So I started playing D2 again recently and, as everyone I guess, had to take a nice few breaks just because of how annoying/powerful some mobs or uniques were. As I rammed my head into the table in despair I began to wonder whether it's just my lame character/gaming style or simply an overall rule that some of those monsters are just plain hell. That led me to creating this list of top 10 monsters that just annoy the hell out of me, and I'm curious how much this list would correspond with yours. Note that by annoying monsters, I mean regular mobs, not bosses or uniques. I know many of those I named are mostly due to bugs but after quite a number of patches, I think it's fair to say some of this just won't ever get better, and can be taken as a part of the game.
1. Gloams - Who the hell cares about resistances huh? Got 75% lightning resist? These guys just don't give a damn. They will hurt you no matter how much resistance/life you have. They fire from more than a screen away, hit you even when they are aiming for someone else because the lightning passes through and almost every hit sends you into recovery. Just. Freaking. DIE!!!!
2. Undead Stygian Dolls - What the hell? So these little buggers pack a punch just about equivalent to those massive muscular blunderbores...and when they die they more often than not just straight out kill you. Combine that with the fact that they are quite quick to die, small and move hella fast and these guys just turn into a nightmare. Who the hell even thought of a monster that says such a big FU to every single melee character? You just have to stand back and let your merc do the work. Did I mention some of these guys don't freeze on Holy Freeze? How is that supposed to be fun?
3. Scarab Demons - Ok, they are fast and they hit quite hard and quick. I can deal with that. They shock you with every hit for solid damage. Ehm, ok, this gets annoying. Ooh, look this unique is fire enchanted. :wallbash: Why? Why in the world does fire enchanted, cold enchanted, spectral hit, cursed and all this stuff have to translate into that damn charged bolt proc? And even on minions??
4. Ghosts - Sorceresses laugh in the face of these guys. So do most amazons and necromancers. The rest of the characters just pray they don't meet too many of these guys. Immune to Physical was NOT a good idea. The fact that 10 of these guys can all occupy the same spot and suck mana like Slurpies was probably an even worse one. These guys alter whole builds just by existing. If you can't deal with PI, don't even touch late Act 1 and late Act 2 on Hell.
5. Act 5 Tomb Vipers - What the hell were the devs thinking here? I don't know what went wrong, all I know is that if you stand in the poison cloud these guys can shoot out of their ass, you can lose about a 1500 life in less then two seconds. Bug? Maybe. But the fact that the damage you take has obviously nothing to do with poison at all, coupled with the javelin hit sound it makes when you stand in it makes me think this was an intention. All I can say is... Good thing these guys are kinda squishy.
6. Reanimated Horde - Well, these guys are slow like hell most of the time, don't pack much of a punch on normal attack and can drop items more times than once. What's there not to like? The charge attack would be my answer. For some insane reason, the charge attack will deal damage to you regardless of whether the charge actually reached you or not. I had two of these guys stuck behind a Claw Viper constantly charging and stopping on the spot. My pally went from full 700 life to 0 in three "hits". If only it were a rare occurence. That very same pally fell to this stuff about 6 times in Frozen River alone. No wonder he ended up a whole clvl lower than most of my guys by the end of hell.
7. Heirophant - Bastards. That pretty much sums it up. If you have solid lightning resist and cold resist coupled with cannot be frozen, these guys will just be a pain in the ass. If you don't, these guys are a horror to deal with. Killing four champions of these really is not fun. The bastards will just heal each other to no end.
8. Poison Spiders - If you get hit by one of these, especially the Spider Magus, you can just about open the portal and go find Ormus. Except for antidote potions and wells, I don't think I have ever seen anyone heal from Spider Magus poison outside town. Even Andariel has a lot to learn from them. These guys don't kill as much, they just soften you up or make you go to town about every two minutes. Either way they are among the most annoying monsters there are. They could publish a book on annoying.
9. Oblivion Knights - Since Iron Maiden is gone and Lower Resist too, these guys have become a little bit more bearable. Just remove the Decrepify, Amplify Damage and the armies of Doom Knights these guys always hide behind and we might have a reasonably strong monster. Until then, these guys will always be among my top ten of strongest monsters ever seen. They won't kill you on their own. They'll make sure that just about anyone else will.
10. Death Lords - Yep, that's those big minotaur guys. The amount of damage these guys deal is ridiculous. The fact that they attack so damn fast AND have frenzy is no fun at all either. They also happen to have a disgusting amount of life. But to make one kind of these unfreezable even with Holy Freeze and another IMMUNE TO PHYSICAL? Are...you...kidding me??? The only reason these are not at the top of the list is because you don't meet them all that often past Normal and at that time they aren't so dangerous.
So that would be it I guess. You are more than welcome to disagree with any part of the list and I'd really love to see your own (perhaps with some details as to why you included the various monsters as well) :wink: I would have made a poll out of this but there is just too many monsters that could qualify as annoying.
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My only disagreement for the most part is 1 and 2. I would just switch them. Stygian dolls I find to be more bothersome. You can avoid both of them, but only 1 of them has a negative effect when you kill them lol. I want to be rewarded when I kill a monster, I don't want to loose my hardcore characters. So because of that, I do nothing but run or log out when I see those evil basters!
Nice write up btw.
Wait..one more thing. At number 5 I would instead put the summoners from act 2 that you get in the second wave of baal's throne room. I can't recall their name at the moment but I always hated just HOW much poison damage and length they do. Very annoying.
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-Winged
Why? Why in the world does fire enchanted, cold enchanted, spectral hit, cursed and all this stuff have to translate into that damn charged bolt proc? And even on minions??
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Thanks :smile: The name you are looking for is Unravellers (or Guardians or Hollow Ones or whatever variety). Yeah, I hated those too, but not as much as these others. The poison was powerful and the unholy bolts hurt, plus the constant raising of the undead was a major pain in the ass. I was mostly just lucky that my characters happened to have a good way to deal with these (Taunt, Cloak of Shadows, Dim Vision etc), otherwise I think I might have squeezed them in here somewhere. Definitely worth an honorable mention though :thumbsup:
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People always say Undead Stygian Dolls I've noticed. They are difficult, sure. But not annoying. In fact, I think they're challenging in a good way. Their whole exploding dynamic means you can't just carelessly attack them up close. You gotta be willing to run around the room more and take potshots at them when their health is low. At least I know HC players take great care around them.
It is an interesting mechanic for sure. The problem is they overdid it. Instead of making them dangerous on melee, when one has to constantly watch his life and when he drops below half he has to run, they made them in such a way that if accidentaly one fast bastard runs up to you and your merc with Bonehew nails him, you can kiss your HC character goodbye. I had a 600 life Assassin die to just one of these guys from full health on nightmare. Hell gets even worse. Add into that the fact that these bastards mostly appear in Durance of Hate lvl 2 which is the largest and most annoying dungeon in the entire game and from an interesting mechanic, you have a very very unfun and therefore annoying mechanic. It may be an interesting challenge, but I don't think it is the "fun kind" of interesting.
Before they nerfed the Fire Enchanted mob affix, a Fire Enchanted Undead Stygian Doll was death's incarnation.
I lost a HC hammerdin when I was teleporting with it in the Durance of Hate, and my merc killed a fire/cold enchanted stygian doll with one hit when I was heading down. I died in one hit. It's the way one dies in HC; when least expecting it.
I don't think the nerf really helps all that much. Though the lightning bugs are not so dangerous anymore, a single stygian doll still easily killed me on nightmare.
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Eh, I don't think the bitch was even enchanted. She just killed me with the normal explosion :biggrin: My point was, fire enchanted or not, they are just too damn strong.
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A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head!
I think one of thee worst monsters in that game were the Grotesque. They made annoying and disgusting sounds for one thing. Like when they gave birth? "Huuuuuhhhhh..." And they spawned those lesser Grotesque like crazy. And you didn't even get experience for killing them.
Basically anything that spawned other things, resurrected things, were really bad in my opinion. I wish though that when the Carver Shamans resurrected the Carvers that they'd actually come back as Undead Carvers. It'd be more interesting to see their reanimated forms now moving more like zombies yet without the cowardice of their living counterparts.
I think it would have been fine if you could set your merc's AI. The way it currently is just takes the strategy element away from it. It's no longer "adjust your normal tactics to be ranged" or something like that. If they're even on the same screen, you're pretty much screwed. It's not strategy they're encouraging, it's just more gambling. Imo.
I really hated the Blood Maggots. I'm pretty sure they reproduce faster than any monster in the game, they have ranged and melee attacks, and they just swarm you. Like a hundred at once. You think you kill them all and then you accidentally hit a nest and a million more come out.
And Oblivion Knights pre-1.13 for their IM. Instant death isn't strategy, it's just a cop-out.
My greatest frustration ever was always Duriel. I was ready to throw the mouse at the screen and just quit the game forever sometimes. I've died so many times to Duriel, but when i got to Diablo I beat him the first time. Shouldn't really be like that. Even beat Mephisto the first time also.
But monster-wise I'd say the Venom Lords in Act 4 was the worst. The Scarabs in Act 3 is also annoying with their lightning.
I'm sorry if I'm a bit rusty when it comes to naming and/or other things, having not played the game in a while.
For some reason, my Bonemancer took about 2 minutes killing each Regurgitator, and every Oblivion Knight. That being said, they aren't really that annoying. The Undead Stygian Doll certainly is a bitch, but with Bone Spirit, you can easily cast and escape. I did die once when he snuck up on me like a ninja.
Gloams are also pretty powerful, but then again, a challenge is what we look for in a game. I just think their damage should have been toned down a bit, since they seem to almost always attack in frikkin' hordes.
Scarab Demons were the bane of my existence. Seriously..no matter how high up my resistances were, one hit from them nuked my health.
Reanimated Horde are actually pretty funny. I didn't mind them much.
I used to have pretty low fire resistance in Nightmare at one point, so those fire spewing Vampire Lords and the likes seriously gave me a hard time. I don't think they've ever killed me, but they were a hassle.
I'm surprised you didn't mention the Sand Leapers (that's what they're called, right?) since they were annoying as HELL until I got Bone Spirit..and they were a bitch to kill with my Barbarian.
I'm sure there are much more annoying monsters, but I'm really sleepy, so I'll leave it at that.
My greatest frustration ever was always Duriel. I was ready to throw the mouse at the screen and just quit the game forever sometimes. I've died so many times to Duriel, but when i got to Diablo I beat him the first time. Shouldn't really be like that. Even beat Mephisto the first time also.
But monster-wise I'd say the Venom Lords in Act 4 was the worst. The Scarabs in Act 3 is also annoying with their lightning.
Mephisto was a joke, extremely easy boss.
Lol@how ridiculously easy Mephisto is to kill. They never fixed that thing that allows you to stand across the river, cast at him until he dies, and not suffer any damage at all. Naturally it'd be more difficult if you were a melee character, but he was still a speck compared to Normal Duriel.
I think I'm the only one in the world who felt sad when they took out the Death Knight's IM. I liked the idea that once people entered into the Chaos Sanctuary they couldn't just go totally apeshit with their melee. It was supposed to be a very difficult place and it only annoyed people because they just did hundreds of runs a day through that location.
I mean even Stygian Dolls wouldn't be that annoying if people weren't doing hundreds of Mephisto and Baal runs per day.
@Mephisto
Yes, how could anyone have forgotten the sand leapers. It wasn't even satisfying enough when you did kill them.
For some reason, my Bonemancer took about 2 minutes killing each Regurgitator, and every Oblivion Knight. That being said, they aren't really that annoying. The Undead Stygian Doll certainly is a bitch, but with Bone Spirit, you can easily cast and escape. I did die once when he snuck up on me like a ninja.
I'm surprised you didn't mention the Sand Leapers (that's what they're called, right?) since they were annoying as HELL until I got Bone Spirit..and they were a bitch to kill with my Barbarian.
Yeah Regurgitators take ages to die. And just when they are down they eat a corpse and get like half of their health back :biggrin: They weren't really all that dangerous so I didn't include them. I guess my most annoying/difficult monsters list ended up more like the most difficult/bugged monsters list.
Leapers are sure as hell one of the most annoying monsters in the game (perhaps tied with Zakarumites). They aren't really dangerous but I can't think of a single class that has fun/easy time killing them. If they would at least make a satisfying dying sound when you go through all that trouble.
Your comment on the regurgitators reminded me of one more monster that should get an honorable mention at least. Zombies! I hate those in all forms, though plague bearers probably the most. The reason is, they are sooo though. I remember quitting with my first characters that tried nightmare and hell just because it took me like 10-20 hits to kill them. It just made the characters feel so weak! I was like, what the hell if it takes this long to kill these suckers, how in the world am I going to make it to the end? Only after gritting my teeth and making it past them did I learn that they are among the toughest monsters you ever encounter, so taking a long time to kill them is not an indicator of the character's strength/weakness. I guess wendigo's would fit right alongside them, the difference being they are maybe even tougher, definitely faster, but allow better lifesteal.
Ehhhhh, I guess. But fuck the Sorceress. Seriously. :happy:
Well, it's not just the sorceresses. For example, several of my characters prefer to hide behind a hireling to be able to dish out damage undisturbed. They are able to do without him but it's much more dangerous and takes a long time and some kiting to separate the enemies a little bit. For that reason, I hated IM with everyone because the merc just kept dying and gold started getting a little scarce at times.
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A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head!
Well, it's not just the sorceresses. For example, several of my characters prefer to hide behind a hireling to be able to dish out damage undisturbed. They are able to do without him but it's much more dangerous and takes a long time and some kiting to separate the enemies a little bit. For that reason, I hated IM with everyone because the merc just kept dying and gold started getting a little scarce at times.
Well what I meant was that no other class complained about immunes like Sorceresses did. And I hated that class in D2 so it served them right.
Lol@this one time I was casting Bone Spirits like crazy and ended up killing Nihlathak without even meaning to do so. That also happened with The Summoner once.
Imo the only monster that are difficult in a unfair manner is the Gloams because they are just bugged.
Imo Stygian Dolls is the way the game is design to "counter" AoE melee/mid range attacks like Zeal, WW, Fend and Hammers. If you fight those using skills like Concentrate/Bash, Sacrifice, Jab/Impale, etc.. you will only kill one by one and have enough time to heal yourself.
Imo people feels frustrated when the game "counter" one of your build aspects. They don't want to apply different tatics and buld more versatile character, this is why they hate the only thing that makes D2 playable: monsters that forces you to adapt your character and use a different skill set.
For exemple, IM can be easilly countered by using a good ranged weapon or magical attacks.
I allways LOVED all kind of immunities (except from bosses. Those shouldn't be immune). Running from monsters while fightning others was extremely fun and one of the greatest D2 features imo. Or you cna hybridize a little just to deal with immunes.
Now if you want to play a game were you click your left mouse buttom and see everyone explode and grab tons of l33t loot you may hate those features. But i want to play something were i have to struggle to win.
The thing is there is a balance between forcing someone to adapt, and punishing someone for just playing the game. I remember playing with my barbarian in Durance of Hate lvl 2. For some insane reason, every single stygian doll went directly after me. Even when the merc was standing just next to it or bloking its path, the doll went after me no matter what I did. There was no way to shake it of, distract it or whatever. Every single one of them did the same thing through the whole level. Try and adapt to that. Mechanics like these can get broken when not balanced properly and some of those I mentioned just were not balanced the way they should have been. There is a difference between making melee harder for you because you'll take more damage and making it impossible for you because you'll just die. When one single stray monster that your merc kills can rob you of hours upon hours of HC work without you actually making a fatal mistake, it's just wrong. As mentioned above, some of it was too overpowered. You can force people to adapt their gaming style without punishing them in such a strict way.
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1. Gloams - Who the hell cares about resistances huh? Got 75% lightning resist? These guys just don't give a damn. They will hurt you no matter how much resistance/life you have. They fire from more than a screen away, hit you even when they are aiming for someone else because the lightning passes through and almost every hit sends you into recovery. Just. Freaking. DIE!!!!
2. Undead Stygian Dolls - What the hell? So these little buggers pack a punch just about equivalent to those massive muscular blunderbores...and when they die they more often than not just straight out kill you. Combine that with the fact that they are quite quick to die, small and move hella fast and these guys just turn into a nightmare. Who the hell even thought of a monster that says such a big FU to every single melee character? You just have to stand back and let your merc do the work. Did I mention some of these guys don't freeze on Holy Freeze? How is that supposed to be fun?
3. Scarab Demons - Ok, they are fast and they hit quite hard and quick. I can deal with that. They shock you with every hit for solid damage. Ehm, ok, this gets annoying. Ooh, look this unique is fire enchanted. :wallbash: Why? Why in the world does fire enchanted, cold enchanted, spectral hit, cursed and all this stuff have to translate into that damn charged bolt proc? And even on minions??
4. Ghosts - Sorceresses laugh in the face of these guys. So do most amazons and necromancers. The rest of the characters just pray they don't meet too many of these guys. Immune to Physical was NOT a good idea. The fact that 10 of these guys can all occupy the same spot and suck mana like Slurpies was probably an even worse one. These guys alter whole builds just by existing. If you can't deal with PI, don't even touch late Act 1 and late Act 2 on Hell.
5. Act 5 Tomb Vipers - What the hell were the devs thinking here? I don't know what went wrong, all I know is that if you stand in the poison cloud these guys can shoot out of their ass, you can lose about a 1500 life in less then two seconds. Bug? Maybe. But the fact that the damage you take has obviously nothing to do with poison at all, coupled with the javelin hit sound it makes when you stand in it makes me think this was an intention. All I can say is... Good thing these guys are kinda squishy.
6. Reanimated Horde - Well, these guys are slow like hell most of the time, don't pack much of a punch on normal attack and can drop items more times than once. What's there not to like? The charge attack would be my answer. For some insane reason, the charge attack will deal damage to you regardless of whether the charge actually reached you or not. I had two of these guys stuck behind a Claw Viper constantly charging and stopping on the spot. My pally went from full 700 life to 0 in three "hits". If only it were a rare occurence. That very same pally fell to this stuff about 6 times in Frozen River alone. No wonder he ended up a whole clvl lower than most of my guys by the end of hell.
7. Heirophant - Bastards. That pretty much sums it up. If you have solid lightning resist and cold resist coupled with cannot be frozen, these guys will just be a pain in the ass. If you don't, these guys are a horror to deal with. Killing four champions of these really is not fun. The bastards will just heal each other to no end.
8. Poison Spiders - If you get hit by one of these, especially the Spider Magus, you can just about open the portal and go find Ormus. Except for antidote potions and wells, I don't think I have ever seen anyone heal from Spider Magus poison outside town. Even Andariel has a lot to learn from them. These guys don't kill as much, they just soften you up or make you go to town about every two minutes. Either way they are among the most annoying monsters there are. They could publish a book on annoying.
9. Oblivion Knights - Since Iron Maiden is gone and Lower Resist too, these guys have become a little bit more bearable. Just remove the Decrepify, Amplify Damage and the armies of Doom Knights these guys always hide behind and we might have a reasonably strong monster. Until then, these guys will always be among my top ten of strongest monsters ever seen. They won't kill you on their own. They'll make sure that just about anyone else will.
10. Death Lords - Yep, that's those big minotaur guys. The amount of damage these guys deal is ridiculous. The fact that they attack so damn fast AND have frenzy is no fun at all either. They also happen to have a disgusting amount of life. But to make one kind of these unfreezable even with Holy Freeze and another IMMUNE TO PHYSICAL? Are...you...kidding me??? The only reason these are not at the top of the list is because you don't meet them all that often past Normal and at that time they aren't so dangerous.
So that would be it I guess. You are more than welcome to disagree with any part of the list and I'd really love to see your own (perhaps with some details as to why you included the various monsters as well) :wink: I would have made a poll out of this but there is just too many monsters that could qualify as annoying.
Nice write up btw.
Wait..one more thing. At number 5 I would instead put the summoners from act 2 that you get in the second wave of baal's throne room. I can't recall their name at the moment but I always hated just HOW much poison damage and length they do. Very annoying.
-Equinox
"We're like the downtown of the Diablo related internet lol"
-Winged
That's a damn good question.
Man have I missed that a lot of times. "Hey, where'd my Zeal go?"
Siaynoq's Playthroughs
I don't think the nerf really helps all that much. Though the lightning bugs are not so dangerous anymore, a single stygian doll still easily killed me on nightmare.
Basically anything that spawned other things, resurrected things, were really bad in my opinion. I wish though that when the Carver Shamans resurrected the Carvers that they'd actually come back as Undead Carvers. It'd be more interesting to see their reanimated forms now moving more like zombies yet without the cowardice of their living counterparts.
Siaynoq's Playthroughs
I think it would have been fine if you could set your merc's AI. The way it currently is just takes the strategy element away from it. It's no longer "adjust your normal tactics to be ranged" or something like that. If they're even on the same screen, you're pretty much screwed. It's not strategy they're encouraging, it's just more gambling. Imo.
I really hated the Blood Maggots. I'm pretty sure they reproduce faster than any monster in the game, they have ranged and melee attacks, and they just swarm you. Like a hundred at once. You think you kill them all and then you accidentally hit a nest and a million more come out.
And Oblivion Knights pre-1.13 for their IM. Instant death isn't strategy, it's just a cop-out.
Mephisto was a joke, extremely easy boss.
For some reason, my Bonemancer took about 2 minutes killing each Regurgitator, and every Oblivion Knight. That being said, they aren't really that annoying. The Undead Stygian Doll certainly is a bitch, but with Bone Spirit, you can easily cast and escape. I did die once when he snuck up on me like a ninja.
Gloams are also pretty powerful, but then again, a challenge is what we look for in a game. I just think their damage should have been toned down a bit, since they seem to almost always attack in frikkin' hordes.
Scarab Demons were the bane of my existence. Seriously..no matter how high up my resistances were, one hit from them nuked my health.
Reanimated Horde are actually pretty funny. I didn't mind them much.
I used to have pretty low fire resistance in Nightmare at one point, so those fire spewing Vampire Lords and the likes seriously gave me a hard time. I don't think they've ever killed me, but they were a hassle.
I'm surprised you didn't mention the Sand Leapers (that's what they're called, right?) since they were annoying as HELL until I got Bone Spirit..and they were a bitch to kill with my Barbarian.
I'm sure there are much more annoying monsters, but I'm really sleepy, so I'll leave it at that.
Lol@how ridiculously easy Mephisto is to kill. They never fixed that thing that allows you to stand across the river, cast at him until he dies, and not suffer any damage at all. Naturally it'd be more difficult if you were a melee character, but he was still a speck compared to Normal Duriel.
Rise and rise again, until lambs become lions
I mean even Stygian Dolls wouldn't be that annoying if people weren't doing hundreds of Mephisto and Baal runs per day.
@Mephisto
Yes, how could anyone have forgotten the sand leapers. It wasn't even satisfying enough when you did kill them.
Siaynoq's Playthroughs
Siaynoq's Playthroughs
Leapers are sure as hell one of the most annoying monsters in the game (perhaps tied with Zakarumites). They aren't really dangerous but I can't think of a single class that has fun/easy time killing them. If they would at least make a satisfying dying sound when you go through all that trouble.
Your comment on the regurgitators reminded me of one more monster that should get an honorable mention at least. Zombies! I hate those in all forms, though plague bearers probably the most. The reason is, they are sooo though. I remember quitting with my first characters that tried nightmare and hell just because it took me like 10-20 hits to kill them. It just made the characters feel so weak! I was like, what the hell if it takes this long to kill these suckers, how in the world am I going to make it to the end? Only after gritting my teeth and making it past them did I learn that they are among the toughest monsters you ever encounter, so taking a long time to kill them is not an indicator of the character's strength/weakness. I guess wendigo's would fit right alongside them, the difference being they are maybe even tougher, definitely faster, but allow better lifesteal.
Well, it's not just the sorceresses. For example, several of my characters prefer to hide behind a hireling to be able to dish out damage undisturbed. They are able to do without him but it's much more dangerous and takes a long time and some kiting to separate the enemies a little bit. For that reason, I hated IM with everyone because the merc just kept dying and gold started getting a little scarce at times.
Siaynoq's Playthroughs
..?
Siaynoq's Playthroughs
Rise and rise again, until lambs become lions
Imo Stygian Dolls is the way the game is design to "counter" AoE melee/mid range attacks like Zeal, WW, Fend and Hammers. If you fight those using skills like Concentrate/Bash, Sacrifice, Jab/Impale, etc.. you will only kill one by one and have enough time to heal yourself.
Imo people feels frustrated when the game "counter" one of your build aspects. They don't want to apply different tatics and buld more versatile character, this is why they hate the only thing that makes D2 playable: monsters that forces you to adapt your character and use a different skill set.
For exemple, IM can be easilly countered by using a good ranged weapon or magical attacks.
I allways LOVED all kind of immunities (except from bosses. Those shouldn't be immune). Running from monsters while fightning others was extremely fun and one of the greatest D2 features imo. Or you cna hybridize a little just to deal with immunes.
Now if you want to play a game were you click your left mouse buttom and see everyone explode and grab tons of l33t loot you may hate those features. But i want to play something were i have to struggle to win.