Its from wormhole... If you hold down the teleport button, the 1 second window for the 2nd teleport can be used for a 3rd and 4th teleport. I'm not sure about this, but attack speed may also affect it since all attack speed really does is lower attack animation time. I will check that out when I get home.
I'm aware attack speed does other things as well, but for simplicity's sake, it lowers animation time.
Its from wormhole... If you hold down the teleport button, the 1 second window for the 2nd teleport can be used for a 3rd and 4th teleport. I'm not sure about this, but attack speed may also affect it since all attack speed really does is lower attack animation time. I will check that out when I get home.
I'm aware attack speed does other things as well, but for simplicity's sake, it lowers animation time.
Interesting. After watching some videos, I've been wondering how it appears some people can teleport more than twice, quickly in succession.
Eyeless, One question for you. I was looking for Int - fit - HP regen and all resist gear, but so hard to find everything, how do you prioritize items?
My gear choices came down to what was available really. When I first tried this build, I was getting 1-2 shot by rares/champs. To solve this issue, I switched in Energy Armor with Force rune and tried to treat my hp bar like I was playing Zelda with 3 hearts. With 27k hp 1 'heart' was around 9500 hp (1 hit with EA absorb = 35% of 27,000 = 9,500). Knowing that, I tried to get my regen to the point where I could passively regen 1 'heart' over the duration of my mirror images. Images last 7s and with my hp regen around 1,200/s I am pretty close to that goal. (1,200hp/s x 8s = 9,600hp). I also tried playing around with some hp on hit gear. This seemed to work as well, if not better with Magic Missle (Seeker) / Arcane Orb. I'd love to hear if anyone has had success using a mix of hp regen / hp on hit gear.
As I have been trying to progress through A2+, the need for all resist has been pushing me to abandon some of my hp regen. This is mostly because it's hard to find good regen/all res/ int / vit gear. Mobs in A2 are generally faster / trickier to avoid than any other act (imo) making only having 3 lives not enough due to the speedyness of these mobs.
That said, I've also been experimenting with a new build (http://us.battle.net/d3/en/calculator/wizard#alRSOQ!YdT!cYbZYY) that I stole from another thread. The approach is the similar but I don't have mirror images anymore, instead I put a lot of stock into teleport/illusionist. This build focuses on less frequent AP use giving you more time to run around which I'm finding to be more and more useful as I make my way through A2. PS: With a fast 1h and some IAS gear, Arcane Dynamo + Venom Hydra is fantastic
I use an extremely similar build, though I do switch out Mirror Images for Force Armor because when you Teleport with Fracture it replaces the images created by Mirror Images, and they're much more effective because they spawn wherever you Teleport allowing you to move away from them without having to cast a second spell. I also replace Evocation with Galvanizing Ward because Evocation becomes kind of useless if you have Illusionist because monsters will ALWAYS hit you for 15%+ of your life (and a maximum of 35% from Force Armor), meaning Teleport/Fracture are always available when you need them, and the life regen helps regen that 1 hit you received to reset your cool-downs.
I also got lucky with some weapon drops and boosted my dps by a 3-4k, which was immediately noticeable on certain packs. I'm doing a much better job at kiting lately.
I'm in late Act 3 Hell and about 2/3 of the way to L60. Moving right along... I'll by dying in Inferno with everyone else before too long!
I finally hit L60 last night and made it to Diablo (Hell). Made a few attempts, but I was too freakin tired. I should be able to get the kill tonight.
In other news, weapon upgrades are ridiculous. Going from a ~340 dps weapon to a ~790 dps weapon netted me a hair over 15,000 additional damage on my character sheet. I can imagine what stats from real gear are like.
I am not sure I understand the reasoning for having both mirror images and teleport.
*snip*
The main reason I use them both is that you can cycle the cooldowns of Teleport and Mirror Images so that you always have at least 2 images up at a time. If you use them so that you can avoid most hits, Illusionist passive becomes redundant.
Now the Teleport Decoys actually count towards your Images. That is, if you cast Mirror Images, and then immediately Teleport, you will still only have 5 images, because 2 of your Images will disappear to allow your Fractures to exist. That leads me to believe that Fractures are at the very least 25% hp Mirror Images (possibly even 100% hp).
Using both on cycled cooldowns I manage to avoid most hits, simply using them as cannon fodder. However, you are correct in that you still can get hit while Images are up. The same is said of Teleport/Fracture. They are images and don't appear to taunt. But if you position yourself right, you should be able to avoid nearly all hits by moving so that your images are between you and the monster because mobs tend to hit the closest target.
The problem comes with the randomness of the Images and Fracture 'displacement'. What I mean is, the bit directly after cast where it moves you so that you can pretend to be one of the Images. Sometimes it will move you away from the mobs putting all of the images between you and the mob which is nice. Sometimes, however, it will place your right next to the mobs and you'll still get hit. This is the only problem I have with Images currently, but it's possible to account for and just cast them a bit further away from the mobs.
But yeah, main reason for me is that I can cycle the two cooldowns and so drop Illusionist for something else.
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And may the odds be ever in your favour. Emmo#2406
Well, you have a point, Breaker. On SC, sure I'd happily drop Mirror Images in favour of Teleport/Fracture and maybe pick up Force Weapon or Sparkflint instead.
The thing is I play on HC, so I basically need both. At the very least for peace of mind. I simply cycle cooldowns and try to avoid being hit completely by letting the images tank.
And if I'm in a really difficult area I'll take Mirror Images with Illusionist and switch Teleport to Wormhole so I have a GTFO spell. Particularly incase I run across some nasty affixes.
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And may the odds be ever in your favour. Emmo#2406
The only place I've found mirror images really effective is on Diablo to remove debuffs. In other areas, teleport + wormhole is usually all I need elsewhere.
they also clear the "jailer" debuff. possible other debuffs from champions as well, but I don't intend to get frozen to try that
A lot of people here seem to be using the Venom Hydra, is that because of the life on kill bug or something else? That bug has been fixed in patch 1.0.3 as far as I know. I've never tried it.
Venom Hydra pools [used to?*] stack, which means it can do a lot of damage on static or slow targets.
* Stacking pools are a bit under contension at the moment since the patch. It's not really clear if they do or not anymore.
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And may the odds be ever in your favour. Emmo#2406
The only place I've found mirror images really effective is on Diablo to remove debuffs. In other areas, teleport + wormhole is usually all I need elsewhere.
they also clear the "jailer" debuff. possible other debuffs from champions as well, but I don't intend to get frozen to try that
A lot of people here seem to be using the Venom Hydra, is that because of the life on kill bug or something else? That bug has been fixed in patch 1.0.3 as far as I know. I've never tried it.
Venom Hydra pools [used to?*] stack, which means it can do a lot of damage on static or slow targets.
* Stacking pools are a bit under contension at the moment since the patch. It's not really clear if they do or not anymore.
I dont know if pools got nerfd, but they still deal the most damage out of all hydras(was using lightning hydra for some time for the lulz and yeah venom deals quite a bit more damage).
I dont know if pools got nerfd, but they still deal the most damage out of all hydras(was using lightning hydra for some time for the lulz and yeah venom deals quite a bit more damage).
Yeah, Venom does still tend to do the most damage on slow/static targets and that makes it incredibly good. But Arcane is still best for quick or big AoE packs.
But talking about Hydra is getting off-topic.
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And may the odds be ever in your favour. Emmo#2406
I used a similar build on the dungeon part of Act III right before Ghom. It worked incredibly well because that area is full of ranged mobs and elites that just destroy you as you walk into a room. My version goes like this:
Basically, you always have a few clones running around, and you use diamond skin for the oh crap moments. The clones help keep mobs in place for venom hydra to do well. And I just constantly run back and forth casting blizzard everywhere.
The strange thing is I usually don't like defensive builds, but I found this one very fun and doesn't feel boring at all. You would think for all the lack of dmg buffs that it would take a while to kill mobs, I'm under 30k dps unbuffed, but with venom hydra you can do fine against most elites in that area. I was killing stuff a lot better than any of my offensive builds because I was always getting trapped and killed in the dungeons. Out in the open areas, I prefer other builds than the decoy/clones builds though.
I used a similar build on the dungeon part of Act III right before Ghom. It worked incredibly well because that area is full of ranged mobs and elites that just destroy you as you walk into a room. My version goes like this:
That's a very cookie cutter build - except for the passives. You've picked Illusionist and Evocation? Seems a bit superfluous? Wouldn't dropping one of them for something else be more beneficial?
I mean, Illusionist makes Evocation redundant if you're getting hit fairly frequently - but if you're not getting hit frequently, just having Evocation should suffice.
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And may the odds be ever in your favour. Emmo#2406
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I'm aware attack speed does other things as well, but for simplicity's sake, it lowers animation time.
And may the odds be ever in your favour.
Emmo#2406
Interesting. After watching some videos, I've been wondering how it appears some people can teleport more than twice, quickly in succession.
My gear choices came down to what was available really. When I first tried this build, I was getting 1-2 shot by rares/champs. To solve this issue, I switched in Energy Armor with Force rune and tried to treat my hp bar like I was playing Zelda with 3 hearts. With 27k hp 1 'heart' was around 9500 hp (1 hit with EA absorb = 35% of 27,000 = 9,500). Knowing that, I tried to get my regen to the point where I could passively regen 1 'heart' over the duration of my mirror images. Images last 7s and with my hp regen around 1,200/s I am pretty close to that goal. (1,200hp/s x 8s = 9,600hp). I also tried playing around with some hp on hit gear. This seemed to work as well, if not better with Magic Missle (Seeker) / Arcane Orb. I'd love to hear if anyone has had success using a mix of hp regen / hp on hit gear.
You can read more on Energy Armor with Force Armor and it's potential for later acts here: http://www.diablofans.com/topic/47483-gearing-for-the-most-efficient-use-of-force-armor-in-late-inferno/ He makes it very simple to understand how to gear around EA's max potential in Acts 3&4. With this, you can then treat your hp pool like you have 3 lives (3 hits) and choose how you recover from a hit.
As I have been trying to progress through A2+, the need for all resist has been pushing me to abandon some of my hp regen. This is mostly because it's hard to find good regen/all res/ int / vit gear. Mobs in A2 are generally faster / trickier to avoid than any other act (imo) making only having 3 lives not enough due to the speedyness of these mobs.
That said, I've also been experimenting with a new build (http://us.battle.net/d3/en/calculator/wizard#alRSOQ!YdT!cYbZYY) that I stole from another thread. The approach is the similar but I don't have mirror images anymore, instead I put a lot of stock into teleport/illusionist. This build focuses on less frequent AP use giving you more time to run around which I'm finding to be more and more useful as I make my way through A2. PS: With a fast 1h and some IAS gear, Arcane Dynamo + Venom Hydra is fantastic
Really ?
I tried Arcane dynamo at one point, with both venom hydra and blizzard, I didn't even notice a difference and assumed it was bugged
I'm sure it works with blizzard, and I am almost 100% certain it works for Venom Hydra but I'd like to see someone else confirm this.
And may the odds be ever in your favour.
Emmo#2406
http://us.battle.net...jQOS!YXd!bbaZYZ
I also got lucky with some weapon drops and boosted my dps by a 3-4k, which was immediately noticeable on certain packs. I'm doing a much better job at kiting lately.
I'm in late Act 3 Hell and about 2/3 of the way to L60. Moving right along... I'll by dying in Inferno with everyone else before too long!
I finally hit L60 last night and made it to Diablo (Hell). Made a few attempts, but I was too freakin tired. I should be able to get the kill tonight.
In other news, weapon upgrades are ridiculous. Going from a ~340 dps weapon to a ~790 dps weapon netted me a hair over 15,000 additional damage on my character sheet. I can imagine what stats from real gear are like.
The main reason I use them both is that you can cycle the cooldowns of Teleport and Mirror Images so that you always have at least 2 images up at a time. If you use them so that you can avoid most hits, Illusionist passive becomes redundant.
Now the Teleport Decoys actually count towards your Images. That is, if you cast Mirror Images, and then immediately Teleport, you will still only have 5 images, because 2 of your Images will disappear to allow your Fractures to exist. That leads me to believe that Fractures are at the very least 25% hp Mirror Images (possibly even 100% hp).
Using both on cycled cooldowns I manage to avoid most hits, simply using them as cannon fodder. However, you are correct in that you still can get hit while Images are up. The same is said of Teleport/Fracture. They are images and don't appear to taunt. But if you position yourself right, you should be able to avoid nearly all hits by moving so that your images are between you and the monster because mobs tend to hit the closest target.
The problem comes with the randomness of the Images and Fracture 'displacement'. What I mean is, the bit directly after cast where it moves you so that you can pretend to be one of the Images. Sometimes it will move you away from the mobs putting all of the images between you and the mob which is nice. Sometimes, however, it will place your right next to the mobs and you'll still get hit. This is the only problem I have with Images currently, but it's possible to account for and just cast them a bit further away from the mobs.
But yeah, main reason for me is that I can cycle the two cooldowns and so drop Illusionist for something else.
And may the odds be ever in your favour.
Emmo#2406
The thing is I play on HC, so I basically need both. At the very least for peace of mind. I simply cycle cooldowns and try to avoid being hit completely by letting the images tank.
And if I'm in a really difficult area I'll take Mirror Images with Illusionist and switch Teleport to Wormhole so I have a GTFO spell. Particularly incase I run across some nasty affixes.
And may the odds be ever in your favour.
Emmo#2406
Images do remove Frozen debuff too.
Venom Hydra pools [used to?*] stack, which means it can do a lot of damage on static or slow targets.
* Stacking pools are a bit under contension at the moment since the patch. It's not really clear if they do or not anymore.
And may the odds be ever in your favour.
Emmo#2406
Yeah, Venom does still tend to do the most damage on slow/static targets and that makes it incredibly good. But Arcane is still best for quick or big AoE packs.
But talking about Hydra is getting off-topic.
And may the odds be ever in your favour.
Emmo#2406
http://us.battle.net...POQX!bdf!bbZYYa
Basically, you always have a few clones running around, and you use diamond skin for the oh crap moments. The clones help keep mobs in place for venom hydra to do well. And I just constantly run back and forth casting blizzard everywhere.
The strange thing is I usually don't like defensive builds, but I found this one very fun and doesn't feel boring at all. You would think for all the lack of dmg buffs that it would take a while to kill mobs, I'm under 30k dps unbuffed, but with venom hydra you can do fine against most elites in that area. I was killing stuff a lot better than any of my offensive builds because I was always getting trapped and killed in the dungeons. Out in the open areas, I prefer other builds than the decoy/clones builds though.
That's a very cookie cutter build - except for the passives. You've picked Illusionist and Evocation? Seems a bit superfluous? Wouldn't dropping one of them for something else be more beneficial?
I mean, Illusionist makes Evocation redundant if you're getting hit fairly frequently - but if you're not getting hit frequently, just having Evocation should suffice.
And may the odds be ever in your favour.
Emmo#2406