Does increasing your maximum arcane power increase your regen rate? IE is regen 10 arcane power per second, or is regen 100% of your pool over 10 seconds?
The Astral Presence tooltip says +20 AP and +2 Regen, is it just a way of clarifying that you get a 2 increase (to 12 per second) for having 120 AP, or is it something separate?
As a matter of pure logic, it would make little sense for them to include both modifiers unless they were separate and apart from one another.
^ this.
If adding 20 AP also gave you 2 AP per second, they would just say "Adds 20 AP" and the regen would be implied. But they've gone out of their way to say both, so they are seperate.
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And may the odds be ever in your favour. Emmo#2406
Does increasing your maximum arcane power increase your regen rate? IE is regen 10 arcane power per second, or is regen 100% of your pool over 10 seconds?
The Astral Presence tooltip says +20 AP and +2 Regen, is it just a way of clarifying that you get a 2 increase (to 12 per second) for having 120 AP, or is it something separate?
No. Regen is set in stone for a wizard 10 AP/sec, and can only be increased by a few skills.
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"Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing? Then why call him God?"
Idk it was quite awhile back when they nerfed the golden generator rune for signatures.
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"Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing? Then why call him God?"
When did base regeneration change from 12.5 AP/sec to 10 AP/sec?
It kinda makes sense really... with only a 8 second from empty to full... you never really had to manage resources unless you are casting all heavy spenders.
It may have been for the overall good of the game, but the changing of the rune system really lowered build diversity.. Removing things like the -7 ap cost Storm Armor really lowered options especially for builds with no signature ability. Additionally all of the wizards really outstanding single target damage abilities basically disappeared. For example the rank 7 building ray of frost was an amazing amount of damage before. Kind of sad when fire bolt shock pulse looks like the best single target move (and even then only works on large hit box enemies)
I also thought it was really interesting in the old system how some runes were better at level 1 but then got overtaken by other runes by level 7
It may have been for the overall good of the game, but the changing of the rune system really lowered build diversity.. Removing things like the -7 ap cost Storm Armor really lowered options especially for builds with no signature ability. Additionally all of the wizards really outstanding single target damage abilities basically disappeared. For example the rank 7 building ray of frost was an amazing amount of damage before. Kind of sad when fire bolt shock pulse looks like the best single target move (and even then only works on large hit box enemies)
I also thought it was really interesting in the old system how some runes were better at level 1 but then got overtaken by other runes by level 7
Thats not true. every 5 signature spells you get +75% on a non signature spell (with passive). This can substantially increase nuking power...
When did base regeneration change from 12.5 AP/sec to 10 AP/sec?
It kinda makes sense really... with only a 8 second from empty to full... you never really had to manage resources unless you are casting all heavy spenders.
So what now it takes 10 seconds.... Those 2 seconds are like nothing.
It sure as hell aint goinna let you spam all you want.
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"Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing? Then why call him God?"
Thats not true. every 5 signature spells you get +75% on a non signature spell (with passive). This can substantially increase nuking power...
Compared to other classes single target nuking power, I don't agree... Not to mention that it takes a passive slot, requires build focus, and doesn't work very well with abilities like Ray of Frost. Seems practically built for meteor, however meteor doesn't really seem to me like it does enough damage for something that costs almost twice as much as something like arcane orb.
It may have been for the overall good of the game, but the changing of the rune system really lowered build diversity.. Removing things like the -7 ap cost Storm Armor really lowered options especially for builds with no signature ability. Additionally all of the wizards really outstanding single target damage abilities basically disappeared. For example the rank 7 building ray of frost was an amazing amount of damage before. Kind of sad when fire bolt shock pulse looks like the best single target move (and even then only works on large hit box enemies)
I also thought it was really interesting in the old system how some runes were better at level 1 but then got overtaken by other runes by level 7
Thats not true. every 5 signature spells you get +75% on a non signature spell (with passive). This can substantially increase nuking power...
No it can't, on average you would be lucky to even tie with Glass cannon, and that's not considering overkill,. or front-loading dmg.
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"Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing? Then why call him God?"
No it can't, on average you would be lucky to even tie with Glass cannon, and that's not considering overkill,. or front-loading dmg.
I'd say it depends on if there is a hidden cooldown on arcane dynamo and on if it can proc multiple times per cast. It doesn't seem very likely but if you could build an entire 5 stack on a single cast of 6 target electrocute it would be a pretty broken skill. Even if it is just once per cast but no internal cooldown, you can still get off like 5 electrocutes in less than a second and a half. Pretty sure the ability used to mention a cooldown, I am unsure if they removed the cooldown, or if it got simplified out of the tooltip.
But yeah, it probably sucks and something like Cold Blooded, Glass Cannon, Increased Damage Ray of Frost or fire bolt shock pulse on a big target that gets hit by all three is probably the best you can get for single target
No it can't, on average you would be lucky to even tie with Glass cannon, and that's not considering overkill,. or front-loading dmg.
I'd say it depends on if there is a hidden cooldown on arcane dynamo and on if it can proc multiple times per cast. It doesn't seem very likely but if you could build an entire 5 stack on a single cast of 6 target electrocute it would be a pretty broken skill. Even if it is just once per cast but no internal cooldown, you can still get off like 5 electrocutes in less than a second and a half. Pretty sure the ability used to mention a cooldown, I am unsure if they removed the cooldown, or if it got simplified out of the tooltip.
But yeah, it probably sucks and something like Cold Blooded, Glass Cannon, Increased Damage Ray of Frost or fire bolt shock pulse on a big target that gets hit by all three is probably the best you can get for single target
They either removed the internal cooldown and made it on a per cast basis, or they left it in place but removed mention of it to simplify the tooltip. It most certainly won't proc multiple times per cast, as that would be OP as hell.
5 Signature casts would take a good 3 seconds with a wand.
You would need to be pumping out like 3.3 APS to get 5 off in 1.5 seconds, and it would still be pointless if the ICD is still in place.
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"Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing? Then why call him God?"
Even with a 2hander he is still casting like 3 electrocutes per second. Really impossible to know how good some skills are without knowing things like.. Wow, electrocute is op look how spammy fast it is... 8% chance to stun passive and 6 target electrocute seems good to me..
But anyways I assume arcane dynamo has a hidden internal cooldown. Which is the only thing preventing me from going
- 6 target electrocute
- Arcane Dynamo
- Prodigy (which would also be really overpowered in a world where it triggers 6 times in a cast)
and going lightning, expensive, lightning, expensive over and over..
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The Astral Presence tooltip says +20 AP and +2 Regen, is it just a way of clarifying that you get a 2 increase (to 12 per second) for having 120 AP, or is it something separate?
And may the odds be ever in your favour.
Emmo#2406
^ this.
If adding 20 AP also gave you 2 AP per second, they would just say "Adds 20 AP" and the regen would be implied. But they've gone out of their way to say both, so they are seperate.
And may the odds be ever in your favour.
Emmo#2406
No. Regen is set in stone for a wizard 10 AP/sec, and can only be increased by a few skills.
Epicurus
Epicurus
It kinda makes sense really... with only a 8 second from empty to full... you never really had to manage resources unless you are casting all heavy spenders.
I also thought it was really interesting in the old system how some runes were better at level 1 but then got overtaken by other runes by level 7
Thats not true. every 5 signature spells you get +75% on a non signature spell (with passive). This can substantially increase nuking power...
It sure as hell aint goinna let you spam all you want.
Epicurus
Compared to other classes single target nuking power, I don't agree... Not to mention that it takes a passive slot, requires build focus, and doesn't work very well with abilities like Ray of Frost. Seems practically built for meteor, however meteor doesn't really seem to me like it does enough damage for something that costs almost twice as much as something like arcane orb.
Epicurus
I'd say it depends on if there is a hidden cooldown on arcane dynamo and on if it can proc multiple times per cast. It doesn't seem very likely but if you could build an entire 5 stack on a single cast of 6 target electrocute it would be a pretty broken skill. Even if it is just once per cast but no internal cooldown, you can still get off like 5 electrocutes in less than a second and a half. Pretty sure the ability used to mention a cooldown, I am unsure if they removed the cooldown, or if it got simplified out of the tooltip.
But yeah, it probably sucks and something like Cold Blooded, Glass Cannon, Increased Damage Ray of Frost or fire bolt shock pulse on a big target that gets hit by all three is probably the best you can get for single target
5 Signature casts would take a good 3 seconds with a wand.
You would need to be pumping out like 3.3 APS to get 5 off in 1.5 seconds, and it would still be pointless if the ICD is still in place.
Epicurus
http://www.youtube.com/watch?v=qhmMiVlCJI0
Even with a 2hander he is still casting like 3 electrocutes per second. Really impossible to know how good some skills are without knowing things like.. Wow, electrocute is op look how spammy fast it is... 8% chance to stun passive and 6 target electrocute seems good to me..
But anyways I assume arcane dynamo has a hidden internal cooldown. Which is the only thing preventing me from going
- 6 target electrocute
- Arcane Dynamo
- Prodigy (which would also be really overpowered in a world where it triggers 6 times in a cast)
and going lightning, expensive, lightning, expensive over and over..