Build Guide
Gems
- Helm: Diamond
- Armor: Topaz for Damage or Emeralds/Rubies if you need more Toughness
- Weapon: Emerald
Lacking Toughness?
Passives
- Eternal Torment to Stand Alone (+ 90% more Armor) or Draw Life (+10% more Health Regen per enemy within 20 yards) (If you play with either of these passives you will lose the Damage % from mobs that are Cursed up to two screens away. Also, make sure you are playing close to mobs or you will lose your Dayntees buff!)
Stats
- Cool Down Reduction
- CDR IS EXTREMELY IMPORTANT ON THIS BUILD! I would recommend having 40% CDR minimum. (50+% is ideal)
- ~60% CDR is the maximum amount you can get but it's really up to you to you if you want sacrifice AD or other stats to get this much CDR.
- Stacking CDR definitely makes this build easier to play since you can spawn corpses more often using Command Golem and it gives you more up time on Land of the Dead.
- If you are missing a lot of CDR rolls on your gear, swap to Eternal Torment to Blood is Power.
- Essence
- You want Max Essence Secondary rolls on your Trag'Oul's Corroded Fang & Offhand.
Offhand Choices
ANY Ancient Phylactery will work for this build, as long as it has the correct stats!
Ideal Stats
- 20 Max Essence, 10 CC, 8 CDR, 15% Corpse Explosion Damage>20% Area Damage>Elite Damage & Intel (Roll the Intel off for Area Damage if you get a Phylactery with all of these stats & you are high Paragon)
Lidless Wall is a good alternative if you don't have an Ancient Phylactery. (Less damage but more Toughness)
Ideal Stats
- 18 Max Essence, 20% Cold Damage, 10 CC, 8 CDR, Intel
Legendary Gem Options
Bane of the Stricken can be swapped to:
- Bane of the Powerful (Faster Rift clears)
- Gogok of Swiftness (More CDR)
- Zei's Stone of Vengeance (Ranged)
200%+ Movement Speed Corpse Lance & Explosion Version (Speed T13/GR 60-75)
https://www.diablofans.com/builds/91737-2-6-1-lon-200-move-speed-cold-corpse-lance
I've run this style plenty, and I"ve pushed past 90 with it with average paragons overall. HIGHLY recommend cutting one of the curses for cursed scythe, cutting another for corpse lance cold, and cutting the shoulders for corpsewhisper pauldrons. Throwing in a leoric's crown as well will help a ton. Since you won't be spending essence, you can even throw in an APD for increased toughness, which will let you function really well in tough situations.
This version definitely looks solid though, and I'm glad this style is getting played with more.
I've tested the Corpse Explosion/Lance combo a ton and it works really good. Corpse Lance melts the RG and lets u have a chance against Juggernauts. But if you do that you have to drop Frailty, unless you use cursed scythe, but you will still lose 20% CDR from Decrepify - Borrowed Time. If you don't use cursed scythe, then you have to choose between 15% less life vs killing enemies faster with Corpse Lance. This was actually slower in all of the Rifts I tested. I kinda feel like you should just play a pure Corpse Lance build at that point or play the meta build with Inarius since it does double the dmg, and that's basically what you're recommending.
If Daynetee's Binding is ever changed to work with all curses then I would totally recommend what you're suggesting but for now I don't. (Drop decrepify, pick up lance, change shoulders to corpsewhisper pauldrons, and use APDs or nemesis.) The speed build listed at the bottom of the guide plays exactly like this.
If you actually read my guide, I do recommend using Leoric's Crown. Dropping Decrepify - Borrowed Time is a bigger CDR loss than not using Leoric's Crown. Andy's is the best choice dps wise, it's just going to be harder to play because you will have ~1000 less vit but that can be made up for with high Paragon. You'll have around 53% CDR when using Andy's if u have it on everything else, which is totally playable. (That's actually more than I have in the video, since I'm missing 10 CDR on my weapon and 8 on my shoulders)
100% my bad on the crown.
You're not using scythe to generate any essence, it's solely a universal curse applier. It's there to apply every curse, and make getting a max bonus out of spreading malediction better. And since you're not using aura of frailty, you no longer need eternal torment (even with that off screen cursed enemies get uncursed.)
APDs allow for tricky play involving your golem. Corpse Explosion has an absurd amount of synergy against a mob covered in Leech, making it very easy to fall to low health, jump to your golem, pop corpse explosion, and up your toughness to absurd levels while rapidly healing.
Since you have corpse lance, you get a lot of CDR with Gogok instead of stricken, since killing RGs even at 90 is still really easy with the lance build. Constantly lancing as you jump through the rift, and constantly striking to keep Dayntee's Binding procced, will also keep gogok up.
Since we're not using eternal torment, you can then swap in Blood is Power. As I mentioned, we have a big recovery option, so it's reliable to keep that procced.
I implore using both because I firmly believe neither ability is strong enough at covering its weaknesses by itself. CL is more efficient against 4 or fewer enemies, CE is equal or better at 5+, as CE is literally a fifth of CL's damage.
Similarly using a set will either remove one of the abilities, remove the easy corpse generation, or both!
I know what the cursed scythe is used for lol. Sure, I could use corpse lance and a generator but it changes the whole play style of the build and makes it feel so similar to everything else. Like I said, THIS IS A CORPSE EXPLOSION BUILD. When I made this I wanted to make a build that ONLY used it, that didn't use a generator, and that is viable for gr 90+. It's very obvious that corpse lance is op, seeing as EVERY TOP BUILD USES IT.
Again, if you read my guide, I recommend switching Eternal Torment, to several different passives depending on what you need. The guide is there for a reason. What is listed at the top is the best DPS spec imo but it needs to still be tested more. This build can use a lot of different gear and skills combinations depending on what you have. I've listed every viable option that I can think of. What works for one person might not work for the other. So, please read it before making suggestions I've already covered.
Thanks for your input but I really don't want recommendations on how to turn this into a totally different build. You seem to be suggesting my build would be better if I simply turned it into yours. This is supposed to be a mid-range corpse explosion build that involves dodging and positioning. It relies completely on health regen to survive. It is not a close range melee build that needs to rely on stuns to survive. There are far too many of these builds already posted for Necro.
If you have any ideas on how to improve this build that DON'T involve using cursed scythe or corpse lance I would absolutely love to hear them.
Yeah, using Eternal Torment is completely optional, I just recommend it because it can be a HUGE dmg increase in rifts that have a ton of small mobs. I messed around with Dark Reaping for a while when I first started testing this build. It seemed to work but I was trying to squeeze out more dmg so, I stopped using it. I've been meaning to test it again now that I have all the gear. I think it could be viable. Give it a shot and see if it works for you. I plan on updating the guide with a few changes soon & this could be one of them.
Personally I would use Nemesis over APDs if I was using Dark Reaping. Extra elites are going to be more valuable then the dmg reduction. Unless, of course you're just dying a lot.
If you don't want to use Dark Reaping & you really want to use other bracers, drop Frailty for Devour.
GL, let me know if you have anymore questions.
[Edit]
I just tested it again in a few 90's. It works but I kept failing the rifts by around 30 seconds. (I rarely fail 90 using Reaper Wraps & Eternal Torment) So I'm pretty sure you're going to take a dmg hit if you use it with APDs. Using nemesis and getting lucky Pylons could make it better than using Reaper Wraps & Eternal Torment tho. But it's going to be really dependent on whether you get good pylon spawns with non-juggernaut elites.
I think switching to Dark Reaping would be a really solid option if you are doing speed 80's.
Cold Corpse Explosion is much stronger than poison since it will always proc Krysbin's 300% bonus dmg but that build might surpass this one since it uses Corpse Lance for single target dmg. (Which helps a lot against the RG; the biggest weakness of this build.)
Corpse Lance is by far the strongest skill the Necro has, nothing comes close to it, so its pretty unfair to compare a pure Corpse Explosion build to one that uses Lance.
The difference between the two builds its probably only a few levels tho. They're both going to top out around GR 95 unless you have ridiculous Paragon, Gems, and Augments.
If you want to use Lance with this build drop Frailty for Corpse Lance and equip Corpsewhisper Pauldrons. I would recommend switching Eternal Torment to another passive if you decide to make these changes.
Passive Options: Stand Alone, Blood is Power, Draw Life, or Dark Reaping (only if you want to wear different bracers)
damn i tried 85 and i got it
love this build as well as the speed variant
EEEVIL - do you still monitor this build? I'm attempting to play Hard Core mode, using ***NO SETS***. No "LoN"...no Greens at all. How high could this push removing "LON" and subbing in Unity + SoJ/CoE?
https://us.diablo3.com/en/profile/Jelako-1894/hero/104634054