Rating
+12

LoN Infected corpses GR95+

Regular
Solo
BBCode Link
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Skills

  • Grim Scythe Cursed Scythe
  • Corpse Lance Shredding Splinters
  • Land of the Dead Frozen Lands
  • Bone Armor Dislocation
  • Command Golem Flesh Golem
  • Corpse Explosion Close Quarters
  • Draw Life
  • Blood is Power
  • Eternal Torment
  • Stand Alone

Items

More Details
  • Legendary Gems

    • Bane of the Trapped
    • Molten Wildebeest's Gizzard
    • Zei's Stone of Vengeance

Kanai's Cube

  • Nayr's Black Death
  • Grasps of Essence
  • Krysbin's Sentence

Paragon Priorities

Core

Movement Speed
Primary Stat
Vitality
Maximum Resource

Offense

Cooldown Reduction
Critical Hit Chance
Critical Hit Damage
Attack Speed

Defense

Armor
Life
Resist All
Life Regeneration

Utility

Area Damage
Life on Hit
Resource Cost Reduction
Gold Find

Build Guide

Hello guys! This is the best LoN pushing solo build for the Necromancer so far. It has a lot of potential (GR 95+).


It is a LoN build so you want to have as many ancient items as possible. With 2 missing ancients, no augments and poor weapon and neck, I cleared a GR92 (video). It is good vs white thrash and vs elite and rift guardian witch makes it really fun to play!


Offense:

Your main damage dealer for the rift clear is Corpse Explosion - Close Quarters witch is buff by LON (1300%), Grasp of Essence (500%), Nayr's Black Death (4 poison skills = 260%), Krysbin's Sentence (100% for slowed enemies or 300% for frozen, stun or blinded enemies), Trag'Oul's Corroded Fang (200% cursed enemies), The Johnstone (200%), Bane of the Trapped (around 40%), % poison damage (40-60%), Corpse Explosion skill damage increase on gear (30%) and Zei's stone add a little bit damage as well as mobs can be hit as far as 31 yards (11 yards corpse target radius + 20 yards explosion radius). The damage scale really fast with area damage as well. The 300% from Krysbin's can be proc by the Blind Faith helm witch as a 40% chance to blind on hit, by Bone armor - Dislocation, by Zei's stone and by Land of the Dead - Frozen Land. You want to make sure to curse all mobs with your Grim Scythe - Curse scythe to get the 200% damage from Trag'Oul's Fang and to get the Frailty curse damage bonus.You also want to make sure to get the 4 stacks of poison before corpse exploding everything. Use Golem on cooldown to generate corpse in the middle of a big pack and use Land of the Dead on cooldown to obliterate all the screen. You gain stack of Corpsewhisper Pauldron as you corpse explode everything witch buff your second damage dealer to finish off elite: Corpse Lance.


Your second damage dealer is Corpse Lance - Shredding Splinters witch is buff by LON (1300%), Corpsewhisper Pauldron (600%), Nayr's Black Death (4 poison skills = 260%), Krysbin's Sentence (100% for slowed enemies or 300% for frozen, stun or blinded enemies), Trag'Oul's Corroded Fang (200% cursed enemies), The Johnstone (200%), Bane of the Trapped (around 40%), % poison damage (40-60%), Corpse Lance skill damage increase on gear (15%) and Zei's stone (up to around 50%). This skill is mainly use to finish off elite and to kill the rift guardian. The single target damage of this skills is much higher than Corpse explosion (about x3 per corpse consumed) but the AOE is much worst.


Defense:

This build is pretty tanky ;). You don't have to stack your damage reduction when you enter a rift or when you die as pretty much all the other Necromancer builds. Your damage reduction come from Aquila Cruirass (50%), LON (4x13=52%), Golemskin Breeches (30%), Bone armor (30%), Dayntee's Binding (50%), Ancient Defenders (12% per enemy stun or frozen). You also debuff mobs with Grim Scythe - Curse Scythe witch apply Decrepify (30%) and Corpse Lance (up to 30% if you use the Shredding Splinters rune). Your Ancient Defenders are proc by Bone armor - Dislocation, Zei's stone and Land of the Dead - Frozen Land. The passive Stand Alone also gives you a huge 90% increase armor.


Recovery:

The legendary gem Molten Wilderbeest is a must have for this build. It gives up to 100k life per second plus a nice shield when you enter the rift. Life per hit is ok but not great here. If you don't have this gem, you will find yourself dying because of very low recovery. You also get recovery from your Grim Scythe - Curse Scythe that apply the Leetch Curse (2% life on hit) witch is also really nice.


Options:

-Blind Faith instead of Leoric's crown for more crowd control potential. Blind Faith is really good for this build. It provides you offense and defense. But cooldown is so important for this buils that you can't drop Leoric's.

-Nemesis Bracers instead of Ancient Defenders, more elites to kill but less damage reduction.

-Swamp Land Wader (Witch Doctor pants) instead of Goleskin for more damage (% poison damage) but less damage reduction.

-Lidless Wall shield instead of Leger's Disdain. I think it performs the same so it comes down to what is your best item. It has a little bit less damage but provides more thoughness.

-The passives are pretty much all mandatory. I would not recommand switching Eternal Torment because it appears that the curses apply from your Grim Scythe only last 10 sec and it's really hard to keep all 3 curses on mobs all the time. It's also really hard to keep the 200% damage bonus from Trag'Oul's for all the 10 sec duration of Land of the Dead so you lose a lot of DPS. You can switch Draw Life for an offensive passive like Spreading malediction or Commander of the Risen Dead but you will find you and/or your golem dying too often.

-Zei's can be replace by Gogok (cooldown, thoughness) or by Isoteric (thoughness). I think that Gogok gives you a nice balance of thoughness and cooldown reduction for this build while giving you attack speed to apply your curse faster. I think that Zei's is much better thought. It gives huge damage multiplier to the Corpse Lance's target. Plus it has a 20% to stun on hit witch proc the Ancient defenders (thoughness) and Krysbin's Sentence (damage). If you're tired of being crowd control use Invigorating gemstone.

-I don't think having the 2-hander Nayr's Black death equip and Trag'Oul's cubed is better than this setup since you will lose an ancient item spot on your gear and some important stats.

-You can use the Ricochet rune on Corpse Lance. It's still a poison rune and add more damage to the build.


Secondary stats on gear:

You want to reach at least 50% crowd control resistance. Items that can role crowd control resistance are the helm, the rings and the neck. You want reduce missile damage on torso and bracer. Everything else should be magical resistance (ideally physical).


Gems:

Use diamond gem in helm, topaz gems in armor and emerald gem in weapon. If you are really high paragon, use ruby gems in armor.


Rift guardian fight:

Ideally you want a Channeling pylon or a Power pylon for the RG. If so you're really good to go with this build without Bane of the Stricken. If not (like in the video) it takes between 2-3 min for the kill without stricken and without a pylon. Damage reduction is really good vs the RG so don't worry about dying, you can stay close to keep the 4 stacks of poison (stay far when Land of the Dead is up to proc Zei's Stone damage bonus).


Weakness of the build:

The main weakness of the build is the lack of mobility since their is no spot for Blood Rush on the skill bar. Having Illusory boots equip helps to get in and out of a pack of mobs and to walk through tight corridors.


Edit 1:

-Eternal Torment is much superior than Rigor Mortis.

-Leoric's crown performs a little bit better than Blind Faith.



Edit 2:

-Zei's stone of Vengence seems better than Gogok.