G40+ zDps Group monk (Quin69)

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  • Crippling Wave Breaking Wave
  • Inner Sanctuary Forbidden Palace
  • Mantra of Conviction Dishearten
  • Serenity Ascension
  • Cyclone Strike Implosion
  • Epiphany Desert Shroud
  • Beacon of Ytar
  • Harmony
  • Near Death Experience
  • Sixth Sense


More Details
  • Legendary Gems

    • Gogok of Swiftness
    • Gem of Efficacious Toxin
    • Zei's Stone of Vengeance

Paragon Priorities


Movement Speed
Maximum Resource
Primary Stat


Cooldown Reduction
Attack Speed
Critical Hit Chance
Critical Hit Damage


Resist All
Life Regeneration


Resource Cost Reduction
Life on Hit
Area Damage
Gold Find

Build Guide

>> 2-4 Man only - - - This build is only for greater rifts G30-40+ - - - It is pretty pointless in Torment 1-6/g1-30 <<
This build is not for beginners, and is specifically designed for group play

Quin69 here!
For those of you who don't know me i am a massive nerd and have been playing the 2.1 PTR religiously since its been up.

Speaking as a monk with multiple rank 1 titles for every season of the PTR, This has given me some insight into what builds work for higher GR's and builds that don't.

Legendary gems used:
Gorok of Swiftness (required)
Gem of Efficacious Toxin (10% Party buff)
Zei's Stone of Vengeance (20% stun)

Amazing thing about this spec:
135% Uptime on Epiphany (~4 sec overlap)
162% Uptime on Inner Sanc (~2.3 sec overlap)
>>108% Uptime<< on Serenity: Ascension (~.31 sec overlap) <--- Immortality

*values with max 81.55% CDR*

Basic game-play strategy:
Spam your serenity for near invulnerability (small downtime after first serenity before your gem has stacked to 15% CDR) - then run ahead grouping the mobs ~ pulling them into a good position for your buddies so they can kill them from a safe distance, then damage amp the mobs (by up to 146%)!

Skill variations:
Mantra of conviction - Overawe (more group damage, less control)
Mantra of salvation - Agility (less group damage, small group buff)
Epiphany - Insight (if you have a xephirian amulet and a good internet connection)
Cyclone strike - Wall of wind (more crowd control, smaller pull radius)

Passive variations(+hellfire bonus):
Resolve (less personal survivability, small group buff)
Unity (small group buff, only viable if using MoC)
Exalted Soul (helps with spirit regen when using desert shroud)

Stat Priority:
Helm: Socket=Leoric Crown %>Vit
Shoulders: CDR>Vit>RCR
Torso: x3 Sockets>11% Elite damage reduction (secondary: 7% Melee dmg reduction)
Legs: x2 Sockets
Gloves: CDR>Vit
Rings: CDR>Socket
Waist: CDR>15% Health
Wrist: 30% Strong arm Roll>Vit (secondary: 7% Melee dmg reduction)
Amulet: CDR>Socket>18% Life>Vit
Weapons: CDR>RCR>Vit

You want secondary resist on all your pieces(where possible).

Paragon Point priority:
Core: Cap Movement speed>Vit
Offence: CDR>Attkspeed
Defense: Armour>All Res>Life>LPS
Utility: LoH=RCR

Important note:
You need MAX rolled CDR on, Ring x2, Necklace, Gloves, Shoulders, Belt, Helmet(gem), Weapons x2. You should end up with 81.55% CDR(including gem stacks + paragons).

If you liked the guide then come follow my stream @ >>www.twitch.tv/quin69<< for more monk action!
So when i go live, Any questions that you guys have... i can answer for you on stream! I will also be posting youtube guides on my twitch channel soon!

Be sure to check back frequently, As i am always making modifications to my guides!