Gaming news guru GameInformer recently printed their March 2010 issue, including a short section devoted to Diablo clones until Diablo III comes out. Their brief list included Torchlight, an upcoming free-to-play ARPG/MMORPG hybrid complete with a powerful map editor (see our Torchlight forum), Sacred II, a console and PC MMO, and, of course, Diablo II: Lord of Destruction, because you can't beat the classics.
If those three can't satisfy you during the wait, you can prolong your Diablo and Diablo II experience with plentiful and fantastic mods by various developers, such as Back to Hellfire for Diablo II or The Hell for Diablo I. To see some more, check out the Phrozen Keep, a site largely devoted to the modding scene.
And if those can't keep you pacified until release, we invite you to spend some time in our DiabloFans community, using our forum board or Diablo Wiki.
What are you playing during the wait? See what DiabloFans members are suggesting here!
With this warm heart-filled holiday, we here at Diablofans would like to introduce you to the fifth class. Most of us expected that the fifth class would be using a bow and arrow as his primary weapon and we were right. Welcome Cupid as the fifth and last class to join the other Heroes in Sanctuary. Equipped with his bow and arrow, Cupid also has a wide array of skills at his disposal.
From the writings of Abd al-Hazir
"I had heard of this legendary man but it was not until now that I got my first glimpse of the winged man. His butt cheeks faced me as I approached him. He spoke of Love and Peace in a world that had gone mad with hatred and greed. I saw his infamous bow with his heart shaped arrows in his quiver. It is said that a prick of this arrow will cause you to fall madly in love with the next person you see.
I sat down next to the baby-esque man and asked him why he left the Heavens to come to this wretched world. His only answer was love. I was confused to say the least until I saw his power in action. A Barbarian burst through the doors of the tavern and demanded a drink from the barkeep. He then took his drink and slammed it down. Soon after, the man aggressively started taunting everyone in the bar for a fight. The archer next to me stood up and pulled out an arrow from his quiver. He took aim and fired the arrow deep into the Barbarian's behind. The Barbarian immediately stopped his fight as his rage was quickly replaced with love. He sat down next to a gruesome looking woman and began making out with her.
The archer turned towards me and said that you do not have to fight if you can win them over with love. He left the tavern but not before raining down more of his magical arrows onto the patrons of the bar. The place soon became a hedonistic love palace, of which I am ashamed to admit, I participated in. I left the bar feeling better than I had ever felt before. This man truly had a power unlike any I had seen before.
I chased the man down and followed as I watched him continue his love assault. He came upon a horde of Fallen demons, those who I have seen tear the flesh on women and children. He once again raised his heart tipped arrow and fired the shot in midst of the group. The winged man then continued his walk straight through the thick of the demons. Not a single one paid any attention to the man as he walked amongst them. Bravely, I followed closely behind him, weary of Love's effect on these beasts.
I asked the Angel where he planned on going to which his reply was simply where he was needed most. He told me that he would not stop his tyrant of Love until all in Sanctuary fell under its power. He spoke of this emotion as if it were a weapon, as if he could harness it to bend the will of others. I was in awe of the power and control Love had over anyone and everyone."
Just like the previous classes, there is a female version to play as well (pictured right). This class wears little to no armor and relies on their ranged abilities to avoid any damage. Staying far away from the fight is Cupid's ideal strategy. They also have wings that they can use to fly high above their enemies avoiding further damage taken.
The resource system they use is called "Love". It is gained by shooting arrows of love into unsuspecting monsters and getting them to love one another. If you see a bunny on the ground or a rainbow in the sky, you also gain extra Love. You can then unleash your Love upon the world and destroy all of those who resist it. Using Love, Cupid has many skills to help vanquish all the love-haters in Sanctuary. Love Struck: Strikes the enemy deep into their heart causing them to bleed over (x) secs. Blinded by Love: Causes all enemies to be blinded and stop attacking. Love is in the Air: Cupid sends out a slew of arrows to rain down on multiple enemies.
Beyond this new class, Blizzard has revealed a few more items with this new screen shot. The Barbarian is wielding a lovely bouquet of roses to smite his enemies with. We can also see a "Cute Teddy Bear" that raises the love of the wearer. It appears that when equipped, the Cute Teddy Bear helps attract members of the opposite gender. On the ground is also a "Candy Heart Box". This item could be used for almost anything. My guess is that it will replenish health upon use.
Beyond this news of Cupid being in Diablo III there were also rumors about Cupid originally appearing in Diablo II but was cut out due to development restrictions. Here you can see Cupid's Love Shack that was removed from Lut Gholein. One can only speculate exactly what happened in this love shack.
If you search your Lord of Destruction install disc, there is a file for an alternate ending where Cupid shoots the World Stone with a love arrow in an attempt to defeat the corruption and turn the stone into a source of Love instead of Tyrael destroying it. It makes you wonder just how the story would have continued for Diablo III had they chosen to use this ending.
Lastly, here is a screenshot taken from when they were testing the character. If we zoom in, it appears as though Cupid has hit an Amazon with his love arrow and she has fallen in love with Warriv. I would love to see this attack on some Fallen or even Diablo himself.
Disclaimer:DiabloFans' Rumors are not the officially recognized positions of the staff, management, and/or administration of DiabloFans.
Have you ever had the need to express how you feel and words just don't seem to get your point across? Why not use an emoticon? DiabloFans already hosts a wide array of "smilies," ranging form the the generic smile and evil smile to the always popular hammy; however, these emoticons have not fulfilled every feeling someone might have- until now.
DiabloFans is proud to introduce the next line-up of emoticons for members to have at their disposal. Below is a list of the emoticons, the emotion they express, and the code to use them.
| Facepalm|:facepalm: || Monk| :monk:
| Confused| :S|| Barbarian| :barb:
| Sad|QQ|| Wizard| :wiz:
| Ban Hammer|:ban: || Witch Doctor| :wd:
| Beg/Please|:beg:|| Fifth Class*|:?:
| Ninja'd|:ninja:|| Mini Diablo|:miniD:
| Gross|:bleh:| | Diablo|:bigD:
| Kiss|:kiss:|| Spam|:can:
| Giggle|:hehe:|| Cat|:kitty:
| Pirate|:pirate:|| Flamming|:flame:
| Rage|:boom:|| Trolling|:troll:
| Dead|:dead: || Brick|:brick:
[/TABLE] *The fifth class emoticon will be made after it is revealed.
**Note: all codes are shown italicized to break the code. When using the codes do not italicize.
Feel free to use any and all of these to help your posts really express what you are feeling. I hope you guys enjoy using them as much as I enjoyed making them. If you have any other suggestions for more emoticons or have some yourself, please share them with us and we might add them into our ever-expanding line-up.
Back in November of last year, there were leaks of a Vegas BlizzCon 2010, which Blizzard quickly dismissed. Starting with the beginning of February, there have been several leaks pointing towards another Anaheim BlizzCon at the end of October, both of which were quickly covered up. According to the Anaheim Convention Center's website, the Convention will be held on October 22nd and 23rd, a Friday/Saturday once again.
In addition to the slip up on the Anaheim Convention Center's website, Jay Mohr went ahead and made a tweet about it on Feb. 4th, confirming a BlizzCon 2010, which was removed less than 30 minutes later.
Of course, Blizzard's statement on the matter has still not changed.
Official Blizzard Quote:
Blizzard Entertainment has not announced any details about the next BlizzCon. We recommend that players refrain from making any BlizzCon-related travel plans at this time.
Sure they have yet to announce anything, and making travel plans prior to getting tickets might not be the smartest thing to do, but what they haven't said was no to the Con in Anaheim as they flat out said the Con would not be in Vegas last time. With that in mind, it seems like the 2010 Convention has been all but officially confirmed; I would expect another California Adventure.
With Jay Mohr being one form of entertainment, who should expect to do the big musical finale? Every year, Blizzard has gone with someone bigger and better, but who can top Ozzy...?
Remember the key that allowed you to swap between weapon sets in Diablo II? Well, it seems that it will not be making an appearance in the next installment of the series.
In a rather lengthy post, Bashiok revealed the reasoning behind the removal of the weapon swap key. The full response can be viewed here (yes, there was more to it than is shown).
Official Blizzard Quote:
One good reason why it's not a feature we like the idea of is that it adds a new type of play complexity that we don't want to layer on top of those that we already have. We're creating the game, the skills, the movement speed, kill rates, skill runes, and all other combat related mechanics and features to fit as tightly together as possible. Throwing in weapon swapping forces that tightening/balancing to take it into account. Only thing is that it's not a clear cut feature. You either know how to game it - or you don't. So it creates a separation of players that isn't based on use of the character and skills but doing this weird little trick and swapping back and forth between weapons at specific times. It becomes a necessity to remain effective or as a strong opponent[.]
As much as I would like to see the weapon swap key in game, this does make sense. Many times, you would have your normal weapon, and then a "buffing weapon" on your alternate set to cast buffs with. Many players grasped this, and it really did create a rather wide divide. Players who did utilize this often had an immense edge over those who could not, or could not afford to do so.
Official Blizzard Quote:
I know this is probably the wrong audience to try to make that argument to, because most of you are on the winning end. But trust us that there will be plenty of separation between you and the noobs to show how awesome you are without weapon swapping.
This is what makes me hopeful for the future. At face value, it may seem that Blizzard is simply "dumbing down" the game to better suit new players. However, when we consider the other new systems that are more complicated than weapon swapping could ever hope to be (Skill Runes), it shows that a "dumbed down" version of Diablo will not be hitting the shelves. On the contrary, it seems that it will be a blend of ease of use, and complicated features for experienced players.
Official Blizzard Quote:
You also have the issues of it just being used for storage, which feels super cheesy. Or as a means to game MF by swapping in weapons to get 0mgz uber dropz.
I hate to admit it, but I fell into this trap many a time. I would often find myself using my second weapon set as extra storage for that polearm I wanted to sell, or those javelins that I couldn't tetris into my inventory. While this is not a game breaking feature, it is rather cheesy and pointless, so it is easy to see the backing behind this point.
As for the second part, many players (myself included), would simply swap weapons when a boss was close to dying, and be rewarded with extra loot. This may seem fantastic, but there is a valid point behind it. If we are allowed to do this, then we will not have to balanced our gear between combat, and loot-finding capabilities. We'll be able to adjust on the fly, and with a minimum of consequence. Basically, it would take a large portion of pre-planning and work out of the equation.
However, I assume that players will still be able to keep alternate weapon sets in their inventory, and just swap them out through more tedious methods. While this will still acheive the same ends as the weapon swap key, at least it will come with some downsides. Since, while you are changing weapons, the demons will not be taking a coffee break.
They're coming for you, with or without their morning cup of java.