Earlier we found out that armor sets were undergoing some changes, and the female wizard has gotten a new unarmored look. However, the specifics of the changes were kept from us. But, now, we've got some insight into what was changed, and why these changes took place.
Official Blizzard Quote:
It wasn't a total rework or anything, these things rarely are. It was essentially a color shift from red to a sort of muted mustard color (which doesn't sound great but it looks awesome), and then a texture cleanup removing some elements and just letting the whole thing read a lot better. It looks a lot more like an unarmored look now, in my opinion. Before it was a bit busy and ... I think you also sort of have to have a very minimal naked look so that upgrades feel that much more "powerful". If you don't notice a visual change on the character with a new piece of armor then it's kind of like, what's the point? She had too much going on before. Now she looks like... haha, it kind of looks like she's about to go to the gym. To kill demons.
A step in the right direction, in my opinion. The only picture we have of the in-game unarmored Wizard is pictured at the beginning of this post. However, with a bit of photoshop magic, we can tweak the colors to a more accurate representation of the current look.
We must keep in mind that a simple color-swap was not the only thing done to the new unarmored female wizard look. As Bashiok pointed out, the previous unarmored wizard had a lot going on. Not so much the armor itself, but the colors involved. There are just too many; it seems very cluttered. Think back on the default armor of all the classes in Diablo II, all consisted of mainly one color.
This also brings into question how much armor will alter the looks of characters. Bashiok mentioned that currently, armor upgrades feel more "powerful" than before, due to the toned down unarmored look. This makes perfect sense, since the improvements will be much more dramatic than if we had an "armored unarmored" look. Though, it's still yet to be seen how drastically armor sets will alter your character. So far, this is the only picture we have to compare to.
Even with the previous unarmored look, it seems a very drastic improvement. More pieces of cloth and leather are layered on, new colors are added, and more "trinkets" are present in the armor, as well. Now, with the retexture of the unarmored female wizard, these changes will be even more apparent.
Blizzard has recently posted a message on Twitter and Facebookwith some information on their progress with armor.
Official Blizzard Quote:
There was a big push on armor sets in the milestone before the break, which included a new female wizard unarmored look. Also sometimes referred to as a class' "naked" look. They're not actually without clothing, but it's the look of a character when wearing no pieces of armor.
The Diablo franchise has always been a game with a wide array of loot and drops and armor has played a significant part of this. Very little information has been given so far in regards to armor. Our first new insight to armor for Diablo III was the addition of Pants and Shoulder as equippable armor. We have also learned that while some classes will not get to yield any type of weapon, the same restrictions have not been made for armor. Another interesting concept that arose with restricting armor was with the new Male and Female characters. There will not be gender specific armor but the armor equipped on the character will change looks depending on their gender. The last bit of information regarding armor and other drops is that they are implementing a Bind on Equip system that will not allow you to trade certain armor after your character has equipped it.
All of this information, however, still leaves plenty of questions about how Diablo III will handle armor. thechampion has already started an interesting thread about armor deteriorating.
Shadowdragon85 has also started a thread about the "naked" armor look which is the look of the character when no armor has been equipped. Other questions still remain unanswered however. Will there be "set" items still in Diablo III? What will the requirements be to equip gear with the removal of stat point allocation? Most importantly, what will the armor look like? With the range of classes and their unique looks, the armor must also be just as unique.
Here you can see some progression made on the armor of the Witch Doctor, Barbarian, and Wizard.
What kind of armor would you love to see for each class?
Does everyone know what time it is....? Tool time!
For years, we at DiabloFans have striven to bring the best to the Diablo community, including a large and growing Wiki, diverse and articulate weekly news articles, and a friendly, well-maintained, active forum board. DiabloFans is now taking a leap in to the future with a dynamic and powerful new Diablo IIskill calculator!
Compliments of Superceb, the former Administrator of DiabloExile (which now redirects to DFans) and new DiabloFans Staff member, this has all become possible. The tool boasts interactive skill point allotment, real-time statistics with your current build, and a special Link to Build button, which allows you to post a special URL anywhere that will link back to your special build! The current version is fully up-to-date with Diablo II Patch 1.13 in preparation for the impending ladder reset and official release of the patch.
In addition, please be sure to report any feedback, including bug reports and suggestions, to its new board counterpart, the Diablo Tools Discussion forum.
As many of you may have noticed, we've been doing some tests with a new vBulletin Mod that is now complete. What this brings us is an award/trophy type system. The user with the highest amount of points per section, holds that award. If the user should be beaten out by someone else, the award is immediately transferred to the new user. There are various ways to earn points, things like making posts/threads, voting in polls, making calendar events, every little thing you do around here can earn you some points: the more active you are, the more points you can earn.
When clicking on a username in their postbit, it contains some general information about their level and experience points. To see a breakdown of that user's points you can visit their profile and click on the "Experience" tab.
Furthermore, you can go to the "Community" or "Quicklinks" navbar items to find the Member List sorted by highest level.
As of right now, Seth holds the Most Popular, Community, Blog, and Calendar awards. Elfen Lied holds the Posting award, ScyberDragon holds the Activity award, and Nektu holds the Frequent Poster award. I think we can all agree, Seth is the man to beat. More awards, based on other categories, will be coming in the future, so be on the lookout.
In Diablo III we want at least some boss fights that aren't defined simply by having a creature with more health, unique art, and more powerful abilities. We want there to be something more to them, tell a story, have more unique mechanics that make sense for the boss.
Blizzard is attempting to make each boss fight an epic experience for the player. They are adding damage states, strategy, and special kill moves to make each boss fight an invigorating experience. We have already seen some amazing battles with Thousand Pounder, the return of King Leoric, and the gigantic Siegebreaker Assault Beast from the gameplay trailers. All of these fights have shown signs of improvement on how Blizzard is handling boss fights for Diablo III. We can assume that the bosses at the end of each Act are going to be even more exciting and action packed than the bosses previously shown. Nothing has been revealed yet for these legendary fights but we do know that the Diablo team is hard at work on them.
Diablo III will have four Acts and each one will need a final conflict. We have had all but confirmation that Diablo will be returning for the third time. He has been shown as the three-headed demon and the end of the cinematic trailer. It is also safe to assume that Belial and Azmodan will be in the game.
Official Blizzard Quote:
Well, our story tends to focus a lot more on the two major demons and the impending invasion of Sanctuary.
Belial and Azmodan are the two lesser evils who stayed in Hell after the Dark Exile of the prime evils. They are also the only two Evils left who have not appeared in the two previous Diablo games. Belial has been confirmed for Act II and it is anyone's guess were Azmodan will appear.
This leaves us with one more Act without an ending boss. There are several possibilities on who the last boss could be. There are pictures of an arachnid-type creature labeled the Mistress of Pain. There is also the popular theory that Tyreal has been corrupted and may turn on the very people he tried to save. There are also other well known figures in Diablo lore such as Lilith, the mother of the Nephalem and Andariel. We could encounter Lucion, her brother. Both of these Demons are the children of Mephisto. There is also the possibility of players fighting Angels in Diablo III. Possible Concept art of Imperius, who was well known to be oppose to the humans living in Sanctuary, have been shown.
Who do you think we will be fighting at the end of each Act?
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