Just recently, Blizzard put their new Diablo III Community Site to work by tossing up a blog post on the basics of each classes' Resource System. This weeks' poll is simple! We want to know what your favorite resource is, be sure to let us know why in the comments!
In our previous poll, we wanted to know what made the Diablo franchise your favorite out of all of Blizzard's other worlds, and it appears that the majority of you do it for t3h lewtz!
It seems as if the Beta has struck us harder than ever just this week, so of course this is what we discuss! If you missed the twenty-third episode, you can check it out here. Otherwise, the twenty-fourth episode covered the following topics:
I want to start this off by saying that the Beta has not yet begun. This was leaked from an ex-Blizzard employee, who must've been in the Beta prior to it beginning.
Now, normally we don't post leaks and the like, but I figure with Beta fever and the lack of information from the Webcast this morning, you'd all love to see some cool stuff... That in mind, he's posted up a video (as seen below) as well as a gallery.
Now, you may notice if you pause at just the right moment that Skill Videos are displayed on the character creation screens... Don't they look familiar? It also explains why the videos had no sound to them. Either the sound is added programmatically inside D3, or there is just no sound on them period. Regardless, those videos were extracted from the Beta client and leaked to the web, they were not supposed to be used for any Community posts or game guides, or anything else that we may have speculated on.
It's also worth mentioning that two new D3 Beta-only subforums have been added to the Community Site, the Feedback Forum and the Bug Report Forums.
Looks like the Cast just began, please note this is really just a business analytical type thing, it is not a Conference Call. If you'd like to listen in yourself, you may do so here. Otherwise, I'll update this post with anything relevant when the time comes. Mike Morhaime will be on the Cast later today (the cast is 3hrs and 45 minutes, >.>).
11:15 - Mike Morhaime said that Diablo 3 would be heading into Beta "later this month," with the slide showing "Beta in Sept '11). Other than that, they talked a little bit about the Auction House plans, SC2 (Blizz DotA will be a new game mode!), and Cataclysm. They also showed a Demon Hunter teaser video to the viewers physically there.
11:20 - Rob Pardo talks about the Battle.net progression (from D1 -> D3) and the Auction House. This is the same presentation we saw at the Press Event in July.
11:30 - Pardo confirms that they will have a mobile/web interface for the AH post-release, as well as the ability to buy/sell characters.
11:45 - Pardo hands it off and Blizzard is done speaking.
11:55 - Thomas Tippl (COO and CFO of ActiBlizz) confirms that there will be a D3 Expansion within 3 years after the release of D3 itself, two SC2 expansions (which we already knew), and two more WoW expansions.
With the Beta tantalizingly close, Blizzard continues adding to their new Diablo 3 Community Site. This afternoon we got a glimpse of each classes' Resource System, complete with animated globes! Though this information is generally already known, by Blizzard posting an official page on the topic it seems the function of each system is finalized. Each system specifically supports the classes' generic role in combat, though doesn't completely prevent the possibility of creative, wild builds.
Barbarians use Fury, which is generated by both landing and taking hits. Some skills generate more fury than others, such as Leap Attack and Ground Stomp. While other skills are Fury heavy, such as Whirl Wind and Threatening Shout. The Barbarian will begin to lose Fury if he or she is out of combat for too long. The Fury System urges the Barbarian to be aggressive by generating Fury from both damage given, and received. Yet punishes the player for staying out of combat for too long.
The Demon Hunter has a split system, using both Hatred and Discipline. Hatred regenerates quickly, and is diminished by using offensive skills such as Bola Shot. On the other hand Discipline regenerates slowly, and is used for more defensive skills such as Smoke Screen, and traps. The Hatred/Discipline resources grant the Demon Hunter the ability to inflict damage from a far, or lure enemies into deadly traps.
A Monk relies on Spirit, which is gained from landing swift attacks such as Fists of Thunder, along with other special Spirit generating abilities. Other powerful attacks only deplete the resource, such as Seven Sided Strike. Spirit does not diminish when the Monk is out of battle, as the Barbarian's Fury does. Spirit guides the Monk to dish out as much damage as possible, while receiving as little as possible. Many of the Monk's skills aid in not getting surrounded.
Mana fuels the Witch Doctor, like in Diablo 2 Mana is gathered slowly, yet has a deep pool. The Witch Doctor may also take advantage of Mana generating skills such as Mana Steal, along with Passive Traits to help quicken the process. Most other attacks aside from Mana generating skills only diminish the resource. With the slow regeneration of Mana, the Witch Doctor is best off keeping an eye on his or her reserve. Fall too low and you may find yourself hopelessly thirsting for Mana in the heat of battle.
Wizards will use Arcane Power, a fast regenerating resource to fuel their vast array of magical spells and abilities. Using skills will only drain your Arcane Power, so pacing yourself in battle will be key to maintaining a constant bombardment of pain. The fast regenerating, yet shallow pool of Arcane Power supports all of the Wizard's skill disciplines, yet limits the amount of spamming which can be done at one time.
Though each resource system has its general function for its specified class, this in no way limits your personal play style.
Official Blizzard Quote:
Maximizing the Devastation
While the fundamental rules of each resource are set in stone, how they’re strategically spent can be greatly customized through passive skills, which can drastically alter how quickly and efficiently your resources generate or regenerate. Through the use of specific skills, as well as the near unlimited combinations offered by skill runes, you can fine-tune your character’s power through resource management and control. Now the choice is yours. Pick your favored class and learn to maximize the benefits of the resources at your disposal, rendering you an incredibly powerful hero and deadly foe of the forces of darkness.
Special thanks to Verity for the lead, and Zhuge for helping extract those nice resource globes.
As you may have heard, Sixen, ScyberDragon (myself), Magistrate, and Force have all received invites into the beta once it goes live. We will all be doing our best to get everyone else complete coverage of the game. Our plan is to have at least one recap of all aspects of the beta, five days a week as well as in-depth analysis articles of various game mechanics. With the help of Force, we will also have daily video covering all aspects of the game; from play-throughs of each class to system focused videos. We are also planning on having live streams including a complete play through the beta with all four players. With that in mind, I would like to take this opportunity to share just exactly what kind of coverage to expect.
First, let me begin by saying we still do not know when the actual beta will start. It could be anytime from today until the 30th of September. With that in mind, we are ready at any moment to begin full coverage to share with you guys. With that said, we also know that the beta will only cover a portion of the game. Approximately, it will cover the first 1/3 - 1/2 of Act I. According to Sixen and Force who already got to play the beta, the beta takes about 2-4 hours to clear. While we will cover everything that the game has to offer at the beginning, we will not be able to cover everything in the game.
We will have full coverage of all five classes in Diablo III. No matter which one is your favorite, no class will be left behind. The plan for now is that each day of the week, we will be covering one class. For example, the Barbarian will be covered on Sundays, the Demon Hunter will be covered on Mondays, so on and so on. This will help us focus on one class at a time and give them the attention they deserve. You can expect full coverage from the feel and play style of the class, the use of their resource, their skills (see below), dialogue and story, and any other aspect that makes playing each class feel unique.
Skills and Passives
We will have complete skill coverage from all five classes. Eventually, we will explore each skill, its use, mechanics, and stats. We will also be trying out a wide range of different skill builds from the obvious (summon Witch Doctor, to the more obscure battle mage Wizard). Thanks to Diablo III's open skill system, we can try out almost any combination imaginable. However, the beta will not allow us to obtain every skill. With the limited range of the beta, it is most likely that we will only be able to unlock the first four tiers and have only four skill slots available. This means that we will all have to wait to try out skills like Blizzard and Fetish army. However, this still leaves us with approximately nine skills per class to dive into. Skillrunes will also not be available in the beta since they do not drop until Act II so, unfortunately, we will have to wait until release to see what these stones actually offer to the gameplay. Passive abilities do not become available until level 10. However, with some grinding, we should be able to at least get a few to test out.
We will also share many of the items we find while venturing through the beta. From the mundane trash to the possibility of a low-level legendary, all items of interest will be shared. We will be posting images of armor and weapons so you can see for yourself what they look like. We will also share the wide-range of attributes we find on different pieces of gear and what they do. You can also expect a description of character progress through gear and how influential it is even at these early stages. As mentioned, we are confined to this small section of the game. This also means that the items we will find are limited to this as well. We will all just have to wait to share the epic loot we find in Inferno. We will also have coverage of the Nephalem Cube, Stone of Recall, and Cauldron of Jordan including their use and viability of using them.
What would Diablo be without its hordes of demons to slay. We will be sharing through pictures and videos the various monsters that lay wake in your hero's path. From type, name, attacks, and stats, we will get you everything you need to know about the denizens of Hell. We will also share any encounters with any champion and unique monsters and what special affixes the brought with them. You can expect detailed combat logs of encounters highlighting Diablo III's improved encounter system. We will also be taking a hard look at the first boss fight we will get at the finish of the beta with King Leoric. Expect to hear about our battles against him as well as descriptions of how they have improved boss fights from Diablo II.
Quests and Lore
We will go in-depth with the lore and the quest system of Diablo III. While the lore will not be plentiful in this small section of the game, their will definitely still be something to talk about. As we help Leah and make our way through the Tristram Cathedral to the Skeleton King, we will share all the story has to offer. NPC dialogue and other flavor text will be shared to help flesh out the lore behind Diablo III. We will also be covering any quests that occur within the beta. How the system works, the rewards, and how the random quests change the gameplay experience. In any write-ups involving quests and lore, we will be adding the spoiler image seen above for those of you who wish to keep this part a secret until you can experience it yourself.
Any information about Battle.net will also be explored. From simple avatars and profiles to the match-making system to party up. Options for creating games will be covered so players know what to expect compared to the old Battle.net. This new 2.0 Battle.net will host a bunch of other options to help players communicate and play together and we will tell you exactly how they are doing that. Followers
The beta will grant us access to the Follower system with the introduction of the Templar. We will explore the use of the Follower, his skills, and his added dialogue. We will find out just how important these characters are to single-player and how they effect the overall game.
The Blacksmith will be the only Artisan we run into during the beta. However, we will make sure that we are giving as much coverage to this smith for players to understand how the entire system works. With the use of the Nephalem Cube, we will test out the crafting system. We will also try out socketing items and see how gems will affect our gear. Repairing gear from durability loss and buying gear from the Blacksmith will round-out our Artisan coverage.
The Auction House will not be in beta at launch. However, it will be patched in later and you can bet we will have coverage over its use the day it does. We will explore just how this new system revolutionizes how players will be trading with each other. From selling to buying, we will try our hands at the market and see how well the system works.
As of right now, there will be no PvP in the beta. Due to the fact that Blizzard is not trying to balance PvP to a razor's edge, they do not need us testing the system endlessly to ensure it does. Everyone will just get to experience together so nobody has an edge over one another.
If there is any other aspect of the game you would like covered or would like to hear about the beta, please let us know. I am sure we are all eagerly awaiting for this day but with every passing day, it will be here that much Soon™-er.