#109 - 2013/01/22 10:32:00 AM
Come on Van that's not exactly what he meant, he meant that a game that is a sequel of another game SHOULD be better and should progress beyond what the other game was
If that is what he meant, then I can agree, at least for the most part :-)
In my personal opinion, a great sequel pays homage to its predecessors and at the same moves forward with new content. It is fairly normal though, that sequels replace features from predecessors with new features, and I can of course agree that it is an issue if those new features fall short of what is intended.
Are you kidding me? I paid for what YOU acknowledge as an incomplete, unsatisfactory game. And you tell me that you're going to expect me to pay for not expansion but EXPANSIONS
I think you are overreacting a little bit here to be honest, at least it feels like you are jumping to conclusions.
First of all, I acknowledged that Diablo III needs to be a better game, which corresponds with previous statements we have said about the game not being where it needs to be in regards to a long-term sustainable end-game.
Nowhere did I acknowledge that the game is incomplete and nowhere did I state that you must pay for fixes and improvements! We still feel Diablo III is a good game, and despite the shaky release, we still see that there are many people out there who enjoy and play the game.
Second of all, I wasn't making any announcements about any number of patches and expansions. I was speaking in general terms when I talked about how future changes and improvements must be prioritised - Some things take longer than others, typically because they are more complex. And since complex things can take a lot of development time, said things at times require to be scheduled so they correspond with the release of an expansion, whereas the things that take less development time can be implemented faster via patches.
There have been plenty of times where we have released changes and improvements to our games alongside expansions - changes and improvements that were made available to everyone
for free - where people only have to pay if they want access to for an example new zones and more levels. The World of Warcraft expansions are a great example of this approach.