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Regional FlagThe "Complete" Diablo Fix-list (Show MVP Posts)Source
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Nocturnal
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#1 - 2013/01/21 09:42:00 AM
This is it, the first version of a very comprehensive list i am compiling of ideas for Diablo 3. Very long, very direct, and hopefully true to my mind. UPDATED: Post 4 is all new, and some things have been removed. Some parts will be rewritten later, this is just the first version while i gather inspiration.

General

  • Scrap Inferno entirely. Monster power 1 and above will upgrade all hell to be great for farming, similar to how inferno works now. Akin to common sense, Highest MP drops slightly better if you can farm it without many issues, fewer rares and more legendaries, as rares become less attractive the greater your gear anyway. That will prevent flooding of loots.
  • You can now freely use WP’s between acts once again.
  • Remove Nephalem Valor and incorporate the drops into standard drop rates.
  • Bring back titles for completing difficulties, in line with being a defender of the shattered world Sanctuary. This is for shows. The coolest must be Hardcore once again.
  • Identify all Cain / Leah (once you have exorcised Diablo from her body, see story section).
  • Option to disable salvage warning at own risk.
  • Option to lock your gears in place.
  • Most Undead are now completely immune to fear effects.
  • Monsters now have varying resistance to different elements, depending on their kind, however, they are never immune like in D2.
  • A few more stash tabs would be welcome.
  • The Purple Superunique monsters should be a challenge, and they should drop well.

    Itemization

  • Sockets that roll as a non-property but an implicit item quality must be brought back.
  • Ethereal must be brought back in the same form as sockets above.
  • Plenty of legendaries and sets must drop, and very rarely do we get those top ones. The best top items always have the same variable stats (the rule, with possible exceptions). No random property for example health globe bonus. Lower and more common legendaries may have a few random properties, and if you are extremely lucky with those they may be almost as good as the highest legendaries.
  • Return to older loot tables, this is not wow. When you farm high end content you should find many lower level legendaries as well, as the top end base items are rare to find and legendaries of them are many times fewer compared to more common legendaries you come across.
  • First base item must drop, then rolls for sockets, ethereal, and item quality (rare, legendary etc.) must be made. It makes you feel in touch, able to proportinate how likely you are to find a certain item, chasing the carrot.
  • New gemstones may be implemented. Diamond for example will give your equipment “Indestructable” at top quality. Jewels could be an idea as well.
  • More different gear for different builds, more legendaries and set gear, gear with good looks. It must make you proud to wear it by pure visual presentation.
  • legendaries and sets may use much greater values than a random item can roll of a particular property, striving for balance so that legendaries are nearly always better than rares for many slots.
  • Enhanced defense as a percentage value should be added again with a strong value of up to a couple hundred percent.
  • A high percentage (up to several hundred), of enhanced weapon damage should be the main important property on weapons instead of Lightning damage or similar.
  • Enhanced damage percentage may be a good stat to add to some legendary and set gear, to provide alternative gearing choices rather than what can be found on rares.
  • Elemental damage should be a property for caster weapons, increase lightning damage by X percentage, or a small added value onto your physical attacks which does not scale with the weapon damage percentage of abilities. It is simply an extra touch when your weapon impacts the enemy. It is a mediocre stat for physical damage chars.
  • Overall critical hit chance for runes, abilities and item properties could be reduced along with critical hit damage.
  • Bring back elemental penetration on certain items.
  • Chance to cast on hit is a property i would also like to see returned, simply because it is fun, and very powerful with the right spells.

    PvP

  • World PvP is now back. You cannot murder randoms anymore, but you can enable PvP when you create games if you so desire.
  • Slaying another player will make them drop their ear. Consider using an ear as an optional additional reagent when crafting necklaces. Necklace of “Twoshotkilla’s” demise, bane, destruction, and similar. Would make for some hilarious items, and would only affect the item name, and the players who wanted to risk their pride playing PvP enabled games.

    Multiplayer games and social aspects

  • Bring back the game lobby with public and custom channels. We can see character models of those in our channel like before.
  • Named game listings with certain filters such as pvp enabled, difficulty, and maybe 5-10 letters of search.
  • Custom Game Names. Nuff said.
  • A Clan interface incorporated within the game. We must be able to join clans and represent them in or under our names. It will also facilitate easier game creation and/or joining with clan members.
  • 8 Player multiplayer games returned.
  • The mob density and/or density of elite packs can be increased in multiplayer games. Risk is lowered because damage taken is spread over many players; greater mob density makes it more risky again because other packs will be pulled, and it makes it more rewarding to play multiplayer.
  • Something that really drives the original ARPG feel of games such as diablo is the risk of others taking your loot. Give items a short delay before others can loot them, but make it very short as not to hinder gameplay, but make sure you have to be active not to lose your loot. It drives the gameplay forward more than you would think. Legendaries and sets give you some 10 seconds to loot them, and common items such as gems and tomes will be lootable by all after 2-3 seconds, for example.
  • The above also means drops must be redesigned to be dropped by the monster, depending on number of players etc, like in D2, but being handed out, temporarily, to random players. It means you are now rewarded when you solo kill mobs in multiplayer games while others are slacking. The loot reward for the multiplayer HP increase will be yours to collect if alone.

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    Community
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    #93 - 2013/01/22 09:06:00 AM
    Very extensive list, I can see that a lot of thought has gone into this and I feel it right to acknowledge that :-)

    I am unfortunately not able to make comments on each individual point though, but as we have seen many of these points (or similar ones at least) posted before, I can say that we are taking them to heart... It is important that you guys are aware that big changes and improvements takes time, so we will have to prioritise things on what we can be implemented faster via patches and what will have to be pushed for later implementation via expansions.

    I wanted to comment on this though:
    21/01/2013 13:02Posted by Falb
    We wanted a game based on D2 with an expanding gameplay and additional (not less!) mechanics and ideas.

    We stated several times right from the start that Diablo III is its own game, that we never intended for it to be an HD version of Diablo II. We acknowledge that Diablo III needs to be a better game, and we intend to make it so, but you should never expect it to be turned into Diablo II.

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    Community
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    #109 - 2013/01/22 10:32:00 AM
    Come on Van that's not exactly what he meant, he meant that a game that is a sequel of another game SHOULD be better and should progress beyond what the other game was

    If that is what he meant, then I can agree, at least for the most part :-)

    In my personal opinion, a great sequel pays homage to its predecessors and at the same moves forward with new content. It is fairly normal though, that sequels replace features from predecessors with new features, and I can of course agree that it is an issue if those new features fall short of what is intended.

    Are you kidding me? I paid for what YOU acknowledge as an incomplete, unsatisfactory game. And you tell me that you're going to expect me to pay for not expansion but EXPANSIONS

    I think you are overreacting a little bit here to be honest, at least it feels like you are jumping to conclusions.

    First of all, I acknowledged that Diablo III needs to be a better game, which corresponds with previous statements we have said about the game not being where it needs to be in regards to a long-term sustainable end-game. Nowhere did I acknowledge that the game is incomplete and nowhere did I state that you must pay for fixes and improvements! We still feel Diablo III is a good game, and despite the shaky release, we still see that there are many people out there who enjoy and play the game.

    Second of all, I wasn't making any announcements about any number of patches and expansions. I was speaking in general terms when I talked about how future changes and improvements must be prioritised - Some things take longer than others, typically because they are more complex. And since complex things can take a lot of development time, said things at times require to be scheduled so they correspond with the release of an expansion, whereas the things that take less development time can be implemented faster via patches.

    There have been plenty of times where we have released changes and improvements to our games alongside expansions - changes and improvements that were made available to everyone for free - where people only have to pay if they want access to for an example new zones and more levels. The World of Warcraft expansions are a great example of this approach.

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    Community
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    #117 - 2013/01/22 11:02:00 AM
    It would be an ok game if it was called anything else than Diablo..
    This is nowhere near the standards of the diablo franchise srry, you can tell us 150x more you find it a good game that won't make us change our minds you know..


    As I said previously, we acknowledge that Diablo III needs to be a better game. That being said, we do not agree that Diablo III is a bad game.

    I know that Diablo III is not what everyone wanted it to be, that there are some people who are so disappointed that they are only able to voice their frustrations through hyperbole, and for those people there is little I can do or say to help ease their minds.

    All I can say is that we are trying to make Diablo III the best game that it can be, but some things take more times to improve than others. I totally understand if this is hard to accept for some people.