#1 - 2013/01/23 10:23:00 AMI keep reading about how many players want to have an option of "mob density" just like "monster power". Now, IMHO, this is highly self-serving, and simply a way to maximize the farming efficiency. I want you to think: Why would I NOT want more monsters in the screen? It is not just more LULZ, or more epic, or even more loot. Most of the times, it is MUCH easier to advance if there are more monsters, for many reasons:
- More resource generation.
- More lifestealing.
- Enemies just get in the way of each others. It is quite amusing how a few highly mobile mobs in act 2 can get you in trouble, but the hordes appearing in act 3 simply don't have enough space to move and simply get slaughtered.
- In the case of wizard at least, shorter CD (Crit Mass), and more Archon uptime.
On top of that, of course, more monster mean more gold, experience, gems, and a better chance to get a legendary (though it will suck anyway...). So, tell me: What mob density would you choose? If you tell me anything that is not "as much as my PC can handle!", you are a bad player, a terrible layer, or both.