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Regional FlagSo who is excited about the "Ask the Devs" Topic?Source
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Prisus
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#1 - 2013/01/24 10:54:00 PM
I'm super excited! I always find it refreshing when developers take the time to correspond with their patrons. I think more and more gaming companies have realized that staying in touch with your fan base/community is very important (See Gearbox Software).

I am confident with a community as passionate as this some awesome questions are going to come out.

My question: Many conversations have happened in regards to new legendary gear, drop rates of existing gear, and the continued revamping of old gear. What are the devs goals concerning making Diablo 3 the most rewarding experience for both the player and the Auction House?

What kind of questions are you guys/gals looking to ask?

No trolls please...although that might be too much to ask. :D

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Community Manager
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#22 - 2013/01/25 12:57:00 AM
1.0.7. I wonder if questions should only pertain to this patch.


They should, yes (I highly recommend reading the rules listed here)!

The reason we're asking players to focus their questions on a specific topic is that it helps the Q&A run much more smoothly. While it might mean we receive LESS questions, the questions that we do receive tend be of a higher caliber and have much more depth (which in turn allows us to provide responses that are more meaningful and meaty). Additionally, it makes the Q&A super cohesive since the questions all relate to one another in a very specific way.

01/24/2013 04:29 PMPosted by WarHogg
So many questions we'd like to ask,but if it's only limited to specifics about what they've already announced for the patch,it won't answer many of the hundreds of suggestions/questions already unaddressed by the devs and CM's.


We choose 1.0.7 as the topic because it's very timely. Not only is the patch on the PTR right now, but we've also been seeing a lot of questions from players NOT participating in the public test about the content in 1.0.7 -- everything from why a certain change was made (and what the philosophy was behind it) to how a specific feature is intended to work to whether or not we've considered the long-term effects of a specific update.

We'll be having Q&As about a variety of different topics in the future (and, yup, itemization is one of them). :)

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#30 - 2013/01/25 01:19:00 AM
01/24/2013 05:03 PMPosted by Ignatius
But seriously, look back at the Reddit AMAA. That wen't pretty well, a lot of the answers were fairly long too and very in-depth, at least from Wyatt, especially after getting hounded by one question asker.


Yup, and we'd like to do more of those kinds of Q&As in the future (i.e. more open-ended and held in real-time).

For this particular series, though, we want to have a topic not only for the reasons I listed above, but also because it works better with the format. We're going to be collecting the top questions from each of our regions, translating them into English, getting the developers to provide responses, translating those responses back into the other 10 languages we support, organizing everything in a readable layout, and then publishing the information globally at the same time -- all within a week. Open-ended Q&As tend to work better in real-time and when they're being conducted in only one language; the scope would just be too large for the Ask the Devs, especially if we're looking to provide responses quickly.

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#37 - 2013/01/25 01:54:00 AM
01/24/2013 05:21 PMPosted by ZehDon
While I applaud Blizzard's attempts to re-connect with the community, I feel that this format is really only allowing a place to ask PR-friendly questions.


We're not asking for "PR-friendly" questions. In fact, we encourage critical inquiries that are detailed and provocative.

What we are asking for are questions that actually can be answered by our developers. They're not going to be able to share release dates or necessarily confirm upcoming projects, but they can provide insight into design choices, acknowledge awareness of certain issues and concerns, as well as discuss (in a more broad sense) their direction for the game.

Because of that, it's probably a good idea to avoid asking things like "WHY DOES DUELING SUCK?" or "WHEN ARE YOU GOING TO RELEASE LADDERS?" and instead opt for something more along the lines of "I'm not a big fan of the way dueling is being implemented in 1.0.7. Are there any plans for a reward system in the future? " or "I loved ladders in D2 and feel like they'd be a great addition to D3. Are there any plans to provide a similar system in D3, potentially in the form of ladders?" (Though, admittedly, the latter question isn't great for the first round of questions since it's not really related to 1.0.7.)

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#45 - 2013/01/25 02:20:00 AM
01/24/2013 05:35 PMPosted by Dinkster9
STOP TELLING ME WHAT IS FUN


Explaining our design goals for certain features and stating that one of those goals happens to be "make it fun" -- or even saying something as bold as "we think this new system is pretty fun" -- is not same thing as us defining what the word "fun" means to you.

We know that the definition of "fun" varies from player to player, and we're certainly not trying to suggest that our definition is better than anyone else's. What we are trying to do is create an enjoyable game. Different players have different play styles, though, so there may be times when we think something is fun that you do not. And while may not always see eye-to-eye on the fun/not fun level, more often than not we're willing to make changes and work with the community so that what we find fun is also what you find fun.

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#47 - 2013/01/25 02:26:00 AM
Not sure I will have time to get home and ask a question before it's locked because full. It looks like it's allowed to post more than one question so maybe it will fill up fast. Would have been great to limit to one question, forcing everyone to focus on their best and more serious question. But since it's done in a forum, home made, it's likely hard to do, monitoring all this.


That's certainly something for us to consider, though as you said it would be difficult to really monitor. I'll take this back to my team and we can debate it, as civilized individuals do (i.e. there might be white boards and post-its involved :P).

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#48 - 2013/01/25 02:27:00 AM
Im excited :), any hints as to what the first topic will be?


http://us.battle.net/d3/en/forum/topic/7710222398

[TOPIC]
The topic for this month is Patch 1.0.7. Please feel free to ask any questions related to changes in included this patch (i.e. dueling, class updates, new crafting recipes, etc).

To view the PTR patch notes for 1.0.7, click here.


:D

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Community Manager
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#87 - 2013/01/25 06:19:00 AM
01/24/2013 09:15 PMPosted by Polaris
Rules say 1 question per post, but say nothing about multiple posts per user. So does this mean we can ask multiple questions as long as they are all in separate posts?


This is correct. While it might be a futile request, even with the ability to submit more than one post, we encourage players not to spam the thread, but instead contribute thoughtful questions which they feel the community would like to have answered.

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#93 - 2013/01/25 06:52:00 AM
01/24/2013 10:32 PMPosted by zobudeny
What languages they are? Is there czech language and if yes, will be slovak language acceptable for czech questions? These languages are so similar.


English - US: http://us.battle.net/d3/en/
English - EU: http://eu.battle.net/d3/en/
Spanish - MX: http://us.battle.net/d3/es/
Spanish - EU: http://eu.battle.net/d3/es/
Brazilian Portuguese: http://us.battle.net/d3/pt/
French: http://eu.battle.net/d3/fr/
German: http://eu.battle.net/d3/de/
Italian: http://eu.battle.net/d3/it/
Polish: http://eu.battle.net/d3/pl/
Russian: http://eu.battle.net/d3/ru/
Korean: http://kr.battle.net/d3/ko/
Traditional Chinese - TW: http://tw.battle.net/d3/zh/