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    posted a message on Archon/MH - Speed builds (with In-geom and Zodiac)

    Ah sorry, I went over it in a hurry, didn't notice Magic Weapon. Then use Black Hole - Spellsteal instead. Again, as I said, you get 150% attack speed or so through all your Archon stacks, so the 10% IAS from Slow Time are kinda "meh". Black Hole is great though because it instantly seems to give me tons of Obsidian procs to get Archon back up (again, we're talking speed farming here).


    I think it also depends a lot what you want to do. T13? Bounties? GR70s? GR80s? GR90s? Solo, in group? Play with CoE or Obsidian? Play with Hydra or without? There's a ton of variants and I honestly have no idea what's "best", I just play what I prefer. Also, almost every single guide I've seen has a mistake (and I'm quite sure that if I were to write a guide I'd make mistakes as well). Despite so many people playing MH wizards and so many variants and so many guides, there's still a lot of question marks. So basically try out a few builds and play whatever you prefer. The build I described is what I run on T13 and up to GR80s (with In-Geom and Obsidian). I prefer it over the CoE build which obviously isn't very suitable for speed farming. But I'm sure others work as well.

    Posted in: Wizard: The Ancient Repositories
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    posted a message on Archon/MH - Speed builds (with In-geom and Zodiac)
    Quote from Fakalockgo-next

    Hello :) was hopeing that some1 had an idea on why there are so many variation of the speed build? Shouldn't there be one that is accually better then the rest?

    I find this a strange thought, to say the least. Isn't diversity (or the lack thereof) exactly what everyone is talking about all the time? To answer your question: there are variations because not everyone likes the same things, and not everyone likes to play build X just because it's 1% better than build Y. (There's a lot of people who assume that build X is better than build Y though and complain about lack of diversity, but that's a different topic.)

    To the three builds: I'm not sure where exactly you found those. The first two look very much like what people were using last season, but the most popular build at the moment is closer to your build #3. Only point is that I don't see anyone using Slow Time in speed builds. Slow Time makes your game play pretty much static, and the wizard is the opposite of static, you're teleporting around. Rather use Magic Weapon - Deflection. Also, if you're killing so fast that you have permanent Archon you're likely to have 150-200 stacks, at which point the small attack speed boost becomes ridiculously meaningless in comparison.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on 565 hours played in 24 days? impossible!
    Quote from Lorrrggo-next

    I think you keep your playtime if you rebirth your character.


    2k para is another topic...

    You don't check playtime by looking at people's characters, you look at the playtime in their seasonal profile and sum up all the hours played of all classes.

    On topic: Yes, botters still bot. I've given up on it. I'm expecting full primal people soon, but to each their own; I at least know I've farmed them myself and not got them handed over by my brother Chris who was running rifts all night. I play to find primals. If my bot finds primals, what am I playing for? I don't get it. But whatever.
    Posted in: Diablo III General Discussion
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    posted a message on Ray of Frost vs Glacial Spike - Speed

    Obsidian Ring of the Zodiac: "Reduce the remaining cooldown of one of your skills by 1 seconds when you hit with a resource-spending attack."


    Magic Missile (the Glacial Spike spell) is not a resource-spending attack.

    Posted in: Wizard: The Ancient Repositories
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    posted a message on Be Aware: Bug reports about Armory eating gems

    1) This has not personally happened to me and I will keep using the armory with my gems. If I lose a gem... I'll have to level it back up. Sucks, but I don't want to give up on the flexibility and most desired feature that the armory provides.


    2) To people who doubt this or even call it a hoax: read the bug reports provoss linked. As I said, it hasn't happened to me - but there's actually too many people who reported this bug to make this a hoax. I think the title is misguided (I'll edit it to something more appropriate and less misleading) - but it's a nice heads-up for everyone who wants to take precautions for potential bugs. If you got a rank 120 Trapped gem through some crazy upgrade luck I'm sure you'll appreciate the extra safety warning by the community.

    Posted in: Diablo III General Discussion
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    posted a message on LoN Primal Buff

    1) OPs question was answered by himself - there's no primal LoN buff.


    2) I'm closing the thread because the question was answered and the potentially interesting side discussion became toxic (had to delete a bunch of posts which were out of line). Stay civilized, folks!

    Posted in: Diablo III General Discussion
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    posted a message on Tal Rasha's Amulet Reroll

    1) Damage range to CHC.


    2) You only roll off int if an amulet already has socket+CHD+CHC.


    3) You do need to have lightning on *either* bracers or amulet, but preferably on bracers since there's no super awesome 4th stat available. The perfect amulet has CDR as fourth stat.


    Usually, the best stats for amulets are (in this order): Socket, CHD, CHC, elemental damage, main stat. For the MH build the order is socket, CHD, CHC, CDR, IAS, main stat (not sure about the IAS, probably depends a lot on how much main stat you have and which build you're playing).

    Posted in: Wizard: The Ancient Repositories
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    posted a message on Missing Build

    Oh, you were right. That was strange. I can't find any reason in the system as to why that happened. It should be restored now.

    Posted in: Site Suggestions and Questions
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    posted a message on Fastest way to gear up alts?

    Gamble for armor pieces, cube weapons/amulet. Rings are a tough one because both gambling and cubing can take forever and is expensive.


    Leeching takes forever and is lame and only makes sense if you want to do a full class switch and need every single item (e.g., you want all 4 class sets of WD to do the conquest).


    To just gear up a WD for group rifts, play on any class that can clear GRs fast and gamble using the blood shards. Best is a wizard since you can get rings/amulet on a wiz as well (except for Ring of Emptiness which you can cube), so the only difficult thing to cube is a Sacred Harvester+the staff and all other pieces can easily be gambled. The items are all common except for the belt, so start gambling that. Note that helmet and chest are way more expensive than other set pieces (shoulders being the cheapest), so it might be worth it to just gamble for 6 shoulder pieces and then use the convert recipe in cube to get all 6 different pieces.


    Of course the fastest way is to just group up with 3 WDs and ask them to drop pieces they don't need. Once you have someone who will share their loot with you on T13 gearing up an alt is by far the fastest; it took me 2 hours to switch to wizard this season because I had friends who just powerleveled my wizard to 70 in one T6 cow level, then we did some T13 (me on my monk) and an hour later I had enough set pieces to re-roll everything to have the build ready.

    Posted in: Diablo III General Discussion
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    posted a message on Helms in Every Gear Slot for Build Creator?

    Sorry for your troubles with this, and thanks for submitting the build. I'll forward this to someone who can potentially do something about it... but if it helps, I had a good laugh when I saw a monk sextuple-wielding UE helmets. New meta inc!

    Posted in: Site Suggestions and Questions
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    posted a message on Helms in Every Gear Slot for Build Creator?

    That sounds very strange. Doesn't happen to me. Can you submit one of those builds (label it "bug report" or something like that so it's clear that it's not a final build)? I just tried to create a new build and for me every slot lets me choose the appropriate item.

    Posted in: Site Suggestions and Questions
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    posted a message on Missing Build

    Is this still an issue? I found no deleted build or build marked as spam in the system.

    Posted in: Site Suggestions and Questions
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    posted a message on Primal Ancient and Macial Finding Question

    Magic find only affects legendary drop rates by 10% effectiveness. So your 50% more MF would result in 5% more legendaries (i.e., primals). But you'd lose way more than 5% damage, which means you get less overall loot.


    => Magic find is useless.

    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Int on support barb

    We've had this discussion before. You can throw in the "perfect gg gear" in D3Planner and you'll see that in the long run, dex/str is better. You get enough all res from diamonds and all res on gear, but if you switch all your gear to int then you lack a ton of armor.


    Without seeing the barb's profile, my guess is that he has a wizard for key farming (honestly - who hasn't, wizards are just sooooooo freaking fast) and found superb support items on his wizard... therefore int rolls. Having a few pieces here or there also doesn't matter. But in general, you want dex/str on support classes.


    As I've said, it has been discussed before on here, including the math; I think in season 7 or so, but I don't know in which subforum so I don't even know where to start searching for it.

    Posted in: Barbarian: Bastion's Keep
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    posted a message on Seeking advice for zdps Crusader

    Moved to Crusader forums.


    There is no consensus because the general consensus is that support crusader is dead. It's mainly because of the CC changes: most of the crusader's abilities have cooldown, so can't be spammed, but you need to spam skills in order to get applied because of the ridiculous CC resistances in groups. This is even more so the case for the crusader as many of his skills have no effect at all if they get "resisted" by the mob (especially talking about Judgment here).


    The question is: how fast is your group. If you're regularly going over 8-10 minutes, fights are more stationary and you might try using Gathering Sweep to create nicely stacked groups. For any other occasion, or in general, I suggest Condemn-Vacuum. The Steed Charge - Draw and Quarter rune is unfortunately more gimmicky than anything else because the mobs will resist a "pull" in 19 out of 20 attempts when they have max CC resistance.


    Besides that, just the usual group buffs: Critical for DPS or (more likely) one of the defensive laws to buff toughness. Of course stack CDR like crazy. Regardless of whether you use Sweep or Condemn, you should definitely also stack lots of wrath regen and RCR to be able to spam those skills indefinitely and therefore proc Obsidian A LOT, which helps even more with CDR.


    The exact choice of skills depends on your group's needs, composition, and speed. It's like the monk: the #1 spec that the top players use is not the best one for speed farming or GR65s, you'll have to improvise and take whatever you think complements your group best.

    Posted in: Crusader: The Church of Zakarum
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