Upcoming Changes - One With Everything
Another important class change is coming. Check out the other - Preparation (Punishment).
Originally Posted by Blizzard (Blue Tracker / Official Forums)
With Patch 2.1 around the corner, many classes are receiving some substantial revisions to core functionalities. These changes have equally substantial philosophy behind them, so we want to prepare you in advance for the kinds of adjustments you should expect.
Adjustments to One With Everything has been a long-standing community request, but we wanted to make sure we could address this in a way that solves all of its components without reducing the Monk's survivability. There are two major issues with One With Everything:
We are addressing this issue in two ways. First, both Monks and Demon Hunters will no longer receive Dodge from Dexterity. Instead, they will receive Armor, similar to Barbarians and Crusaders. For more information on this change, please refer to ourPatch 2.1.0 PTR Preview blog.
- It's too good, to the point it feels mandatory for all Monks to use.
- It forces Monks to gear a specific way, which is difficult and frustrating.
Second, One With Everything is being replaced with a new passive called Harmony. Harmony allows 30% of your single elemental resistances from items to apply to all elements.
With these two changes, we can move away from a place where Monks are forced to rely on their secondary affixes for Toughness. It’s possible you may see your Toughness as a lower number after this change is in effect, depending on how you've previously geared. However, the exchange of Dodge to more reliable survivability stats like Armor and more accessible All Resist should provide you roughly the same amount of survivability, and overall you shouldn't notice a big difference.
These changes will soon be available on the PTR, and we hope that you will take the opportunity to try them out and let us know how they feel. We're eager to hear your feedback on this and other changes coming in Patch 2.1.
I still think having 1 massive resist in one element is better than having all resists (need some calculation), but at least it isn't mandatory any more.
minus dodge from dex
plus 9k+- armor
minus 1k all res (if 1400 goes from OWE)
dont think these changes worth it. would be worse
to not gonna use them ever now
One thought I had was that they could make Dodge work the same for all classes, similar to how Awareness originally worked, but bake it into all classes' stats without needing a passive. You gain a bit of dodge per second until you actually dodge a blow, then it resets. Their philosophy for changing dodge as a primary damage mitigator for two whole classes is sound, however this would still be a realistic way to imagine dodge working in real life. If I'm not being attacked, but I see enemies, I'm ready enough for them to dodge an attack. Once I'm being bombarded by shots, it becomes far harder to dodge.
In addition to this, they could also make adding small amounts of dodge chance roll as a secondary affix on gear (the pool of which is pretty small), so that you can constantly have a base amount of dodge by which to help get more mileage out of your Healing and Armor/all res, but not enough to be game breaking.
I'm interested to see where they go with this.