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    posted a message on new best zdps in season4?
    Quote from Phtevn»

    pull barb will be an option i think

    Yeah it's like nobody in this thread has payed any attention to PTR. Support Barb is mandatory for high GR group play because it brings huge dmg reductions (shared ignore pain especially), decent dps (de)buffs, and can pull mobs. For speeds you want 2x XP supports which is pretty much barb + pull monk because you don't want any +CC from supports since it will prevent the 2 monk dpsers from proc'ing broken promises.

    Posted in: Diablo III General Discussion
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    posted a message on wtf?!?! plvl req for torment difficulties...
    Quote from Darials»

    In my opinion paragon requirements for higher torments are so more people that own the game can test the ptr. It is not about leeching exp. The restriction is PTR only, if they planned to implement paragon restrictions next patch, they would not write ''ptr only''.

    You misunderstand the patch notes, the "ptr only" section is more like "updates since the ptr first launched". It will go live unless they change their minds but there's no reason not to have these VERY minimal requirements for PUBLIC games. If by some miracle someone gets completely fed gear with 0 paragon then it still would only take a couple hours to grind up the paragon to go join the AFKfest of public games. Otherwise T10 pubs would get filled with tanky "support" players that are incapable of actually supporting even if they did have good dpsers with them.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on wtf?!?! plvl req for torment difficulties...

    BOO HOO!


    It only applies to public games which are a cesspool anyways. The real annoyance is that you have to be level 70 to join T7+ private games so even if your friends are willing to power level you then they have to drop it down to T6 first and recreate game after you're 70.

    Posted in: Diablo III General Discussion
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    posted a message on Paragon 10000!

    For everyone thinking it's intended, it is much more likely that they didn't put much thought into it (ie. they didn't program p2k+ explicitly) and just figured that it would take many years for anyone to get this high. They even released 2.02 just after 2.01 to make p500+ require more XP than it initially had. Then they put in GR's which have multiplicative XP bonuses and lots of power creep which enables everyone to get insane XP (you can get p800 in a week in a new season) so people have gotten >2k already. If XP gain had stayed at T6 levels then this problem would exist for a few more years, but they created this new problem and didn't fix it quickly so now there is going to be much more backlash no matter what they do.


    IMO they need to redo the whole thing and make each level require X% more than the last.

    Posted in: Diablo III General Discussion
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    posted a message on Paragon talk, lets get to the bottom of it.
    Quote from Autocthon»

    aRPGs


    Many RPG have significant amounts of skill involved for player performance. Especially the tabletop posterchildren of the genre. aRPGs are very much a subgenre which requires no skill. In contrast to the relatively high degree of player skill (often in the form of decision making) required in games from other subgenres.

    You're going way off topic but I was referring to the video game genre because this is a video game... Pretty much every RPG video game involves tons of grinding to gain power and any "decision making" takes 2 seconds to google the answer. Table top is totally unrelated.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Paragon talk, lets get to the bottom of it.

    You do realize this is an ARPG. Your entire argument about skill is completely contrary to the format of roleplaying games. You grind and grind and grind to get more power, skill has little to do with anything in RPG's. The game doesn't take much skill at all, it takes a little knowledge which you can learn quickly, and lots of time grinding gear and paragon. Bots are pretty good at grinding and can play 24/7 so they are on the leader boards. If you want bots banned then that makes sense but arguing for a leader board that displays skill means that you don't want the game to be an RPG.


    The bigger issue is that botting generated tons of GR keys which were then used to run tons of speed GR's which gave inflated XP to support leechers who now have 50% more main stat than a typical well geared player. That's 50% more dps that no amount of skill can make up for. Whether a particular top player bots or not is almost irrelevant because they get speed GR keys from people who do, and pretty much everyone who plays multiplayer has benefited from all the "free keys" for speed GR's that botters farm up.


    Nonseason will be totally screwed unless Blizzard does something to reduce the effect of paragons over 1k, especially since XP will be harder to get with the changes they've made on PTR. Super high paragon players will stay there while everyone else will have a harder time catching up. It will be a positive affect on S4 though because XP gain will be even among the party and you'll be doing a lot more T10 rifting (additive XP still) to get ~1.3 GR keys per run that can't be recycled.

    Posted in: Diablo III General Discussion
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    posted a message on Crafting Cain's Pants lvl 23

    There are 2 different "Cain's" sets, the original was a lvl 23 set and the one everyone knows for XP leaching is lvl 70. iirc the low sets were still showing up for lvl 70's with the default filtering option but if you pay attention to what the recipe says it will make then there are indicators (definitely the set bonus, possibly lvl or something else) to avoid crafting the wrong ones.

    Posted in: Diablo III General Discussion
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    posted a message on 2.3 ptr patch 1
    Quote from FEIF81»

    Quote from phuzi0n»

    ps. barbs are screwed without the bracers. I tried to avoid using them the moment the nerf was announced but even with the added cube powers and reduced rg hp - the density changes, tornadoes despawning when they hit any "wall", and mobs leashing quickly have kept WW at about the same spot as 2.2.



    not true...atleast on HC. In season 3 barb is on Grift 58-59(after 3-4 month) and on PTR they are at Grift 68(only after 2-3 weeks of PTR)

    Because of Bracers of the First Men which everyone knew were getting nerfed before S4 launched on PTR but every barb kept using "for fun". I avoided using them for a few days, then my friend wouldn't shut up about using them so I tried them again and jumped up 7 GR's without any extra effort or especially good rift spawns. After the new PTR wipe you will see what I mean on the leaderboards...

    Posted in: Diablo III General Discussion
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    posted a message on Solve Lag Problems?
    Quote from puppy_xero»

    if you dont have a solid state HD then try looking into how to short stroke your hard drive . it fixed almost every problem i was haveing with the game

    lol no... D3 has so many performance problems no matter how good your pc and connection are. In general, any build that causes lots of little numbers instead of a few big number will cause lots of lag because the server has too much number crunching to do.


    The S1 version of M6 had lots of sentries shooting really fast causing the servers to not only lag but also send absurd >3mbps of traffic even before the ball lightning builds developed and made matters worse. 2.1 reduced the number of attacks sentries would shoot which improved performance but every high end group from S1-S2 will remember complete freezes if you had enough density.


    Since Patch 2.1, Firebirds can freeze the game for everybody in it several seconds just by proc'ing the firebird dot onto too many mobs at once (50 or so).


    WD dart build has tons of fetishes shooting piercing darts, again, it's lots of calculations to do.


    2.3 PTR Uliana's set causes tons of EP's to be applied and exploded every ~0.21 secs afaict which causes noticeable lag for everybody that isn't playing this 1 button perma immune godly dps build, but it miraculously never caused any freezes even in high density.



    The short of it is that they don't really test anything very well and even if lots of bug reports are submitted during beta/ptr they still take their sweet time to fix it, by which time a better build will replace it

    Posted in: Diablo III General Discussion
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    posted a message on 2.3 ptr patch 1
    Quote from plantoide»

    monk still broken

    Stupidly OP if that's what you mean...


    Hey everybody, we're going to take away perma dmg immunity... now we're going to take away perma cc... now we're going to add a set that does a fuckload of dps with a skill that we left perma immunity on and pretend that it's okay...



    ps. barbs are screwed without the bracers. I tried to avoid using them the moment the nerf was announced but even with the added cube powers and reduced rg hp - the density changes, tornadoes despawning when they hit any "wall", and mobs leashing quickly have kept WW at about the same spot as 2.2.

    Posted in: Diablo III General Discussion
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    posted a message on Can't get past GR43
    Quote from Allenschezar»

    Is my equipment bad or am i playing the wrong way?

    Both.


    If you want to go higher than mid 40's you need to use more damage reduction abilities. With a 5 IK/3 Wastes setup you should either have double Unity or switch your CotA rune to Together as One. The most important thing is to survive, after that you can fish for density.


    You made a few mistakes rerolling gear though. You need WW dmg on your boots but your maxed str instead, you need vit on pants but you maxed str there again, belt should have %life but you maxed str again, your rings both have vit but should have dps stats instead, all the diamonds should be rubies, helm should be cc+ww if you have it, weapon should have vit instead of ias, and neck needs cc/chd/socket even if it's not a hellfire (mara's is especially good).


    Rend is not good for dps so you can either drop it or switch to mutilate rune for 10% dmg taken debuff on mobs.


    Max out your legendary gems!!!!!

    Posted in: Barbarian: Bastion's Keep
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    posted a message on Really blizz, the buff again...
    Quote from Evolution85»

    Quote from tcorneliubrv»

    Quote from xlxShadyxlx»

    The PTR is not meant to be fun. It's meant for testing. If Blizzard feels they need to test things with the buff on, they can. If you don't want to play with the buff, don't play the PTR.





    Not to worry :) The PTR is not meant to play on it also in the last 2 days. The games still gets terminated after 10 minutes and whatever drop you get will dissapear anyway when the game is off. Happy testing! :)



    I played for over an hour today without any problems.

    It just started doing it again in the last 30 mins.

    Posted in: Diablo III General Discussion
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    posted a message on Keywarden drop rates T7-T10 - known yet

    I don't know about lower difficulties but on T10 it's 100% afaict. Also T10 ubers drop 2-3 organs (ie. 2.5ish) and T6 ubers drop around 2. Hellfire necks also have guaranteed socket which makes it so that you can have a damned good neck in under an hour of farming them and an ele/cc/chd/socket neck if you spend a bit more time.

    Posted in: Diablo III General Discussion
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    posted a message on 2.3 Frenzy Barb build
    Quote from Discontinued»
    I'm not sure how you come to your conclusions without much proof. There are drastic damage reductions in mobs in greater rifts; this will inevitably have an effect on alternative play styles, especially with permanent CC being neutered.

    The damage reduction is not that drastic. WW barbs are still using 40% DR from wastes and 50% DR from ignore pain and taking lots of dmg. While it may be a little lower than before at any specific lvl, when you push a few lvls higher from all the extra dps you get in 2.3 then you start taking just as much or more dmg than before. You need lots of toughness/DR to handle the highest levels and you need strong AoE dps but frenzy has neither.

    Posted in: Barbarian: Bastion's Keep
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    posted a message on Exp gains and bonuses averaged.
    Quote from svetikkk»

    RIP soloplay, 2 full exp gear monks in every group incoming.

    If anything this HELPS solo play not lag as far behind as it does now. Your only option in solo is to dps whereas a group typically has 1-2 leechers that were getting ~3 times more XP than the rest of the group. Those leechers get hundreds of extra paragons and then smash the leaderboards in solo. Now everybody in the group will be getting the bonus split so all the group players will still be ahead of solo, but not p1400 seasonal kind of ahead. Also a lot of people won't even want to play support anymore since you can just play dps and benefit from the split so you'll probably only see 1 support per group if any at all.

    Posted in: Diablo III General Discussion
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