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    posted a message on 1.0.4 Monk Builds
    I've never been a fan of blinding flash, and the new buffed seven sided makes it hard to pass on when you can take ~50%hp off an entire elite pack with fulmination rune.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Diablo III Inferno Booster Pack Giveaway - Week 5
    US Server here
    Posted in: Diablo III General Discussion
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    posted a message on Introducing the Paragon System
    Love it, release it already.
    Posted in: Diablo III General Discussion
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    posted a message on The real reason why D3 is broken
    Quote from Indimix

    @Warguyver is not how it works, if you dont have any real necesity to use the AH or RMAH, you just dont use it. In this case, if you dont use the AH or RMAH at all, you are gonna have a bad time going from act 1 inferno to act 2 or 3 inferno just using the drops the game give you. The AH is an implicit mechanism of the game, and that will not change.

    I've stated this before, but this is how Diablo has always worked. You cannot find all the loot you want by yourself (in reasonable amounts of time), the drop rates will always be too low. It was like this in Diablo 1, 2, and now 3. You have to trade if you want to be able to beat the game comfortably.
    Posted in: Diablo III General Discussion
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    posted a message on The real reason why D3 is broken
    Truth is farming was much more tolerable in D2. Farming meph, pindle , pits were much easier. It wasnt complicated and we didnt put lots of effort into killing stuff. Therefore whenever we got crappy loot we didnt care. Because we could do it again without hassle. And it was fun to stomp everything easily.


    Agreed

    The real problem, in my honest opinion, about why D3 is like this today, and why it wont change their core mechanic anytime soon, is becuase of the RMAH. They need it working 24x7 to make a profit out of it, the entire economy of the game is linked to the RMAH concept. Even if they know exactly what to do to make the game 10x better, its most likely it wont happen, because it goes against their main objetive, wich is to make a profit.

    I hope Im wrong, and the gameplay and the economy model can go in parallel roads, but Im afraid is not possible.

    I honestly don't understand why so many people are hung up on the RMAH. The RMAH literally has NOTHING to do with this. If loot drop were higher (or the loot was higher quality) for example, there would be more items on the RMAH --> more transactions --> more $$ for blizzard.
    Posted in: Diablo III General Discussion
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    posted a message on The real reason why D3 is broken
    Quote from Kagore

    Main problem is quite simple.

    In Diablo 2 every major upgrade gave you killing speed, durability and by thus faster farming, facerolling like a boss.

    I love Diablo 2 because i can spam corpse explosion till i clear whole level. Diablo 3 is slowly getting to that point and i hope we will feel that "bossy" state again. If i want to move out of fire , dodge frozen balls and dance over arcane beams i would play wow. I want to kill fast and have no problem with elite packs when i reach top end gear.

    Another problem is when you reach that kind of gear level you cant use it apart from farming again and again (Which is no fun atm). No pvp, no level race to 99.

    Simply no endgame, and farming is slow and not enjoyable.

    Agreed. I'd love to see a raven frost item where dodging frozen balls are no longer an issue.
    Posted in: Diablo III General Discussion
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    posted a message on The real reason why D3 is broken
    Quote from sacridoc

    All I'll say here is this:

    Farming one thing over and over is NOT more entertaining than farming entire acts. I do agree that you should be able to log in for 5 minutes and get something done though. The whole NV system is pretty lame in my opinion. But in no way is doing the same repetitive 2 minute run over and over better than playing through an entire act.

    Blizzard had the right idea in trying to get rid of Pindle-style runs, but the way they tried to solve it is pretty bad. For most people, the first 5 kills in an Act feel annoying... especially when you can get no rares with 400% MF (4 stacks).


    It's been said to death... but I'll say it again. Even though farming entire acts is FAR superior to farming 1 thing over and over, that's not the problem. The problem is the rock bottom drop rates for good items resulting from the existence of an AH. I mean you still get sellable items all the time, but it's very rare to get a truly exciting item (the bad affixes are the other reason for this).

    Diablo 2 had real rock bottom drop rates. Look at the drop rate of high runes/elite unique weapons (pre-buff) and D3 drop rates look phenomenal. Drop rates are -not- the problem; the AH is also not the problem.

    Diablo has always been about this. You will almost -never- find the ideal items you are looking for. Most of the loot you get will be trash. What you do find are minor sell-able items that you convert into a currency, which you then save up to buy that major item you've wanted.

    To put this in perspective, in the 10 years I've been playing D2 on and off, I've never found a Windforce, Zod rune, Jah rune. The highest rune I've managed to find was 1 Ber; the best weapons I found were 1 Grand Father and 1 Schaeffer's. That means, in 10 years of playing I would have no enigma, no infinity, no fortitude, none of the top weapons without trading. That's 10 years. In 2 months of D3, I've already found items that are near the best of their class (1.2k socketed demolisher, 270 str/130 vit/79 ar shoulders, 1.5k dps socketed helion with crit damage) etc.

    If anything, high quality D3 loot is too easy to obtain.
    Posted in: Diablo III General Discussion
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    posted a message on The real reason why D3 is broken
    That point is that asserting as fact that someone else is wasting their time based on your subjective idea on what's fun, derived from inaccuracies in assumption about what intended uses are for games is, in fact, the real waste of time.

    I apologize, but I can only conclude that you are incapable of reading. The subjective idea of 'fun or not' has nothing to do with determining whether or not an activity is a waste of time. Please -read- what I've posted.

    Maybe an analogy will get my point across.
    Let's say there's two versions of soccer, soccer A and soccer B.

    They're practically the same game.
    However, soccer B has a magical property (bear with me here) that in the end, you gain no health benefits from playing. You won't be a faster runner, you won't have any extra endurance, you gain no extra leg strength, etc. etc. Further, the potential for making money off playing soccer B is practically none compared to soccer A.

    To me, soccer B is a waste of time because the time investment nets you nothing tangible in the end. However, there are people who enjoy soccer B over soccer A because some people find 'thrills' and 'enjoyment' knowing that what they've done will result in nothing in the end. Does this justify the existence of soccer B? It can be argued either way, but in the end it's pure opinion. Is soccer B a waste of time, most definitely (imo).
    Posted in: Diablo III General Discussion
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    posted a message on The real reason why D3 is broken
    Simple question and conclusion - Do you play a game that is boring, at every single level and a sheer pain to you? No, you don't.

    Yes, I have continued to play games that have been boring, and a sheer pain to me.

    It's really not a different issue. It's the entire premise for why this argument is old and stale.
    It really is.

    You keep saying "waste of time," but have yet to quantify what value you're getting out of playing without using completely obscure words like "win," "fun," or anything else that cannot reasonably be quantified. Tangible or otherwise, what practical use are you getting out of playing a video game that isn't entertainment?

    I've stated monetary as an example. How did you manage to miss it?

    When you uninstall D3 and move on to the next big thing, your time spent here has been officially wasted just as much as my dead harcore characters then, yes? And if that's the case, as someone else correctly pointed out, what isn't a waste of time, since we're all dead in the long run?

    Again, my characters are still here. They could be sold for money, they could be played again by myself in the future. A friend could pick up and play my characters, etc. etc. Same cannot be said about dead hardcore characters.
    Posted in: Diablo III General Discussion
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    posted a message on The real reason why D3 is broken
    The Gladiator mount and title I won in Season 3 of WoW PvP must have been for nothing, as I've since uninstalled the game and, therefore, no longer have those items.


    But the gladiator mount is still there, and I do believe old school gladiator mounts can be sold for significant amounts of money.

    Like I said, I didn't really want to get into the hardcore vs softcore debate. As far as I can tell, there's not one argument against "hardcore is a waste of time" because really, it is. Some people find it fun, some others don't. That's another issue. Games are purely for entertainment? Another completely subjective issue that has no real conclusion. If you'd like to debate hardcore, we can talk about it in private/another thread but let's just agree to disagree here.
    Posted in: Diablo III General Discussion
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    posted a message on The real reason why D3 is broken
    Diablo 3 is neither broken, nor dying


    Actually, you're right. This is more of a list of my grievances with the game, rather than the game actually being completely broken.

    Concerning "value" of playing video games: softcore and hardcore Diablo are different means to the exact same end - to be entertained. This comes in a wide variety of formats, from basic thrill of the hunt, to socializing, to adrenaline-pumping fights to the death, to ecstacy from finding that incredibly rare item, etc. That is the end-all, be-all for gaming. Nothing more, nothing less. Your argument that hardcore does not meet these criteria because you lose your pixels at the end is not only flawed, it's flat out wrong.


    And this is where you are wrong. People play games for different reasons. A lot of people don't play just to "have fun" and screw around. Many people play to win, others play to make money, some play because they like having their efforts rewarded in the end. This is where hardcore falls flat.

    Note: I do not deny that some people enjoy wasting their own times, and from that enjoyment they derive a sense of satisfaction with hardcore diablo. I, however, am not one of these people.
    Posted in: Diablo III General Discussion
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    posted a message on The real reason why D3 is broken
    Quote from Slayerviper

    Quote from Warguyver

    I'd rather not get too deeply into this, but no video games are not a waste of time. The time and effort you put into games in general amounts to something in the end. Whether that be a character in Diablo/an MMO, skill in games like SC/Dota, etc. there is a certain reward at the end of the grind. This reward can often be represented in monetary value, as characters are often sold for over thousands of real dollars, or players like Boxer making millions from playing starcraft, etc. etc. Hardcore, however, rewards you with literally nothing at the end of the grind. You will lose your character as long as you keep playing it and once you do, all the time and effort you have spent will amount to nothing.

    Except for the fun and challenge of actually playing but since you cannot measure said value it's worthless just like a smile right? As for the making money part have you made million? What was that no? Well I guess your example doesn't apply to you so you just wasted your time.

    I rather not get too deeply into this either but using "hardcore as a waste of time" for an excuse is pretty lame. A simple explanation of "I don't like/appreciate hardcore so your suggestion doesn't work for me" would suffice.

    I haven't made millions, but I have made thousands.
    Posted in: Diablo III General Discussion
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    posted a message on The real reason why D3 is broken
    Quote from Slayerviper

    Quote from Warguyver

    On the same note, what's with the troll accusers on these forums nowadays? I swear they're more rampant than the actual trolls. "That guy has an opinion! He must be trolling!"

    Additionally, I've never been a fan of hardcore. To put it simply, it's a waste of time. You -will- lose your character at some point as long as you keep playing it; once you lose it, all time you've spent on that character has been completely wasted. To worsen the case, most deaths are not triggered by poor judgement calls/bad builds but rather... by lag.

    Lag isn't as bad unless your like the above poster who lives in South America, I sympathize. The rubber banding has been fixed or at least I haven't noticed any issues since the fix. Calling hardcore a waste of time is trivial; I can make the same statement about playing video games, in the end you just wasting your time to something that won't amount to anything significant in life. I can then state life really has no meaning either so what you do with your time doesn't matter.

    I'd rather not get too deeply into this, but no video games are not a waste of time. The time and effort you put into games in general amounts to something in the end. Whether that be a character in Diablo/an MMO, skill in games like SC/Dota/FPS, etc. there is a certain reward at the end of the grind. This reward can often be represented in monetary value, as characters are often sold for over thousands of real dollars, or players like Boxer making millions from playing starcraft, etc. etc. Hardcore, however, rewards you with literally nothing at the end of the grind. You will lose your character as long as you keep playing it and once you do, all the time and effort you have spent will amount to nothing.
    Posted in: Diablo III General Discussion
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    posted a message on The real reason why D3 is broken
    On the same note, what's with the troll accusers on these forums nowadays? I swear they're more rampant than the actual trolls. "That guy has an opinion! He must be trolling!"

    Additionally, I've never been a fan of hardcore. To put it simply, it's a waste of time. You -will- lose your character at some point as long as you keep playing it; once you lose it, all time you've spent on that character has been completely wasted. To worsen the case, most deaths are not triggered by poor judgement calls/bad builds but rather... by lag.
    Posted in: Diablo III General Discussion
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    posted a message on The real reason why D3 is broken
    Quote from RockmanDoom

    It way more fun to play an act then to kill the same boss 29 times.

    It's not like you couldn't clear an act if you wanted to in D2. The loot yield was pretty much the same as grinding the same boss over and over in certain areas/with a certain amount of MF. The choice was there. In D3 you -have- to invest hours clearing acts/grinding elites.

    If this is the case, then why are you revisiting a website for a game you've "stopped playing", to let people who are "still playing" know why you have "stopped playing"?

    Nom Nom Nom...don't feed the troll.

    I still regularly read diablofans and certain forum discussions came to my awareness. Just because I've stopped playing a game doesn't mean I don't care for it anymore. I still watch competitive broodwars/SC2 even though I haven't touched either games for over a year; I also watched evo this year despite not having played a fighting game in the last few years.

    Yeah, no. Imagine they kept true to D2. All this whining post about broken and whatever, would instead go like "D3 is the same as D2 with better graphics, blizzard sucks, no creative people left, blablabla, crycrycry, etc"

    D2 was an extremely addictive game that is still alive and kicking today. D3 lacks that same level of addiction.
    Posted in: Diablo III General Discussion
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