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The only things Diablo takes from MMOs is the very rich lore and some basics (leveling, items with stats, abilities). That's it.
There aren't enough classes to make an MMO, and all classes are dps. Diablo is fine the way it is.
Those traits are not entitled to MMO's alone, it's called RPG. So no Diablo doesn't take those things (leveling etc) from MMO's, as RPGs came before that and Diablo is an RPG. If anything they took it from RPGs, but well, as an RPG it would be odd if it didn't have RPG elements.
Anyways, just pointing that out. An MMO is usually an RPG just online, and well MM (massive multiplayer) it's intended to be massive, Diablo for one isn't in that sense. That's what I like, that's how it's a different kind of RPG game that despite that, still is online. For us who prefer to game online and not solo. (not saying that can't be fun.)
But I enjoy the online aspect, and having left MMO's for the first time I have no intention to go back to that again.. so Diablo is just the thing for me now, I can play online without it being this endless worlds with endless possibilities that never end. Diablo is still limited compared. I fancy the idea that this might work as more "Casual Play" for me, and I can keep my online gaming to that extent.
Oh I agree, i left wow and other mmorgs (played everything from aion, rift, WH, blah blah) because it dawned on me one day; This feels like a damn job. When I have to be online at a certain time, for a certain time frame, that's a job. When my success and failure is dependent upon other players, it's no fun. Not saying MMORGS don't have their place, I'm just glad I'm not a part of it anymore.
Ahh, diablo. I can hop on for 10 minutes or 10 hours, doesn't matter. No longer will I be standing around a city, waiting on others before I can play a game. I can get the best possible items by myself if I want, or join with friends.
Yep you can either go hardcore or casual with diablo, and your success will be dependent entirely on your own time =)
Btw, diablo fanboi right here <---
Oh I do agree. Nice to see someone that sees it from the same viewpoint, most just seem to say "if you don't go pro go home" so to say. I play for fun, and I have a daughter, a job and all that. At the end of the day, a game is a game, real life is real life. No matter how you look at it. If something virtual convinces you that it's more than that, then you should reflect on your life for a while, and find out what's best for your future. That's when you'll get your payback, whether it be good or bad.
Depends on what you did with your time, I sure won't look back and regret I spent mine playing games, that I have nothing to show for. That's just my opinion though, and I haven't been so sure of anything since I quit WoW back in August 2010. Had a better life since, got out of the addicting habit of gaming. Well, more the addicting habit of MMO's, but I play close to nothing in general anymore. So I feel it's okay for me to play Diablo casually, I'll just have to keep it that way..
And I want to address some of the things you point out; You said it feels like a damn job, which is exactly how I felt playing, and the part about being too tied down and how you relate to other players. More work than fun really. Nothing wrong with team work and success, but my idea of fun isn't how I can't just enjoy my game laid back, having to watch my every step so I don't mess up for others and it's a big deal if one does. Of course, these people are serious and spend a lot of their time to achieve this, virtual grandeur, so each has to play his part. Maybe there was a time like that for me as well, but I'm just too old and it doesn't suit me.
If I do play games now it is to lay back and have some fun, without having responsibilities even when I'm playing the game.. I have my share of those in real life already haha. A game shouldn't be work per say, progress yes, but it shouldn't feel more like actual work than a game. Then you're playing it more like a sport, if that's what you want sure.
Like you said there is a place for MMO's, but thanks but no thanks. And as you said, it's up to you what amount of time you choose to invest in the game, spend time as you have it. With MMO's it's a little more complicated than so, I for one know I can't play one casually. These games urge you to spend more time, the more you spend the more you'll achieve. If you don't want that, then why play an MMO. Diablo should stay Diablo, there are oh so many options for those of you who want MMO's. This is what sets Diablo apart if you ask me.
Oh and yes I've played a few myself. Started with Anarchy Online, guild wars, wow, age of conan, aion, I'm sure there was a few more.. Anyways here's to Diablo becoming that jolly good funtime to be had, with no strings attached. Haha.
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I think you are crazy; "the current system is defiantly something blizzard nor I would agree with?" I beg your pardon sir, but I'm pretty positive that Blizzard put in the system because they DO agree with it. There's no drawbacks!! Also what are you talking about, the skills will become boring? If that is the case, then NONE of your solutions work because I will just spend a liiiiittle more time/money in respeccing, then be on my mary way. Also it's already stated that it is locked while in combat, past that you people are just scared of something you haven't seen before. "AMG WTF you mean I can do something without a huge penalty?! This HAS to be broken! there's NO WAY players will find this a fun and interesting way to experiment with what skills they like best out of their character that they created!!!"
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Ok first thing you got wrong, this is 'not' a perpetual motion machine, those are two COMPLETELY different things. These are not hoaxes, look them up. You can even build one yourself to find out. http://www.brucedepalma.com/n-machine/
What this does, that i've already explained, is rotates a magnet and harnesses the energy that it creates. This happens because the magnet rubs up against the magnetic field that is the whole universe, and puts out energy (more than the energy requires to turn the magnet). The reason there are only some spots with a magnetic field is only certain objects bring the field out, it actually exists in sub space.
Second of all, quit regarding everything you've read from the start of time as fact. The only 'fact' that we know is that with all our knowledge of physics and the universe, we know almost nothing. Try opening up your mind to think ahead instead of closing your mind to think in the footsteps of others.
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no mods and offline only go hand in hand. To make mods, someone would need the architecture of the game to change things around. And to play offline your computer would have to have every diablo 3 file. This leads to immediate hacking, duping, and scamming. with a real money auction house this HAS to be forbidden, because while before the aforementioned hacking and duping was annoying, now its a way to make money illegally, posing real legal threats to blizzard.
Now I'm sure your question is, well why the eff do we even NEED a RMAH? Because unless you want diablo to go the way of WoW with almost every item soulbound / BoA, and you want to lose the fun of your friend finding that awesome sword and letting you have it, you need the RMAH. Without it, all those 3rd party websites will pop up, and people will STILL be able to buy and sell the items, but its unsecured, and shadey, and when you spend that 200$ on those items, and they don't deliver, you are screwed, blizz won't, and can't step in to help. Its a lesser of two evils, and I would rather have blizz oversee player to player transactions.