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The only things Diablo takes from MMOs is the very rich lore and some basics (leveling, items with stats, abilities). That's it.
There aren't enough classes to make an MMO, and all classes are dps. Diablo is fine the way it is.
Those traits are not entitled to MMO's alone, it's called RPG. So no Diablo doesn't take those things (leveling etc) from MMO's, as RPGs came before that and Diablo is an RPG. If anything they took it from RPGs, but well, as an RPG it would be odd if it didn't have RPG elements.
Anyways, just pointing that out. An MMO is usually an RPG just online, and well MM (massive multiplayer) it's intended to be massive, Diablo for one isn't in that sense. That's what I like, that's how it's a different kind of RPG game that despite that, still is online. For us who prefer to game online and not solo. (not saying that can't be fun.)
But I enjoy the online aspect, and having left MMO's for the first time I have no intention to go back to that again.. so Diablo is just the thing for me now, I can play online without it being this endless worlds with endless possibilities that never end. Diablo is still limited compared. I fancy the idea that this might work as more "Casual Play" for me, and I can keep my online gaming to that extent.
Oh I agree, i left wow and other mmorgs (played everything from aion, rift, WH, blah blah) because it dawned on me one day; This feels like a damn job. When I have to be online at a certain time, for a certain time frame, that's a job. When my success and failure is dependent upon other players, it's no fun. Not saying MMORGS don't have their place, I'm just glad I'm not a part of it anymore.
Ahh, diablo. I can hop on for 10 minutes or 10 hours, doesn't matter. No longer will I be standing around a city, waiting on others before I can play a game. I can get the best possible items by myself if I want, or join with friends.
Yep you can either go hardcore or casual with diablo, and your success will be dependent entirely on your own time =)
Btw, diablo fanboi right here <---
Oh I do agree. Nice to see someone that sees it from the same viewpoint, most just seem to say "if you don't go pro go home" so to say. I play for fun, and I have a daughter, a job and all that. At the end of the day, a game is a game, real life is real life. No matter how you look at it. If something virtual convinces you that it's more than that, then you should reflect on your life for a while, and find out what's best for your future. That's when you'll get your payback, whether it be good or bad.
Depends on what you did with your time, I sure won't look back and regret I spent mine playing games, that I have nothing to show for. That's just my opinion though, and I haven't been so sure of anything since I quit WoW back in August 2010. Had a better life since, got out of the addicting habit of gaming. Well, more the addicting habit of MMO's, but I play close to nothing in general anymore. So I feel it's okay for me to play Diablo casually, I'll just have to keep it that way..
And I want to address some of the things you point out; You said it feels like a damn job, which is exactly how I felt playing, and the part about being too tied down and how you relate to other players. More work than fun really. Nothing wrong with team work and success, but my idea of fun isn't how I can't just enjoy my game laid back, having to watch my every step so I don't mess up for others and it's a big deal if one does. Of course, these people are serious and spend a lot of their time to achieve this, virtual grandeur, so each has to play his part. Maybe there was a time like that for me as well, but I'm just too old and it doesn't suit me.
If I do play games now it is to lay back and have some fun, without having responsibilities even when I'm playing the game.. I have my share of those in real life already haha. A game shouldn't be work per say, progress yes, but it shouldn't feel more like actual work than a game. Then you're playing it more like a sport, if that's what you want sure.
Like you said there is a place for MMO's, but thanks but no thanks. And as you said, it's up to you what amount of time you choose to invest in the game, spend time as you have it. With MMO's it's a little more complicated than so, I for one know I can't play one casually. These games urge you to spend more time, the more you spend the more you'll achieve. If you don't want that, then why play an MMO. Diablo should stay Diablo, there are oh so many options for those of you who want MMO's. This is what sets Diablo apart if you ask me.
Oh and yes I've played a few myself. Started with Anarchy Online, guild wars, wow, age of conan, aion, I'm sure there was a few more.. Anyways here's to Diablo becoming that jolly good funtime to be had, with no strings attached. Haha.
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*ahem *ahem (puts on top hat and monical) It's spelled Queue ! and it's not pronounced quay either (for those of you who do) It's 'Q'.
Almost edit : I <3 baileys.
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Very true, they do need to start taking some chances, and it's my belief that they will take that chance with w/e the hell Titan is going to be. From that leaked chart of expected release dates they are thinking titan in late 2014 (of course it could all change) and their track record is a 3 year period after announcement until release.
There really isn't much else they can announce at next blizzcon. The only thing I can think of would be plans for the first D3 exp pack, possibly early plans on the last WoW exp pack, and i'm not even sure if there is going to be anymore to Starcraft. With their franchises well grounded but defiantly old news, in steps w/e Titan is to yet again take top =D
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I entered 3 times =) So looks like by email.
PS, that's what she said.
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Whoa there debby downer, still got ~ little over an hour at ol' blizz HQ =D
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That was actually my very first thought.
Activision: 'Oh great blizzard, we plead to you; Let our profit slightly rise'
Blizzard : *Booming voice* We shall push back our behemoth of a game, that way more people will buy and play, so that you, tiny activision, may enjoy some small penance for your work'
Anyway, tinfoilhat and all, the actual most likely reason I've heard that makes some sort of sense is other countries not diggin the RMAH and all the legal shit. Either that or MW3. idk.
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Exactly, so the weapon damage DOES make sense, because there are no 'caster' swords compared to melee swords, so a wiz and a barb could use the same sword now, and it will boost both of their attacks. Makes picking items to use even better =D
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Side note, yep this website is where i go for mah news =D only joined / knew about it a month ago tomorrow, but in a way I'm glad, because if I had to sit in here for like 5 years like I do now, refeshing 435 times a day, I think my brain would have killed me out of pity.
keep it up Dfans =D
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yep as I figured, just pretty much changing the regen on hatred / what skills cost to use. All you people being crazy yelling a 2012 release date now can relax. Spreadsheet stuff ya'll.
I personally loved the DH soon as i was able to research every class. Maybe I like playing the underdog, but hearing how man people DIDN'T want to play the DH made me want to play it more. Then when I wtfpwn you in arena you'll be like 'QQ y didnt i roll a dh?!'
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