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The only things Diablo takes from MMOs is the very rich lore and some basics (leveling, items with stats, abilities). That's it.
There aren't enough classes to make an MMO, and all classes are dps. Diablo is fine the way it is.
Those traits are not entitled to MMO's alone, it's called RPG. So no Diablo doesn't take those things (leveling etc) from MMO's, as RPGs came before that and Diablo is an RPG. If anything they took it from RPGs, but well, as an RPG it would be odd if it didn't have RPG elements.
Anyways, just pointing that out. An MMO is usually an RPG just online, and well MM (massive multiplayer) it's intended to be massive, Diablo for one isn't in that sense. That's what I like, that's how it's a different kind of RPG game that despite that, still is online. For us who prefer to game online and not solo. (not saying that can't be fun.)
But I enjoy the online aspect, and having left MMO's for the first time I have no intention to go back to that again.. so Diablo is just the thing for me now, I can play online without it being this endless worlds with endless possibilities that never end. Diablo is still limited compared. I fancy the idea that this might work as more "Casual Play" for me, and I can keep my online gaming to that extent.
Oh I agree, i left wow and other mmorgs (played everything from aion, rift, WH, blah blah) because it dawned on me one day; This feels like a damn job. When I have to be online at a certain time, for a certain time frame, that's a job. When my success and failure is dependent upon other players, it's no fun. Not saying MMORGS don't have their place, I'm just glad I'm not a part of it anymore.
Ahh, diablo. I can hop on for 10 minutes or 10 hours, doesn't matter. No longer will I be standing around a city, waiting on others before I can play a game. I can get the best possible items by myself if I want, or join with friends.
Yep you can either go hardcore or casual with diablo, and your success will be dependent entirely on your own time =)
Btw, diablo fanboi right here <---
Oh I do agree. Nice to see someone that sees it from the same viewpoint, most just seem to say "if you don't go pro go home" so to say. I play for fun, and I have a daughter, a job and all that. At the end of the day, a game is a game, real life is real life. No matter how you look at it. If something virtual convinces you that it's more than that, then you should reflect on your life for a while, and find out what's best for your future. That's when you'll get your payback, whether it be good or bad.
Depends on what you did with your time, I sure won't look back and regret I spent mine playing games, that I have nothing to show for. That's just my opinion though, and I haven't been so sure of anything since I quit WoW back in August 2010. Had a better life since, got out of the addicting habit of gaming. Well, more the addicting habit of MMO's, but I play close to nothing in general anymore. So I feel it's okay for me to play Diablo casually, I'll just have to keep it that way..
And I want to address some of the things you point out; You said it feels like a damn job, which is exactly how I felt playing, and the part about being too tied down and how you relate to other players. More work than fun really. Nothing wrong with team work and success, but my idea of fun isn't how I can't just enjoy my game laid back, having to watch my every step so I don't mess up for others and it's a big deal if one does. Of course, these people are serious and spend a lot of their time to achieve this, virtual grandeur, so each has to play his part. Maybe there was a time like that for me as well, but I'm just too old and it doesn't suit me.
If I do play games now it is to lay back and have some fun, without having responsibilities even when I'm playing the game.. I have my share of those in real life already haha. A game shouldn't be work per say, progress yes, but it shouldn't feel more like actual work than a game. Then you're playing it more like a sport, if that's what you want sure.
Like you said there is a place for MMO's, but thanks but no thanks. And as you said, it's up to you what amount of time you choose to invest in the game, spend time as you have it. With MMO's it's a little more complicated than so, I for one know I can't play one casually. These games urge you to spend more time, the more you spend the more you'll achieve. If you don't want that, then why play an MMO. Diablo should stay Diablo, there are oh so many options for those of you who want MMO's. This is what sets Diablo apart if you ask me.
Oh and yes I've played a few myself. Started with Anarchy Online, guild wars, wow, age of conan, aion, I'm sure there was a few more.. Anyways here's to Diablo becoming that jolly good funtime to be had, with no strings attached. Haha.
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1. You only have ~10 skills and ~ 4 passives unlocked, out of the potential ~120 skills (runestones) and ~ 20 passives available per class.
2. Stat points were broken. They created an issue where if you screwed up you couldn't use half the gear you wanted, or it made you not able to kill anything in the second half of the difficulties. But alas, stat points are still in the game, but they are on gear instead of given per level. This makes the game that much more custom because you choose which gear with which stats you want. A far better system.
3. Having to level a new character every time you wanted to try a different build was also broken. Don't mistake something that was in D2 for good, just because it was in D2. There's nothing that stops you from leveling another character if you so choose, but the majority of the player base don't WANT to level the same class twice or 6 times.
All in all the removal of stat points is a great move, and your toon feels the same because there are almost no options available in the beta that will be at release, including later level spells, runes, passives and gear.
@Bidmal;
Ask yourself, why do you care so much that i can swap skills when i want? Why do you want to put such a penalty on it? There's no good reason because it's a control issue; For some reason people with your mindset have a seriously hard problem thinking that someone else in a different game that you'll probably never meet is able to switch skills. In my opinion the system in place now is awesome, and it bugs me that you want to control how I play the game. Nothing is stopping YOU from keeping whatever build you want, and in all actuality the majority of players will end up sticking with one build. But If they wanted to change, there's the option.
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Not only is Blizzard moving Diablo in the right direction, it's because of direct action from Blizzard that we love diablo the way we do today, even D1 and D2.
1. Not sure if that's a typo, but wow never had a single player option.
2. nitty gritty dark graphics were because of an extremely limited color pallet, and even more limited computers that customers used.
3. light radius was almost completely taken out in D2, so not really sure where you're going with that. Half + of D2 you couldn't even notice if you had light radius on. Also, you haven't seen 1/100th of D3's dungeons, which they've stated change from well lit (the cathedral) to dark.
4. Stat points actually gave you less options, because you were committed to them. D3 you choose your stats by choosing gear, giving players more options.
5. Character diversity? D3 is using the 5 basic archetypes, and actually have made them far more interesting than D1 and D2 imo.
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I'm in beta. I'll tell you exactly how it works.
Boom, level up, new skill available.
I choose an already existing skill I have to switch out, and pick a new skill.
that new skill has a 30 sec CD before I can use it, and I also can't swap with that same skill 'slot' again.
I also cannot swap a skill that is ON CD, such as being a wiz, and I use frost nova. I can't swap until it's CD is complete.
You can also swap up to your 6 skills if you'd like, they would just be on CD.
While the 30 seconds ends up feeling pretty long, this system is a GREAT compromise. I can actually use a new skill once I level while out fighting, rather than trying to find some alter. And without the ability to swap when that skill is on CD effectively stops abuse.
On a personal note, you're being kind of a douche.
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First off you're asking for an instant out, because you took your toon too far and you're going to die. That's not HC, nor the instant save and exit.
Second, SoR is on like a 4 second cast.
Third, you can exit the game while moving and fighting, on a 10 second timer. If you're that big of a puss, just play with your exit game open the whole time.
Fourth, we have no idea how disconnects from our end are handled by D3, for all we know disconnects mean an instant leave-game server side. Just unplug your shit
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Save and exit and instant TP weren't features jackass, they were faults. Just like there being no actual currency in D2 was a fault, so players had to make up their own (see SOJs). Arguing that this is being changed in D3 is = to burning a cross is ridiculous. Just because it's what we did before doesn't mean it's healthy for the game or the players.
The fact that you want an easy way out if you're in a tough spot just says to me you need to play softcore. You like the danger but 'oohhh *cring*' I don't want to actually lose!
Also, coming onto the forums for the first time using such a heavy stream of nerdrage words to flame people about playing diablo on HC, on a diablo website, is not the best idea.
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I was actually slightly concerned about this but there are a couple factors in place to make this not a huge issue : No mods for D3 (of course there can be keyboard macros, but damn how hard is that going to be to make), and bosses won't have the highest drop rates, but packs of champions which will have the potential to be even harder than bosses will, and if you wanted to do the switch right before they all died, it would take a lot more time to try and get each one close to death, as apposed to having your dps gear on and just killing faster.