4 people is enough more then that is a crowd
especially with the new spell effects and pretty lights
- SFJake
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Member for 14 years, 10 months, and 16 days
Last active Sat, Sep, 5 2015 11:25:26
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Drekko posted a message on Can everyone please do thisPosted in: Diablo III General Discussion -
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Soulmancer posted a message on At what point did this game become an MMORPG?The route of my pissed-offery doesn't stem from offline play being removed alone. It's Blizzard's additude and mentality toward this game and it's community and their obssession with making money and preventing piracy while hiding under the guise of convenience. They are stripping away players rights and options for how we choose to play or enjoy a game we're paying for. They are applying the same strict control methods seen only in pay to play or cash shop mmorpgs; yet the game isn't. They are forcing everyone to play on the servers they strictly control... Preventing offline play, banning modding, preventing lan and a real cash auction house are disgusting.Posted in: Diablo III General Discussion
As for mods. Hellfire for Diablo 1 was a fanbased mod; there are countless mods for Diablo 2... Blizzard stated early on mods would not be supported for Diablo 3 but if players wanted to make mods "power to them" it was still ok. Now this has had a dramatic reverse where mods are now against policy and terms of service.
The thing about offline mode, mods would have been limited to offline mode. You could still create singleplayer offline mods; with the removal of offline mode this will become impossible since battle.net is the only way you can play the game. Because anyone not playing on battle.net means potentially less revenue for Blizzard through the auction house.
And no I won't by this game. I'll stick with Torchlight 2 until private servers start popping up for Diablo 3; but I will no longer support or respect Blizzard as they have chosen not to support or respect their fan-base time and time again.
Square-Enix was a large video game company responsible for some of the most popular games ever created; but they became too complacent and arrogant while turning their backs on their fans and have gone into a spiraling downfall because of it.
And quit being another hostile dumb ass nerd defending these changes. It only empowers Blizzard to continue to screw over the community. It amuses me how some people defend Blizzard like it's a religion. -
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Equinox posted a message on Suicide booths?Posted in: General Discussion (non-Diablo)
Spouting things you read in some silly book. I believe you mean well, so I will tell you something, maybe you'll stop spouting these things:Quote from CritterCutterThe thing is if you achieve these things you haven't solved the problem, just the cause. As soon as something bad happens in life it will all just come back. Also yes anger is a good outlet for depression, but love and forgiveness is a better outlet for me. When I love the people that care for me I feel much better than if I were to snap at them every time they annoyed me. If I did that I would just feel guilty and depressed.
most people in society, when they see something that's different from others, such as depressed people, perceive it as a personality fault. They are afraid depression will happen to them, so they convince themselves that it won't. They convince themselves that depression only happens to lazy, weak, emo people, so that they can consider these people inferior to them. This even happens to people who used to be depressed, just like people who used to be poor stop caring about the poor once they become rich.
Most books about depression are written with this idea in mind, I found. It's not there directly, sometimes it's even subconscious. At the end of the day, they all try to convince us that the only ways out are paths we cannot take, and all others do not owrk, therefore saying there's no way out. Like you right now, telling me something won't work, like you know SHIT, like you know ANYTHING except some rubbish you read in a book.
I'm not a book.
I'm real. I know how I work.
And I don't need your 'help' if all you can tell me is that I will fail. -
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ScyberDragon posted a message on No LFHealz in Diablo IIIWhile it has been said before, here is one more piece of concrete evidence that there will be no class in Diablo III dedicated just to healing or any other utility.Posted in: News & Announcements
Official Blizzard Quote:
Spells, auras, abilities that buff, help, directly or indirectly heal yourself and party members, these are all good mechanics to helping cooperation in multiplayer games. And we'll certainly have some of them.
What we don't want though is a situation where you'd say "Ok just sit back and keep us healed." Everyone should be fighting, everyone should be DPS, and the buffs and bonuses that come from certain classes should simply be situational and/or beneficial "icing on the cake".
Blizzard has stated from the beginning that they are making Diablo III with cooperative play as its main stage. With cooperative play comes forming parties or groups. However, unlike a very famous Blizzard MMO, players will not have to worry about looking for a healer to form a party and complete certain obstacles. Blizzard wants every class to be able to destroy the demons of Hell whether they are in a group or the player is enjoying Single Player.
While no class is dedicated to healing or support, this is not to say that each class is not without some skills to help out themselves or their group stay alive as Bashiok mentioned. The Barbarian has skills like Strong Constitution and Death Proof to help keep him alive along with a slew shouts and battle cries to help out his group. The Witch Doctor has Jungle Fortitude to give him some extra HP and has Horrify and Mass Confusion to aid his allies. From the few skills revealed for the Monk, it is easy to see how he can help his group stay alive with Inner Sanctuary and Radiant Visage. Even the offensive heavy Wizard has Conjured Health to gain some need HP and Slow Time to help party members.
Along with no healing class, Blizzard has also removed the accessibility of potions for the player. They have created many more mechanics to help characters to constantly stay in the action of this game. Health Globes will help player heal as they continue to fight. The have also added checkpoints for when you do die and a co-op resurrection system. While some Hardcore Players may face a harder challenge without potions and no healing class, it is the challenge that keeps people playing Hardcore.
So for all of you who continue the fight against healers in Diablo III, you can rest. There will be no healing class in Diablo III. -
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Kalasyra posted a message on Call of Duty: Modern Warfare 2The big deal is that a lack of dedicated servers is having a negative impact on competitive gaming. There are, of course, other reasons, and some good general overviews can be found here and here.Posted in: Other Games
Basically, this is all just a slap in the face to PC users; the series wouldn't be what it is today without the support of PC users.
Also, for you people arguing over the controller vs. keyboard/mouse, take a look at this. -
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Equinox posted a message on Call of Duty: Modern Warfare 2Posted in: Other Games
Same here. I've never played CoD4 and wasn't too into this game since it's multiplayer mainly and I'm just not into multiplayer FPS, but this is ridiculous...Quote from "SFJake" »No seriously, I had little intentions of buying that game and yet it pisses me off.
What the fuck is going on with the gaming world? Well, in the world in general, too, but why gaming too? How freakin' sad can it get?
And worst of all, people will buy this game. And they will realize they can limit the player in each and every way and still get their money back. - To post a comment, please login or register a new account.
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Some monsters have dreadfully slow attacks and can't be dodged. If its that bad, some monster's attack animation can be made faster.
They should also ideally, home in (so you can't just move to the side of the monster to dodge it) and have "some" range so that if you're not actively moving before they start to swing, they can hit you.
And besides that, there are days I don't care about weird "balance" decisions.
There's a simple point to make. Is it fun to get hit from 10 meters away? No. Remove it.
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D3 is funnier alone. But with my drop mods, D2 is a lot more fun in group. You can actually get items without relying on trading, items are SO much more fun, so much more fun build possibilities and just a more fun game all around.
Its also more random. D2 had less details, but almost every places (few exceptions) felt different everytime. In D3, even though dungeons change, they feel the EXACT SAME everytime, I almost never notice the difference. Not to mention the overworld is absolutely static and the random quest system they talked about is really just an on-off joke.
D2 is just so much more fun in the end. Its insane how D3 is incredibly boring. Who the hell cares about beating Inferno? I really, really, really don't. If itemization wasn't HORRIBLE it would help...
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Welcome. Today (don't worry, its not a daily thing), I'm going to be sharing what I believe of Blizzard's broken design philosophies. I have such a huge amount of disappointment toward Blizzard, but also toward gaming in general, and I just HAD to point out what I wholeheartedly disagree with.
The order on this is a bit of a mess. Some issues are very small, some issues are big.
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End-game = Copy-paste difficulty, boost number, make it a giant gear check. The harsh truth is, they thought about what sort of end game to add for months on end and came up with NOTHING AT ALL.
Limited amount of hotkeys directly linked to skills, one of the most absurd thing I've seen. Why am I forced to 6 hotkeys? Why am I forced to use a skill on the button used for movement? Why am I denied to use some hotkeys until I'm level 19?
No other methods of hotkeys. You could once use TAB to switch between 2 skills on the right mouse button. It is gone. So can't you use the mousewheel to switch between skills. Where are the options, there are none whatsoever.
Elective mode is easily the dumbest addition to the game. Added as an excuse to make the game easier for players, it actually makes them completely ignorant to what you can do in Diablo 3. Bravo, Blizzard. Nobody asked for such an option and nobody is even close to needing it. You just think your clientele is a bunch of idiots, and thats all there is to this. So much streamlining is incredibly unneccessary.
When out of resource and try to cast a long range ability, your dumb ass self will walk toward their enemies with his melee weapon and compromise himself. Thats why the left mouse button should be a dedicated movement button. *sigh*
The story... is horrible... ouch... how did this get pass quality testing... thats right, they don't do that at Blizzard...
No alternative control. (WASD)
Always online and everything that comes with it. There is no excuse for it, always online is forced for their profits on the RMAH, nothing else.
As a result of the above, kills any hopes of modding. Obviously, even though games in 1999 had room for incredible modding, the heart of PC gaming, developers don't care now. Willingly opposing modding in any game is a travesty. Get out of PC gaming if you don't care.
Lack of options in general. Their excuses being "we don't want to overwhelm the gamer with options" (not their exact words). This is the worst excuse I have ever seen. There is NO such thing as too much options. Advanced options (or ini options) and changing details to my liking IS WHY I LOVE PC GAMING. Not only that, but adding options is EASY. YES, its easy. I could add 10 of the most wanted options in 30 minutes and I'm not a good programmer. ITS JUST THAT DAMN EASY.
Another idiotic design philosophy is the following: Why some melee attacks can hit you from 20 meters? Because "its intended". Because then the "most effective" way is to dodge attacks, and thats "not fun". Guess what, getting hit 20 meters away (melee range + always online + lag makes it absolutely huge how far you can get hit from), now THATS what is "not fun" about it. You can't see that, you have the worst design philosophies I have EVER SEEN.
Auction House made the focus of the game. Drop rates adjusted in consequences. As a result, the loot metagame is less satisfying in this game than it was in any other games I have played with loot. Because of this, the auction house is a sin.
Grinding-based gameplay. Nothing logical about doing the same part 100 times just to get new items. This is both a stupid design philosophy, and something a lot of people need serious psychological help with. No, you will not tell me you're having fun doing the exact same run a hundred times in a row. You're just addicted like a drug addict, thinking his drug is making his life better. Excessive grinding is evil, period. Go get help if you had fun killing Baal 1000 times a day. You seriously need it. Even if Diablo 3 made it more bearable with gold and not having to farm one area, you're not going anywhere in Inferno without it.
To clarify a few things about what I think is bad grinding: I don't even think some MMOs like WoW do it so bad, because you're constantly doing something different, which justifies the fun of it. Until you get to raiding. Then you raid the same thing a thousand times. If you didn't quit after the 50th times you've done the latest raid... well, whatever.
The RMAH is a travesty. Do I need to say more? Such things should be legally punishable. This is absurdity to its highest level. And its all the more a sin when the entire game is designed with it in mind. Thats all they care about, to feed the RMAH.
The itemization is absolute crap. The entire process that I go through to find new items, could actually be a stat system. A dumb, straight-forward stat system but at least, it wouldn't ruin my items. Thats exactly what items are, right now. You look for main stats and thats it. The game should have been designed with main stats in mind, you put points where you want to yourself, and that would replace the over-abondant stats on the items. Then, items could be interesting by having GENUINLY INTERESTING EFFECTS to look for, with various options that makes me compare items as a whole and not just "this item has bigger numbers than the other".
I shouldn't even start talking about legendaries, how they could not even see how bad they were, and how if 99% of the people finding legendaries are DISAPOINTED from their drop.... oh guess what... THATS NOT FUN. *facepalm*
4 years old trailer showcase more features than the game has 4 years later. With that kind of development time with an engine that was already finished, with the kind of budget Blizzard can have and the amazing opportunities they have, here is the simple truth: Almost nobody has been working full time on this game for a long time, budget was ridiculously restricted... anything along those lines. The product lost features, focuses on the same things a thousand times, cut things up... in the end, they did almost nothing in those 4 years. I don't know exactly which of the above happened. I just know they wasted a HECK of a lot.
Which brings me to their philosophy of "over-testing" everything. In the end, everything "cool" and fun and special that could be added was cut, because they could not CONTROL it quite right. Thats all it really is. They want the experience to be pre-determined to a very strict level. Thats why this game literally has nothing new or special. In the end, they cut everything interesting. Thats now how you make fun and deep games. They thought the same about SC2. Oh god, what an interesting meta game did it have since its release! LOL! Fortunately their expansions looks a bit more DARING.
Thats right, daring. Diablo 3 dared NOTHING. Except a money-making RMAH of course. Now thats how you dare! Except, you're going the wrong way!
I could go on and on about how I disagree with everything Blizzard does. Their philosophies are ridiculous. I can't even things I agree with. Nothing they say or do make sense. They're close minded, limited. They don't deserve to be in the position they are. Of course, the one key Blizzard philosophy I hate is the truth: They're only in for the money. When art is art for its own survival and it succeeds, it becomes a business. When its a business, its no longer an art. Diablo 3 is not a work of art. Its just a corporate joke designed to suck the money out of people with an uninteresting, non-innovativate game that cost little to produce.
I have to applaud their business skills, at least. They do know how to make money. Now, I probably forgot to talk about a bunch of other design philosophies I disagree with, but... I think thats enough for now to make my point.
And yes, I will stand here and say, with extreme arrogance, that I would make a better developer job at Blizzard than they did. Of course, maybe not, if Activision was the one killing the game from behind. But nobody would admit THAT.
TL;DR list:
-Bad end-game, no originality in it, no thought, no true challenge
-Limited hotkey system
-No alternate hotkey options (especiially for pure mouse users)
-Elective mode is the dumbest addition to the game.
-The story is a joke
-No alternative control (WASD)
-Always online
-No mods, the heart of PC gaming
-Lack of options, Blizzard openly stands -against- having too many options
-Cannot dodge normal melee attacks "by design"
-Auction house is the focus of the game, which has a lot of bad side effects.
-Grinding-based gameplay (yes, I do blame D2 for that, even more in fact)
-RMAH
-Horrible itemization
-Unsatisfying legendaries
-Simple stat system could ALMOST COMPLETELY replace the current itemization
-Game had more interesting features 4 years ago than now
-Over-testing, streamlining, controlling the game too much = bad.
-Diablo 3 dares "nothing", except the RMAH that is.
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If you're a mindless fan throwing stupidities like this around, don't bother with me. Forums and any place in the world are made for a variety of opinions. Now get back to your cave where everything is lollipops and people loving each other. This a discussion forum, not a "praise the almighty Blizzard" forum.
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And they thought hey! Lets add a 4th difficulty where you can farm anywhere!
A weird concept, but hey, even back then I bought it. Turned out to be the worst thing ever. Please, I'm not going to get into a big discussion as to why inferno is just a stupid giant gear check that has no interest.
Inferno, like Nightmare and Hell, is nothing but an extremely lazy copy-paste with bigger numbers. The difficulty itself literally took 5 minutes to do. The difficulties have NO differences, no new monsters, no new attacks, no nothing. They claimed better intelligence, maybe in Normal they're a bit dumber at best, thats it.
Its an incredibly lazy and inneffective endgame content. I hate it. I think its horrible. Is that all we can come up with as endgame? I'm there, wondering how much god damn time of my life I'm going to spend gearing up for the SAME EXACT THING that I did with the same character 3 times in a row, just to experience nothing new whatsoever and not be challenged in any true way.
Even Diablo 2 has more interesting end game. Uber Tristram (which did come late) is actually interesting, albeit very small and a bit lazy, end game. Thats the kind of content thats fun. REWARDING places to go, new weird things to find and do, new places, new monsters, new bosses or redesigned boss encounters with new attacks, name it.
But no. There is NOTHING. AT ALL.
Why is that acceptable? After all this time, the only end game they could think of is a 5 minute copy paste (which is all it is).
Add to that how bad the itemization is, how nobody is actually looking forward to any item because none is changing their experience in any way...
What a boring end game. I think those words just prove that its boring and uninspired, INCREDIBLY uninspired, as are every difficulty levels in this game. Dear god, I actually believed they would add at least 1 attack to 1 monster. They didn't.
Unbelievable how disappointed I am. But I guess all people ever really wanted is a grinding game, uh? What a waste of potential.
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I completely agree with you when it comes to difficulty and items.
It specifically bothers me that Blizzard openly states Inferno is "challenging". Its not. Almost nothing in the game is actually of any challenge. One could say finding those awkward builds that worked in Inferno was the challenge, but obviously "cheap builds" are out of the question, as they will get nerfed.
The game is an immense gear check and I have little love for that, if thats all it is.
And the items, boy oh boy... I never believed before the game was released, that they would miss the mark as much as they did. Legendaries in DIablo 3 are less interesting than blue items in Diablo 2.
And frankly, I really, genuinly expected higher difficulties to present new mechanics. New attacks for monsters and bosses, new patterns, new things (THAT CAN BE DEALT WITH) that challenges you and make you learn.
The only new things are elite stacking effects that become impossible to avoid or deal with. There was zero effort in the new difficulties. Pumping the stats is the laziest way I expected a big company to handle this, especially when that is ALL there is for endgame.
No. Its an action game for a reason. Why be an action game if skill barely matters? Thats absurd.
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Basically means to me, that there is no pleasure in learning. This is the stupidest thing I've ever heard. It basically nullifies skills and improvement in a single sentence.
Yes, thats out of context of his post, but I don't care. I don't really care for Blizzard's stupid gaming philosophies.
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These were pointed out already I guess, but I'll just point out what personally bothers me:
-Very low stacks. It basically brings back boss runs because of it, doesn't it? I thought the point of this would have been having people going all over the place. This certainly doesn't do that. It just means you have to kill champions in the way to the boss. Its better than not having it but... plus, if it doesn't reset after a boss, then you just go straigth to other bosses? Not sure how this plays out ultimately but its not -quite- what I had in mind.
-I still see no point whatsoever in a time limit on something that goes out when you leave the game. Make me get it Blizzard, there's no reason.
-I can't possibly agree that one person changing skill in a group penalizes everyone heavily. Thats just dumb.