4 people is enough more then that is a crowd
especially with the new spell effects and pretty lights
- SFJake
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Member for 14 years, 10 months, and 16 days
Last active Sat, Sep, 5 2015 11:25:26
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Drekko posted a message on Can everyone please do thisPosted in: Diablo III General Discussion -
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Soulmancer posted a message on At what point did this game become an MMORPG?The route of my pissed-offery doesn't stem from offline play being removed alone. It's Blizzard's additude and mentality toward this game and it's community and their obssession with making money and preventing piracy while hiding under the guise of convenience. They are stripping away players rights and options for how we choose to play or enjoy a game we're paying for. They are applying the same strict control methods seen only in pay to play or cash shop mmorpgs; yet the game isn't. They are forcing everyone to play on the servers they strictly control... Preventing offline play, banning modding, preventing lan and a real cash auction house are disgusting.Posted in: Diablo III General Discussion
As for mods. Hellfire for Diablo 1 was a fanbased mod; there are countless mods for Diablo 2... Blizzard stated early on mods would not be supported for Diablo 3 but if players wanted to make mods "power to them" it was still ok. Now this has had a dramatic reverse where mods are now against policy and terms of service.
The thing about offline mode, mods would have been limited to offline mode. You could still create singleplayer offline mods; with the removal of offline mode this will become impossible since battle.net is the only way you can play the game. Because anyone not playing on battle.net means potentially less revenue for Blizzard through the auction house.
And no I won't by this game. I'll stick with Torchlight 2 until private servers start popping up for Diablo 3; but I will no longer support or respect Blizzard as they have chosen not to support or respect their fan-base time and time again.
Square-Enix was a large video game company responsible for some of the most popular games ever created; but they became too complacent and arrogant while turning their backs on their fans and have gone into a spiraling downfall because of it.
And quit being another hostile dumb ass nerd defending these changes. It only empowers Blizzard to continue to screw over the community. It amuses me how some people defend Blizzard like it's a religion. -
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Equinox posted a message on Suicide booths?Posted in: General Discussion (non-Diablo)
Spouting things you read in some silly book. I believe you mean well, so I will tell you something, maybe you'll stop spouting these things:Quote from CritterCutterThe thing is if you achieve these things you haven't solved the problem, just the cause. As soon as something bad happens in life it will all just come back. Also yes anger is a good outlet for depression, but love and forgiveness is a better outlet for me. When I love the people that care for me I feel much better than if I were to snap at them every time they annoyed me. If I did that I would just feel guilty and depressed.
most people in society, when they see something that's different from others, such as depressed people, perceive it as a personality fault. They are afraid depression will happen to them, so they convince themselves that it won't. They convince themselves that depression only happens to lazy, weak, emo people, so that they can consider these people inferior to them. This even happens to people who used to be depressed, just like people who used to be poor stop caring about the poor once they become rich.
Most books about depression are written with this idea in mind, I found. It's not there directly, sometimes it's even subconscious. At the end of the day, they all try to convince us that the only ways out are paths we cannot take, and all others do not owrk, therefore saying there's no way out. Like you right now, telling me something won't work, like you know SHIT, like you know ANYTHING except some rubbish you read in a book.
I'm not a book.
I'm real. I know how I work.
And I don't need your 'help' if all you can tell me is that I will fail. -
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ScyberDragon posted a message on No LFHealz in Diablo IIIWhile it has been said before, here is one more piece of concrete evidence that there will be no class in Diablo III dedicated just to healing or any other utility.Posted in: News & Announcements
Official Blizzard Quote:
Spells, auras, abilities that buff, help, directly or indirectly heal yourself and party members, these are all good mechanics to helping cooperation in multiplayer games. And we'll certainly have some of them.
What we don't want though is a situation where you'd say "Ok just sit back and keep us healed." Everyone should be fighting, everyone should be DPS, and the buffs and bonuses that come from certain classes should simply be situational and/or beneficial "icing on the cake".
Blizzard has stated from the beginning that they are making Diablo III with cooperative play as its main stage. With cooperative play comes forming parties or groups. However, unlike a very famous Blizzard MMO, players will not have to worry about looking for a healer to form a party and complete certain obstacles. Blizzard wants every class to be able to destroy the demons of Hell whether they are in a group or the player is enjoying Single Player.
While no class is dedicated to healing or support, this is not to say that each class is not without some skills to help out themselves or their group stay alive as Bashiok mentioned. The Barbarian has skills like Strong Constitution and Death Proof to help keep him alive along with a slew shouts and battle cries to help out his group. The Witch Doctor has Jungle Fortitude to give him some extra HP and has Horrify and Mass Confusion to aid his allies. From the few skills revealed for the Monk, it is easy to see how he can help his group stay alive with Inner Sanctuary and Radiant Visage. Even the offensive heavy Wizard has Conjured Health to gain some need HP and Slow Time to help party members.
Along with no healing class, Blizzard has also removed the accessibility of potions for the player. They have created many more mechanics to help characters to constantly stay in the action of this game. Health Globes will help player heal as they continue to fight. The have also added checkpoints for when you do die and a co-op resurrection system. While some Hardcore Players may face a harder challenge without potions and no healing class, it is the challenge that keeps people playing Hardcore.
So for all of you who continue the fight against healers in Diablo III, you can rest. There will be no healing class in Diablo III. -
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Kalasyra posted a message on Call of Duty: Modern Warfare 2The big deal is that a lack of dedicated servers is having a negative impact on competitive gaming. There are, of course, other reasons, and some good general overviews can be found here and here.Posted in: Other Games
Basically, this is all just a slap in the face to PC users; the series wouldn't be what it is today without the support of PC users.
Also, for you people arguing over the controller vs. keyboard/mouse, take a look at this. -
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Equinox posted a message on Call of Duty: Modern Warfare 2Posted in: Other Games
Same here. I've never played CoD4 and wasn't too into this game since it's multiplayer mainly and I'm just not into multiplayer FPS, but this is ridiculous...Quote from "SFJake" »No seriously, I had little intentions of buying that game and yet it pisses me off.
What the fuck is going on with the gaming world? Well, in the world in general, too, but why gaming too? How freakin' sad can it get?
And worst of all, people will buy this game. And they will realize they can limit the player in each and every way and still get their money back. - To post a comment, please login or register a new account.
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I come back to anything and everything at any time. The few times I ever sold anything I regretted it, and I ended up buying it again.
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Its still a detriment to our freedom regardless and can't be allowed to pass.
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If you want to test the high level char, sure, but beyond that:
They're ALL PvP. Fucking intolerable. Who the heck wants to get owned by camping lvl 80 all day?
They don't have scripting for most areas, since Blizzard keep that server side. Really sucks. I really wanted to have my own private, 1 player server and I actually did for a while. Then I realized absolutely everything in the world is so static its nauseous. All the interesting stuff can't be done or don't really work at all because of the lack of scripting.
In short, private servers just ain't worth it. To make matters worth, most of them being PvP servers, they expect you to pay 100$+ to get uber gear thats above everyone else, and not just a bit.
So yeah, just keep away from WoW completely. Actually, keep away from MMOs. Its the crap hole of gaming.
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Its not far fetched. But only Valve cares about its costumers in such ways as to not rip them off just because they can. And thats the case: Just because they are 2 different "consoles", I don't see why we have to pay twice for it. We just assume we have to and companies make it so, because that means they get more money, but I don't like it.
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Unreal 1/Unreal Gold, 1998, my best coop experience and the one I have edited and modded with the most and in fact, I am working on a project on this game right now. The single best shooter in existence.
X-Com: UFO Defense, 1993, I have not known this game for a long time, but its an amazing strategy game, and there isn't a single one like it in the world.
Doom 1-2, 1993-94, mostly on the ZDoom sourceport, again, have a lot of fun modding it, still occasionally play it. Despite its age, almost no modern shooter comes even close to this one. At all.
And I have to mention C&C Renegade, 2002, the single uncontested best multiplayer experience that is pretty much dead today. Another one of its kind that gaming didn't even -dare- to try again, which makes me sad.
I -have- to add Street Fihter: 3rd Strike, 1999. Best fighting game, far, far above the oh so popular SF4.
Anybody can look at that list and have quite a good idea what kind of gamer I am.
I have to say, Serious Sam 1 and all Half-Life games are good games, too. Serious Sam is a lot of fun in coop.
Sorry for making this my top 5.
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Normal difficulty only.
What the fuck is your problem, Blizzard? You do -everything- right, and then fuck it up right there in a single strike.
I'm not playing your fucking coop and your incentive just pisses me off as a single player guy.
What the fuck is up with today's thinking that playing with players is better, anyway. Seriously? My worse experience in gaming are all related to the shitty communities that comes with them. Don't try to force me into that crap, and give options to everybody.
I can't take this anymore. What kind of stupid developers do they have. So infuriating.
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http://www.youtube.com/watch?v=UGo7iMUcxLc
http://www.youtube.com/watch?v=Udp5ozoYfxM
http://www.terraria.org/
Not out yet, currently in Alpha and not public. Won't be free.
This looks so freakin' awesome. Its kind of what I wanted from Minecraft, except its 2D, and it looks and feels a lot better from an Action Adventure point of view.
This is looking to be the decade of 2D revolution, and this game is part of it.
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-PvP: In other words, you promote Pking because it shields you from griefing that doesn't harm what you do, and are pure annoyances. Sure, we all love to bash someone's head because they piss you off, and I don't deny the beauty of that fact. However, that one should not be forced into PvP is a much more important part and is much more important to anti-griefing than pking itself.
The only thing I'm afraid of is one could not even make the choice to have world PvP, or heck, to simply duel at will out of the arena. That would be sad, indeed. Normal games with open PvP should be possible, and filters should let you choose with ease what sort of game you want. Thats the best of the both world we could get while compromising as little as possible.
Sadly, they don't seem willing or caring enough for that. As a wannabe developer myself, I can't believe anyone would leave out such important options.
-Loot: Your thrill at getting stuff faster than others is a pointless competitive thrill and a selfish one at that. There is nothing good that comes out of mashing click on items on the ground, and is unfair in every way. In no way is it a "cry baby" solution to have individual drops, heck I find that term insulting for what its worth. I apologize, but you can't possible ignore the lack of fairness in the system. Everyone participates in a fight and everyone should have their share. It shouldn't be so selfish that people entitle themselves to all the drops they can click.
-Auto-stats: I believe Traits are good replacement to this, because they have a much more significant impact on a bigger variety of things. And yes, traits replace stats in terms of customization, that is how I see it.
-Crafting: No in game recipes means nothing beyond "look at some website to see the list of recipes". There's very little logic in most recipes as well. So that part, I can't agree with: its stupid to make most recipes only obtainable by sheer luck, extreme patience, or a click on google.
I have no idea what you're talking about with "waiting time". A waiting time would be pretty stupid. One should get the item they "ordered" with the Artisan instantaneously. Beyond that, other than having to be in town, the concept has little differences with the cube.
I do think Diablo 3 could use some refinement in certain categories. I too am both hopeful and concerned.