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    posted a message on Monk Death Breath farming build

    Looks nice, thanks!

    Posted in: Diablo III General Discussion
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    posted a message on Monk Death Breath farming build

    Yo, anyone on a good starter Sage farming build? Was thinking 5p innas + 2p sage. Maybe a WoL build works, though you won't be able to benefit from the spirit stone helm which gives +125% WoL damage since sage take 1 spot from Sunwuko and the spiritstone takes another. Any suggestions?


    Main goal would be to be fast and with early gear, far from optimal.

    This is what I thought of: https://www.d3planner.com/881196358

    Posted in: Diablo III General Discussion
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    posted a message on Making LoN Somewhat usefull again.

    That could work. I've not been a fan of the free set, it just reduce the fun fresh season too quickly. Unsure about LoN being the answer though. It's just two items. I've always thought about them reworking Blackthorns to be a starting set with useful farm bonuses like increase movement speed, increase herodric regrents by 1 (like Sage with death breaths), every now and then it'll lure a goblin to where you are (goblin jumps out of a portal close to you) and such. Basically a set which helps you gear up instead of gaining a MASSIVE output increase as quickly as currently.


    Just buffing LoN % might do but it's kinda boring :P 70% damage for each none ancient, 115% for each ancient and 125% for each primal and 5/6/7% damage reduction (depending on if ancient, primal or not). Something like that.

    Posted in: Diablo III General Discussion
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    posted a message on Diablo 3 S11 Speed 110 2 ratmas in 8 mins

    Damn son! That's impressive. Only thing that really irritates me is your huge overlay which covers the fourth party member. I assume it's a necro but you all move so much and fast so it's hard to tell from just watching whatever char's on the screen doing stuff.

    Posted in: Diablo III General Discussion
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    posted a message on Season 11 Food/Drink prep!

    Neat! Will that be enough for the coming 3-4 days? I've done a stew of vegetables, pre-cooked pasta and have yoghurt and müsli stocked. I am prepared for 4-5 days, I'd think!

    Posted in: Diablo III General Discussion
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    posted a message on 'Chris on Tour' Around the World (Pictures)

    Damn, that forest picture, 190 I'd assume(?), is great! Could be a inspirational image for a mystical adventure game. How's your check list going? How many places left and what have you visited so far?

    Posted in: Off-Topic
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    posted a message on Archon teleport and slow time
    Quote from rhaepsogo-next

    it doesn't, but archon snapshots your stats when entering, so any damage reduce you have when activating archon will stay for the whole duration of it. It's why you see a lot of wizards on the leaderboard with aether walker and ancient parthan defenders, you can teleport into a group of enemies, force a lot of stunds (and thus damage reduction of the bracers) and keep that damage reduction for the archon.

    Which also mean the 10% AS increase form Slow Time will be active the whole Archon duration, yeah? Very useful info either way!
    Posted in: Diablo III General Discussion
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    posted a message on Double Bandit/goblin Shrine

    Damn, nice!


    I don't farm for gobs/shrines but I've only gotten 1 so far, since they were introduced :P Seen like 2-3 happen in bounty games without me being there. Same with the menagerie goblin! Damn evasive pricks.

    Posted in: Diablo III General Discussion
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    posted a message on Archon teleport and slow time

    If Calamity on Teleport would work with Archon Teleport then you'd have 2 stacks of Tal Rasha when in Archon form, which I've not noticed so I don't think standard Teleport runes effect Archon Teleport. Slow time, I don't know about.

    Posted in: Diablo III General Discussion
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    posted a message on Class specific forums kinda dead?

    So comical that I just posted in the wizard forum :P


    What I've noticed over time both as a forum lurker and as a developer/admin on a small online game is that most people don't say anything. They don't post their opinions or questions on forums. They just play the game. It's not because they're bad or have problems with words but rather they don't want to/have no interest in it. Though when asked in private they might be very helpful.


    As Bagstone said, they're focusing more on the casual side which in hand might reduce people willing to debate in forums, at least when it comes to builds and theorycrafting.

    Posted in: Diablo III General Discussion
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    posted a message on Help me understand Archon MH/Tal

    I'm rolling with the standard archon vyr/tal with mandal and lightning damage but I'm curious if I've understood the basics of this build. When do I do damage? It feel so inconsistent. Most of the time I do zero damage, things with 10% hp (gr75) just won't go down if I don't channel lightning right at them for several seconds. Then I come to an elite and they get oneshoted. Is this how the build works? Is it only in the paralysis window I do any and all my damage?


    I'm also curious if the channel lightning beam when in archon is hard to hit with? At least it feels as if the reach is WAY longer than it's animation. Would be grateful for any help to understand basics :)

    Posted in: Wizard: The Ancient Repositories
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    posted a message on 1.3x - Max.
    Quote from Mad_Tomgo-next

    Quote from Velo_citygo-next

    tbh who prefers solo over party? same for d2 back in the days O_O

    I don't prefer solo, but usually have to play solo. I'm a working father of 2, and that means I have to pause the game a lot to tend to them and the wife if needed.
    You can't do that with a random group at all, and the guys I have on the friendslist usually "run away" from me in the beginning of the season, so I have to keep my own pace.

    Damn you Tom! You made me think of "So, here's how it went down" by Weeble ( https://www.youtube.com/watch?v=CLkXlqe7CzE ).


    I like playing solo, it's chill and I can do things in my own speed. Might just be an excuse for not interacting with people but hey! At least I enjoy playing (I think). Why should there be a difference in exp-gain to begin with? In a group you can optimize everything so it'll give more exp time wise anyway, no?

    Posted in: Diablo III General Discussion
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    posted a message on Season 10 TeamBRG Builds and Guides
    Quote from Lillpappsgo-next

    Any guides on the best builds to get GR70 as fast as possible? As in builds that don't require as much / as perfect gear and low paragon.

    Don't know what low paragon is but I've done the gr70 several seasons with generator monk. I'm usually done at around para 500-600. Done with Crippling Wave: Mangle build. I'd say that is pretty ok speed?
    Posted in: Diablo III General Discussion
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    posted a message on Primal Ancient Legendaries
    Quote from horrax1go-next

    Quote from The Zephgo-next

    These primals does not effect CHD, CHC, CDR etc, right? If not, that's sad imo. Most builds strive to have high numbers of those stats and it won't matter if they're ancient or primal, they'll still roll like normal items. Yey, higher sec resist and mainstat but it feels like a wasted opportunity.

    Example:
    Normal rings roll up to 8% CDR, ancient up to 9-10% and Primal up to 11-12%. Just a minor increase but if you get the right rolls you could end up changing a build drastically. Three primals could let you roll attack speed instead of CDR, or drop a passive for something else.


    I guess primals are fine (except for the red border, zero durability much?), they should just be tuned a bit!


    I like your idea, but just for CHD and CHC since they are just mainly dmg modifiers (should also work with RCR, elemental dmg and maybe also with ATS but you know...breakpoints... so I would probably shy away from that.)
    But CDR is a very very important stat for some builds (!!). I have tested so many builds with CDR and some are just lacking a few points here and there to make a build work or completely fail. If you target CDR for constant uptimes or especially for rotations it's a far too important stat.
    It would make primals just mandatory and not only nice to have in certain slots (like gloves, rings, shoulders,...) Imagine you can drop obsidian ring of the zodiac for something like unity, coe, ring of royal grandeur, just because you got those few extra CDR points... way too powerful in my opinion.
    certain builds in the past would have not worked if the max CDR roll would be 7%. Just sayin... it would overall make a huge difference if they would do primals with higher CDR values.
    Yeah, I know it would but I think it would be good anyway. More CHD, AD won't change builds, CDR, RCR, CHC could though. It would be like LoN, some builds would require more and better gear then others. In the long run it would work like any other build. You would have to get over X CDR for it to work optimal. However, it would most likely still work with less CDR, just not as good as it could.

    Wouldn't it be cool if you could drop Zodiac for something else and would that be so bad? You'd have to progress for it, grind more gear and eventually you can roll with that Krede's Flame you always wanted to implement in your build! I get your point with something being mandatory which is harder to get then just some gear piece and I understand that 3 primal CDR items could be what is needed for you to change build completely into something much more effective. I still think it's what Diablo is about, improving your gear. I don't think it would matter much for leader boards though. I mean, those in the top farm so much anyway and are bound to get the items they need. It might give someone who's lucky a boost in GRLVLS but things do that anyway. Get an ancient good weapon in the beginning of a season and you'll sky rocket your progress.

    My point is, it's worth trying :P use the PTR and such for it. See what happens.
    Posted in: Diablo III General Discussion
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    posted a message on Primal Ancient Legendaries

    These primals does not effect CHD, CHC, CDR etc, right? If not, that's sad imo. Most builds strive to have high numbers of those stats and it won't matter if they're ancient or primal, they'll still roll like normal items. Yey, higher sec resist and mainstat but it feels like a wasted opportunity.

    Example:
    Normal rings roll up to 8% CDR, ancient up to 9-10% and Primal up to 11-12%. Just a minor increase but if you get the right rolls you could end up changing a build drastically. Three primals could let you roll attack speed instead of CDR, or drop a passive for something else.


    I guess primals are fine (except for the red border, zero durability much?), they should just be tuned a bit!

    Posted in: Diablo III General Discussion
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