Damn son! That's impressive. Only thing that really irritates me is your huge overlay which covers the fourth party member. I assume it's a necro but you all move so much and fast so it's hard to tell from just watching whatever char's on the screen doing stuff.
- The Zeph
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Feb 6, 2017Posted in: Diablo III General Discussion
Yeah, I know it would but I think it would be good anyway. More CHD, AD won't change builds, CDR, RCR, CHC could though. It would be like LoN, some builds would require more and better gear then others. In the long run it would work like any other build. You would have to get over X CDR for it to work optimal. However, it would most likely still work with less CDR, just not as good as it could.
These primals does not effect CHD, CHC, CDR etc, right? If not, that's sad imo. Most builds strive to have high numbers of those stats and it won't matter if they're ancient or primal, they'll still roll like normal items. Yey, higher sec resist and mainstat but it feels like a wasted opportunity.
Normal rings roll up to 8% CDR, ancient up to 9-10% and Primal up to 11-12%. Just a minor increase but if you get the right rolls you could end up changing a build drastically. Three primals could let you roll attack speed instead of CDR, or drop a passive for something else.
I guess primals are fine (except for the red border, zero durability much?), they should just be tuned a bit!
I like your idea, but just for CHD and CHC since they are just mainly dmg modifiers (should also work with RCR, elemental dmg and maybe also with ATS but you know...breakpoints... so I would probably shy away from that.)
But CDR is a very very important stat for some builds (!!). I have tested so many builds with CDR and some are just lacking a few points here and there to make a build work or completely fail. If you target CDR for constant uptimes or especially for rotations it's a far too important stat.
It would make primals just mandatory and not only nice to have in certain slots (like gloves, rings, shoulders,...) Imagine you can drop obsidian ring of the zodiac for something like unity, coe, ring of royal grandeur, just because you got those few extra CDR points... way too powerful in my opinion.
certain builds in the past would have not worked if the max CDR roll would be 7%. Just sayin... it would overall make a huge difference if they would do primals with higher CDR values.
Wouldn't it be cool if you could drop Zodiac for something else and would that be so bad? You'd have to progress for it, grind more gear and eventually you can roll with that Krede's Flame you always wanted to implement in your build! I get your point with something being mandatory which is harder to get then just some gear piece and I understand that 3 primal CDR items could be what is needed for you to change build completely into something much more effective. I still think it's what Diablo is about, improving your gear. I don't think it would matter much for leader boards though. I mean, those in the top farm so much anyway and are bound to get the items they need. It might give someone who's lucky a boost in GRLVLS but things do that anyway. Get an ancient good weapon in the beginning of a season and you'll sky rocket your progress.
My point is, it's worth trying use the PTR and such for it. See what happens.
Oct 31, 2016The Zeph posted a message on Question: Why would you even want a D4 annoucment at Blizzcon 2016?Posted in: Diablo III General Discussion
I don't want a D4 Improve D3 and I'm happy! Also, 2-4 years goes by fast if you have something to do, work, hobbies, whatnot so I'm fine with a wait time.
Oct 19, 2016The Zeph posted a message on "HELP, I can't post anymore!" - issues with adblockerPosted in: Diablo III General Discussion
The comment field have a html [BB] view which can still be used normally. Just write as you usually do.
Sep 16, 2016The Zeph posted a message on Season 7 Act 2 - Complete a Nephalem Rift on Expert difficulty???Posted in: Diablo III General Discussion
Don't feel stupid. You asked, you got answers and improved your understanding. That's like the opposite of stupid^^ Also, welcome!
Jun 27, 2016Posted in: Diablo III General Discussion
Maybe you should just look for another game. People get tired of games, eventually. Nothing wrong with that. Playing the game despite it being boring seems unhealthy^^
I remember in the good ol' days when single player games were the way to go. They didn't get updates or new content, you bought them, played and abandoned them. We were still happy.
As said, it would surprise me if they didn't announce anything at GamesCom or BlizzCon.
Jun 23, 2016Posted in: Diablo III General Discussion
The goblin post was a good read. I always find posts like that interesting. So much more thought goes into things like this then one could imagine. I like it and since posting things like that doesn't effect game development, balancing or content its fine and great that they write things like that. Makes you understand more of the thought progress behind a game, which is great!
Jun 21, 2016Posted in: Diablo III General Discussion
Ah, finally found the Cursed Chest in Drowning. Were no problem almost failed due to having to much attack speed which made sweeping wind fall off, twice... some precious seconds wasted without noticing.
I guess I just needed some motivation. Thank you!
May 26, 2016Posted in: Diablo III General Discussion
You're your character. If you imagine him/her as a stealthy assassin then you don't want to run around in massive full plate armour. You'd most likely go for something light and simple. If you don't care then fine. This is actually a system you don't have to use. You could also ask team mates not to use wings/pets if you feel those things creates too much lag when progressing.
To some, design is important, to others functionality is enough. In fact, you could run around with a sticky figure fighting sticky monsters in a low graphic world. Items could just be stat boosters. No visual effect what so ever. No shiny stuff nothing. It would work and you'd most likely would not care. Maybe this would even make you happy if it reduced lag/what not which has a negative effect on progression. Which is fine.
Diablo 3 (and most other games) isn't only designed to be effective and performance wise super great. They're designed to look appealing and in those boundary's perform well.
I love transmorging. To me its equally important how the character looks as it is how it performs. That's the way I play. Luckily for you, cosmetics have nothing to do with progression and as said, you could just ignore it. It do have huge value for other people though.
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Apr 7, 2017Posted in: Diablo III General Discussion
it doesn't, but archon snapshots your stats when entering, so any damage reduce you have when activating archon will stay for the whole duration of it. It's why you see a lot of wizards on the leaderboard with aether walker and ancient parthan defenders, you can teleport into a group of enemies, force a lot of stunds (and thus damage reduction of the bracers) and keep that damage reduction for the archon.
Oct 19, 2016Bagstone posted a message on "HELP, I can't post anymore!" - issues with adblockerPosted in: Diablo III General Discussion
Ooooooooooooooooh how did I not realize this? Back to oldschool BBCode, I use that quite often anyways (whenever I quote someone, like now). GG! Thanks!
Oct 18, 2016Bagstone posted a message on "HELP, I can't post anymore!" - issues with adblockerPosted in: Diablo III General Discussion
We see a lot of reports over the past few days from people who can't post. It looks like this:
This is an issue with ad blocker (or other browser extensions that tinker with scripts), such as Adblock Plus or uBlock Origin. See Molster's response here; he even provided an exception for AdBlock so you can continue using it on Dfans and still post:
As he said, there's nothing we can do about it, but it's an overaggressive filter by the public "ad" lists. The developers have reported those issues but apparently those lists have not been updated yet.
(I might bump this thread on a semi-regular basis because this issue is affecting people's ability to join conversations on DFans, which of course at the time of season restart is particularly bad timing.)
Feel free to give support in the open ticket as well so no filters are needed:
Oct 12, 2016Posted in: Diablo III General Discussion
The SJ stays the same except for the bosses that are being shuffled around. Tyvalir was so kind to post all the changes on Reddit:
Originally Posted by (Blue Tracker / Official Forums)
- Chapter 1 - Izual / Rakanoth > Siegebreaker / Maghda
- Chapter 2 - Cydaea / Siegebreaker > Azmodan / Zoltun Kulle
- Chapter 3 - Belial / Maghda > Urzael / Leoric
- Chapter 4 - Aranae > Adria, Leoric > Butcher
- Slayer - Zoltun Kulle > Cydaea, Butcher > Malthael
- Champion - Malthael / Urzael > Diablo / Ghom
- Destroyer - Diablo / Adria > Rakanoth / Aranae
- Conqueror - Ghom > Izual
- Guardian - Azmodan > Belial
I'll update the SJ Tracker this weekend, after S7 has ended. As Tyvalir said, typos are always possible (as happened in S7) - if you're playing on Asia server and can "spoil" anything just post it in the SJ Tracker thread. I'll update the Tracker for S8 once S7 has ended and bump that thread. Otherwise I'll check it myself once I have the SJ completed on Saturday.
- Boss Mode (kill all 16 main bosses in 20 minutes on TX). This is the easiest conquest by far, even for a solo player; see guide here.
- Curses! (kill 350 monsters in a Cursed Chest even on TX). Pretty straightforward and the second easiest conquest - you look for the "Cursed Peat" bounty in Path of the Drowned in Act V.
- Divinity (GR75 solo) as usual.
- Years of War (GR55 solo with six different class sets). Not as difficult as Divinity, but more time consuming.
- Masters of the Universe (master 8 set dungeons). This one isn't as hard as it seems, you just have to gather the easiest sets. Here's a great thread with all guides for the different set dungeons; note though that the ranking is subjective. It may be easier to collect 2 sets from 4 classes rather than 4 sets from 2 classes!
As expected - we go full cycle and every class gets the last remaining set that wasn't part of Haedrig's Gift yet.
- Barbarian – Immortal King’s Call
- Crusader – Seeker of the Light
- Demon Hunter – Natalya’s Vengeance
- Monk – Uliana’s Stratagem
- Witch Doctor – Spirit of Arachyr
- Wizard – Vyr’s Amazing Arcana
Before someone asks: none of those sets is the amazing end-game set for either class, but all of them will work on T6 (some better, some not as good). In any case it's a good starter set that allows you to farm your desired class set.
Sep 16, 2016IronLady18 posted a message on Season 7 Act 2 - Complete a Nephalem Rift on Expert difficulty???Posted in: Diablo III General Discussion
Thank you - feel so stupid now :-(
Aug 6, 2016Posted in: Diablo III General Discussion
Depends on clear speeds. Some builds are capable of this while some shine in TX. It comes down to gear and prefrence since it's obviously better to clear T13 in 3 minutes instead of TX in the same amount of time cheers
Aug 2, 2016Posted in: Diablo III General Discussion
What do you mean? There are rows that show health and damage - or are you talking about percentage increase?
Oh you're right - how could I forget that, to make the table headers fixed. I'll add that, thanks!
Apr 20, 2016Posted in: Diablo III General Discussion
The biggest problem is, that no matter what set you choose to play, you have to add some 99% required items to work in end-game. Like weapons, off-hands, belts and so on.
As soon as you vary from those required items your build looses effectivity. There are a few cases where you can replace an item with another but in most cases it lowers the overall performance. Example: WD. Try to play HT w/o Sacred Harvester. It does work but you instantly become squishy as hell as you loose 5 stacks of soul harvest (which is 30% dmg reduction). So here is the point where Blizzard has to step in and design viable alternatives. Of course not a 100% duplicate but a weapon which compensates this effect. Or a combination of items to gain even more possibilities.
Looking at LoN I feel it's good as it is. It's meant to be a goal to reach besides playing a set. 2.4.1 brings some buffs to some sets which make LoN less interesting to play (WDs will go HT - again) and that is maybe the wrong approach.
Apr 11, 2016AtACarnivorus posted a message on The meaning of TurboHUD and why it is much more than just a hackPosted in: Diablo III General Discussion
First: I read your whole text. Twice.
Now I draw a conclusion which reflects my opionion on this topic: I disagree.
I can do this with one short sentence: THUD is illegal (therefore a cheat) because Blizzards EULA says it is.
Even IF every THUD user disables all the obvious cheating options (maphack, elite shown and whatever there is), that doesn't make it legal. Blizzard made the game w/o all that extra information and numbers so they don't want us to see it. Why is that? We don't know for sure. But that doesn't give anybody the 'right' to use a tool to see it nonetheless. It remains illegal. And if you NEED that information to play the game properly or to have fun, then Diablo is not the right game for you. You can continue to bring up excuses or whatever arguments against that, but end of line this is the truth.
And of course I 'hate' them THUD users. Because they have unfair advantages over those who don't use it. They don't affect me or the fun I have while slaying hordes of monsters directly, but overall they are - warning, inappropriate comparison incoming - the cancer within the playerbase (same as the botters).
Finally, you can't compare WoW and Diablo. Just doesn't work.
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