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    posted a message on My Application for Game Director
    Taking out the AH is not something I can get behind. You can go back to spamming in /trade but I'm not joining you.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Rob Pardo Regarding Jay Wilson, Dyes for Legendary Items, Hellfire Rings to be Salvageable in 1.0.7, Blizzard Comic Contest Entr
    Quote from overneathe

    Rob Pardo is executive producer of Diablo 3. Ex-boss of Jay Wilson and Chief Creative Officer at Blizzard.

    He has worked as designer on:
    Diablo II
    StarCraft
    WarCraft II

    Lead designer to:
    StarCraft: Brood War
    WarCraft III
    WarCraft III: Frozen Throne
    All World of Warcraft expansions including vanilla.

    So in simplier terms, Wilson has full authority over D3. Rob has full authority over Wilson in a supervisory role.

    We can thus safely blame Wilson for all the D3 launch problems. Rob's part is more on how well he supervised Wilson.
    Posted in: News & Announcements
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    posted a message on Rob Pardo Regarding Jay Wilson, Dyes for Legendary Items, Hellfire Rings to be Salvageable in 1.0.7, Blizzard Comic Contest Entr
    Seriously now. What is the difference between Jay's and Rob's roles? The buck obviously stops somewhere and I am most interested in finding a blame to place blame on.
    Posted in: News & Announcements
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    posted a message on Path of Exile - What people thought Diablo 3 would be
    I disagree with this notion of "true fandom".
    Posted in: Other Games
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    posted a message on Millions and millions of gold....
    When prices are high, its a good time to sell. What you find will sell for more.

    When prices are low, its a good time to buy. What you find will sell for less.

    When your clear rate is fast, you'll find more loot. This is profitable no matter if prices are high or low.

    TL;DR. Try to increase clear rate. If prices are low buy to boost your gear, If prices are high, sell to fund your spending.
    Posted in: Diablo III General Discussion
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    posted a message on Does Blizzard protect scammers?
    Lets review.

    1. There is a rule saying that reporting players should be done through official channels and not to call them out by name. The OP broke this rule and was punished.

    2. There is a case of alleged scamming. It involved using item swapping of a similarly named item. This is covered by the scam policy.

    "A scam is the act of acquiring items or any other possession from another player through misinformation, confusion, or fraud. In short, using any sort of deception to gain at another's expense. If you are unsure if your particular case fits the criteria of a scam, contact a GM in-game and they will be able to assist you."

    Given the above, the OP is best served by contacting the in game support tools to attempt an item recovery. While his actions might be altruistically motivated, calling out players by name is a violation. I wish him well in his attempt to recovery from the scam and hope that he retains his desire to help others through this difficult time.

    There is a place for calling out alleged scammers and it is not the d3 official forums.
    Posted in: General Discussion (non-Diablo)
  • 0

    posted a message on TorchLight II could of killed D3 IF.
    There is no place for IF when we speak of ROI
    Posted in: Torchlight
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    posted a message on Path of Exile lightyears ahead of D3??
    I hesitate to mention this but I will anyway. From 4chan

    Qn: What is this POE? Is it like D3?

    Ans: Its a POE man's D3.
    Posted in: Other Games
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    posted a message on New patch, major let down.
    On top of that, you have the even trickier problem of distinguishing between what people say they want and what they actually want.

    There are many times, what people say they want is not actually what they need.
    Posted in: Diablo III General Discussion
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    posted a message on What exactly do you do on d3?
    I hop on my wizarrd and shoot things. When I feel satisfied, I log off. That works for me.
    Posted in: Diablo III General Discussion
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    posted a message on Path of Exile lightyears ahead of D3??
    I think that assumption which all players are retards and casuals are going to hurt a lot of gaming companies.

    You are only as successful as your customers are willing to let you be. WOW found a great increase in playerbase and profitability moving towards LFR, LFD and other casual friendly options. Every player in WOW can realistically get their own personal legend in pandaland just following the LFR and Wrathion questline. Some don't like it and choose to walk away from the game of course but as a whole there are a lot more happy players than unhappy ones. You give the customer what they want as long as it doesn't hurt your profitability.

    You can't please everyone but ignoring the majority (which is made up of the unskilled and casuals) is not a good profit maximisation strategy.
    Posted in: Other Games
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    posted a message on New patch, major let down.
    Satisfied with the changes. Blizzard continues to impress me with their constant improving of d3. The launch was terrible and full of incompetence but the recovery operation since has exceeded my expectations. I doubt any other game would have redesigned their endgame paradigm after launch like d3 did for inferno.
    Posted in: Diablo III General Discussion
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    posted a message on new exploit for scamming in d3
    OP. This comes under scamming. Contact Blizzard and leave it to them.

    OT. Laughing at someone's misfortune is not good people. It could happen to you or your loved ones one day.
    Posted in: Diablo III General Discussion
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    posted a message on MP4-MP5 is the MOST EFFICIENT way to loot
    I believe MP4 and MP5 are the most efficient Monster Power levels to loot items.

    Ok. So we are trying to find which MP level is the most efficient in giving loot.



    Assumptions:

    You do the same amount of damage in all MP levels.
    You can handle the incoming damage in all MP levels.
    Length of runs are directly correlated to Monster Health

    The first assumption is for a controlled experiment. Nothing odd there.

    The second assumption assumes the additional damage doesn't kill you. As monster dmg can increase up to 371% of base dmg, this assumption is not really safe. Death reduces the efficiency of loot (as it increases the time taken).

    The third assumption assumes that the only consideration with more monster hp is more time taken. This is reasonable only if assumption 2 is. For bursty builds that do not expect to engage enemy units for long, having them live long enough to counterattack is a big difference. The resource constraints for each class also make it such that classes that can run out of resource in extended combat will experience more problems than other classes. Furthermore this assumes that the base damage is low enough that there is a significant increase in time. If a player can attain overkill in most of the monsters this assumption would be violated.

    When you take the increase in health, and divide it by the bonuses you get with each MP, MP4 and MP5 get roughly the best bonuses. After that, the health of the monsters scales up far more than the additional bonuses.

    Proposal: MP4/5 give the highest additional bonuses per additional monster health.

    This does seem so yes.

    I'd bet with a large sample size and the best characters you'd see the best returns on MP4 or MP5.

    The limitations of this theory are as follows.

    1. Does not take into account resource constraints (assumption 3)
    2. Assumes that incoming damage is trival (assumption 2)
    3. Assumes that the positive correlation in mp level and time for run is significant (assumption 3)

    So when would this theory work? For a player who has no significant resource constraints, is largely immune to enemy damage or resilient enough that the chance death is low enough to be ignored and whose damage is not high enough to overkill enemy mobs across different mp levels.

    Even with enough gear and player skill to avoid the first 2, I don't think assumption 3 is reasonable at all.
    Posted in: Diablo III General Discussion
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    posted a message on Monster Power - All Values and Benefits for All Difficulties (MF, GF, XP, and iLvL)
    Finally we can get jewellery and class ilvl62 gear with ilvl63 mods!
    Posted in: Diablo III General Discussion
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