The rebalancing was necessary. Acts 2-4 inferno weren't really that fun and that's the yardstick of success imo.
Coop was difficult in inferno act 2-4. Not everyone has furbished gear. Hell was still tolerable but once you took that step into inferno, especially act 2+, what was previously safe for a wiz (2-3 hits to die with force armor), became a one shot death as damage exceeded the low force armor treshold. The increased incoming damage really encouraged defensive builds which became increasingly hard to maintain as more players joined. In a 4 player game, a player who could maintain a reasonable defensive build while solo might find it just isn't working. Not everyone has a 1k weapon in their hand either, the dps requirements to burst down elites before they used their enrage timer made it difficult to use coop as having allies just made it harder to meet the enrage timer. A rebalance is definately welcome to make inferno act 2-4 more fun.
The drop rate change really helps. Currently you can roll really powerful ilvl61 items in act 1 inferno that can help you steamroll act 2 but the probability is very low, so low that people are grinding act 1 and seeing limited results. It is more efficient to grind gold and buy upgrades than hope for a ilvl61 rare with 4-6 good affixes.
Item rebalancing is necessary as well. Currently any weapon, even an ilvl63 one, without at least 2 of the 4 dps mods will not be worth a damn. You need a huge +fixed dmg affix, +ias, +%dmg and +mainstat. Of all the 4, the mainstat is the lowest priority. Outside of your main weapon +ias and +crit (only with enough) far exceed the dps potential of +mainstat and +fixed dmg to the point where they are arguably necessary in an item because you wouldn't swap them out with any other affix.
I trust Blizzard to balance and change as needed to make this more fun. Currently I just farm act 1 inferno and raise alts because the rest of inferno just isn't fun.
- Tsukishima
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Member for 15 years, 7 months, and 14 days
Last active Wed, Jan, 23 2013 19:13:17
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Apr 20, 2012Tsukishima posted a message on Open Beta Weekend!From my experience, the installer isn't linear and some parts of the 100% take longer than others. I'd recommend to just leave it on.Posted in: News
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Apr 20, 2012Tsukishima posted a message on Open Beta Weekend!Congrats! I'm so happy for you all.Posted in: News
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Apr 16, 2012Tsukishima posted a message on Class Spotlight - The MonkThe holy trinity in a single class, if you want to be able to do literally anything this might be the class for you. Tank/DPS/Healer-support roles are all avaliable.Posted in: News
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Aug 30, 2011Tsukishima posted a message on Diablo 3 Beta: What to ExpectTo add on to the graphic benchmark test. Would like to see what are the different graphic settings (like SC2's low to ultra) and what hardware is needed to hit 60fps. If you don't have that many different hardware profiles to switch around, a benchmark of fps with your current system on different settings over a modest period of time will really be useful.Posted in: News
D3 might be Nvidia friendly, ATI friendly or even processor friendly.... -
Aug 2, 2011Tsukishima posted a message on The Auction House ExplainedEconsfag here. Take it from someone who spent too many years studying Econs, that Blizzard is hitting some serious platinum in this idea.Posted in: News
Gold. Resource generated by D3. Tradable for money.
Money. Resource generated by the banks. Tradable for gold.
They are going to create a system by which the virtual goods (gold, items, etc) generated by D3 is given a money value.
1. Every item, gold piece or rune you find in D3 has an equivalent money value. You will earn real money when you play D3!
2. Due to arbitrage and the gold/money exchange rate, they will be able to generate a stable market. The central bank has tricks they can pull if there's too much or too little money, Blizzard has tricks they can pull if there's too much or too little gold too. They are gaining the powers of a central bank with respect to gold.
3. This is all going to be financed by people who put real money into RMT. These people, are going to be giving you money by financing this system. Previously they paid 3rd party sites, now they pay you.
TL;DR -- D3 lets you get richer when you play it and gives a stable economy for both gold or RMT trade.
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D2:
1) No ilvl floor - Led to some really low level items dropping from high level monsters
2) No affix floor - Led to some really low level affix appearing on high ilvl gear
3) No TC brackets - Led to some good items being far rarer than intended and the idea that for item A, you have to farm mob B
D3:
1) ilvl brackets allow for 4% chance for the best gear to drop in act 1 (the easiest of the infernos). No longer do you have to kill hard monsters for the chance of the best gear.
2) NV5 allows for a guaranteed rare(2 and increased drop quantity if boss) and +75 MF/GF for absolutely free
3) MF affects rare affix level. This gives a huge incentive to work on that no switch MF set.
Yes you can get some bad rolls. You are also not guaranteed of an upgrade within a certain amount of time. But such is the grindy nature of diablo endgame.Its not meant to be fast. That's why inferno was originally intended to be an act 1 grind for ilvl61 items only. But after feedback, Blizzard relaxed their stance and let players go all the way to 63.
Its particularly hard to get an upgrade the more geared you are as well for obvious reasons. If you need to stack your odds you can join the UNID market as a buyer to increase your chances at rolling a good item. Alternatively you can sell UNIDs to acquire gold for guaranteed upgrades after saving up enough.
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Its not certain by any means but I expect gold prices to rise slowly and stabalize at or slightly higher than minimum price.
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Edit: On US RMAH trades are going at minimum price (0.25), the average of the last 10 trades is 0.25 and if even one of those 10 are above 0.25, the average will be higher than 0.25. Gold is selling for minimum price atm.
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Edit: Tried to undercut and the floor by the automated AH is 0.25 per 100k. Meaning 2.5 USD / 1m GOLD. It is not possible to sell lower than this.
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I full cleared act 1 a total of three times today and amassed the following
1 BS Recipy
4 Legenderies
76 Rares of ilvl61 to ilvl63
Just like the old item hunting days back in LOD. This is fun.
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1.03 will herald a happy farming time in act 1 for me.
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1. Gold dupe is a lie
2. They are aware of people resetting AH timers
There isn't going to be any bans for duping since it doesn't exist. AH timer bans are at the decision of Blizzard and any speculation/opinion we have is irrelevant.
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Blue Post Incoming!
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The guilty will pay the price. Anyone not involved in the exploit but profited from it through illegally obtained gold is simply fortunate. There will be no inflation considering how much virtual wealth will simply disappear with the banwaves.
This is what I suspect will happen
Query 1: All accounts that used this AH exploit. This is hereforth known as the banlist. List gets banhammered.
Detailed clean up begins
Query 2: Sort banlist accounts by exploit frequency. Gold status. AH history. Trade history. Played with history.
IT team starts churning through accounts, separating the hardcore exploiters from the simple ones. If there is a need to trace laundered gold it is done here. They will know if you went out of your way to amass, trade, buy gear or launder that gold. Its all tied to your account and in easily searching data. Normal accounts will be done in 4-8 queries back, hardcore launderers will take longer but there's nowhere they can hide.
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Edit: Its likely they will track rather than reset. Its doable and they have the tools for it. Its just stored database info. The AH and trading will not need to be disabled. Just a team of IT people running queries on archived data to isolate which accounts have been exploiting. If they reset whenever there's a problem there's a terrible precedent and they will be more inclined to press that reset button again in the future.