What I would really like to see is the -20% damage debuff only applying when you actually have a 2h weapon equiped. Especially if u craft a really good hellfire amulet with the passive but for most of the time use 1h weapons.
Why would you use a passive that allows you to have a 2H and a shield if you're not going to use a 2H....?
If you get a HF with it as a roll, ditch it. Gay, yes, but such is the burden.
Well f.e. The Furnace for rift bosses.
Doesn't have to be a burden. I'm sure it's something they can check with an if-statement in the code.
maybe i dont get it, but this proposal doesnt make any damn sense for me ... its the philosophy: if you want to wear a 2h with a shield, you take this passive and dont loose any dmg (instead receive 3-6% unlike Flac666 said it to be a nerf).
and thus, its clearly that if u get a HF amu with this passive, u better make another one, that fits your 1hander-build and keep the other for 2hander builds. its just that simple
ye, its really better fitting to seasons to start all over, without exceptions. it surely will not unlock adventure mode right from the start in future patch.
i think it brings some nostalgic moments and more diversity and fun starting new chars. and for the lazy ones: it doesnt really take much time to do so .. some hours, maybe 1 day and you're lvl70 with maxed artisans anyway, so no problem here i think.
in my opinion, if one would choose a cold rune EP, then it would be better to support it with cold - SSS and cold CS, maybe even adding SW cold. this way i don't really understand how the lightning EP deals double damage in your case. only if you palm once (which you normally don't do, especially if wearing madstone) then you would have 2 EPs for cost of 1, but in any other scenario i would use the EP with according element to build, since it (should) scales with your %elem dmg. Somehow, I like the idea of daibos, too, but they're just toooo weak to use for now, as all 2handers. Also, this way you would lose a bit of potential of EP. Therefore i would not miss the possibility to use Fist of Az and supporting EP.
For me personally, the only viable and fluently playable build is my Holy Madness monk: Using the unique ability of the new Madstone - which now also uses the EP you want it to - and combining it with CS (maximizing use of EP + Strongarm proc, passives) and Inner Sanctuary & Blinding Flash. Problem is, you only can play it fluently and effectively if, and only if you MAX everything that can carry CDR. For me it works best of all and this is how it looks like:
Core items - Madstone + SWK(shoulders/gloves/amu) + Fist of Az
also borns chest+weapon, Cpt Crimson boots+pants, RoRG with CDR and SoJ,Unity,Other ring with CDR
CDR preferrably maxed, also on the new Vigilante Belt (8%)
%holy dmg on Strongarms,(SoJ) and preferrably on SWK amulet if possible.
this skillset with Relentless Assault & Determination as last 2 passives for more DPS.
For me, the reason behind this build is the SWK proc: it deals holy dmg and i wanted to make use of it as often as possible. Hopefully they will not rework/nerf Madstone to proc SWK, because it would make SWK set really useless. Someone might say "Strong Spirit on EP is wasted. I sayi chose all skills as Holy, also the holy rune of EP because it scales with Fist of Az and %holy dmg then -> dealing almost double damage with FoA only and much more with additional %holy. (My EP crits desipte a really crappy SWK amulet are still around ~80-90mil, thus improvable). Epiphany as "only" spirit generator and additional mitigation with Desert Shroud. In addition with IS-FP you almost don't receive damage for several seconds, or just use Serenity-Ascension.
In progression to maxed CDRs on items, the rune of SSS could be Sudden Assault (lower CD), and as mentioned before instead of IS-FP -> Serenity-Ascension if dying frequently/probs with elites.
You said "It now becomes more fluid as you buff, dash in, pull mobs, SSS and finish off anything left over, before moving to next group and doing it again."- I think you would make your 6pc 1k Storms set less efficient, because you have too many breaks in between the dashes, which don't sustain the dmg output of 1k Storms on its own (especially if you have Jawbreaker). Simply because SSS on its own doesnt do remarkable damage, CS & EP drain too much spirit, especially with SSS - which a standard 1k Storms set doesn't provide enough of.
As Druin already mentioned it very detailed on the official forums, the only more or less viable monk spender is LTK. Everything else is purely bulls**t. TR too weak, WoL is ... c'moooon forget it, and SSS on itself without FoE/mass CDR is really unefficient and quite useless. I know the Cold aspect looks interesting, but atm I don't see a single viable build rising out of it. The core problem of creating viable new builds at the moment is very difficult, simply because you will always return to CDR & Epiphany. Everything else is weaker/clunkier/less viable/less efficient. Unless they put all effort on reworking Monk class, I personally don't see much reason to search for (non-existent) viable other builds.
firebird is nice as it is, no need to create more imbaness. other sets have also fixed things like Jade,Raiment of storms, Leapquake barb, Raekor, Vyrs etc..
i think you don't need a synergy with a skill, as Jinn said, other sets require the skills. what if you don't like the skill? what if firebird was bound to MM? i would find that very lame to run in end game with a signature spell ..
i don't think blizz will make another set with such a massive synergy like Jade harvester, also it might be nerfed, because it still is just the one and only nuke set from all. its similar to monk's sunwuko: you don't need a specific skill, but you do additional damage, and that's not bad dealing more damage as you would without. raiment + dashing strike is no synergy for me, as you mentioned in 1st post, because for a synergy it should have a flow between the skill and the set, with a maximum of 3 dashes, it's no synergy. when you have dashed 3 times, you're gonna have a baaad time .. i would appreciate it very much if they changed it from charges to spirit cost of like ~30, making it more valuable and flexible, but i don't think it will come.
probably hydra will also synergize with firebird, can't imagine they don't wanted it to. so then the set is gonna be just more powerfull. in fact, i think we will be seing most wizards in firebird's, running around, doing some aoe and seeing everything melting down.
shield bash: 700%wpn dmg + 300% * 20% for example? is it 700% wpn dmg + 60% then ? = 760? and max block 100% (though i think i read somewhere that blockchance is capped at 75%) = 700 + 300% = 1000% shield bash dmg ?
maybe, but since i can faceroll T6, i kind of find it wasted to run normal bounties .. for such a low chance. better run less T6 in same amount of time and drop twice as much
op = bulls..t
rorg is not hard to find .. 20-40 caches on normal
1-10/15 caches on T6
i think i rather salvaged more rorgs than you found with that "popular method"
Heh, sounds like they haven't updated the localization information for those new item affixes. I would guess that if you changed the language back, the passive would still work even if not displayed, now that you at least know what it is. That is, assuming the hellfire neck passives are actually functioning on the PTR, I have not been on there.
yes probably. at least some who already have a few can confirm for sure.
0
0
0
and thus, its clearly that if u get a HF amu with this passive, u better make another one, that fits your 1hander-build and keep the other for 2hander builds. its just that simple
0
i think it brings some nostalgic moments and more diversity and fun starting new chars. and for the lazy ones: it doesnt really take much time to do so .. some hours, maybe 1 day and you're lvl70 with maxed artisans anyway, so no problem here i think.
0
0
For me personally, the only viable and fluently playable build is my Holy Madness monk: Using the unique ability of the new Madstone - which now also uses the EP you want it to - and combining it with CS (maximizing use of EP + Strongarm proc, passives) and Inner Sanctuary & Blinding Flash. Problem is, you only can play it fluently and effectively if, and only if you MAX everything that can carry CDR. For me it works best of all and this is how it looks like:
Core items - Madstone + SWK(shoulders/gloves/amu) + Fist of Az
also borns chest+weapon, Cpt Crimson boots+pants, RoRG with CDR and SoJ,Unity,Other ring with CDR
CDR preferrably maxed, also on the new Vigilante Belt (8%)
%holy dmg on Strongarms,(SoJ) and preferrably on SWK amulet if possible.
this skillset with Relentless Assault & Determination as last 2 passives for more DPS.
For me, the reason behind this build is the SWK proc: it deals holy dmg and i wanted to make use of it as often as possible. Hopefully they will not rework/nerf Madstone to proc SWK, because it would make SWK set really useless. Someone might say "Strong Spirit on EP is wasted. I sayi chose all skills as Holy, also the holy rune of EP because it scales with Fist of Az and %holy dmg then -> dealing almost double damage with FoA only and much more with additional %holy. (My EP crits desipte a really crappy SWK amulet are still around ~80-90mil, thus improvable). Epiphany as "only" spirit generator and additional mitigation with Desert Shroud. In addition with IS-FP you almost don't receive damage for several seconds, or just use Serenity-Ascension.
In progression to maxed CDRs on items, the rune of SSS could be Sudden Assault (lower CD), and as mentioned before instead of IS-FP -> Serenity-Ascension if dying frequently/probs with elites.
You said "It now becomes more fluid as you buff, dash in, pull mobs, SSS and finish off anything left over, before moving to next group and doing it again."- I think you would make your 6pc 1k Storms set less efficient, because you have too many breaks in between the dashes, which don't sustain the dmg output of 1k Storms on its own (especially if you have Jawbreaker). Simply because SSS on its own doesnt do remarkable damage, CS & EP drain too much spirit, especially with SSS - which a standard 1k Storms set doesn't provide enough of.
As Druin already mentioned it very detailed on the official forums, the only more or less viable monk spender is LTK. Everything else is purely bulls**t. TR too weak, WoL is ... c'moooon forget it, and SSS on itself without FoE/mass CDR is really unefficient and quite useless. I know the Cold aspect looks interesting, but atm I don't see a single viable build rising out of it. The core problem of creating viable new builds at the moment is very difficult, simply because you will always return to CDR & Epiphany. Everything else is weaker/clunkier/less viable/less efficient. Unless they put all effort on reworking Monk class, I personally don't see much reason to search for (non-existent) viable other builds.
0
0
"This increased chance also applies to Cache-specific Legendaries, such as the Royal Ring of Grandeur. "
read post #32 and #27 not quoting april-infos for fail ^^
and indeed .. waste of our time ;D but some may learn "new" things
0
i don't think blizz will make another set with such a massive synergy like Jade harvester, also it might be nerfed, because it still is just the one and only nuke set from all. its similar to monk's sunwuko: you don't need a specific skill, but you do additional damage, and that's not bad dealing more damage as you would without. raiment + dashing strike is no synergy for me, as you mentioned in 1st post, because for a synergy it should have a flow between the skill and the set, with a maximum of 3 dashes, it's no synergy. when you have dashed 3 times, you're gonna have a baaad time .. i would appreciate it very much if they changed it from charges to spirit cost of like ~30, making it more valuable and flexible, but i don't think it will come.
probably hydra will also synergize with firebird, can't imagine they don't wanted it to. so then the set is gonna be just more powerfull. in fact, i think we will be seing most wizards in firebird's, running around, doing some aoe and seeing everything melting down.
btw: does this 3000%/sec scale with %fire dmg ?
0
0
shield bash: 700%wpn dmg + 300% * 20% for example? is it 700% wpn dmg + 60% then ? = 760? and max block 100% (though i think i read somewhere that blockchance is capped at 75%) = 700 + 300% = 1000% shield bash dmg ?
0
0
rorg is not hard to find .. 20-40 caches on normal
1-10/15 caches on T6
i think i rather salvaged more rorgs than you found with that "popular method"
0
0