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    posted a message on Potential Generator Build with the Revamped Shenlongs set and Kunai's Cube

    but SSS + EP still works right? i have my monk with madstone + FoA & the daibo as kanai effect, deals good damage

    Posted in: Monk: The Inner Sanctuary
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    posted a message on Why is everything being terminated?

    rank 2 barb on PTR .. so you're taking PTR seriously or .. ?

    Posted in: Diablo III General Discussion
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    posted a message on PTR Game keeps terminating after 5 mins.. 3 hours + now

    i was thinking they terminate the games to kick the idling guys not to keep games open and go afk, don't know ..


    was surprised that the waiting time went from 1hour to 5sec

    Posted in: Diablo III General Discussion
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    posted a message on Mats Goblin - Puzzle Ring re-work
    sounds nice, but i think then D3 would go more and more to an auto click game... i mean just slashing through mobs for hours and hours is simply annoying and exhausting ... i see the salvaging process as a pause of recovery from "stress" of the rifts
    Posted in: Diablo III General Discussion
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    posted a message on WTB Blizz game that looks like this...
    Quote from ruksak»
    It looks nice, MHM. But....so did my ex-wife when I first saw her.
    lulz

    ofc it's about graphics, but ... who would play a game only because of graphics? :D looking at fancy moving images is not playing, imo
    Posted in: Diablo III General Discussion
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    posted a message on WTB Blizz game that looks like this...
    yeah, even on my "stronger" machine i hardly can play sc2 on higher details, while d3 goes better with that.

    i wouldn't necessarily say that in sc2 there are limited models .. maybe d3 has some more mob types, but the possible amount of units on the screen is much higher in sc2. just think about the second half of the lightning-m6-dh nerfs (not the game imbalancing one)...

    and in d3 u also won't see similar things, like, what's behind that wall/house.

    wasn't it a similar/same engine used for d3 as used in sc2 anyway? don't know anymore for sure, maybe misheard something at release/announcement of sc2+d3.

    but even if not, for my eyes, there's not that much of a difference, i mean, i don't really wanna know how a barracks looks from the inside, just as an example :D
    Posted in: Diablo III General Discussion
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    posted a message on PTR 2.1.2 - Marauder Set Changes Explained & Showcased (Video)
    yes, but it's a difference, whether you play the class actively or just setup some sentries and go afk..

    ofc, a pet wd is similar, but these pets actually can die, which would turn the focus from mobs on you
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on WTB Blizz game that looks like this...
    for me, i have both nice graphics and stunning gameplay.

    i don't play D3 on max graphics, because machine is old, but i think it's time to buy new one, then i'll go max detail and enjoy.

    Same with SC2: when i saw the graphics, it was just like another dimension. and i don't think there's much more to get from the engine and to put into the game, because i'm really fine for graphics like these for this type of game (D3, SC2, ..)

    this korean game looks nice from the first view, but everything else .. come on ... swords 5x as big as char and demons big as mountains slowly spitting fire just from the bottom of the stairs or smashing 500 enemies with 1 hit .. "too fancy/crazy" for me, as they tend to make things unnecessarily much much bigger than others (giant heads,weapons,eyes,bewbs, etc.). somehow can't take that seriously :D
    Posted in: Diablo III General Discussion
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    posted a message on Kridershot, the new BiS?
    ye serpent sparker lost interest due to hydra nerfs, but maybe there will be someting even better for hydra users/lovers.

    about dh+EA+krider well .. hm, so now it's more like spamming EA and setting up every x sec a new sentry? hm ..

    also kind of wondering if we can make something of the new SWK .. would love to see nice and useful changes to 7SdStrike, but i'm losing hope .. maybe the new bracers + madstone + FoAzz would create some trick ..? hm
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Jawbreaker/Rainment build in 2.1.2 for Monk
    will be related to ias yes, for now i think it's still related on CDR, but this massive cooldown on dashing strike just makes anything touching CDR non relevant
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Jawbreaker/Rainment build in 2.1.2 for Monk
    don't think that would make sense to go 2hander, except of FD, since you would need fast regenerating DS charges, which you get from fast attacks (for 3rd hit). with the 2 & 4 piece bonuses i think it would kinda rock with hexing pants + primary skills gem to go for lame autoattack cookiecut build and then burst 5 charges on elites (or just when they're full). 6pc bonus will still do lightning damage, so probably will be best to stick to lightning... but can't imagine that this setup will be effective, since you need to be head to head with mobs. and if DS remains with this crappy proc bug (no hits sometimes), it may be just smashing up to 2-3 (or more) strikes into oblivion ...
    Posted in: Monk: The Inner Sanctuary
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    posted a message on The Legendary Gems are horribly imbalanced.
    silly trolling OP -_-
    Posted in: Diablo III General Discussion
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    posted a message on Legendary Gem - Bane of the Powerful Explained (Video)
    but maybe they nerf sentries slightly in order to improve other DH skills/specs ...? :)
    because i think bringing 1 class down on par with others is easier than bringing 5 classes up to be on par with 1.

    and i think you can't simply say that "other classes get to lvl40, too" it's true for 1-5 ppl, but every other is just weaker and if you compare the playstyles, DH with sentries is just way too relaxed for smashing rifts until 40, in my opinion.

    i mean i'm constantly smashing all buttons on the keyboard, afraid it dies soon, because the SWK spec of today requires that and despite that i only managed to get to lvl31 ... of course, tweaking a bit with gems and squeezing some tiny % here and there i might get to 35, but it's still not in comparison to DHs atm .. no damn class, even the imba WDs are not as far as DHs.
    Posted in: Diablo III General Discussion
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    posted a message on [Video] Fastest goblin per hour farm (nerfed)
    i run only Highlands(southern + northern + leorics hunting grounds) and in almost every game i get at least 1 gob.

    others during bounties
    Posted in: Diablo III General Discussion
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    posted a message on Legendary Gem - Bane of the Powerful Explained (Video)

    Greater Rift Level 40

    Demon Hunter 84
    Wizard 6
    Witch Doctor 1
    Barbarian 1

    Greater Rift Level 39

    Demon Hunter 225
    Wizard 8
    Barbarian 2
    Witch Doctor 2
    Monk 1

    :D
    Posted in: Diablo III General Discussion
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