- no additional slots for this (half are playing chars, half mules)
- there's no comparison to D2 seasons (ladder), where you got much more benefits from playing, e.g. Runes, runewords, uniques, sets, etc..
- starting over again with 0 can be fun, but then you would just simply, as you said, another clones of your "mains", for them just being turned over to non season after it ends, so you will have to delete it again.
- ladders are all about Grifts .. there should be more comparison and competition between players, like PvP, tournaments or something like an event based competition where random ppl can join games for killing some random uber versions of bosses together, also as single player
- the duration of seasons ... what is it now, 3 months? no point in even starting to farm or achieve something.. it's just too little time, where some ppl just get around paragon 50, where other guys grinding 24/7 have already 200+ and therefore its clear that they are doing better in GRifts, so there's no point for me playing for ladder just to see myself around rank #500 or something like that.
- as Porpoh mentioned, u find same stuff all over again .. there should be season exclusive recepies, in order to attract people, where these recepies disappear when season ends (would also appreciate it with seasonal legs to not roll over to N-S)
so for me: time waste... i better collect stuff for my toons to try different builds, for just having fun playing them
//Edit:
@Bhally
i think you should calculate without healthglobe bonus, because 90k is a bit much and not everyone would stack this for only 0.4% use of it
Yea, all of those other useful secondary stats that compete with health globe bonus, no one would bother stacking that over say gold find, or + monster experience.
at least for me there are some equal ones like resistances and/or gather radius. yes even gold find is ok because of collecting 1-2k gold won't make you rich. especially with this ultra nerf to 0,4% again, it makes no sense for me again to stack health globe. just compare it to Crusader's passive. it's ridiculous. in former build we were at least able to survive barely by dumping spirit and somehow facetanking some evil elite affixes, now it's 1 shotting us again. Also i won't roll a secondary stat for healthglobe to add it to the ridiculous 0.4% when i still could optimize a primary stat
it was much, BUT i think it would have played a big role in survival of higher GRifts. And i think it would be ok if they half'ed it, but completely reverting it again to 400ish is just ... meeeeeeh
well, byebye Transcendence again, liked you much..
hi 6thS. & Harmony again ..
at least 2. gem power is now reachable ..
//Edit:
@Bhally
i think you should calculate without healthglobe bonus, because 90k is a bit much and not everyone would stack this for only 0.4% use of it
larl ye, looks as it will boost SWK to set #1 for monks, but maybe it's also a testwise approach, so that they nerf it next patch again. but would be hell of nice to have it stay at 3500%
first i thought:
hellooo nirvana spam SWK
but then i read the monk patch notes
Transcendence : Life per Spirit gained reduced to 429 (down from 1568). Bonus gained from Health Globe Healing Bonus reduced to 0.4% (down from 2%).
currently gathering resources for hellfire amulet, if it rolls well (best case would be transcendence/beacon of ytar), then it might give some more boost to the build. kind of like it as good as old madstone swk proc, though sometimes a bit spam-luster.
i think if they've put the 3 hits together to 1 then the damage would feel more real.
hm ok i thought it would need a proc C for swiftness. tried some runs also with FoF and it really procced a bit more often. maybe i take the time to find a RoRG with a socket for the gem ...
i also prefere spamming the sh!t out of bells with a FD on drugs than falling asleep with torch. i really think torch might only find its use with the physical stun rune of WoL. Also didnt have probs with sustaining the spirit with insight rune of Epiph, especially with guardian passive and templar, i get like 70sp/s and can just keep the finger on the skill button and see my monk barely run out of spirit.
hm also didnt pay much attention to assimilation, might try this one, because i'm missing a bit of dmg on WoL at the moment. I really think they should combine the 3 hits from WoL to only one. WoL seems for me like a massive whamming bell that really should do much damage, not 3 times low damage.
well, seems it could be ok for cookie builds, with better gear the wind should do like 10-15m dmg on max stacks i think. maybe stacking CDR and using Epiph-DS, Serenity and Innas.
ptr nirvana build is my favourite atm, after they nerfed madstone + swk
Since it doesn't crit, it can hit around 6-9m max damage per second, which sucks. It should be 15-20m xD
well, seems it could be ok for cookie builds, with better gear the wind should do like 10-15m dmg on max stacks i think. maybe stacking CDR and using Epiph-DS, Serenity and Innas.
ptr nirvana build is my favourite atm, after they nerfed madstone + swk
when using torch i would suggest also taking the physical rune of WoL for permastun, because u only will proc very few with the massively reduced cost. also putting it on left click so that an additional skill can be used instead, when playing without generator
I was doing that but since they increased the "attack speed" of WoL by 33% I couldn't maintain the spirit cost of perma casting it. Hence the generator. I *could* use additional spirit generation via passives, but would sacrifice too much for it. Same logic applies to gear.
i think new epiphany rune would do the trick, costing only 1 skill slot which you had free removing the generator. with templar + gardian passive you get about ~70 spirit/s from insight rune
when using torch i would suggest also taking the physical rune of WoL for permastun, because u only will proc very few with the massively reduced cost. also putting it on left click so that an additional skill can be used instead, when playing without generator
nice as always mr. scrapz, makes kind of fun to play, though still a bit clunky because of (still) weak WoL.
about the build itself, for me personally there's no reason to play with torch, because SWK lives from spirit and spending as much spirit as possible in short time, therefore cost reduction is counterproductive.
i tried a more defensive version, with 6th sense, transcendence, ytar and guardian's as passives and mantra of salvation: perserverance as mantra. also i kind of like CW:RT over FoF, makes mobs a bit more handy. used Captain set instead of cains for boots+pants, like the bit of CDR and AR more than 8% ias. maybe i'll give aughild's also a try as the chest + bracers with BT's pants+boots because sometimes the elite affixes seem to be quite bashing though. but spamming WoL + MoS is quite balanced for offense+defense, imo.
hopefully WoL gets some more love in future builds, so that nirvana could make a come back maybe
@Bhally
sounds not bad, but for this to work, they have to put %holy on SWK's amulet as fixed affix (ffs, do it finally, Blizz !), making the amulet actually used
0
// too bad, it's turned off in GRifts, would make more fun progressing further than grlvl31 ._.
0
- no additional slots for this (half are playing chars, half mules)
- there's no comparison to D2 seasons (ladder), where you got much more benefits from playing, e.g. Runes, runewords, uniques, sets, etc..
- starting over again with 0 can be fun, but then you would just simply, as you said, another clones of your "mains", for them just being turned over to non season after it ends, so you will have to delete it again.
- ladders are all about Grifts .. there should be more comparison and competition between players, like PvP, tournaments or something like an event based competition where random ppl can join games for killing some random uber versions of bosses together, also as single player
- the duration of seasons ... what is it now, 3 months? no point in even starting to farm or achieve something.. it's just too little time, where some ppl just get around paragon 50, where other guys grinding 24/7 have already 200+ and therefore its clear that they are doing better in GRifts, so there's no point for me playing for ladder just to see myself around rank #500 or something like that.
- as Porpoh mentioned, u find same stuff all over again .. there should be season exclusive recepies, in order to attract people, where these recepies disappear when season ends (would also appreciate it with seasonal legs to not roll over to N-S)
so for me: time waste... i better collect stuff for my toons to try different builds, for just having fun playing them
0
firebird's is completely fine,since it only ties to element, not 1 (!!) single skill to use
0
0
1
well, byebye Transcendence again, liked you much..
hi 6thS. & Harmony again ..
at least 2. gem power is now reachable ..
//Edit:
@Bhally
i think you should calculate without healthglobe bonus, because 90k is a bit much and not everyone would stack this for only 0.4% use of it
0
first i thought:
hellooo nirvana spam SWK
but then i read the monk patch notes
0
i think if they've put the 3 hits together to 1 then the damage would feel more real.
0
i also prefere spamming the sh!t out of bells with a FD on drugs than falling asleep with torch. i really think torch might only find its use with the physical stun rune of WoL. Also didnt have probs with sustaining the spirit with insight rune of Epiph, especially with guardian passive and templar, i get like 70sp/s and can just keep the finger on the skill button and see my monk barely run out of spirit.
hm also didnt pay much attention to assimilation, might try this one, because i'm missing a bit of dmg on WoL at the moment. I really think they should combine the 3 hits from WoL to only one. WoL seems for me like a massive whamming bell that really should do much damage, not 3 times low damage.
greetz and keep it up scrapz!
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0
ptr nirvana build is my favourite atm, after they nerfed madstone + swk
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0
0
0
about the build itself, for me personally there's no reason to play with torch, because SWK lives from spirit and spending as much spirit as possible in short time, therefore cost reduction is counterproductive.
i tried a more defensive version, with 6th sense, transcendence, ytar and guardian's as passives and mantra of salvation: perserverance as mantra. also i kind of like CW:RT over FoF, makes mobs a bit more handy. used Captain set instead of cains for boots+pants, like the bit of CDR and AR more than 8% ias. maybe i'll give aughild's also a try as the chest + bracers with BT's pants+boots because sometimes the elite affixes seem to be quite bashing though. but spamming WoL + MoS is quite balanced for offense+defense, imo.
hopefully WoL gets some more love in future builds, so that nirvana could make a come back maybe
@Bhally
sounds not bad, but for this to work, they have to put %holy on SWK's amulet as fixed affix (ffs, do it finally, Blizz !), making the amulet actually used