will this be the patch when ilvl's will become viewable as well? also curious is there is any info on what the current drop percentages are in inferno?
This two-pronged approach is going to be overkill. The whole reason ActII and up is insanely OP is because you currently CAN'T get the gear you need in Act I to reasonably progress in Act II. With the item drop change we'd be able to do that w/o you needing to nerf anything in Inferno. Conversely (but not as fun imo) would be to simply nerf Act II and up and leave drop rates where they are.
The problem is that they are responding with every reasonable solution to the same problem instead of just focusing on one at a time and see how well that works in the wild (not their insanely limited internal pool of players).
so they nerf attack speed, for what reason? being better then the others? its only better then int/dex/str if u have LOADS of int/dex/str, to a certain degree, so ive farmed ton of gold just to get my attack speed items, even those bugged items that i have in my stash, and now they get nerfed? dont touch attack speed, its just like haste in wow, its best for every single healer, nearly all dps classes also....
Somewhat off-topic, but haste is not good for every healer in WoW and neither for "nearly all" dps. So a bit of an iffy comparison from my perspective.
yeeeeeeeeeeeah . "WE DONT NERF INFERNO" "INFERNO IS NOT FOR EVERYBODY". And what u did in 1.0.3 NERF IT ! U SUCK BLIZZARD !!! Now every fuckin' n00b will clear inferno, remember this. U FUCKED DIABLO LIKE U FUCKED WoW Classic !!!
Yeesh, chill or you'll blow something. They're not completely nerfing it like they did with most of the WoW content, they're just making it playable. Needing insane items and completely defensive builds eliminated half your options already, after all, they did say you will be able to play any build in Inferno, but as it stands, you can't take a 2 handed weapon into Inferno, or you'll be castrated.
They're not breaking Inferno, they're making it viable, it will still be hard. At least wait for the patch before you start flinging poo.
And how is it dumb if Act I Inferno is fine as it is? Because it is fine, the progression from Hell Act IV to Inferno Act I feels good, it transitions perfectly to a steeper curve. Act II is nigh insane, being one shotted through Diamond Armor is just screwed up.
The new prices for gems ... REALLY ? REALLY ? REALLY ? U want hard game u make it when u released and now u fucked it HARD and make it easy....
... What? Yes, the prices are low, but if you'll pay attention, these are all from gems that drop and gems up till the recipes you acquire through upgrading the JC. The upgrades from plans are unchanged, i.e. still freaking expensive.
Anyhow, how does it make the game easy when they lower the more accessible gems prices to reasonable amounts? Your rage seems unjustified and unnecessary, and frankly, your entire post reeks of nonsensical babel.
What does scare me though is the repair costs. However, as others have stated, I think this will be a nice way of telling when you're faffing around where you're not supposed to be. Back tracking to farm will make sense in such occasions.
Also note, this is the first balance change and its in a good direction. If things are still wonky then they'll change them again. D3 is still in flux, but at least we can agree that the game is heading in a positive direction.
I disagree with making act 2 easier. I, like everyone here, got my ass handed to me when I started act 2. I thought it sucked. I hated it. I play a monk and watched as the ranged classes had a much easier time.
Eventually, I accepted this and farmed act 1 over and over again until I had the gear to actually do act 2 with the exception of and 800dps sword I bought in the auction house. Now, act 2 isn't so tough. I can run around with 5 stacks of nephalem valor and kill bosses as a monk (i even have enough time to switch to magic find gear before the last hit). I think if they nerf act 2,3, and 4, then I'll pretty much be done with the game as I'll be "overgeared" and it'll feel like easy mode. I was hoping to be playing this game for months before beating inferno... but I'm in act 3 now and it's only been 3 weeks.
I realize a LOT of people are going through what I went through at first... thinking act 2 is just too hard... but really I think you just need to keep at it and keep trying! My vote is against the nerfing of later acts. I would, instead, nerf the ranged classes so that act 2 is harder for EVERYONE. I want a hard game.
I am for making the multiplayer more do-able, however. If I can clear act 2 solo, and my friend can clear act 2 solo, we should be able to team up and clear act 2 together. This wasn't the case and it seemed broken.
Players currently feel that Attack Speed is one of the "required" stats, and blizzard does not want this. They have two ideas to fix this and are looking for feedback on them. They are currently leaning toward the first idea.
Really?
Players feel like they don't have a choice when gearing because there's only one good option. Blizzard's genius response: nerf the good stat so to force people to choose between stats they don't want - hey, now you have more than one choice! Now you get to choose between several stats you don't want! Awesome design!
I usually don't use foul language in forum posts, but I just can't hold back any more. I'm so fucking tired of all the idiotic design decisions that Jay Wilson is making (or approving). The new Diablo 3 team is just doing a piss-fucking-poor job at designing this game. It's laughable how many terrible decisions they can make without truly considering their impact outside of a narrowly confined scope. I really think I made a mistake considering D3 a day-1 buy. It's fun, but they're butchering it, and I don't like paying for a beta.
I'd love to see a bot that runs good enough to kill elite packs but doesn't get caught by warden.
I can imagine some of the simpler bots doing just easy gold runs, like on pots maybe but I can't imagine one running elites right now without being caught.
no, they didn't compare hardcore deaths to the repair costs, they said Hardcore people could give you advice how to not die as much /be safer overall.
Right... and when you die in hardcore your character is deleted. So it seems like they're almost drawing a parallel between paying full repair costs as being as bad as your character being deleted. That's probably just them exaggerating it a bit though, or maybe me just reading into it in a odd way.
I read it like this; "If you think you are dying too much and want to lower your repaircost, talk to the Hardcore guys, they are really good at not dying."
Or L2play instead of being a trash casual and it won't cost you that much.
I'm sad they'll nerf Inferno. They should buff your ability to gear up and nerf kiters capacity to avoid damage like tards (maybe improve the beneficts of defensive items too).
D3 has no ladder, no massively high lvl cap and no need for rerolling characters to try different builds. The only longevity the game has is force players to farm for few dozen hours in order to get enough gear and progress. We're only 3 weeks from release and theres a good portion of the community running Act 1 and Act 2. In a few months people would easilly kill diablo even if inferno kept been retardly hard. Any smoothness will only make farm less needed, reducing the already small longevity of the game.
I don't know about you guys but i'm pretty sure by now making this game online based and adding an AH just made the item hunt too easy thus making the progression also pretty easy and frustrating at the same time (cause you're farming gold, not items, most of the time).
I hope PvP is amazing or else this game will have a very little life cycle.
Sucks that it is going to be nerfed -.- too many QQ'rs
Would love to have the option to remove the nerf like ICC/DS in WoW..
But when you remove the nerf in inferno the drop chance of good gear gets lowered or when u have the nerf on in inferno u don't get Nephalem Valor.. Fans wanted a challenge then don't QQ about it.. We played Diablo 2 for like 10 years and we are supposed to play Diablo 3 as much as we played Diablo 2.. So It's not like we want to clear inferno as fast as hell.. QQ'rs if you like to finish the game fast then stick to hell not inferno.. The game is supposed to be a challenge not childs play..
This really looks like it's shaping up to be a great patch, as everyone else has said the only thing is the repairs being as much as they are. I really like that they're listening to what people want (that's actually feasible to try and accomplish) and implementing it.
As a 1shot glass cannon that cannot see every projectile flying at me...that repair cost increase is going to hurt...a lot. Otherwise I like the patch. Might have to beat my barb with a duster and see if hes viable without 10x the cost of my DH.
If they are increasing the repair costs, why not even out the gold drops? Kinda tiresome having 5 NV and seeing...1-3gold drops.....
I think the repair costs will balance the inferno nerfs to an extent. It's pretty clear they aren't out just to make it easier, but to provide a better kind of challenge. Now, if you work at it long enough, you can find the gear in Act I that you need for Act II. Which is the way it should be. And instead of throwing yourselves at mobs over and over, 15 times at a row, repair costs will be enough that eventually you have to cut your losses, go back to an earlier point and build back up your gold, and farm more gear.
All in all, I think it is going to be slightly easier, but still a challenge. Plus, its going to be a more balanced, fair challenge that will allow more enjoyable playstyles and more build diversity. Well done!
As for people whining that this is going to make inferno to easy, you are missing the point. Before you had to hit Act I, then farm gold until you could hit the auction hosue for gear good enough to do act 2. Or alternatatiely, you could go to II without adequate gear and die over and over trying to get enough ddrops to raise your survivability. It was not really about skill either way, but just an unenjoyable time sink, less fun than a traditional, more even difficulty and gear advancement curve. Plus, tanks will not be forced into overly defsnive roles at all times, and grouping will be a valid option.
I think the repair costs will balance the inferno nerfs to an extent. It's pretty clear they aren't out just to make it easier, but to provide a better kind of challenge. Now, if you work at it long enough, you can find the gear in Act I that you need for Act II. Which is the way it should be. And instead of throwing yourselves at mobs over and over, 15 times at a row, repair costs will be enough that eventually you have to cut your losses, go back to an earlier point and build back up your gold, and farm more gear.
All in all, I think it is going to be slightly easier, but still a challenge. Plus, its going to be a more balanced, fair challenge that will allow more enjoyable playstyles and more build diversity. Well done!
As for people whining that this is going to make inferno to easy, you are missing the point. Before you had to hit Act I, then farm gold until you could hit the auction hosue for gear good enough to do act 2. Or alternatatiely, you could go to II without adequate gear and die over and over trying to get enough ddrops to raise your survivability. It was not really about skill either way, but just an unenjoyable time sink, less fun than a traditional, more even difficulty and gear advancement curve. Plus, tanks will not be forced into overly defsnive roles at all times, and grouping will be a valid option.
What's to complain about?
They are complaining because their e-peens are not going to "Grow stonger and stronger"
No, im complaining because I can kill Azmodan well enough, but champ packs can still faceroll me with the right affixes. Iv gotten lucky enough on Siegebreaker runs to not find painfully hard champs near his door but sometimes getting the NV stacks I do have to reset a game because of bad RNG and only getting 4 and every "dungeon" having things I cannot kill without graveyard-zerging. For glasscannon types there will ALWAYS be some champ somewhere you cannot kill without mass deaths, its just that simple. If I can I kill things without dying I damn well do it but its just not possible all the time. If I have to I will run a mob to some area iv explored, die and run past it just to progress. Cause god only knows Smoke Screen (stealth) is only good for dodging attacks cause mobs still track you more often than not.
Anyways, for Glasscannons the repair cost increase is gonna hurt or cause us to "reset" more games unless the mob nerfing causes survival stats to be viable.
Repair costs at 60 are almost not noticable, and due to this they see a lot of people simply "graveyard zerging" enemies.
They had a few ideas on how to discourage this, ultimately they will be increases repair costs between x4 and x6 their current values.
Repair costs will raise, yes. So people won't keep dying and trying again and again but be more carefull, that is the whole point of the game. Don't rush too fast in places you aren't prepared for..
Inferno Balancing
Act 1 feels just how they want it.
Getting to Act 2 is to large of a step, if a barb and monk can clear Act 1 with an offensive build and murder everything, they should be able to switch to a defensive build and do okay in Act 2
Act 2,3 and 4 will have have monster health and damage adjusted to make them fit smoothly.
And about the Inferno act's balancing. They said they will balance the TRANSITION between the acts, so act 1 -> act 2 is a little smaller of a difference and probably act 2 -> act 3 and act 3 -> act 4 will be little larger. Nobody said that act 1 -> act 4 will be nerfed, just the steps in between will be more balanced. It could be that they will though, but that is not what is says!
I'm getting frustrated of people whining about games being to hard and not completing the game in 1, 2, 3. You want everybody to finish the game in a month? It's a hack & slash game and farming is the base principle of the game, so FARM! If you die to much or it is too hard, go 1 step back and farm a little more! I just ignore all the whiners because they don't see the challenge of the game but sometimes I'm afraid that Blizzard even listens to those whiners and nerf the game where it is not needed....
People with 100k+ DPS complaining they die a lot (Probably since they have <30k HP in Inferno (I see 60k HP Chars in Hell HC))
People QQ'ing about 60k repair costs, then buying multi-million gold weapons.
People QQ'ing about 1-hit KO in A2 Inferno, when HC Melee chars have hit A3 (A2 for Ranged) - See the first point for clarification on why this is happening.
NOT both.
This two-pronged approach is going to be overkill. The whole reason ActII and up is insanely OP is because you currently CAN'T get the gear you need in Act I to reasonably progress in Act II. With the item drop change we'd be able to do that w/o you needing to nerf anything in Inferno. Conversely (but not as fun imo) would be to simply nerf Act II and up and leave drop rates where they are.
The problem is that they are responding with every reasonable solution to the same problem instead of just focusing on one at a time and see how well that works in the wild (not their insanely limited internal pool of players).
wtf... this is the only way to kill champs in some cases and now they will make us pay 30k for a repair instead of 6 just great...
Somewhat off-topic, but haste is not good for every healer in WoW and neither for "nearly all" dps. So a bit of an iffy comparison from my perspective.
There's nothing "casual-catering" about it. Go back and read the blue post again.
They're not breaking Inferno, they're making it viable, it will still be hard. At least wait for the patch before you start flinging poo.
And how is it dumb if Act I Inferno is fine as it is? Because it is fine, the progression from Hell Act IV to Inferno Act I feels good, it transitions perfectly to a steeper curve. Act II is nigh insane, being one shotted through Diamond Armor is just screwed up.
... What? Yes, the prices are low, but if you'll pay attention, these are all from gems that drop and gems up till the recipes you acquire through upgrading the JC. The upgrades from plans are unchanged, i.e. still freaking expensive.
Anyhow, how does it make the game easy when they lower the more accessible gems prices to reasonable amounts? Your rage seems unjustified and unnecessary, and frankly, your entire post reeks of nonsensical babel.
What does scare me though is the repair costs. However, as others have stated, I think this will be a nice way of telling when you're faffing around where you're not supposed to be. Back tracking to farm will make sense in such occasions.
Also note, this is the first balance change and its in a good direction. If things are still wonky then they'll change them again. D3 is still in flux, but at least we can agree that the game is heading in a positive direction.
Eventually, I accepted this and farmed act 1 over and over again until I had the gear to actually do act 2 with the exception of and 800dps sword I bought in the auction house. Now, act 2 isn't so tough. I can run around with 5 stacks of nephalem valor and kill bosses as a monk (i even have enough time to switch to magic find gear before the last hit). I think if they nerf act 2,3, and 4, then I'll pretty much be done with the game as I'll be "overgeared" and it'll feel like easy mode. I was hoping to be playing this game for months before beating inferno... but I'm in act 3 now and it's only been 3 weeks.
I realize a LOT of people are going through what I went through at first... thinking act 2 is just too hard... but really I think you just need to keep at it and keep trying! My vote is against the nerfing of later acts. I would, instead, nerf the ranged classes so that act 2 is harder for EVERYONE. I want a hard game.
I am for making the multiplayer more do-able, however. If I can clear act 2 solo, and my friend can clear act 2 solo, we should be able to team up and clear act 2 together. This wasn't the case and it seemed broken.
Really?
Players feel like they don't have a choice when gearing because there's only one good option. Blizzard's genius response: nerf the good stat so to force people to choose between stats they don't want - hey, now you have more than one choice! Now you get to choose between several stats you don't want! Awesome design!
I usually don't use foul language in forum posts, but I just can't hold back any more. I'm so fucking tired of all the idiotic design decisions that Jay Wilson is making (or approving). The new Diablo 3 team is just doing a piss-fucking-poor job at designing this game. It's laughable how many terrible decisions they can make without truly considering their impact outside of a narrowly confined scope. I really think I made a mistake considering D3 a day-1 buy. It's fun, but they're butchering it, and I don't like paying for a beta.
/rant
Or L2play instead of being a trash casual and it won't cost you that much.
D3 has no ladder, no massively high lvl cap and no need for rerolling characters to try different builds. The only longevity the game has is force players to farm for few dozen hours in order to get enough gear and progress. We're only 3 weeks from release and theres a good portion of the community running Act 1 and Act 2. In a few months people would easilly kill diablo even if inferno kept been retardly hard. Any smoothness will only make farm less needed, reducing the already small longevity of the game.
I don't know about you guys but i'm pretty sure by now making this game online based and adding an AH just made the item hunt too easy thus making the progression also pretty easy and frustrating at the same time (cause you're farming gold, not items, most of the time).
I hope PvP is amazing or else this game will have a very little life cycle.
Would love to have the option to remove the nerf like ICC/DS in WoW..
But when you remove the nerf in inferno the drop chance of good gear gets lowered or when u have the nerf on in inferno u don't get Nephalem Valor.. Fans wanted a challenge then don't QQ about it.. We played Diablo 2 for like 10 years and we are supposed to play Diablo 3 as much as we played Diablo 2.. So It's not like we want to clear inferno as fast as hell.. QQ'rs if you like to finish the game fast then stick to hell not inferno.. The game is supposed to be a challenge not childs play..
If they are increasing the repair costs, why not even out the gold drops? Kinda tiresome having 5 NV and seeing...1-3gold drops.....
All in all, I think it is going to be slightly easier, but still a challenge. Plus, its going to be a more balanced, fair challenge that will allow more enjoyable playstyles and more build diversity. Well done!
As for people whining that this is going to make inferno to easy, you are missing the point. Before you had to hit Act I, then farm gold until you could hit the auction hosue for gear good enough to do act 2. Or alternatatiely, you could go to II without adequate gear and die over and over trying to get enough ddrops to raise your survivability. It was not really about skill either way, but just an unenjoyable time sink, less fun than a traditional, more even difficulty and gear advancement curve. Plus, tanks will not be forced into overly defsnive roles at all times, and grouping will be a valid option.
What's to complain about?
Anyways, for Glasscannons the repair cost increase is gonna hurt or cause us to "reset" more games unless the mob nerfing causes survival stats to be viable.
Repair costs will raise, yes. So people won't keep dying and trying again and again but be more carefull, that is the whole point of the game. Don't rush too fast in places you aren't prepared for..
And about the Inferno act's balancing. They said they will balance the TRANSITION between the acts, so act 1 -> act 2 is a little smaller of a difference and probably act 2 -> act 3 and act 3 -> act 4 will be little larger. Nobody said that act 1 -> act 4 will be nerfed, just the steps in between will be more balanced. It could be that they will though, but that is not what is says!
I'm getting frustrated of people whining about games being to hard and not completing the game in 1, 2, 3. You want everybody to finish the game in a month? It's a hack & slash game and farming is the base principle of the game, so FARM! If you die to much or it is too hard, go 1 step back and farm a little more! I just ignore all the whiners because they don't see the challenge of the game but sometimes I'm afraid that Blizzard even listens to those whiners and nerf the game where it is not needed....
- Edit -
On a side note...
As opposed to tanks doing what - High DPS... ?
What next - Glass-Cannon Wiz's complaining they can't tank?