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    posted a message on Patch 1.0.3 Preview
    Players currently feel that Attack Speed is one of the "required" stats, and blizzard does not want this. They have two ideas to fix this and are looking for feedback on them. They are currently leaning toward the first idea.

    Really?

    Players feel like they don't have a choice when gearing because there's only one good option. Blizzard's genius response: nerf the good stat so to force people to choose between stats they don't want - hey, now you have more than one choice! Now you get to choose between several stats you don't want! Awesome design!

    I usually don't use foul language in forum posts, but I just can't hold back any more. I'm so fucking tired of all the idiotic design decisions that Jay Wilson is making (or approving). The new Diablo 3 team is just doing a piss-fucking-poor job at designing this game. It's laughable how many terrible decisions they can make without truly considering their impact outside of a narrowly confined scope. I really think I made a mistake considering D3 a day-1 buy. It's fun, but they're butchering it, and I don't like paying for a beta.

    /rant
    Posted in: News & Announcements
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    posted a message on Global Play Reminders, Blue Posts, Diablo III API Update, Sword of Justice Issue #4, Speed Kills
    Quote from Halaberiel

    Quote from antioch18

    I love this video, thanks! You've got pretty nice gear, too. I'm very jealous of your attack speed gear (fellow Monk player).

    I'm a bit dismayed, however, that those of us who are "late" to the Inferno party are really going to miss out on the AH. Why? Because all those who got to Inferno early were able to make ridiculous amounts of gold by selling their drops (many of which are below lvl 60) to other players who are still leveling up, thus depleting the lowbies of gold and making themselves richer. At this point the early Inferno players now have a lot of spare gold to spend on good quality lvl 60 items which forces the prices UP (since there is both high demand and players with very deep pockets to spend from). When us lowbies (I'm still in Hell) finally get to Inferno we'll be unable to sell gear to make profit as the market is already saturated, and our relative lack of gold will make us unable to buy any of the better gear.

    *sigh* what a terrible cycle to be caught in. It's pretty funny though, I'd love to look at the statistics, but I'm fairly certain that much of the gold in the game funneled from the "general" playerbase to the early Inferno players. We effectively have duplicated the 99%ers vs 1%ers in Diablo 3.

    Every day inferno items are dropping in price because more people are getting to act 3/4. For you, to get a 1000-1200 DPS weapon as soon as you get to inferno will be much much easier than it was for me. I had to pay 1 mil, you'll have to pay 200k (if even that) which you will have purely from quest gold. More supply, the prices drop & the gear you can get can only be so good. I mean people already have close to BiS, with items occasionally dropping that gives them 1-2 more primary stats.

    So basically, it's actually going to be far easier for you than it was for people getting inferno a week ago.

    I disagree. Prices are still in the millions for weapons and prices will remain high if people can still afford to pay them. The rich Inferno players can afford this and will continue to pay.

    However, gearing up isn't all about weapons anyways, it's about your armor, rings, and amulets. Prices for these items are still in the millions.

    I imagine that once the RMAH comes out (clicking on the RMAH ingame says "6/12") prices will immediately spike up again. This will affect gold prices too as there is a direct conversion rate between $<->G.
    Posted in: News & Announcements
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    posted a message on Global Play Reminders, Blue Posts, Diablo III API Update, Sword of Justice Issue #4, Speed Kills
    Quote from wtfgogu

    I'm pretty happy with my 3 mins Belial kill on my monk.


    I love this video, thanks! You've got pretty nice gear, too. I'm very jealous of your attack speed gear (fellow Monk player).

    I'm a bit dismayed, however, that those of us who are "late" to the Inferno party are really going to miss out on the AH. Why? Because all those who got to Inferno early were able to make ridiculous amounts of gold by selling their drops (many of which are below lvl 60) to other players who are still leveling up, thus depleting the lowbies of gold and making themselves richer. At this point the early Inferno players now have a lot of spare gold to spend on good quality lvl 60 items which forces the prices UP (since there is both high demand and players with very deep pockets to spend from). When us lowbies (I'm still in Hell) finally get to Inferno we'll be unable to sell gear to make profit as the market is already saturated, and our relative lack of gold will make us unable to buy any of the better gear.

    *sigh* what a terrible cycle to be caught in. It's pretty funny though, I'd love to look at the statistics, but I'm fairly certain that much of the gold in the game funneled from the "general" playerbase to the early Inferno players. We effectively have duplicated the 99%ers vs 1%ers in Diablo 3.
    Posted in: News & Announcements
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    posted a message on Current Inferno Progression, Method Clears Act 2, Free BattleTag Name Change, Blue Posts
    Molster,

    All of the "Diablo III - Race to the Finish Contests" spam at the beginning of news articles is really annoying, takes up a lot of space, and has actually prompted me to go to other D3 sites for news.

    Just FYI.
    Posted in: News & Announcements
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    posted a message on Diablo III - Live Around the Word, Important Templar Bug, Blizzard Looking out for Fans, Cake
    You had this post written and ready to pull the trigger on at exactly 12:01AM, huh? :P

    Quit posting, go play!!
    Posted in: News & Announcements
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    posted a message on Diablo 3 is Coming! The Massive Recap
    No news... :(
    Posted in: News & Announcements
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    posted a message on Diablo III: Wrath
    Quote from Riesza

    Well I'm not gonna lie but this was extremely disappointing and anyone who knows how proper animation looks like will agree with me.

    It must have been made on very short notice because it was really short and really low on actual movement and it still managed to look poor and very un-fluid.

    They should have went with their full CG thing because at least they know how to do that well. This 2D/3DCG mashup was just not good.

    Quote from Beechsack

    Quote from Alcovitch

    It's about what I expected. Looked like a Saturday Morning Cartoon. I cannot stand this style animation. it looks cheap and low budget. The voice acting over all was abysmal. For a 100% unlock, this was a major let down.

    It was free. Stop whining.
    There are plenty of free things but that doesn't mean they're good or welcome.
    Not talking about the clip, just about that logical fallacy.

    I agree, it was a comparatively bad video, especially for a 100% unlock, hype-builder.

    Quote from Dignitius

    Quote from Riesza

    Well I'm not gonna lie but this was extremely disappointing and anyone who knows how proper animation looks like will agree with me.

    It must have been made on very short notice because it was really short and really low on actual movement and it still managed to look poor and very un-fluid.

    They should have went with their full CG thing because at least they know how to do that well. This 2D/3DCG mashup was just not good.
    Amen.

    Looking at it from any angle still makes it look weak. Graphics? Almost no details, nothing to catch your eye on. Audio? Nope. Action? Still nothing, which is very disappointing, looking at how Blizzard's cinematics make you shiver just by looking at standing still character. Lore? Whatever, raise your hand if you didn't expect Imperius to be suspicious for some reasons.

    Ehhh, seeing what Blizz gave out for completing 100% on StarCraft 2 promo website before it's launch, made me wait nervously for this video, but it turned out to be disappointment.

    Agree.

    Quote from Nastai

    Compare these two 100% unlock videos...

    Anyone else feel like the Diablo one fell short? The Starcraft one was amazing. I found myself wanting to play the game even tho I was never interested in it before. The Diablo one felt like I was watching a trailer for a bad Avatar cartoon rip-off.

    Disappointment

    Yes, the D3 one was a major let-down compared to the SC2 one. It really didn't build any hype at all, whereas the SC2 one got everyone excited.

    Quote from Nastai

    Quote from Aerisot

    If you want to compare SCII with D3's 100% unlock, then I also suggest you compare D3 cinematics to SCII's 2D animation...oh wait.

    I'm talking about what was possible the single most hyped cinematic for Diablo 3 prior to release (after watching SC2's, and expecting something as great). This animated short was very bland...even the story was lame.

    Yep. The best pre-release cinematic for D3 that actually built hype is the dark soul stone cinematic. This cartoon video is probably the worst, with the class reveal videos being much more hype-building.
    Posted in: News & Announcements
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    posted a message on Battle.net Item Data to be Updated Monday, Jay Wilson Interview, Blue Posts, Opening of the D3 CE
    Ughhhhhhh @ people not knowing what they're talking about.

    Latency
    • We've always focused on the development of Diablo to be a very latency-forgiving game. A game that doesn't need a ton of bandwith to be played successfully.

    Latency is not the same thing as bandwidth!!!!
    Posted in: News & Announcements
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    posted a message on Familiar Runed Pet Graphics, Jay Wilson Interview with AtomicPC, The Art of Diablo III, Blue Posts
    The fun is in playing the game, not working out how to play it.

    I agree with Jay but I think the skill-UI redesign made the game a lot harder to figure out how to play. I've played the Beta with both the old UI and new UI and found the old UI much much easier to use. The new UI makes me jump through hoops to get things done and I dread leveling just because it means I'll have to go fuck with the UI to access my new skills/runes (this is compounded by the fact that the skill/rune you just unlocked is not easy to discover).

    I really hate the new skill UI and feel it did the exact opposite of what Jay wanted it to do: it made working out how to play the game difficult and irritating. It was honestly enough to make me want to stop playing.

    Also, Jay's excuse about wanting to hide the "elective mode" skill option and keep it as "tribal knowledge" is complete BS. He's plainly admitting that they're actively designing a bad user experience by (1) making a setting that should be default not default, and (2) making the discovery of the setting difficult to find (this is a no-no for good UI). I really want to set up a google trend search to track just how many people need to hit the web to find out how to change the skill settings. If this number is high enough it will be a clear indication that blizz killed the user experience with this "improvement."

    My 2-cents.
    Posted in: News & Announcements
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    posted a message on Class Spotlight - The Witch Doctor
    Quote from Molster

    Quote from Snowbrew
    2:56-thousand pounder doesn't look like a 'boss' like the wiki says :\ 2:59-possibly an overlord like Hephasto and the Butcher?

    because thats not the thousand pounder that anyone was talking about =P

    VIDEO

    Man, I much preferred the older HUD art direction. And boy do I hate the new skill selection UI. It's so fucking HUGE and I hate the new system, it's a pain in the ass to figure out what new skill just got what new rune. It's horrible to browse through your skills with as well. Just blegh. It's so big and yet you can't, at a glace, see all your skills.
    Posted in: News & Announcements
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    posted a message on Unlock #4 - Dev Diary 3, Monk Sigil, Blizzard Music, Blue Posts, Christina Sims, the Female Monk
    Quote from Molster

    oh I know they won't say exactly. Its a false hope that i'm fully aware of. I do think they will touch on the basics of the issue though. But still.. I do hope they do ^_~
    Quote from Sojourna

    So do I. I doubt the answer would really change my mind about anything, but I want would like to know anyway.

    The short answer honestly is "we got in over our heads and the issues kept mounting so we decided to cut and run."
    Posted in: News & Announcements
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    posted a message on Unlock #4 - Dev Diary 3, Monk Sigil, Blizzard Music, Blue Posts, Christina Sims, the Female Monk
    Quote from Molster

    I like how they even said they had their date and everything. I really hope when it gets to the later ones, they tell us what the EXACT thing is that pushed it back (main thing)

    I'm telling you, they're not going to. Bad PR, man.
    Posted in: News & Announcements
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    posted a message on Diablo III Armor Set Previews, Buying Items and the RMAH, Monster Melee Range, Blue Posts, Premium
    Quote from slipknotjake
    • New, exclusive premium only forum added.
    • Premium title on forums
    • Ability to use the curse client
    • NO ads
    • More features are coming soon.
    1 barren wasteland
    2 who cares
    3 already can use curse client
    4 adblock plus
    5 lol
    lol, yup.

    I'm underwhelmed by most of the Barb armor (especially the later tiers). The DH armor looks pretty good over all, a bit repetitive though. WD is unique and has great helms. Monk armor was disappointing, it was mostly big WoW shoulder armor (which is sad because monk will be my main). Wizard armor is nice, but repetitive, and I'm hating the WoW lock shoulders at the end. Blegh.

    I'm sure the armor will all look quite different when we apply dyes to it, but on the whole I'm a bit disappointed in the armor sets. They're not as epic as I would have liked (as are most WoW armor sets, garbage).
    Posted in: News & Announcements
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    posted a message on Darkness Falls. Heroes Rise First Unlock and Barbarian!, Patch 16 New Runes, Blue Posts
    Quote from Molster

    Yeah I agree, I dont think they will come out and say it clear like that, but you get what I mean.. Just give us a little more understand than maybe what we already have. Its the whole point of these videos, so I think it would be kind of silly if they didint include some kind of information on the problems they are having, at least thats my hope

    edit: editing to your edit:

    My reply was in general not just on you =D There are a lot of people saying the video in general is old and pointless.

    as for the tag, I think its kinda good they kept it. They really thought at that time it was the last year. (but thats just me)

    Yeah, it's really not a big deal - at all - I just love nitpicking to get back at people. In this case Blizz for their PR failure in regards to D3 delay. That's all. I'll enjoy the heck out of it on May 15th.
    Posted in: News & Announcements
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    posted a message on Darkness Falls. Heroes Rise First Unlock and Barbarian!, Patch 16 New Runes, Blue Posts
    Quote from Molster

    Quote from antioch18

    Re: Dev Diary Video
    "Part One; February 11, 2011 11:34AM; Final year of development"

    Final year of development? Don't make me laugh. They must have had these videos done and ready to post back in December. I'm kinda pissed they didn't go back and update/edit them. Blizz fail.
    wowowow...

    Okay I dont think you guys get the point of this.. these are development DIARIES!
    The whole POINT is that they are old.

    There will be a few of these, they spread them out every so many months so we could see how things are going as the time goes by, we can see back in feb of 2011 everything was going good, they were aiming for end of 2011 and the world was peachy. In the later dairies we will be seeing what happend, what went wrong, what were their thoughts as it happend

    thats the whole point, they are old because thats....the point
    No, I understand, but it feels a bit like salt in the wound and I'm still bitter. That and Blizzard's attitude or indifference and treatment of the community during the whole debacle. I'm still sour and even after the game is out I may still be due to all the cut features (and I just hate the new rune functionality).

    And I doubt Blizz will come out and say "this is what we messed up on that held up D3." They'll never really admit anything bad - it'll all have a positive PR spin.

    And I don't think you got what I was referring to. The video was released today, a point in time where we know that Feb was NOT the last year of development. Why not update that tag? That's all. Just sayin'.

    Quote from DDodds

    Classic scumbag Jay, "i dont know what the programmers are doing" really... i mean really... a whole development team that is just doing whatever? i hope jay gets separated from Blizz. With all the bumps in Diablo 3s development, as the director he assumes the responsibility of these failures.
    This. How out of touch is he really?
    Posted in: News & Announcements
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