Is there anything from the Gameplay video, the Barbarian and Witch Doctor classes, or from the official website media you are dying to get answered by the Diablo III Team?
The Diablo III Community Manager Bashiok has invited DiabloFans.com and other fansites to gather questions for the upcoming BlizzCast Episode 5. Only a very few questions will be chosen. Make sure to throw your best shot. Submit your question as clear as possible.
The best questions will be forwarded to Blizzard next week. Good luck!
Make sure to watch BlizzCast Episode 4 when it is available. In the meantime, check out previous episodes of the Blizzard in-house podcast and transcripts at the BlizzCast website.
I've been wondering about this for a while and haven't seen an answer anywhere. With the new hotbar design and the red orbs for health; does this mean there WON'T be potions anymore? I have two arguments..
-What about mana? Will everyone just have amazing mana regen to start then?
-What about boss fights?
1) Have you decided the level cap yet and will it again be harder to achieve it like before LOD?
2) Howabout the leveling system. Are we gonna see people running just 1 area in 1 big group or maybe spread out to different areas in many smaller groups or solo?
3) Are you gonna keep the item system as it is: magical, rare, unique, set? If so are we gonna see more possibilities for items to be best in slot? For Example rares having a chance to be better than uniques.
Edit as you wish
I've been wondering about this for a while and haven't seen an answer anywhere. With the new hotbar design and the red orbs for health; does this mean there WON'T be potions anymore? I have two arguments..
I can answer that. They said there will still be potions but there might be some sort of cooldown, not yet decided. Potions are now more like an emergency rarther than you drink them all the time. No idea about the mana tho.
Is there anything from the Gameplay video, or from the official website media you are dying to get answered by the Diablo III Team?
The Diablo III Community Manager Bashiok has invited DiabloFans.com and other fansites to gather questions for the upcoming BlizzCast Episode 4. Only a very few will be chosen. Make sure to throw your best shot. Submit your question as clear as possible.
The best questions will be forwarded to Blizzard next week. Good luck!
I would like to ask them what there reaction was (if any) to the childish reactions of the many internet users regarding the graphics of the new game.
Also I would like to ask about the final scene in the gameplay video, when the large demon rips the head off of the barbarian. Is this some sort of "instant death" move programed into the game or is it a move to simulate a greusome death just because the barb had low health at a point when the monster attacked?
Rollback Post to RevisionRollBack
-My Position on Black Metal: "So you know those annoying kids you see running around listening to crap radio rock bands wearing tripp jeans and shopping at hot topic? Well, Black Metal is just the next big thing... have fun with your trends, I'm gonna stay metal"
1. In the game play video, we see skills with ranks that are different from Diablo II (e.g. 1/1, 5/5, 5/10). Since the classes are said to be playable internally, how far along are the skill trees, and what will they be like.
2. Are the killing moves of the Siegebreaker Assault Beast in the game play trailer possible only when a player character is going to die from the next hit anyway, or can they be one-hit kills?
3. In the game play trailer, the Barbarian uses Leap to cross a bridge that collapses in a scripted event. Was this designed just for show, or is it a set part of the game? If the answer is that it is set, how will the other classes get across?
4. Why was the artwork trailer removed from the Diablo3.com website?
5. Can we have the name of the young lady in the cinematic trailer?
6. In the game play video, we see Barbarian skills that cost Fury or Stamina to cast. Where are these pools visible in the UI, and can you talk about them some more?
Will Battle.net for Diablo III Support More than 8 Players on a server something like 16 players
I like this question, because honestly I think it should, especially regarding as how big the world of sanctuary actually seems.
Rollback Post to RevisionRollBack
-My Position on Black Metal: "So you know those annoying kids you see running around listening to crap radio rock bands wearing tripp jeans and shopping at hot topic? Well, Black Metal is just the next big thing... have fun with your trends, I'm gonna stay metal"
Don't know if this has been ask/revealed yet but what about the length of the game? Is it going to be divided into acts? Or is it going to be more free roaming (aka being able to walk to different areas - not have them be separated). I know it was said that dungeons are going to be random and the enviorment more static so maybe it is possible? If they are doing acts how many etc.
Might not be the best question(s) but I can't think right now...
4. Why was the artwork trailer removed from the Diablo3.com website?
The Diablo 3 artwork trailer has a LOT of content in it that isnt on the website anymore, especially some concepts of what appear to be another class. I thought I saw a woman druid. At least there was a woman with no apparent name, with a staff and a bear hide on her back... check it out on youtube!
Rollback Post to RevisionRollBack
-My Position on Black Metal: "So you know those annoying kids you see running around listening to crap radio rock bands wearing tripp jeans and shopping at hot topic? Well, Black Metal is just the next big thing... have fun with your trends, I'm gonna stay metal"
Question 1:
Is powerleveling going to be as viable in Diablo 3 as Diablo 2? Powerleveling (Baal or Cow runs etc) has given Diablo 2 a much higher replay value since one could try out different builds fairly easily. If Diablo 3 doesn't allow for a complete respec, and leveling is really hard, it could be difficult to try something new.
Question 2:
Are classes going to be pidgeon holed into two or three different specializations (a la WoW), or are there going to be mostly viable sub-builds like a Charged Bolt or Enchant sorceress? Weird builds like this is part of why Diablo 2 is fun, and synergies helped make them viable.
In what aspects will Diablo III greatly differ from Diablo II? And what aspects will stay the same?
Will any monsters from Diablo and Diablo II make a return in Diablo III? (a.k.a. overlords, fallen, acid beasts)
How often will the Diablo III website be updated with new information? (I'm dying to know more)
How have the stats changed for characters? Is it the same old strength, dexterity, vitality, and energy? Or are there more attributes?
Will strength and character supremacy dictate how a monster dies? (The stronger the character, the more the monsters explode, fly off the screen, etc.)
Are there any area of effect skills that will be able to be controlled, such as widening or concentrating a visable "spell landing" for a meteor or ice storm to rain down on?
1. Will Singleplayer be better or as fulfilling as multiplayer (as what all the commotion suggests--> that everyone here is talkin MP)
2. Will we be able to visit all the places depicted on the map of sanctuary shown to us in concept art?
3. Will the game progress like a ladder? (solely based on moving from one town to another/ one act to the next? or will an open environment like in Oblivion come into play?)
4. What sort of base customization (other than switching from male - female) can we look forward to?
5. If the game deviates more into optional side - quests, wouldn't that make the game much longer than D2?
1. Will blizzard consider tweaking the art style in response to all the complaints? (I for one, would love to see the over zealous armour and overall style turned down a little... maybe not dII... but please eliminate the rainbow...)
2. With the new concentration on co-op gameplay... Can bosses be handled 1v1 or will your average joe have to find a group to kill a boss with (like in WoW.. which I hated)?
3. RELEASE DATE!!!???
4. The lack of cool-down times is one thing that made dII fun... With the loss of potions (as an immediate and nearly infinite health/mana regen) due to potential cool-downs, will cool-downs be implemented on caster-classes as well (to the extent of WoW atleast.. since dII's cooldowns were practically negligible)?
5. Any word on system requirements or DX10 support? (Would love to know if i need to upgrade the system)
Will strength and character supremacy dictate how a monster dies? (The stronger the character, the more the monsters explode, fly off the screen, etc.)
Acid, they have stated that when you get a critical hit on a monster, it has a different death animation. Also i'm pretty sure they have multiple regular death animations for the same monsters.
Quote from Robiwan »
4. What sort of base customization (other than female) can we look forward to?
They have stated that there will be none other than picking male or female at the start. As to whether there is going to be anything other than getting different gear, I don't know. I'm pretty sure they also mentioned they weren't going to let people dye things (though they did kind of in D2, with gems)
1. Will blizzard consider tweaking the art style in response to all the complaints? (I for one, would love to see the over zealous armour and overall style turned down a little... maybe not dII... but please eliminate the rainbow...)
2. With the new concentration on co-op gameplay... Can bosses be handled 1v1 or will your average joe have to find a group to kill a boss with (like in WoW.. which I hated)?
3. RELEASE DATE!!!???
4. The lack of cool-down times is one thing that made dII fun... With the loss of potions (as an immediate and nearly infinite health/mana regen) due to potential cool-downs, will cool-downs be implemented on caster-classes as well (to the extent of WoW atleast.. since dII's cooldowns were practically negligible)?
5. Any word on system requirements or DX10 support? (Would love to know if i need to upgrade the system)
all good questions, bro. HEALTH/MANA regen might have time to fill up like in D2 (when u take a potion) the orbs will be instantaneous, though, from what i understand.
5. System requirements is a good question. What machines are they using to test the game, what specs?
1. How many skills will be available per class? And what is the max on those skills? (ie 20 in Diablo 2)
2. Will Diablo 3 use a "Create new game" system similar to Diablo 2 whenever we wish to play? And if so, will there be a "Records" area, (i.e. You have killed Baal xx times, You have died xx times... etc.)
3. Approximately how long should Diablo 3 last when played out from begining to end?
4. With Diablo 3 and Battle.net 2.0 coming, will there be an option for a "Global stash" for all your characters so we can eliminate the need for "Mules" and creating unnecessary games?
As of right now this is all I can think of, Bolded questions are most pertinent.
The Diablo III Community Manager Bashiok has invited DiabloFans.com and other fansites to gather questions for the upcoming BlizzCast Episode 5. Only a very few questions will be chosen. Make sure to throw your best shot. Submit your question as clear as possible.
The best questions will be forwarded to Blizzard next week. Good luck!
Make sure to watch BlizzCast Episode 4 when it is available. In the meantime, check out previous episodes of the Blizzard in-house podcast and transcripts at the BlizzCast website.
http://www.blizzplanet.com
-What about mana? Will everyone just have amazing mana regen to start then?
-What about boss fights?
Scratch that; just saw this
http://www.diablofans.com/forums/showthread.php?t=11887
--It doesn't mention anything about mana potions though, which is still an issue IMO.
2) Howabout the leveling system. Are we gonna see people running just 1 area in 1 big group or maybe spread out to different areas in many smaller groups or solo?
3) Are you gonna keep the item system as it is: magical, rare, unique, set? If so are we gonna see more possibilities for items to be best in slot? For Example rares having a chance to be better than uniques.
Edit as you wish
I can answer that. They said there will still be potions but there might be some sort of cooldown, not yet decided. Potions are now more like an emergency rarther than you drink them all the time. No idea about the mana tho.
RIP: Demon Hunter: lvl 50 | Barb: lvl 60 (plvl 5) | Monk: lvl12 & lvl70 (plvl 200)
I would like to ask them what there reaction was (if any) to the childish reactions of the many internet users regarding the graphics of the new game.
Also I would like to ask about the final scene in the gameplay video, when the large demon rips the head off of the barbarian. Is this some sort of "instant death" move programed into the game or is it a move to simulate a greusome death just because the barb had low health at a point when the monster attacked?
[SIGPIC][/SIGPIC]
1. In the game play video, we see skills with ranks that are different from Diablo II (e.g. 1/1, 5/5, 5/10). Since the classes are said to be playable internally, how far along are the skill trees, and what will they be like.
2. Are the killing moves of the Siegebreaker Assault Beast in the game play trailer possible only when a player character is going to die from the next hit anyway, or can they be one-hit kills?
3. In the game play trailer, the Barbarian uses Leap to cross a bridge that collapses in a scripted event. Was this designed just for show, or is it a set part of the game? If the answer is that it is set, how will the other classes get across?
4. Why was the artwork trailer removed from the Diablo3.com website?
5. Can we have the name of the young lady in the cinematic trailer?
6. In the game play video, we see Barbarian skills that cost Fury or Stamina to cast. Where are these pools visible in the UI, and can you talk about them some more?
I like this question, because honestly I think it should, especially regarding as how big the world of sanctuary actually seems.
[SIGPIC][/SIGPIC]
Might not be the best question(s) but I can't think right now...
The Diablo 3 artwork trailer has a LOT of content in it that isnt on the website anymore, especially some concepts of what appear to be another class. I thought I saw a woman druid. At least there was a woman with no apparent name, with a staff and a bear hide on her back... check it out on youtube!
[SIGPIC][/SIGPIC]
Is powerleveling going to be as viable in Diablo 3 as Diablo 2? Powerleveling (Baal or Cow runs etc) has given Diablo 2 a much higher replay value since one could try out different builds fairly easily. If Diablo 3 doesn't allow for a complete respec, and leveling is really hard, it could be difficult to try something new.
Question 2:
Are classes going to be pidgeon holed into two or three different specializations (a la WoW), or are there going to be mostly viable sub-builds like a Charged Bolt or Enchant sorceress? Weird builds like this is part of why Diablo 2 is fun, and synergies helped make them viable.
In what aspects will Diablo III greatly differ from Diablo II? And what aspects will stay the same?
Will any monsters from Diablo and Diablo II make a return in Diablo III? (a.k.a. overlords, fallen, acid beasts)
How often will the Diablo III website be updated with new information? (I'm dying to know more)
How have the stats changed for characters? Is it the same old strength, dexterity, vitality, and energy? Or are there more attributes?
Will strength and character supremacy dictate how a monster dies? (The stronger the character, the more the monsters explode, fly off the screen, etc.)
Are there any area of effect skills that will be able to be controlled, such as widening or concentrating a visable "spell landing" for a meteor or ice storm to rain down on?
2. Will we be able to visit all the places depicted on the map of sanctuary shown to us in concept art?
3. Will the game progress like a ladder? (solely based on moving from one town to another/ one act to the next? or will an open environment like in Oblivion come into play?)
4. What sort of base customization (other than switching from male - female) can we look forward to?
5. If the game deviates more into optional side - quests, wouldn't that make the game much longer than D2?
2. With the new concentration on co-op gameplay... Can bosses be handled 1v1 or will your average joe have to find a group to kill a boss with (like in WoW.. which I hated)?
3. RELEASE DATE!!!???
4. The lack of cool-down times is one thing that made dII fun... With the loss of potions (as an immediate and nearly infinite health/mana regen) due to potential cool-downs, will cool-downs be implemented on caster-classes as well (to the extent of WoW atleast.. since dII's cooldowns were practically negligible)?
5. Any word on system requirements or DX10 support? (Would love to know if i need to upgrade the system)
Let me answer that for you:
When it's done.
Acid, they have stated that when you get a critical hit on a monster, it has a different death animation. Also i'm pretty sure they have multiple regular death animations for the same monsters.
They have stated that there will be none other than picking male or female at the start. As to whether there is going to be anything other than getting different gear, I don't know. I'm pretty sure they also mentioned they weren't going to let people dye things (though they did kind of in D2, with gems)
all good questions, bro. HEALTH/MANA regen might have time to fill up like in D2 (when u take a potion) the orbs will be instantaneous, though, from what i understand.
5. System requirements is a good question. What machines are they using to test the game, what specs?
2. Will Diablo 3 use a "Create new game" system similar to Diablo 2 whenever we wish to play? And if so, will there be a "Records" area, (i.e. You have killed Baal xx times, You have died xx times... etc.)
3. Approximately how long should Diablo 3 last when played out from begining to end?
4. With Diablo 3 and Battle.net 2.0 coming, will there be an option for a "Global stash" for all your characters so we can eliminate the need for "Mules" and creating unnecessary games?
As of right now this is all I can think of, Bolded questions are most pertinent.
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I want to ask about the skill trees and character advancement, but for some reason I doubt they will answer any of that stuff.
So I guess my question would also be "is that in fact a female druid shown in the artwork trailer?"
not too perturbed with dx10. What i meant was, for smooth gameplay as shown, what gfxcard, ram, cpu etc...