Yay! Even more crappy iLvl63 items. Like we didn't have enough of those already!
It might also mean that 61 level items found from level 63 level mobs will have better stat rolls. I bet we'll get some blue posts on that later tonight.
True, but still, if monster levels per act remain the same, this means you won't get really good items unless you're doing act III or IV. This really defeats the drop rate changes they've been doing in patch 1.0.3, which was supposed to allow people getting good drops even in lower acts. So I really hope there will be some cap to this system, which would only have lower level items buffed, not nerf the higher ones.
Yay! Even more crappy iLvl63 items. Like we didn't have enough of those already!
It might also mean that 61 level items found from level 63 level mobs will have better stat rolls. I bet we'll get some blue posts on that later tonight.
True, but still, if monster levels per act remain the same, this means you won't get really good items unless you're doing act III or IV. This really defeats the drop rate changes they've been doing in patch 1.0.3, which was supposed to allow people getting good drops even in lower acts. So I really hope there will be some cap to this system, which would only have lower level items buffed, not nerf the higher ones.
The point was actually to stop people from killing vases etc instead of actually fighting mobs for loot.
They just devalued magic find on gear again. First time was with paragon levels. Second time is with this new change to later acts dropping more properties.
Why even have magic find on gear anymore?
I'm only paragon 19 but I have max magic find from my gear farming act 3. I gave up some HP and damage for it. Looks like I'll have to regear again. Most likely something they want and expecting people to do to use the RMAH so they get more money.
A lot of changes for sure, but I doubt I will spend time in PTR for this patch. None of the class changes will drastically affect my playstyle, so really no point other than to experiment with monster levels and check out drops. Would rather work on paragons
I guess I might jump on the PTR to try out all the monk... nah.
I'm not saying they're broken, but it'd be nice to see some changes for monks that actually change something. While we've had patch notes the last few patches, I don't think any of them actually made any real differences. It kinda reminds me of playing my rogue in WoW. They always finish those changes early in a development cycle and they're usually in a relatively strong place so it gets boring almost never getting any news to be excited about.
For all the crap that the community gives them, and I'm not innocent of that either really, they keep managing to really impress me with the patches. Normally blizzard releases broken games and fixes them slowly and then they get remembered as classics, this time around the game was more broken than previous games but they're being pretty speedy (comparatively) about introducing good fixes. Good stuff.
I expect to be done with TL2 by the time this patch rolls out, so that's even more awesome.
ITEMS The cast time for identifying Rare items has been reduced to 1 second
The cast time for identifying Legendary items has been increased to 4 seconds
The location of Legendary items will now be marked by a column of light as well as a ping on the mini-map the first time they drop, and a new sound has been added Affixes on items will now roll their level based on the level of the monster killed (rather than the item’s level)
Class-specific items will now drop more often Items below iLevel 58 no longer drop in Inferno difficulty
Square-quality gems no longer drop in Inferno difficulty
Monk class Skill bonuses can now roll on shields
The point was actually to stop people from killing vases etc instead of actually fighting mobs for loot.
That being said, does anyone know the level of vases?...
Quite the number of good changes. Will be jumping on the PTR to test out skills and builds.
I think that vases will obey the act, but maybe they will all be standardized for lvl 61 to avoid the farming of vases (why do we have breakable objects that drop stuff to begin with?...)
Though maybe not, since they don't get affected by MF it may be that A1 elites farming is more efficient and provides more useful items than A3 chests in the same amount of time.
Resplendent chest shouldn't be all that accessible anyway afaik.
It doesn't seem like many people are really putting together the impact of the item ilvl change, but it's actually very significant. If I'm interpreting it correctly, it means that when you're farming Act 3(which everybody who can, already does, let's be honest) every single item will roll stats as if it was an ilvl63 item. Even those previously useless level 58 ones. The only drawback to finding a lower ilvl item now is that its base stats are a bit lower, but it could still turn out really good. ilvl61 and ilvl62 items are going to be much stronger overall in this patch. And for rings and amulets, item level might literally not mean anything anymore, they're all ilvl63(?). This is basically the fix for "too much crap loot blizz, wtf" complaint that people have had since the beginning.
It doesn't seem like many people are really putting together the impact of the item ilvl change, but it's actually very significant. If I'm interpreting it correctly, it means that when you're farming Act 3(which everybody who can, already does, let's be honest) every single item will roll stats as if it was an ilvl63 item. Even those previously useless level 58 ones. The only drawback to finding a lower ilvl item now is that its base stats are a bit lower, but it could still turn out really good. ilvl61 and ilvl62 items are going to be much stronger overall in this patch. And for rings and amulets, item level might literally not mean anything anymore, they're all ilvl63(?). This is basically the fix for "too much crap loot blizz, wtf" complaint that people have had since the beginning.
I'm a bit worried about this actually. Loot drops so much, I'll be returning to town every 5 minutes.... are we misunderstanding something here? If I pick up all rares, I'll have a full inventory in no time....
All in all... a great patch and I'm pretty excited about a number of things. I think the lack of increased exp with greater monster levels is a large oversight though. We should be rewarded for doing the harder monster levels and not forced to do a tradeoff (exp for better loot).
Honestly they acted like Bioware, they got the same response from me as their sister studio.
I don't care about a still broken game with even more patches. It's a disfigured monster of gums, spit and duct tapes.
Why would I bear with the suffering of still horrible loot, that doesn't reward effort, gained through a long play time that have no palpable changes or goals, dealing with fights that inheres artifacts due to single dumb mathematical increase, which brake the intended mechanics.
Nah, there are actually finalized and carefully calculated games all around. I'm tired of Jay Wilson style of "one-man army" developing. Wyatt Cheng should be a team leader not a multitasking lone warrior.
The point was actually to stop people from killing vases etc instead of actually fighting mobs for loot.
Huh, to address vase farming, they had them not drop anything anymore, and removed the MF effect on chests. But when they adjusted the drop rates for iLvl61-63 items, this was really to allow people get good gear in every act, of course with the later acts being more rewarding. But now clearly the really good gear will be only for act III & IV
I'm pretty sure no one can. The blog is slightly misleading in this regard. Until the PTR data is turned on the PTR updater has nothing to fetch. It should be readily available when it goes live.
Can someone explain what the change on Tornado proc means? I am a bit confused.
Will it spawn less Tornado? Will it spawn the same amount of Tornado but ticks will be less? Will it affect only LoH or will it affect hits and LoH?
Thanks for clarify
It will not spawn less tornados, it will change how often it procs "on hit" effects. This is similar to what happened to Critical Mass Wizards in the last patch. It means less Fury generation from Into the Fray as well as less life from "Life on Hit". It will make the spec harder to use, but it will not make it useles.
They just devalued magic find on gear again. First time was with paragon levels. Second time is with this new change to later acts dropping more properties.
Why even have magic find on gear anymore?
I'm only paragon 19 but I have max magic find from my gear farming act 3. I gave up some HP and damage for it. Looks like I'll have to regear again. Most likely something they want and expecting people to do to use the RMAH so they get more money.
This is the point actually. They want to remove MF on gear and they want to do it in a way that's organic and doesn't punish players that already got a bunch of MF. You shouldn't see a change in your MF values untill you start hitting higher levels of Paragon, then you can just start swapping out MF gear for better survival/DPS gear.
Aw, still missing and option for the GAH to hide item i could never afford (unless I buy gold). Hate that items I search for always find 100 items for 100mio+ because some people dont know how to price things...
Honestly they acted like Bioware, they got the same response from me as their sister studio.
I don't care about a still broken game with even more patches. It's a disfigured monster of gums, spit and duct tapes.
Why would I bear with the suffering of still horrible loot, that doesn't reward effort, gained through a long play time that have no palpable changes or goals, dealing with fights that inheres artifacts due to single dumb mathematical increase, which brake the intended mechanics.
Nah, there are actually finalized and carefully calculated games all around. I'm tired of Jay Wilson style of "one-man army" developing. Wyatt Cheng should be a team leader not a multitasking lone warrior.
And why should we listen to the whining ramblings about a patch they haven't tried yet from a moron who can't tell brake from break?
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True, but still, if monster levels per act remain the same, this means you won't get really good items unless you're doing act III or IV. This really defeats the drop rate changes they've been doing in patch 1.0.3, which was supposed to allow people getting good drops even in lower acts. So I really hope there will be some cap to this system, which would only have lower level items buffed, not nerf the higher ones.
The point was actually to stop people from killing vases etc instead of actually fighting mobs for loot.
Will it spawn less Tornado? Will it spawn the same amount of Tornado but ticks will be less? Will it affect only LoH or will it affect hits and LoH?
Thanks for clarify
Isnt overpower a good skill to go from now? less CD and also generate fury per hit and each crit can reduce 1sec CD...
ty
Why even have magic find on gear anymore?
I'm only paragon 19 but I have max magic find from my gear farming act 3. I gave up some HP and damage for it. Looks like I'll have to regear again. Most likely something they want and expecting people to do to use the RMAH so they get more money.
A lot of changes for sure, but I doubt I will spend time in PTR for this patch. None of the class changes will drastically affect my playstyle, so really no point other than to experiment with monster levels and check out drops. Would rather work on paragons
I'm not saying they're broken, but it'd be nice to see some changes for monks that actually change something. While we've had patch notes the last few patches, I don't think any of them actually made any real differences. It kinda reminds me of playing my rogue in WoW. They always finish those changes early in a development cycle and they're usually in a relatively strong place so it gets boring almost never getting any news to be excited about.
Quite the number of good changes. Will be jumping on the PTR to test out skills and builds.
I expect to be done with TL2 by the time this patch rolls out, so that's even more awesome.
Originally Posted by (Blue Tracker / Official Forums)
The cast time for identifying Rare items has been reduced to 1 second
The cast time for identifying Legendary items has been increased to 4 seconds
The location of Legendary items will now be marked by a column of light as well as a ping on the mini-map the first time they drop, and a new sound has been added
Affixes on items will now roll their level based on the level of the monster killed (rather than the item’s level)
Class-specific items will now drop more often
Items below iLevel 58 no longer drop in Inferno difficulty
Square-quality gems no longer drop in Inferno difficulty
Monk class Skill bonuses can now roll on shields
Me likes!
I think that vases will obey the act, but maybe they will all be standardized for lvl 61 to avoid the farming of vases (why do we have breakable objects that drop stuff to begin with?...)
Though maybe not, since they don't get affected by MF it may be that A1 elites farming is more efficient and provides more useful items than A3 chests in the same amount of time.
Resplendent chest shouldn't be all that accessible anyway afaik.
they should nerf WW Barbs earlier =)
I'm a bit worried about this actually. Loot drops so much, I'll be returning to town every 5 minutes.... are we misunderstanding something here? If I pick up all rares, I'll have a full inventory in no time....
All in all... a great patch and I'm pretty excited about a number of things. I think the lack of increased exp with greater monster levels is a large oversight though. We should be rewarded for doing the harder monster levels and not forced to do a tradeoff (exp for better loot).
I don't care about a still broken game with even more patches. It's a disfigured monster of gums, spit and duct tapes.
Why would I bear with the suffering of still horrible loot, that doesn't reward effort, gained through a long play time that have no palpable changes or goals, dealing with fights that inheres artifacts due to single dumb mathematical increase, which brake the intended mechanics.
Nah, there are actually finalized and carefully calculated games all around. I'm tired of Jay Wilson style of "one-man army" developing. Wyatt Cheng should be a team leader not a multitasking lone warrior.
Huh, to address vase farming, they had them not drop anything anymore, and removed the MF effect on chests. But when they adjusted the drop rates for iLvl61-63 items, this was really to allow people get good gear in every act, of course with the later acts being more rewarding. But now clearly the really good gear will be only for act III & IV
I'm pretty sure no one can. The blog is slightly misleading in this regard. Until the PTR data is turned on the PTR updater has nothing to fetch. It should be readily available when it goes live.
It will not spawn less tornados, it will change how often it procs "on hit" effects. This is similar to what happened to Critical Mass Wizards in the last patch. It means less Fury generation from Into the Fray as well as less life from "Life on Hit". It will make the spec harder to use, but it will not make it useles.
This is the point actually. They want to remove MF on gear and they want to do it in a way that's organic and doesn't punish players that already got a bunch of MF. You shouldn't see a change in your MF values untill you start hitting higher levels of Paragon, then you can just start swapping out MF gear for better survival/DPS gear.
And why should we listen to the whining ramblings about a patch they haven't tried yet from a moron who can't tell brake from break?