For those of you who monitor our Diablo 3 Dev Tracker this will come as no extra surprise to you, but if you've been slacking - Well..I'm here to update you anyway
Someone asked the question this morning about item customization and how it will be handled in D3, although Bashiok doesn't give us anything too solid he does confirm that sockets will still be used, and that runewords will not, but runes will be part of the skill tree and they are getting away from those as inserts, he also hints that there will be more coming, but we don't know what yet.
Check it out:
Original Post/Question:
Will there be more ways to customize your items than in previous games, or(this might be a bad question)will the players be able to customize items at all in D3?
Thus far we've shown that items do have sockets, and gems can be placed in them. We're not continuing runewords, and the term 'rune' is now associated with the rune/skill system. What other options may be available, we're not telling.
We haven't released any information on our site, but it was possible to collect socketed items as well as gems in the BlizzCon demo, so any news site or fan site that attended MAY have included that as information. I don't remember any specifically reporting on it off the top of my head.
The gem stats at this point are more or less just the basics yanked from Diablo II to get the system running and have something to play around with.
Personally I've always liked the gems, combining etc is fun, the same goes with runes; I'm pretty confident though they'll come up with some new stuff that will be equally as enjoyable. I almost wonder if they won't come out with some form of crafting skills
I think it'd be awesome (albeit maybe impossible) if all of our weapons could be unique looking, or have a great enough variety to where not every other person is running around with a similar looking weapon, armor, boots, etc. Thanks blizz....now I'm chomping at the bit to want to know more.
I would of rather seen the rune system reworked to make it plausible to the legit player, and not a system that promoted duping. Then again, I'm sure if they're taking it away they will replace it with something else of equal value or better. Just like stats changing to autostats, theres bound to be some idiots spouting "I want ma nigma!"
I was happy for the new playability runewords added to Diablo II in LoD, and I'll be happy with whatever change they make in Diablo III, because I know that they're a company that's always come through with awesome titles.
I was really happy when they announced no runewords in items. (Yea im a classic fan)
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www.myspace.com/mpotatoes for all your Trans Siberian Orchestra listening pleasure
If you want to arrange it
This world you can change it
If we could somehow make this
Christmas thing last
By helping a neighbor
Or even a stranger
And to know who needs help
You need only just ask
The most advanced runeword I used was ral+ort+tal. I could care less about runewords. What I loved was set items(uniques/good rares were cool too). I loved that green; hope the sets are improved and are not impossible to get in D3.
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"This is the triumph of man:
Where there is truth, he must find.
Where there is destruction, he must rebuild.
Where there is love, he must protect."
World's Fair Exhibit
"God gave us memories, that in life's garden we may have June roses in December."
Sucks that they changed how runes work in this game, as it was tight in Diablo 2. But besides that, thanks for the info. Can't wait what they have for us..
I've been spending the last days reviewing over posts and replies about people would like to see in Diablo 3, and since i just signed up, im pretty new to this, so if there was already a thread concerning my idea, im sorry.. well anways onto my idea about this thread
On an other site i found a thread about item customizing, especially about armor and weapon customizing. So heres my idea on what i think people would enjoy, if not then meh i certainly like it:P
The idea is about weapon and armor leveling, not on any weapon but lets say class-specific weapons and armors, that you might get from class-specific quests or just killing bosses. And for every set amount of levels you gain you can go to a special npc to upgrade your weapon and armor, giving it randomized stats or abilities, and a new look. And the way you upgrade it, you will need materials of some sort, or specific tasks you might need to do, and everytime you upgrade it, it should be different everytime.
Eg. Say i played as a barbarian, i do my class-specific quest and i gain a 2-handed axe made only for the barbarian race. It starts off with a basic foundation of like lets say +3 attack +2 vit +1 dex +5 def and so on. Well anways I level my barbarian up say 10 times, and i want to get a new weapon since this axe sucks for my level and dungeon im in. So what we do is go to a special Npc, like black smith and ask him to level the weapon or armor up. The blacksmith will then give you a list of materials, and gold fee you will need to level up the weapon. And its not like you need much materials to upgrade, lower levels need less materials that are less rare and not much gold, while higher levels need some tasks you need to finish, more gold, and more rare materials that you can only get from bosses, rare monsters, and quests.
And heres the cool part comes in, when you get the materials or finish the tasks giving, like slay 50 skeletons or slay a certain boss, and you go back to the blacksmith and give him the materials and money, he will then hand you a hammer or a scroll depends which idea you like better. The blacksmith will then tell you, you ahve to travel to a certain place, like dungeon and go to the blacksmithy there and forge your weapon there. And when you forge your weapon, you will get randomized stats, abilities, and a new look to the weapon. So that everytime you level up your weapon or armor it changes so your not stuck with the same old axe everytime that just has better stats. And if you want you can make it everytime you want to level something you will be sent to a different blacksmith to forge your item. And i would think there should a limit to how many times a weapon can level, and for different types of weapons there is a different level and material requirment to level.
Oh and heres another idea that compliments my other idea. Basically when you max out the level of your weapon, the last level will give your player a special function, or ability that may aide him against a certain type of enemy, or boss. These functions vary from different class-specific weapons, so what im trying to say is that on the last level of a different weapon there will be a special ability or function that can help the barbarian in some way, and disadvantage him in some way.
Eg. My 2-handed axe is maxed out and i get a skill that lets me deal 30% more physical and magical damage to heavy armor units, but lets me take 20% more damage from light armor units. And lets say i maxed out another weapon which is a long sword, that give me the ability to do 30% more damage to light armor units, while take in 20% more damage from arcane magic. These are just examples that came were on top of my head at this time, there could be better examples and abilities but lets just stick with theses. So what im basically trying to do is create a idea that has its ups and downs, and counters. Like lets say your in a area thats heavily armed with heavy armor units, you could use the axe to easily take them down, but then you come to an area thats mixed with light amor and magical units, you could basically switch your weapon so that you don't die to fast, and take out the light armor people, and switch back to the axe to take out the mages.
Well anyways thats my idea, i have much more to put in, but im having a hard time expressing it in writing and how to put it so that everyone can understand where im coming from...:confused:
Well if anyones wants to give me any feed back, that would be appreciated, and don't scrutinize me if this ideas been taken, or seems dumb, or you can't undertand what im saying, its my first post, becuase i just felt like sharing my idea to see if its good or bad:)
I am wondering what is going on with the crafting system. Are runes going to be used in that system along with gems? I am willing to bet that they are going to do that but who knows till more info is released on crafting. And what sort of mechanics will be invloved in it. I know they said the cube is out so what are they going to replace it with? A blacksmith? something else?
In WoW, 20-30% of an item's stats can (yes they can) come from gems and enchants that you put on it, so that is an awesome form of customization. I am still hoping D3 will introduce a system of permanent item enchants. I know WoW haters would cry about it, but then I care more about D3 being awesome than WoW haters being happy.
I've been spending the last days reviewing over posts and replies about people would like to see in Diablo 3, and since i just signed up, im pretty new to this, so if there was already a thread concerning my idea, im sorry.. well anways onto my idea about this thread
On an other site i found a thread about item customizing, especially about armor and weapon customizing. So heres my idea on what i think people would enjoy, if not then meh i certainly like it:P
The idea is about weapon and armor leveling, not on any weapon but lets say class-specific weapons and armors, that you might get from class-specific quests or just killing bosses. And for every set amount of levels you gain you can go to a special npc to upgrade your weapon and armor, giving it randomized stats or abilities, and a new look. And the way you upgrade it, you will need materials of some sort, or specific tasks you might need to do, and everytime you upgrade it, it should be different everytime.
Eg. Say i played as a barbarian, i do my class-specific quest and i gain a 2-handed axe made only for the barbarian race. It starts off with a basic foundation of like lets say +3 attack +2 vit +1 dex +5 def and so on. Well anways I level my barbarian up say 10 times, and i want to get a new weapon since this axe sucks for my level and dungeon im in. So what we do is go to a special Npc, like black smith and ask him to level the weapon or armor up. The blacksmith will then give you a list of materials, and gold fee you will need to level up the weapon. And its not like you need much materials to upgrade, lower levels need less materials that are less rare and not much gold, while higher levels need some tasks you need to finish, more gold, and more rare materials that you can only get from bosses, rare monsters, and quests.
And heres the cool part comes in, when you get the materials or finish the tasks giving, like slay 50 skeletons or slay a certain boss, and you go back to the blacksmith and give him the materials and money, he will then hand you a hammer or a scroll depends which idea you like better. The blacksmith will then tell you, you ahve to travel to a certain place, like dungeon and go to the blacksmithy there and forge your weapon there. And when you forge your weapon, you will get randomized stats, abilities, and a new look to the weapon. So that everytime you level up your weapon or armor it changes so your not stuck with the same old axe everytime that just has better stats. And if you want you can make it everytime you want to level something you will be sent to a different blacksmith to forge your item. And i would think there should a limit to how many times a weapon can level, and for different types of weapons there is a different level and material requirment to level.
Oh and heres another idea that compliments my other idea. Basically when you max out the level of your weapon, the last level will give your player a special function, or ability that may aide him against a certain type of enemy, or boss. These functions vary from different class-specific weapons, so what im trying to say is that on the last level of a different weapon there will be a special ability or function that can help the barbarian in some way, and disadvantage him in some way.
Eg. My 2-handed axe is maxed out and i get a skill that lets me deal 30% more physical and magical damage to heavy armor units, but lets me take 20% more damage from light armor units. And lets say i maxed out another weapon which is a long sword, that give me the ability to do 30% more damage to light armor units, while take in 20% more damage from arcane magic. These are just examples that came were on top of my head at this time, there could be better examples and abilities but lets just stick with theses. So what im basically trying to do is create a idea that has its ups and downs, and counters. Like lets say your in a area thats heavily armed with heavy armor units, you could use the axe to easily take them down, but then you come to an area thats mixed with light amor and magical units, you could basically switch your weapon so that you don't die to fast, and take out the light armor people, and switch back to the axe to take out the mages.
Well anyways thats my idea, i have much more to put in, but im having a hard time expressing it in writing and how to put it so that everyone can understand where im coming from...:confused:
Well if anyones wants to give me any feed back, that would be appreciated, and don't scrutinize me if this ideas been taken, or seems dumb, or you can't undertand what im saying, its my first post, becuase i just felt like sharing my idea to see if its good or bad:)
Now where'd this wall come from? j/k nice idea though... Sort of a vagrant story-esque feel for me.
Welcome to dfans.com btw, Nyagosin. Your post though... Made me dyslexic.^^
I've been spending the last days reviewing over posts and replies about people would like to see in Diablo 3, and since i just signed up, im pretty new to this, so if there was already a thread concerning my idea, im sorry.. well anways onto my idea about this thread
On an other site i found a thread about item customizing, especially about armor and weapon customizing. So heres my idea on what i think people would enjoy, if not then meh i certainly like it:P
The idea is about weapon and armor leveling, not on any weapon but lets say class-specific weapons and armors, that you might get from class-specific quests or just killing bosses. And for every set amount of levels you gain you can go to a special npc to upgrade your weapon and armor, giving it randomized stats or abilities, and a new look. And the way you upgrade it, you will need materials of some sort, or specific tasks you might need to do, and everytime you upgrade it, it should be different everytime.
Eg. Say i played as a barbarian, i do my class-specific quest and i gain a 2-handed axe made only for the barbarian race. It starts off with a basic foundation of like lets say +3 attack +2 vit +1 dex +5 def and so on. Well anways I level my barbarian up say 10 times, and i want to get a new weapon since this axe sucks for my level and dungeon im in. So what we do is go to a special Npc, like black smith and ask him to level the weapon or armor up. The blacksmith will then give you a list of materials, and gold fee you will need to level up the weapon. And its not like you need much materials to upgrade, lower levels need less materials that are less rare and not much gold, while higher levels need some tasks you need to finish, more gold, and more rare materials that you can only get from bosses, rare monsters, and quests.
And heres the cool part comes in, when you get the materials or finish the tasks giving, like slay 50 skeletons or slay a certain boss, and you go back to the blacksmith and give him the materials and money, he will then hand you a hammer or a scroll depends which idea you like better. The blacksmith will then tell you, you ahve to travel to a certain place, like dungeon and go to the blacksmithy there and forge your weapon there. And when you forge your weapon, you will get randomized stats, abilities, and a new look to the weapon. So that everytime you level up your weapon or armor it changes so your not stuck with the same old axe everytime that just has better stats. And if you want you can make it everytime you want to level something you will be sent to a different blacksmith to forge your item. And i would think there should a limit to how many times a weapon can level, and for different types of weapons there is a different level and material requirment to level.
Oh and heres another idea that compliments my other idea. Basically when you max out the level of your weapon, the last level will give your player a special function, or ability that may aide him against a certain type of enemy, or boss. These functions vary from different class-specific weapons, so what im trying to say is that on the last level of a different weapon there will be a special ability or function that can help the barbarian in some way, and disadvantage him in some way.
Eg. My 2-handed axe is maxed out and i get a skill that lets me deal 30% more physical and magical damage to heavy armor units, but lets me take 20% more damage from light armor units. And lets say i maxed out another weapon which is a long sword, that give me the ability to do 30% more damage to light armor units, while take in 20% more damage from arcane magic. These are just examples that came were on top of my head at this time, there could be better examples and abilities but lets just stick with theses. So what im basically trying to do is create a idea that has its ups and downs, and counters. Like lets say your in a area thats heavily armed with heavy armor units, you could use the axe to easily take them down, but then you come to an area thats mixed with light amor and magical units, you could basically switch your weapon so that you don't die to fast, and take out the light armor people, and switch back to the axe to take out the mages.
Well anyways thats my idea, i have much more to put in, but im having a hard time expressing it in writing and how to put it so that everyone can understand where im coming from...:confused:
Well if anyones wants to give me any feed back, that would be appreciated, and don't scrutinize me if this ideas been taken, or seems dumb, or you can't undertand what im saying, its my first post, becuase i just felt like sharing my idea to see if its good or bad:)
Does anyone want to bet this guy will never post again?
I've been spending the last days reviewing over posts and replies about people would like to see in Diablo 3, and since i just signed up, im pretty new to this, so if there was already a thread concerning my idea, im sorry.. well anways onto my idea about this thread
On an other site i found a thread about item customizing, especially about armor and weapon customizing. So heres my idea on what i think people would enjoy, if not then meh i certainly like it:P
The idea is about weapon and armor leveling, not on any weapon but lets say class-specific weapons and armors, that you might get from class-specific quests or just killing bosses. And for every set amount of levels you gain you can go to a special npc to upgrade your weapon and armor, giving it randomized stats or abilities, and a new look. And the way you upgrade it, you will need materials of some sort, or specific tasks you might need to do, and everytime you upgrade it, it should be different everytime.
Eg. Say i played as a barbarian, i do my class-specific quest and i gain a 2-handed axe made only for the barbarian race. It starts off with a basic foundation of like lets say +3 attack +2 vit +1 dex +5 def and so on. Well anways I level my barbarian up say 10 times, and i want to get a new weapon since this axe sucks for my level and dungeon im in. So what we do is go to a special Npc, like black smith and ask him to level the weapon or armor up. The blacksmith will then give you a list of materials, and gold fee you will need to level up the weapon. And its not like you need much materials to upgrade, lower levels need less materials that are less rare and not much gold, while higher levels need some tasks you need to finish, more gold, and more rare materials that you can only get from bosses, rare monsters, and quests.
And heres the cool part comes in, when you get the materials or finish the tasks giving, like slay 50 skeletons or slay a certain boss, and you go back to the blacksmith and give him the materials and money, he will then hand you a hammer or a scroll depends which idea you like better. The blacksmith will then tell you, you ahve to travel to a certain place, like dungeon and go to the blacksmithy there and forge your weapon there. And when you forge your weapon, you will get randomized stats, abilities, and a new look to the weapon. So that everytime you level up your weapon or armor it changes so your not stuck with the same old axe everytime that just has better stats. And if you want you can make it everytime you want to level something you will be sent to a different blacksmith to forge your item. And i would think there should a limit to how many times a weapon can level, and for different types of weapons there is a different level and material requirment to level.
Oh and heres another idea that compliments my other idea. Basically when you max out the level of your weapon, the last level will give your player a special function, or ability that may aide him against a certain type of enemy, or boss. These functions vary from different class-specific weapons, so what im trying to say is that on the last level of a different weapon there will be a special ability or function that can help the barbarian in some way, and disadvantage him in some way.
Eg. My 2-handed axe is maxed out and i get a skill that lets me deal 30% more physical and magical damage to heavy armor units, but lets me take 20% more damage from light armor units. And lets say i maxed out another weapon which is a long sword, that give me the ability to do 30% more damage to light armor units, while take in 20% more damage from arcane magic. These are just examples that came were on top of my head at this time, there could be better examples and abilities but lets just stick with theses. So what im basically trying to do is create a idea that has its ups and downs, and counters. Like lets say your in a area thats heavily armed with heavy armor units, you could use the axe to easily take them down, but then you come to an area thats mixed with light amor and magical units, you could basically switch your weapon so that you don't die to fast, and take out the light armor people, and switch back to the axe to take out the mages.
Well anyways thats my idea, i have much more to put in, but im having a hard time expressing it in writing and how to put it so that everyone can understand where im coming from...:confused:
Well if anyones wants to give me any feed back, that would be appreciated, and don't scrutinize me if this ideas been taken, or seems dumb, or you can't undertand what im saying, its my first post, becuase i just felt like sharing my idea to see if its good or bad:)
Welcome to the forums.
I think Diablo is more about getting better loot from drops, not keeping one weapon and upgrading it the whole time. This could possibly help with set items or unique items that you may like but begin to become too weak as you progress(you have a whole set, but the item becomes too weak to use, and you don't want to break up the set). Equipment is tricky... It is such an important part of the game that it is hard to make just right. You don't want (really)good drops to be too requent but you don't want them to be too seldom either. I hope Blizzard can come up with a good solution to drops. Diablo 2's really good drops were too rare.
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"This is the triumph of man:
Where there is truth, he must find.
Where there is destruction, he must rebuild.
Where there is love, he must protect."
World's Fair Exhibit
"God gave us memories, that in life's garden we may have June roses in December."
Welcome to the forums.
I think Diablo is more about getting better loot from drops, not keeping one weapon and upgrading it the whole time. This could possibly help with set items or unique items that you may like but begin to become too weak as you progress(you have a whole set, but the item becomes too weak to use, and you don't want to break up the set). Equipment is tricky... It is such an important part of the game that it is hard to make just right. You don't want (really)good drops to be too requent but you don't want them to be too seldom either. I hope Blizzard can come up with a good solution to drops. Diablo 2's really good drops were too rare.
Yea i know what yea mean, but i was trying to aim for class-specific items only, that could be really helpful against bosses, or certain quests and so on, but yea. Making drops really rare could be a bad thing too, i don't really like it since i will get frustrated trying to find this item, and it won't drop for me, even if i run it like 100 times..But i guess its different for everyone, i would like it if you have to do something first before the item can be dropped, like do a quest, and then a certain mini boss appears and you kill it for a chance to get that item
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Someone asked the question this morning about item customization and how it will be handled in D3, although Bashiok doesn't give us anything too solid he does confirm that sockets will still be used, and that runewords will not, but runes will be part of the skill tree and they are getting away from those as inserts, he also hints that there will be more coming, but we don't know what yet.
Check it out:
Wait, did I just go in a circle?
I was happy for the new playability runewords added to Diablo II in LoD, and I'll be happy with whatever change they make in Diablo III, because I know that they're a company that's always come through with awesome titles.
If you want to arrange it
This world you can change it
If we could somehow make this
Christmas thing last
By helping a neighbor
Or even a stranger
And to know who needs help
You need only just ask
Where there is truth, he must find.
Where there is destruction, he must rebuild.
Where there is love, he must protect."
World's Fair Exhibit
"God gave us memories, that in life's garden we may have June roses in December."
John Barrie
I've been spending the last days reviewing over posts and replies about people would like to see in Diablo 3, and since i just signed up, im pretty new to this, so if there was already a thread concerning my idea, im sorry.. well anways onto my idea about this thread
On an other site i found a thread about item customizing, especially about armor and weapon customizing. So heres my idea on what i think people would enjoy, if not then meh i certainly like it:P
The idea is about weapon and armor leveling, not on any weapon but lets say class-specific weapons and armors, that you might get from class-specific quests or just killing bosses. And for every set amount of levels you gain you can go to a special npc to upgrade your weapon and armor, giving it randomized stats or abilities, and a new look. And the way you upgrade it, you will need materials of some sort, or specific tasks you might need to do, and everytime you upgrade it, it should be different everytime.
Eg. Say i played as a barbarian, i do my class-specific quest and i gain a 2-handed axe made only for the barbarian race. It starts off with a basic foundation of like lets say +3 attack +2 vit +1 dex +5 def and so on. Well anways I level my barbarian up say 10 times, and i want to get a new weapon since this axe sucks for my level and dungeon im in. So what we do is go to a special Npc, like black smith and ask him to level the weapon or armor up. The blacksmith will then give you a list of materials, and gold fee you will need to level up the weapon. And its not like you need much materials to upgrade, lower levels need less materials that are less rare and not much gold, while higher levels need some tasks you need to finish, more gold, and more rare materials that you can only get from bosses, rare monsters, and quests.
And heres the cool part comes in, when you get the materials or finish the tasks giving, like slay 50 skeletons or slay a certain boss, and you go back to the blacksmith and give him the materials and money, he will then hand you a hammer or a scroll depends which idea you like better. The blacksmith will then tell you, you ahve to travel to a certain place, like dungeon and go to the blacksmithy there and forge your weapon there. And when you forge your weapon, you will get randomized stats, abilities, and a new look to the weapon. So that everytime you level up your weapon or armor it changes so your not stuck with the same old axe everytime that just has better stats. And if you want you can make it everytime you want to level something you will be sent to a different blacksmith to forge your item. And i would think there should a limit to how many times a weapon can level, and for different types of weapons there is a different level and material requirment to level.
Oh and heres another idea that compliments my other idea. Basically when you max out the level of your weapon, the last level will give your player a special function, or ability that may aide him against a certain type of enemy, or boss. These functions vary from different class-specific weapons, so what im trying to say is that on the last level of a different weapon there will be a special ability or function that can help the barbarian in some way, and disadvantage him in some way.
Eg. My 2-handed axe is maxed out and i get a skill that lets me deal 30% more physical and magical damage to heavy armor units, but lets me take 20% more damage from light armor units. And lets say i maxed out another weapon which is a long sword, that give me the ability to do 30% more damage to light armor units, while take in 20% more damage from arcane magic. These are just examples that came were on top of my head at this time, there could be better examples and abilities but lets just stick with theses. So what im basically trying to do is create a idea that has its ups and downs, and counters. Like lets say your in a area thats heavily armed with heavy armor units, you could use the axe to easily take them down, but then you come to an area thats mixed with light amor and magical units, you could basically switch your weapon so that you don't die to fast, and take out the light armor people, and switch back to the axe to take out the mages.
Well anyways thats my idea, i have much more to put in, but im having a hard time expressing it in writing and how to put it so that everyone can understand where im coming from...:confused:
Well if anyones wants to give me any feed back, that would be appreciated, and don't scrutinize me if this ideas been taken, or seems dumb, or you can't undertand what im saying, its my first post, becuase i just felt like sharing my idea to see if its good or bad:)
Now where'd this wall come from? j/k nice idea though... Sort of a vagrant story-esque feel for me.
Welcome to dfans.com btw, Nyagosin. Your post though... Made me dyslexic.^^
Does anyone want to bet this guy will never post again?
But thats mean of you to bring up that bet, im just a beginner sharing my thoughts
Welcome to the forums.
I think Diablo is more about getting better loot from drops, not keeping one weapon and upgrading it the whole time. This could possibly help with set items or unique items that you may like but begin to become too weak as you progress(you have a whole set, but the item becomes too weak to use, and you don't want to break up the set). Equipment is tricky... It is such an important part of the game that it is hard to make just right. You don't want (really)good drops to be too requent but you don't want them to be too seldom either. I hope Blizzard can come up with a good solution to drops. Diablo 2's really good drops were too rare.
Where there is truth, he must find.
Where there is destruction, he must rebuild.
Where there is love, he must protect."
World's Fair Exhibit
"God gave us memories, that in life's garden we may have June roses in December."
John Barrie
Ah well I do what I can
Yea i know what yea mean, but i was trying to aim for class-specific items only, that could be really helpful against bosses, or certain quests and so on, but yea. Making drops really rare could be a bad thing too, i don't really like it since i will get frustrated trying to find this item, and it won't drop for me, even if i run it like 100 times..But i guess its different for everyone, i would like it if you have to do something first before the item can be dropped, like do a quest, and then a certain mini boss appears and you kill it for a chance to get that item