We all know it was nerfed to near-uselessness as cited by several devs. I was fine with this until not too long ago some guildmates, for shits, decided to put on some MF gear adding up to about 130% or so on his character sheet. Ever since then we've watched him (frequently) triple or quadruple the rest of the group's findings.
While it's true some great days do happen (for no reason I'll get 5 legendaries in one a1 bounty run on normal), while we chalked it up to luck on his part, as the days went on it seemed less like sheer lucky-streaks.
Anyway I thought it may be interesting to see if we can create some new numbers in a community effort. One group does 10 rifts with 0 mf, one does 10 with 100%, another with 200% (if anyone has that kind of gear still) and by old numbers this should result in 0, 10 and 20% increases in legendaries respectively according to the nerfs (right?).
Anyway, either the loot buff had an adverse affect on magic find and has gone unchecked or there was a stealth buff to existing magic find gear within the game. Or my friends and I are insane.
Anyone else able to weigh in on this? I don't lurk general too often so maybe I missed this when discussed already (I did a search and didn't find anything before making this thread).
TLDR: I think magic find is accidentally cool since the anniversary buff.
In before "RNG is RNG" because really, nobody could possibly say any more, and nobody is going to do a rigorous enough test to determine otherwise. No reason to think the Anniversary buff changed anything, other than making the base legendary find chance a bit higher so the magic find bonus is ever so slightly more impactful.
The idea is that only 10% of MF works towards legendaries (last I heard), and as far as I've seen that has not changed. Personally I think people underestimate it still, but even so, I don't use it. Because there are so many neat items to use that there just isn't any room for MF, after they largely removed it from everything, except for the occasional Nagelring or whatever other handful of items. Only room for it is on a follower, IMO. Or a helm socket, if you want to sacrifice the health/CDR.
I know it's a longshot but people seem really enthusiastic about testing things in these forums so I didn't see why it would be out of the question since it is highly testable.
it's clear that everything in the game with mf on it is a significant sacrifice in meaningful stats but at the rate i've seen things improve for my friend I'm thinking it is not just the scaling of the anniversary buff that has altered mf.
In order to really test this you'd need to collect hundreds of hours of playtime. However, in this playtime small changes in group setup, kill speed, and other small factors impact your magic find more than the measly 10% from a 100% MF equip. In the end, this is impossible to test reliably. Furthermore, asking others to do the testing is not a good idea because 1) when it comes to reporting drops, it's so easy to exaggerate ("oh, we played for 8 hours" when really it was 9 hours) - and again, small changes would skew your data.
RNG can lead to such strong differences in loot that in one week you feel like you find nothing and the next week you feel like it's raining legendaries. This cannot be reliably tested, in my opinion. Feel free to continue the discussion in the RNG thread stormie linked; that's where this topics belongs for now. Unless you do reliable testing with lots and lots of data that you can post; but quite frankly, just don't do it. I've collected drop information on legendaries for about a week (pre-2.0.4, over 130 hours of playtime) and the RNG noise in the data was still way too big to extrapolate anything. And even if you are able to collect 500-1000 hours of data... there's no proof unless you fraps everything and someone goes through all the videos to verify your findings and so on. Really: this is all RNG. And thus, let's discuss this here.
While it's true some great days do happen (for no reason I'll get 5 legendaries in one a1 bounty run on normal), while we chalked it up to luck on his part, as the days went on it seemed less like sheer lucky-streaks.
Anyway I thought it may be interesting to see if we can create some new numbers in a community effort. One group does 10 rifts with 0 mf, one does 10 with 100%, another with 200% (if anyone has that kind of gear still) and by old numbers this should result in 0, 10 and 20% increases in legendaries respectively according to the nerfs (right?).
Anyway, either the loot buff had an adverse affect on magic find and has gone unchecked or there was a stealth buff to existing magic find gear within the game. Or my friends and I are insane.
Anyone else able to weigh in on this? I don't lurk general too often so maybe I missed this when discussed already (I did a search and didn't find anything before making this thread).
TLDR: I think magic find is accidentally cool since the anniversary buff.
The idea is that only 10% of MF works towards legendaries (last I heard), and as far as I've seen that has not changed. Personally I think people underestimate it still, but even so, I don't use it. Because there are so many neat items to use that there just isn't any room for MF, after they largely removed it from everything, except for the occasional Nagelring or whatever other handful of items. Only room for it is on a follower, IMO. Or a helm socket, if you want to sacrifice the health/CDR.
http://us.battle.net/d3/en/profile/Spiral-1401/hero/65250518
it's clear that everything in the game with mf on it is a significant sacrifice in meaningful stats but at the rate i've seen things improve for my friend I'm thinking it is not just the scaling of the anniversary buff that has altered mf.
In order to really test this you'd need to collect hundreds of hours of playtime. However, in this playtime small changes in group setup, kill speed, and other small factors impact your magic find more than the measly 10% from a 100% MF equip. In the end, this is impossible to test reliably. Furthermore, asking others to do the testing is not a good idea because 1) when it comes to reporting drops, it's so easy to exaggerate ("oh, we played for 8 hours" when really it was 9 hours) - and again, small changes would skew your data.
RNG can lead to such strong differences in loot that in one week you feel like you find nothing and the next week you feel like it's raining legendaries. This cannot be reliably tested, in my opinion. Feel free to continue the discussion in the RNG thread stormie linked; that's where this topics belongs for now. Unless you do reliable testing with lots and lots of data that you can post; but quite frankly, just don't do it. I've collected drop information on legendaries for about a week (pre-2.0.4, over 130 hours of playtime) and the RNG noise in the data was still way too big to extrapolate anything. And even if you are able to collect 500-1000 hours of data... there's no proof unless you fraps everything and someone goes through all the videos to verify your findings and so on. Really: this is all RNG. And thus, let's discuss this here.