• 0

    posted a message on The state of dyes in D3

    Bumping because nothing has changed.

    Pls help. Where could I put this so it has a chance at being viewed?

    Posted in: Diablo III General Discussion
  • 0

    posted a message on The state of dyes in D3

    In any regard, there should be a measured approach to how each dye affects each piece of gear (ideally). Given Blizzard's massive production value and renown host of artists I feel like some improvement is possible. All that really needs to happen at BARE MINIMUM is that the dyes do not erase shading values on gear and that the dye color only affects a designated hue group.

    It's not a hard thing to implement, I promise.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on The state of dyes in D3

    A dye for metal and a dye for cloth would be a perfect distinction for more dyes. Metals work very differently from cloths anyway.

    And the reason people go specifically for black and white and red is because for some reason those dyes don't ruin the texture rendering as much as some of the others. Once you get into the interesting colors like the one in my second example, all bets are off. I'd have loved to have been there when those were approved. Even so, the placement of those dyes still just... glugh.

    I didn't think I was the sort of person who could be "triggered" by something.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on The state of dyes in D3

    Maybe they could be legendary dye PACKS at least... either way I only mean that they dye more intricately than an average dye. Like the colors would affect the gear differently than a regular dye of the same color.

    ANY attention to this system would be fine. They seem like smart people, I'm sure they'd have cool ideas :(

    Posted in: Diablo III General Discussion
  • 0

    posted a message on The state of dyes in D3

    I'm glad I'm not crazy for letting this bother me. I love, love, love the game and obviously I play it regardless of this crap system but I just hate the tease. "This COULD be amazing but our interns couldn't be bothered to re-paintbucket some textures with a multiply layer or something."

    It's maddening because there are only a few select dyes that don't completely mutilate the shading work on most armors OR the affected areas of dyes are wrong. Or both. It's soooOoo slapdash.

    I need to push this thread to someone whom blizzard actually listens to. Like if Quin69 made a video about this and took all the credit for it I wouldn't even care so long as someone heard him and things changed. I have a friend in <Juice> maybe I'll ask for a favor!

    Posted in: Diablo III General Discussion
  • 0

    posted a message on The state of dyes in D3

    I felt like this would be a good time to bump this.

    The set in the OP happens to dress really well with the Invoker Set (relevant now due to buffs), but have fun dying that monstrosity cuz those colors won't go where you think they will and they will flatten all the rendering on the textures.

    If anyone out there has any way of getting this to a dev please help me.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on The state of dyes in D3

    Thanks for letting me know I'm not the only one. I know it may never happen but I feel better somehow just knowing other people realize how shitty these are.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on The state of dyes in D3

    Or if you disagree I would love to hear why so I can sleep at night.

    Posted in: Diablo III General Discussion
  • 10

    posted a message on The state of dyes in D3

    I know there are plenty of other things that need a look but I would be happy if this was at least on the LIST of things to consider when an intern had some extra time over there.

    My original thread on the blizzard forums goes into a little more detail on what is wrong with everything as I have a lot of experience with color theory and UV mapping and texturing of 3d models but in hindsight I feel like the images just speak for themselves. I just wish it LOOKED like they cared a little more. Also I like the idea of rare or legendary dyes, so my post includes a way that can be done as well, maybe being more articulate on armor or having more popular hues.

    Anyway please let me know what you think, this took me a minute!

    1.) My ideas for how dyes could look if done right. ..............2.) How the actual, current dye is affecting the gear
    My solutions on the left, the current state of things on the right. The laziness is clear. Who okayed this? My solutions entail different ways Dyes could have affected this gear in a way that wasn


    Original look for reference. Original look for referenceOriginal for reference (how pretty!)


    Some just lose so much value when you color them, paying no respect whatsoever to the original texture. It

    ^^^^ it actually looks like this IN GAME!! What the hell happened?!? Did their DYE texture artists use MS PAINT??

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Oh My God, Star Pact Meteor

    *necro*

    Any way this can be applied to Tal's 2.2?

    I love arcane and esp star pact but I don't know how viable it would be in a fast paced group scenario. Seems to require a lot of windup for one KO

    Posted in: Wizard: The Ancient Repositories
  • 0

    posted a message on No, just no, we don't want to use Hydra.
    Quote from tommos
    I don't think Blazing Hydra refreshes it's own DoT stacks so it can't really ramp up like Conflagration.
    Interesting, I heard otherwise... will have to test.
    Posted in: Wizard: The Ancient Repositories
  • 0

    posted a message on No, just no, we don't want to use Hydra.
    I read somewhere recently that Blazing Hydra really isn't bad compared to Mammoth... over time the damage seems to ramp up and exceed Mammoth on a champion/elite target.

    Is this info incorrect? Besides the flat damage Mammoth does do we also have tests on its damage compared to blazing over a larger fight?
    Posted in: Wizard: The Ancient Repositories
  • 0

    posted a message on MM/Conflag with new Depth Diggers on PTR
    Are those rerolled? Otherwise you know what to do (throw that mm damage on there for the lulz)
    Posted in: Wizard: The Ancient Repositories
  • 0

    posted a message on I shall become a magic missile GOD.
    Wow didn't even see that, how exciting :8)
    Posted in: Wizard: The Ancient Repositories
  • 0

    posted a message on I shall become a magic missile GOD.
    Seems like the only solution is to release a few more "signature spell-altering" legendaries... And maybe a buff to some signature spells. With what exists now I feel like spectral blades and electrocute may be close to having some kind of enjoyable build that can compete with the power and simplicity of mm/conflag.

    Just not quite yet :(
    Posted in: Wizard: The Ancient Repositories
  • To post a comment, please or register a new account.