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    posted a message on oculus ring proc while in inventoy
    Quote from Autiwago-next

    Sometimes, when the 2nd player just joined the party, the follower hasn't returned to town yet. It takes a few seconds.

    This. I had it happen while doing Uber bosses. I jumped in game with a friend and we got in and started the boss fast enough that his follower proc'd an oculus ring circle on the ground, in the boss room. It only happened once though. There are probably rare circumstances where the servers check for getting rid of your follower lags out a bit.
    Posted in: Diablo III General Discussion
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    posted a message on set dungeons not enough mobs ?

    I agree that there are not enough mobs in Unhallowed Essence dungeon, because no matter what grouping tools I try or how I position myself, I can't seem to complete the hit "X" enemies with one Multishot. I believe that there are just not enough concentrated mobs in this, plus the fact that they all die one shot. So after one fire, I can't even re attempt to group them up.


    You kind of just have to get lucky. You can lure them together a little, but they are stubborn and it is risky time-wise. Sometimes it just doesn't work out. You have to make a call quickly whether there are enough mobs in a specific area, if not, go ahead of them, shoot backwards and wipe them out, and move on looking for a large enough pack. Typically if there is big spiders only in an area, you won't be able to get a 20 out of them. Just kill them and look for either 2 packs of little spiders, or 1 pack little + 1 pack big. Once you have the 6 "20 mobs hit" requirement down you'll probably find that you've accidentally skipped some stuff, so don't do that.
    Get rid of all companions (and follower), turn off any rocket skills (choose different runes), consider even getting rid of your hatred generator to avoid accidental kills. I switched my generator to the ground-applied marked for death (it is also moderately useful for luring enemies). You will not be firing often enough to need it.

    Posted in: Diablo III General Discussion
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    posted a message on What to enchant on this decent manticore?

    Damage range probably. Goes up as far as 1560 min 1940 max so you've got a ways you can bring that up. I think the only other option is attack speed into like area or elite damage, but I can't imagine that would have as much impact. I don't know what value attack speed really has these days. Without putting numbers behind it though it's no more than a gut feeling.

    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Legendary Gem @ Rank 86? How?
    Quote from Bagstone

    Here's someone with a rank 93 Bane of the Trapped (highest rift cleared: 82).
    This appears to link back to this thread :o
    Posted in: Diablo III General Discussion
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    posted a message on New 2.4 DH Set [Shadow Mantle Rework]

    I don't think it was a joke, of course the numbers were probably just off the top of their heads (perhaps inflated to make people more excited). Though I'm skeptical in the philosophy of any build they say is going to be single target focused, in a game where AoE is so needed. Look forward to seeing further iterations of it, though.

    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Legendary Gem Questions...

    I suspect Bane of the Trapped / Cull the Weak probably aren't worth it for the first build. Your only real CC is from the follower (though, if the armory templar skill layout is correct, you don't have any of the templar CC abilities chosen - intimidate and charge) and you're supposed to be moving around really quickly, probably too quick for him to effectively CC anything. Most times I usually see wreath of lightning / boon of the hoarder in that spot, if just for the movespeed.


    I don't think the second build can really compete with a standard UE multishot build. I know some variations use the cold bolas / cube leonine but pretty much purely for the CC aspect, where you're focusing a lot on the primary skill damage. Plus I don't think there's a strong UE multishot build in existence that doesn't equip yangs, it's just too strongly synergistic with UE. That said though, it looks like fun. Those gems are probably pretty solid for it.

    Posted in: Demon Hunter: The Dreadlands
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    posted a message on The "Help me Re-roll" Thread (Demon Hunter)
    Quote from igniteicego-next

    The bow he posted already has Attack Speed on it, he can't roll it the socket to it...

    There have been multiple bows linked in here, the OPs, in the first post, does not have AS.
    As for an answer to what to reroll, I don't know, I have a hard time giving one when I don't have any real math backing it.
    Yeah I wouldn't worry about any toughness stats if you're at GR60. There's no amount of meaningful toughness you can build on a DH and still be useful damagewise at that level. You might as well be (fully) glass cannon, IMO, and fishing for good rifts, skipping reflects packs, that sort of thing.
    There is a sticky thread for these reroll questions, but I guess it is either not enforced or not used :P
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on The "Help me Re-roll" Thread (Demon Hunter)

    This might be futile as it seems these questions don't get answered much, but my current Yang's is:



    I think the general options would be either ( 6% IAS -> RCR or AD ) or ( 9 disc -> 12 disc ). I'm leaning towards maxing the disc, but not sure. I understand if people haven't really in depth theorycrafted these kind of comparisons and have to go by feel, I'm fine with that kind of response.

    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Tumble vs Trail of Cinders with cube'd Cindercoat

    Which standard build are you looking at? The highest rated diablofans build called "Standard Unhallowed Fire Multishot" uses trail of cinders.


    There are even commenters talking about Tumble, and none of them seem to pose any logical thoughts towards why it is better. I think it's probably unintuitive to people that Cindercoat reduces the cost of trail of cinders, and they are more judging it off of the value of the fire trail's usefulness.

    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Is "Marked for death" from Calamity considered CC ?

    Sorry, but am i the only one seeing the obvious? Evasive fire rune Focus is Cold dmg, and cold dmg do slow - CC.

    Just because it's cold damage doesn't mean it chills. It has to say that it does that.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Yang's Recurve
    Quote from swebarbgo-next

    But fire is best since if u cube cindercoat u have tons of hatred reduction mine is down to like 6 or 7 maybe my bow got 44% hated reduction so i say fire works best.

    He's talking about the type of elemental damage on the bow itself, not the element type of multishot.
    AKA: "+1200 - 1500 Fire Damage"
    ^ this element does not matter.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on 2.4.2 Difficulty Overview

    Friend and I did some Keywardens and found that not only can you no longer split farm them (they do not drop if you are in a different act, possibly even zone but we didn't test that far), but the drop is no longer shared as well (as in you can find one and your friends may not). I know it's not exactly drop rate related but useful to know. Or maybe it's already common knowledge? I didn't play S3 so I could be behind. I know that in S2, you could both split farm and the drop was shared. :\


    Also, I personally never saw a 2x machine drop, farming wardens on T8 (which aligns with your chart, just saying). Farmed about 6-8 of each one. Did not confirm with my friend if he ever saw 2.


    We did Ubers on T10, and got 2-3 organs every time, again as expected.

    Posted in: Diablo III General Discussion
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    posted a message on PVP idea
    at made d2 pvp work was that the North devs had the brilliance of not getting involved.

    It had many tentacles. There was your standard PvP games; Where you had up to 8 people just rudely blasting each other to bits. This was the most common, and this is also why many people think D2 PvP was a joke, because that's all they knew of it. Often you had the rude little creeps that would guard the town gate and disallow people from even taking to the Blood Moor. Sounds terrible, but that in itself was a challenge that was often fun to overcome. By taking a WP to a different location, you could try to sneak up on the jerk and take him out. After that, guarding his body was the aim, preventing him from retaking his stand at the town gate.

    ...


    Man... lots of nostalgia for me here. PvP was amazing in D2. I have such a poor memory of things like this though. I can only recall little bits of it... I remember calling them palapk duels. Two paladins charging at each other, one gets locked up, back away charge back in... I remember dueling other bow amazons, long distance... it was a strange sort of thing, the arrows (guided arrows) actually became invisible after a bit of distance, but they were still there and you could still be hit. There was actually a technique to it, strafe shoot strafe shoot... but of course either lead the target if they were moving, or angle your shots for them standing still... and I was actually pretty good at it. Miss those days. This was back when guided arrow still pierced the same target multiple times and life leech still worked in PvP. Both of those changes sort of spoiled the game for me...



    I'm skeptical that any sort of meaningful PvP could realistically exist in D3 at this point, but I wouldn't mind seeing them try...

    Posted in: PvP Discussion
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    posted a message on Patch 2.3.0 PTR Preview

    I'm most curious to hear how they decided to handle the removal of the realm of trials. It was my main reason for deciding to skip this current season. I hope they understand that people really just want to jump into a grift and don't add some other pseudo trial in it's place. Probably most excited about this, though the Cube is pretty cool. Not quite as cool as the horadric cube, but should leave room for additional interesting functionality in the future.


    If anyone has seen how the new grift keys are working I'd love to hear about it.

    Posted in: Diablo III General Discussion
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    posted a message on Are you going to play season 3 or non season with 2.2?

    If they don't remove/reduce the need for trials by the release, I might skip Season 3 (which for me means not play at all). I am fairly excited to try out the new DH stuff but I am just so fucking sick of trials. And that new DH stuff will still be there in S4 so eh...

    Posted in: Diablo III General Discussion
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