People complaining about firebird are just based on quin's outdated ptr video.... I did it on live and it was pretty easy, your meteor don't have to kill a shit, just HIT. Firebird for me was the easiest on mage....
Yeah there are a whole bunch of YouTube videos but the majority of them were made during PTR, which makes it confusing for people attempting the Set Dungeons now.
In terms of Set Dungeon difficulty, I think the Delseres Set Dungeon is slightly more difficult than Firebirds Set Dungeon but the Firebirds set just requires so much more item and skill set optimisation that it wins out on overall difficulty.
In any case, the reason that so many people are attempting Firebirds in the first place is that it is simply the first set that Wizards get from straight from Haedrig's Gifts. The majority of the players also play this game casually and don't fully understand the mechanics of the set and the skills required to get the set to work for this Dungeon, so I can understand why they get so frustrated with it and hopefully the build guide can help them out.
True, I really don't remember the Inna's Set Dungeon too well but it looks like it took a few seconds to kill the elites in my run which I cleared in one or two attempts, and that would have been with decent gear at paragon 800+. I was making a generalisation on the damage output required overall for all the Set Dungeons, certain dungeons definitely benefit from having more damage (Raiments is one for instance).
I've updated the weapons in the guide slightly, but if you find you're low on damage you could change the Fleet Footed passive to something more offensive like Mythic Rhythm/Momentum/Determination. If you have enough cooldown, you could also summon the allies to deal a large amount of damage to the elites. It might be worth using the Inna's Reach weapon for the higher 2-hand weapon damage as well by using the Kanai's Cube Skill of Nilfur recipe to change one of your Inna's items.
Well, challenge says you need to hit 20 different enemies, if you don't oneshot big purple dude and hit him again, that doesn't count as different enemy, that's why it fails. But if you don't oneshot him, then just use bolas to finish him.
..them taking ricochet damage from impaling other minions..
People complaining about firebird are just based on quin's outdated ptr video.... I did it on live and it was pretty easy, your meteor don't have to kill a shit, just HIT. Firebird for me was the easiest on mage....
Not entirely true. If that's the case then it's bugged as hell for me. It took me a lot of tries to even finish that second objective.
Well, challenge says you need to hit 20 different enemies, if you don't oneshot big purple dude and hit him again, that doesn't count as different enemy, that's why it fails. But if you don't oneshot him, then just use bolas to finish him.
..them taking ricochet damage from impaling other minions..
You sometimes need to read the Set Dungeon Objectives very carefully! The Shadow Set Chain objective is 'Chain consecutive bonus damage impale hits on 20 different enemies'. Now the 6 Set Shadow bonus reads 'Impale deals an additional 40000% weapon damage to the FIRST enemy hit'. From this, you can see that if you're using the ricochet rune, it will only apply the bonus damage impale to the first enemy, any subsequent enemies hit by the ricochet of the rune will break the chain. I suspect both the Ricochet and Overpenetration runes will cause the objective to fail, I'll update the build guide accordingly.
A more clear example of reading the objective and using a specific skill/rune is the Delseres Set Dungeon, where you have to reflect 200 projectiles. There is only one skill/rune which reflects projectiles (as far as I know for Wizard), namely Wave of Force - Impactful Wave, so you have to use this. Some Set Dungeons are very specific, whereas others have many different options to achieve Mastery.
Below is the overall difficulty of each Set Dungeon - Easiest to Hardest based on my own experiences roughly (your own attempts may vary!). I've started with Easiest so it's clear for anyone wanting to get the Conquest to Master 8 Set Dungeons. Note that the rankings below are just a general idea, it will greatly depend on how comfortable you are with the class and set, as well as supporting gear and RNG in the Set Dungeons.
Difficulty Solo (Easiest to Hardest)
Invoker - Crusader
Natalyas - Demon Hunter
Immortal King - Barbarian
Shadow - Demon Hunter
Zunimassa - Witch Doctor
Innas - Monk
Arachyr - Witch Doctor
Sunwuko - Monk
Earth - Barbarian
Light - Crusader
Helltooth - Witch Doctor
Tal Rasha - Wizard
Marauder - Demon Hunter
Akkhans - Crusader
Vyrs - Wizard
Rolands - Crusader
Unhallowed Essence - Demon Hunter
Ulianas - Monk
Raekor - Barbarian
Raiment - Monk
Delseres - Wizard
Firebird - Wizard
Jade Harvester - Witch Doctor
Wastes - Barbarian
More or less i agree on that ladder, even if to me wastes was a very easy one, did it on 2nd try, the first one to see the whole map, the second to nail it. I had waaaaaay more problems on the Earth one, speaking about barbarians.
Also firebird wasn't challenging at all... once i removed the amulet, the belt, the bracers the paragon points from intellect, the gems from the wand... really a weird way of tuning something if you want my opinion.
Roland's also made me angry at times... a lot of times one little bastard ran away and hide behind a corner and i was running around screaming: "where are you little bastaaaaaaard!"... nothing compared to jade. Jade creator deserve a spot in hell for what he did. Uliana too was a nightmare, it took me a whole night to get the right density to complete it. To me Jade is 24 and Uliana 23. Raiment too made me cry, until i saw quin's video and used nemesis bracers. Done in 1 try then.
All this if you do them solo... i don't get the point in allowing other ppl to help you since it's just cosmetic stuff, but meh, whiners gonna whine and are whining in any case.
P.S.: Thanks for the guides, i used a lot of them, good job mate!
Thanks for your input! I've actually added a note into the Raiments Set Dungeon build guide based on your comments to use the Nemesis Bracers, it would actually raise Raiments a couple of ranks in terms of ease of Mastering Set Dungeons.
It's lucky you got the Wastes one without many tries, chances are you'll at least get one of two dungeons with great spawns so you don't hae to look for the one or two missing monsters, but it looks like you got them in other dungeons haha. Firebirds for me didn't take many tries, but I've taken into account all the mucking around you have to do with your gear and skills when ranking that Set Dungeon.
Well, probably it's as you say, i got lucky in the wastes one, i finished it with a LOT of time to spare.
About raiments and nemesis bracers, the elite that you spawn from the pylons count towards the number of monster you've to kill to master the dungeon, this leave you the chance to skip a lot of lone monsters and not really care for the ones you don't kill while you rush to the end. There are a lot of pylons after all. And with in-geom in the cube the dungeon just became a joke.
Well, challenge says you need to hit 20 different enemies, if you don't oneshot big purple dude and hit him again, that doesn't count as different enemy, that's why it fails. But if you don't oneshot him, then just use bolas to finish him.
..them taking ricochet damage from impaling other minions..
You sometimes need to read the Set Dungeon Objectives very carefully! The Shadow Set Chain objective is 'Chain consecutive bonus damage impale hits on 20 different enemies'. Now the 6 Set Shadow bonus reads 'Impale deals an additional 40000% weapon damage to the FIRST enemy hit'. From this, you can see that if you're using the ricochet rune, it will only apply the bonus damage impale to the first enemy, any subsequent enemies hit by the ricochet of the rune will break the chain. I suspect both the Ricochet and Overpenetration runes will cause the objective to fail, I'll update the build guide accordingly.
A more clear example of reading the objective and using a specific skill/rune is the Delseres Set Dungeon, where you have to reflect 200 projectiles. There is only one skill/rune which reflects projectiles (as far as I know for Wizard), namely Wave of Force - Impactful Wave, so you have to use this. Some Set Dungeons are very specific, whereas others have many different options to achieve Mastery.
dude. i read the objectives. why is this so hard to get across?? if there are 3 enemies in a group, and the LEFT one is the iskatu looking guy. i impale the MIDDLE one. obviously he does in one shot. say the LEFT one takes ricochet damage so his hp is at maybe half. now i impale the LEFT one which is a DIFFERENT enemy which ive never impaled, the chain breaks. this is ONLY the case for the iskatu looking guys. chain did not break in this situation for other types of enemies.
I'm merely adding helpful advice to your guide from my own personal experience because i failed many times when i shouldnt have, and it was very frustrating. so yes, the solution is either dont use ricochet or make sure to finish ricochet-ed enemies off with something OTHER than impale. that is all im saying.
on another note. most people would be GLAD and THANKFUL for someones input on their guides. youre the only one who went out of his way to cry and attempt to prove me wrong saying i didnt understand the objectives.
I meant absolutely no offense by my reply, I was merely pointing out Bliizard's particular wording on certain objectives and then providing my input on the wording and my thoughts on how it applied, so my apologies if you were offended in any way. I give full credit for any and all input that is provided to help update the build guides, and based on what you've described, the Shadow Set Dungeon chain objective is possibly bugged if the chain breaks when Impales ricochets the Elites but not any of the other monsters. I'll add a note into the build guide for this.
It still goes back to the point I'm trying to get across, which is to avoid using the Ricochet and Overpenetration runes, which then solves this problem anyway and is what I still recommend people to do for the Shadows Set Dungeon.
I just got my wings, thanks for the builds they were really useful, I didn't used the videos (too much click and no comments) I watched some other videos on you tube that were not that outdated.
Anyway I really hope people stop doing misleading videos.
I've completed all 24 on season in loot-depraved situation (no BK swords for WW set, no Golden Flense for Roland, no Lut Socks for Leap barb, etc etc), and I've gotta say OP's rankings are beyond any logic. I have no idea how could anyone see Jade/Firebird in the 'most hardest'.
Actually, I've seen OPs guides when I was doing the masteries and most of those were very, VERY far from optimal.
I've completed all 24 on season 3 days ago, using a rule 'as soon as I have the set, I go and do mastery - I don't farm any extra items even if guides tell me they are absolutely necessary' - and that's how I'd place the difficulties:
1/5 - Primitive - literally nothing except the set is required, you'll need 1 attempt to memorize the route and 1-2 at most to battle the random shennanigans. Nothing to cheeze, the dungeons are already beyond easy; no legendary gems, no usual gems and no cube powers really required
Arachyr - Witch Doctor
Raekor - Barbarian
Immortal King - Barbarian
2/5 - Easy - you might cheeze the dungeon making it even more easy than it is, but it's not that necessary; you will most likely have to at least choose some cube items like the usual ingeom/leoric/zodiac combo
Invoker - Crusader
Zunimassa - Witch Doctor
Earth - Barbarian
Tal Rasha - Wizard
Marauder - Demon Hunter
3/5 - Medium - you will most likely have to optimize your gear a bit, place some gems in your chest/pants/helm; having some special legendaries (belt/bracers/etc) will make those a lot easier though
Natalyas - Demon Hunte
Shadow - Demon Hunter
Innas - Monk
Sunwuko - Monk
Light - Crusader
Unhallowed Essence - Demon Hunter
Firebird - Wizard
4/5 - Above medium - those can be cheezed by some items like immunity amulets or some special weapons and other items, but even after cheezing, these dungeons usually challenge you with tight timers and/or bad mob times that tend to hide somewhere and plague you with 1 monster remaining
Helltooth - Witch Doctor
Raiment - Monk
Jade Harvester - Witch Doctor
Delseres - Wizard
Wastes - Barbarian
5/5 - Hard - the only dungeons that remain hard regardless of your cheezing gear; if anything, those are probably the only ones that almost require some specific gear aside from the set itself
Akkhans - Crusader
Vyrs - Wizard
Rolands - Crusader
Ulianas - Monk
However, even those could be completed with literally any items - none of all 24 dungeons REQUIRE you to have ANYTHING except for the set itself. Don't trust people who tell you otherwise. Vyr's doesn't require Aether Walker/Swami/Fazula - it will just be a lot easier with those; Roland doesn't require Golden Flense; Akkhan doesn't require the Condemn weapon/shield; Wastes doesn't require BK swords or anything else; Helltooth doesn't require Mara and Uliana's doesn't require Star/Madstone, etc etc.
If you're attempting the Season 5 Conquest for Mastering 8 Set Dungeons and are only plan on playing two classes, by far the two best class choices are Demon Hunter and Crusader. Most of their sets don't require much additional gear so farming up the Sets shouldn't take TOO long and their Set Dungeon difficulty isn't too high.
This is also very wrong. In terms of the time/resources you'll spend on characters, the absolutely easiest one is WD. 2 of his dungeons are completely primitive (Arachyr and Zunimassa), and the other two are of medium difficulty. Agree about DH though. Other 4 classes have at least one 'hard' dungeon, and Wizard/Monk don't have any 'easy' ones at all. Barb and Crusader have some of the easiest ones and some of the hardest ones at once.
Considering all the set dungeons are on fixed maps, but with variable density/enemy spawns, you might get the perfect spawns for the hard dungeons and the worst for what are to be considered easy ones.
From my experience, Wastes, Rainment, Uliana, Jade Harvester and Helltooth were the ones I spent the most time (10-40 tries roughly, with Wastes and Uliana being the worst ones). All the others fell within 3-5 attempts - probably because I got lucky with the harder ones and rather unlucky with Helltooth.
That being said, whereever there is an immunity amulet, wearing it makes it ridiculously easy: I completed Uliana without the fire immunity amulet, redid it again to record a video for a friend again with the immunity amulet did it on the second try.
Basically what 'rhaepso' has said (many thanks for your reply).
LaplaceNoMa, if you had just said that 'based on your experiences' such and such dungeon was easy etc, I would've have been MORE than happy to take your comments into consideration but instead you have basically said, 'MY WAY IS THE ONLY WAY THAT THESE SET DUNGEONS SHOULD BE RANKED SO THEREFORE YOUR RANKINGS ARE WRONG'. Even though later on you basically contradict yourself by saying "Don't trust people who tell you otherwise".
My build guides are not based on having the bare minimum 5 or 6 pieces of the Set Gear, go and do the Set Dungeon and see how it goes. I have NEVER mentioned anywhere in these build guides are the only ways of clearing these Set Dungeons, and my rankings CLEARLY state that they based on my own experiences and that your own attempts may vary.
As you can tell from the videos, they were basically just my clears at the time, the build guides have evolved and been updated as I've played the game more and had input from users, rarely have I gone back and updated the videos for the sake of it.
Based on comments in this thread and in the build guides themselves, many more people have had problems clearing the Jade Harvester Set Dungeon than they have something like Akkhans. I cleared Akkhans (with a crazy thorns build) and Ulianas within 5-8 tries, I played and pushed a Vyr's Wizard last season so I cleared this in 2 attempts with a legacy Fazula's Chain, whereas I spent hours on the Wastes and Jade Set Dungeons.
Everyone's gearing is different and their RNG will be different not to mention their particular familiarity with the class/set/mechanics, and just about the only thing I'm going to accept from your comments is that you can basically do these Set Dungeons anyway you want to. My build guides are just there as an example for people who want to find out which gear they should look for and what skills they could use. If you don't want to use them, by all means do it your own way, no one is stopping you from learning the game yourself!
People complaining about firebird are just based on quin's outdated ptr video.... I did it on live and it was pretty easy, your meteor don't have to kill a shit, just HIT. Firebird for me was the easiest on mage....
Yeah there are a whole bunch of YouTube videos but the majority of them were made during PTR, which makes it confusing for people attempting the Set Dungeons now.
In terms of Set Dungeon difficulty, I think the Delseres Set Dungeon is slightly more difficult than Firebirds Set Dungeon but the Firebirds set just requires so much more item and skill set optimisation that it wins out on overall difficulty.
In any case, the reason that so many people are attempting Firebirds in the first place is that it is simply the first set that Wizards get from straight from Haedrig's Gifts. The majority of the players also play this game casually and don't fully understand the mechanics of the set and the skills required to get the set to work for this Dungeon, so I can understand why they get so frustrated with it and hopefully the build guide can help them out.
True, I really don't remember the Inna's Set Dungeon too well but it looks like it took a few seconds to kill the elites in my run which I cleared in one or two attempts, and that would have been with decent gear at paragon 800+. I was making a generalisation on the damage output required overall for all the Set Dungeons, certain dungeons definitely benefit from having more damage (Raiments is one for instance).
I've updated the weapons in the guide slightly, but if you find you're low on damage you could change the Fleet Footed passive to something more offensive like Mythic Rhythm/Momentum/Determination. If you have enough cooldown, you could also summon the allies to deal a large amount of damage to the elites. It might be worth using the Inna's Reach weapon for the higher 2-hand weapon damage as well by using the Kanai's Cube Skill of Nilfur recipe to change one of your Inna's items.
You sometimes need to read the Set Dungeon Objectives very carefully! The Shadow Set Chain objective is 'Chain consecutive bonus damage impale hits on 20 different enemies'. Now the 6 Set Shadow bonus reads 'Impale deals an additional 40000% weapon damage to the FIRST enemy hit'. From this, you can see that if you're using the ricochet rune, it will only apply the bonus damage impale to the first enemy, any subsequent enemies hit by the ricochet of the rune will break the chain. I suspect both the Ricochet and Overpenetration runes will cause the objective to fail, I'll update the build guide accordingly.
A more clear example of reading the objective and using a specific skill/rune is the Delseres Set Dungeon, where you have to reflect 200 projectiles. There is only one skill/rune which reflects projectiles (as far as I know for Wizard), namely Wave of Force - Impactful Wave, so you have to use this. Some Set Dungeons are very specific, whereas others have many different options to achieve Mastery.
I finished Wd Wiz and Crusader
I hate most WD Jade Set
Wiz firebird..its not so hard
Also firebird wasn't challenging at all... once i removed the amulet, the belt, the bracers the paragon points from intellect, the gems from the wand... really a weird way of tuning something if you want my opinion.
Roland's also made me angry at times... a lot of times one little bastard ran away and hide behind a corner and i was running around screaming: "where are you little bastaaaaaaard!"... nothing compared to jade. Jade creator deserve a spot in hell for what he did. Uliana too was a nightmare, it took me a whole night to get the right density to complete it. To me Jade is 24 and Uliana 23. Raiment too made me cry, until i saw quin's video and used nemesis bracers. Done in 1 try then.
All this if you do them solo... i don't get the point in allowing other ppl to help you since it's just cosmetic stuff, but meh, whiners gonna whine and are whining in any case.
P.S.: Thanks for the guides, i used a lot of them, good job mate!
Thanks for your input! I've actually added a note into the Raiments Set Dungeon build guide based on your comments to use the Nemesis Bracers, it would actually raise Raiments a couple of ranks in terms of ease of Mastering Set Dungeons.
It's lucky you got the Wastes one without many tries, chances are you'll at least get one of two dungeons with great spawns so you don't hae to look for the one or two missing monsters, but it looks like you got them in other dungeons haha. Firebirds for me didn't take many tries, but I've taken into account all the mucking around you have to do with your gear and skills when ranking that Set Dungeon.
Well, probably it's as you say, i got lucky in the wastes one, i finished it with a LOT of time to spare.
About raiments and nemesis bracers, the elite that you spawn from the pylons count towards the number of monster you've to kill to master the dungeon, this leave you the chance to skip a lot of lone monsters and not really care for the ones you don't kill while you rush to the end. There are a lot of pylons after all. And with in-geom in the cube the dungeon just became a joke.
I'm merely adding helpful advice to your guide from my own personal experience because i failed many times when i shouldnt have, and it was very frustrating. so yes, the solution is either dont use ricochet or make sure to finish ricochet-ed enemies off with something OTHER than impale. that is all im saying.
on another note. most people would be GLAD and THANKFUL for someones input on their guides. youre the only one who went out of his way to cry and attempt to prove me wrong saying i didnt understand the objectives.
I meant absolutely no offense by my reply, I was merely pointing out Bliizard's particular wording on certain objectives and then providing my input on the wording and my thoughts on how it applied, so my apologies if you were offended in any way. I give full credit for any and all input that is provided to help update the build guides, and based on what you've described, the Shadow Set Dungeon chain objective is possibly bugged if the chain breaks when Impales ricochets the Elites but not any of the other monsters. I'll add a note into the build guide for this.
It still goes back to the point I'm trying to get across, which is to avoid using the Ricochet and Overpenetration runes, which then solves this problem anyway and is what I still recommend people to do for the Shadows Set Dungeon.
I just got my wings, thanks for the builds they were really useful, I didn't used the videos (too much click and no comments) I watched some other videos on you tube that were not that outdated.
Anyway I really hope people stop doing misleading videos.
at last
I've completed all 24 on season in loot-depraved situation (no BK swords for WW set, no Golden Flense for Roland, no Lut Socks for Leap barb, etc etc), and I've gotta say OP's rankings are beyond any logic. I have no idea how could anyone see Jade/Firebird in the 'most hardest'.
Actually, I've seen OPs guides when I was doing the masteries and most of those were very, VERY far from optimal.
I've completed all 24 on season 3 days ago, using a rule 'as soon as I have the set, I go and do mastery - I don't farm any extra items even if guides tell me they are absolutely necessary' - and that's how I'd place the difficulties:
1/5 - Primitive - literally nothing except the set is required, you'll need 1 attempt to memorize the route and 1-2 at most to battle the random shennanigans. Nothing to cheeze, the dungeons are already beyond easy; no legendary gems, no usual gems and no cube powers really required
Arachyr - Witch Doctor
Raekor - Barbarian
Immortal King - Barbarian
2/5 - Easy - you might cheeze the dungeon making it even more easy than it is, but it's not that necessary; you will most likely have to at least choose some cube items like the usual ingeom/leoric/zodiac combo
Invoker - Crusader
Zunimassa - Witch Doctor
Earth - Barbarian
Tal Rasha - Wizard
Marauder - Demon Hunter
3/5 - Medium - you will most likely have to optimize your gear a bit, place some gems in your chest/pants/helm; having some special legendaries (belt/bracers/etc) will make those a lot easier though
Natalyas - Demon Hunte
Shadow - Demon Hunter
Innas - Monk
Sunwuko - Monk
Light - Crusader
Unhallowed Essence - Demon Hunter
Firebird - Wizard
4/5 - Above medium - those can be cheezed by some items like immunity amulets or some special weapons and other items, but even after cheezing, these dungeons usually challenge you with tight timers and/or bad mob times that tend to hide somewhere and plague you with 1 monster remaining
Helltooth - Witch Doctor
Raiment - Monk
Jade Harvester - Witch Doctor
Delseres - Wizard
Wastes - Barbarian
5/5 - Hard - the only dungeons that remain hard regardless of your cheezing gear; if anything, those are probably the only ones that almost require some specific gear aside from the set itself
Akkhans - Crusader
Vyrs - Wizard
Rolands - Crusader
Ulianas - Monk
However, even those could be completed with literally any items - none of all 24 dungeons REQUIRE you to have ANYTHING except for the set itself. Don't trust people who tell you otherwise. Vyr's doesn't require Aether Walker/Swami/Fazula - it will just be a lot easier with those; Roland doesn't require Golden Flense; Akkhan doesn't require the Condemn weapon/shield; Wastes doesn't require BK swords or anything else; Helltooth doesn't require Mara and Uliana's doesn't require Star/Madstone, etc etc.
This is also very wrong. In terms of the time/resources you'll spend on characters, the absolutely easiest one is WD. 2 of his dungeons are completely primitive (Arachyr and Zunimassa), and the other two are of medium difficulty. Agree about DH though. Other 4 classes have at least one 'hard' dungeon, and Wizard/Monk don't have any 'easy' ones at all. Barb and Crusader have some of the easiest ones and some of the hardest ones at once.
Considering all the set dungeons are on fixed maps, but with variable density/enemy spawns, you might get the perfect spawns for the hard dungeons and the worst for what are to be considered easy ones.
From my experience, Wastes, Rainment, Uliana, Jade Harvester and Helltooth were the ones I spent the most time (10-40 tries roughly, with Wastes and Uliana being the worst ones). All the others fell within 3-5 attempts - probably because I got lucky with the harder ones and rather unlucky with Helltooth.
That being said, whereever there is an immunity amulet, wearing it makes it ridiculously easy: I completed Uliana without the fire immunity amulet, redid it again to record a video for a friend again with the immunity amulet did it on the second try.
Basically what 'rhaepso' has said (many thanks for your reply).
LaplaceNoMa, if you had just said that 'based on your experiences' such and such dungeon was easy etc, I would've have been MORE than happy to take your comments into consideration but instead you have basically said, 'MY WAY IS THE ONLY WAY THAT THESE SET DUNGEONS SHOULD BE RANKED SO THEREFORE YOUR RANKINGS ARE WRONG'. Even though later on you basically contradict yourself by saying "Don't trust people who tell you otherwise".
My build guides are not based on having the bare minimum 5 or 6 pieces of the Set Gear, go and do the Set Dungeon and see how it goes. I have NEVER mentioned anywhere in these build guides are the only ways of clearing these Set Dungeons, and my rankings CLEARLY state that they based on my own experiences and that your own attempts may vary.
As you can tell from the videos, they were basically just my clears at the time, the build guides have evolved and been updated as I've played the game more and had input from users, rarely have I gone back and updated the videos for the sake of it.
Based on comments in this thread and in the build guides themselves, many more people have had problems clearing the Jade Harvester Set Dungeon than they have something like Akkhans. I cleared Akkhans (with a crazy thorns build) and Ulianas within 5-8 tries, I played and pushed a Vyr's Wizard last season so I cleared this in 2 attempts with a legacy Fazula's Chain, whereas I spent hours on the Wastes and Jade Set Dungeons.
Everyone's gearing is different and their RNG will be different not to mention their particular familiarity with the class/set/mechanics, and just about the only thing I'm going to accept from your comments is that you can basically do these Set Dungeons anyway you want to. My build guides are just there as an example for people who want to find out which gear they should look for and what skills they could use. If you don't want to use them, by all means do it your own way, no one is stopping you from learning the game yourself!
Just Mastered my first Set Dungeon, Marauders. I don't think I wanna do anymore...
OP's video and set up did help. Thank you.
WD Season 8 https://www.diabloprogress.com/hero/finiar-1655/Kildare/84509816
Monk season 7 http://www.diabloprogress.com/hero/finiar-1655/MojoJoJo/42225505
DH season 6 http://www.diabloprogress.com/hero/finiar-1655/DeadShot/75655606
Angry Chicken http://www.diabloprogress.com/hero/finiar-1655/WhoDoVooDoo/68187610
What? Me worry?