I saw his in the wiz forum and was curious about my barbs weapon. My question is what are the ideal stats for a barb weapons? For 1hand? 2hand? I am using mostly 1hand and should but would like to try DW or 2 hand to try. I would like to have more knowledge on this so when I get a weapon that is close to dps to my weapon I make sure I choose correct weapon.
Side question. I realize that the dps stat just shows only auto attack damage, however we are always using skills that offer a %dmg modifier, so is it better to look at the min-max damage or is damage calculations only with dps listed. Also, is straight plus damage on a weapon better then +elemental damage? I would think the +damage or +max damage would be calculated into skill damage while elemental may not?
Imho, DPS is what matters most, but you can't just look at the DPS figure in the tooltip. First, that number doesn't take into account any strength or crit bonuses on the weapon. Second, if you have any +damage per attack affixes on other gear (primarily rings and amulets) and you are comparing two weapons of equal tooltip-DPS but different speed, the faster one will do more actual DPS since it gets more attacks per second.
If you have both weapons you want to compare, you can just swap them in and out and look at the "damage" value on your character sheet. If not, you can shorthand the math like this.
a = Tooltip-DPS of the weapon
b = 1 + any % damage bonus on the weapon
c = Sum of the averages of +damage per hit affixes on other gear
d = Tooltip-attacks per second of the weapon
e = Total strength on your character sheet with the weapon equipped
f = Total crit chance on your character sheet with the weapon equipped
g = Total crit damage multiplier on your character sheet with the weapon equipped minus 1 (ie 1.5 -> 0.5)
DPS rating for your current stats ~ (a + b*c*d)*(1 + e/100)*(1 + f*g)
When actually doing the comparisons, you can simplify a bit if you want. For example, if two weapons are otherwise pretty close but one has 20 more strength than the other and you have 500 strength on your sheet with the weaker one equipped, that 20 strength will give you (1 + 520/100)/(1 + 500/100) = 6.2/6 = 1.0333 ~ 3.3% more DPS (and some extra armor too).
Anyway, after DPS-related things, I look for life on hit, %life leech, vitality and sockets.
Rollback Post to RevisionRollBack
...and if you disagree with me, you're probably <insert random ad hominem attack here>.
Side question. I realize that the dps stat just shows only auto attack damage, however we are always using skills that offer a %dmg modifier, so is it better to look at the min-max damage or is damage calculations only with dps listed. Also, is straight plus damage on a weapon better then +elemental damage? I would think the +damage or +max damage would be calculated into skill damage while elemental may not?
Any resources greatly appreciated!
IAS
Life on Hit
Those are my ideals for a 1H, as well as some VIT/STR.
If you have both weapons you want to compare, you can just swap them in and out and look at the "damage" value on your character sheet. If not, you can shorthand the math like this.
a = Tooltip-DPS of the weapon
b = 1 + any % damage bonus on the weapon
c = Sum of the averages of +damage per hit affixes on other gear
d = Tooltip-attacks per second of the weapon
e = Total strength on your character sheet with the weapon equipped
f = Total crit chance on your character sheet with the weapon equipped
g = Total crit damage multiplier on your character sheet with the weapon equipped minus 1 (ie 1.5 -> 0.5)
DPS rating for your current stats ~ (a + b*c*d)*(1 + e/100)*(1 + f*g)
When actually doing the comparisons, you can simplify a bit if you want. For example, if two weapons are otherwise pretty close but one has 20 more strength than the other and you have 500 strength on your sheet with the weaker one equipped, that 20 strength will give you (1 + 520/100)/(1 + 500/100) = 6.2/6 = 1.0333 ~ 3.3% more DPS (and some extra armor too).
Anyway, after DPS-related things, I look for life on hit, %life leech, vitality and sockets.