First off, ive just had an apiffany so if your interested in this, message me
I am 100% willing to say that the game now will be dark cloud 3, this info based on 3 total interviews or such. First was THIS an article on another site that announced about 4-5 days ago that LEVEL-5 is revealing a new title in a week in famitsu or some magazine.
“”"In a recent tweet of Level 5’s CEO Akihiro Hino, a new game will be announced next week in the next issue of Famitsu Magazine. According to his tweet, this new game will be the one anticipated by fans and been wondering if everyone will be looking forward to this title. Level-5 has been developing a lot of games lately; Professor Layton
, Inazuma Eleven, White Knight Chronicles and more.”"”
Anticipated, and wondering if were looking forward to it means its a continuation.
Second is an interview I cannot right now post, but the important fact was that THIS TITLE there going to reveal has to do with a brand new time travel idea{DARK CLOUD!} ((yes they also want to make a special TT only game, but I dont think this is it, read on)) and that THE TITLE WOULD BE FOR SOMETHING NOT YET OF OUR WORLD(and then branch to councels), AKA not a system we currently have! {3DS maybe, like the sequel of valkyria chronicles was on PSP}
Now ^^^ heres where that NEW SYSTEM up there comes into play, the third atricle, was a video interview during work of WKC I also cannot currently post, and the gist was “Whenever we talk to media and fans, there asking about Dark Cloud 3. We currently are not working on it, but if we did it would be **AFTER PS3**………
am I the only one who got that? AFTER PS3, and a SYSTEM NOT SURRENTLY OF THIS WORLD? The ps4 is too far away, I think its going to be brought to the 3DS and then ported to consoles, I really REALLY think this is DC3.
-----------------------------------------------------
Any other major fans like me, been waiting forever and ever and ever, lets discuss, im so hyped!
Dark cloud is am amazing series of games from level 5. In fact, I will go as far as saying as it could be a perfect thing to do to bide the time of D3 or atleast till Till the next BlizCon lol. I can say without fear of being wrong, the games will not disappoint you. A quick note on THE games, Dark Cloud & Dark cloud 2, except in a few foreign countries, #2 is called Dark Chronicle.
They are amazing and ive NEVER heard of somone who spent the time playing them until the end, whos been disappointed. They are like a legacy, games just like Diablo in the fact that Ive went back and re-played them so many times, there close to eachother. These are the kind of games, that I find a new member of the family every few months who hasnt played them, so we can play them until we finish. You will not be disappointed.
If youve played Level 5's White Knight Chronicles, there similar everyone says, and im not bashing that comment, ive just never played WKC yet, but they do look similar. The DC games include amazing features, awesome level/dungeon builds, multiple characters to play as, weapon customization, you BUILD your own towns everywhere you go, thats right, BUILDING THE WORLD AS YOU LIKE IT and the games still play through. The final note, is one that may turn some people away by the idea, but I assure, it makes the games even more spectacular BELIEVE ME, and that is that the games have main plot elements that use time-travel. PLEASE dont let that discourage you, there amazing.
Saying all this, I hope and PRAY many of you who have not played will take the time to do so, and even if it doesnt seem to appeal to you immediately, PLAY THROUGH and you will thank me. I CRY OUT TO ALL DIABLOFANS MEMBERS, YOU NEED TO PLAY THESE GAMES, AN EXCELLENT TIME PASSER IN THE WAIT, AND EXCELLENT NO MATTER WHAT! I CRY TO THEE, TRUST IN ME!
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They are amazing and ive NEVER heard of somone who spent the time playing them until the end, whos been disappointed. They are like a legacy, games just like Diablo in the fact that Ive went back and re-played them so many times, there close to eachother. These are the kind of games, that I find a new member of the family every few months who hasnt played them, so we can play them until we finish. You will not be disappointed.
I have the first game. It was in fact quite fun, but I never replayed it. The greatest thing about it was the part where you got to rebuild villages with all the houses and all you found in dungeons, that was great. Once that part was done though, it just became a matter of farming items to first kill the final boss, and then the "true" final boss in that last dungeon.
The fighting in the game was not really well-developed though, so I can't say it has nearly the same lasting appeal as Diablo has. First run-through is fun, but that's it.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
What alot of people dont realize about the games is this, the replay value, is in the content you have to THINK about.
Replay Values Include:
*The villages themselves. There are HUNDREDS of possible combination you could use, build-you-own-world much?
*THE WEAPON SYSTEM. Every, and I mean EVERY weapon has multitudes of abilities to find, build, evolve, yea, EVOLVE and on and on. Weapon customization could constitute enough replay to last tens, even near a hundrer hours of fun play to see what you can always do for ever character.
*Game Extras. There are so many Mini-Games, even i didnt know everything I could do with the game untill an extra play or two. Extra things to do, extra missions and village missions, little mini games (and theres a multitude more in DC2) and things of that nature.
*The FINAL, FINAL, FINAL dungeon. SPOILERS WILL FOLLOW, but after beating who we THINK is the true boss, theres another.... then one more, then the FINAL. BUTTTT even after that, one thing that remians, and then gives even more opportunity to the weapons and every other aspect of the game, is a HUNDRED LEVEL DUNGEON. Imagine the BUILDING possibilities with all those world items youd gain. And unless im mistaken, some people have expressed intrest in something like that in Diablo, just a level-level-level dungeon, and its quite fun.
And as to the fighting, admittingly it isnt always different, but what the games have to bank on THERE is the fact that the first game, has SIX characters. Some dungeons require a certain char for part, bringing change in play, weapons again, briing change in play, and then the major thing about it, is the ABILITIES you can craft into the weapons. Yes, not nearly as many as diablo, but each ability changes play in its own way and makes it alot more fun.
And let me tell you, 100% definite, DC2 has even MORE ways to customize play. Even MORE changing abilities, MORE weapon customization. One thing SPOILERS FOLLOWING is that the 6 chars, drop to two. BUT theres also a WHOLE CAST of side characters you can get that all do didfferent things and change play continuously, and hell, its fun finding and figuring out how to get them all. And STILL each character can do different things that basically turn them into more chars. The main guy gets (this will sound so corny, but as I assure with the whole games, its amazing) a suite-like riding robot that can be customized the whole game, and the second main char, has an ability to to what are called (REMINDER - SPOILERS) monster badges, which TURN HER INTO different monsters during play, creating over 10 monsters to play as, each altering the style of play, its crazy. THEN the game has even more side-quests, side-missions and even more to give you so fuch fun and re-play ability and fun for aslong as you will ever play.
Ultimatly, if you know and understand everything you can do (or even a decent ammount to most) these games are fantastically amazing. Especially you having played PhrozenDragon, I challenge you to do all you can, and move into the second game, I cahllenge EVERYONE AGAIN, take my word, just play.
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Nobody can go back and start a new beginning, but anyone can start today and make a new ending.
Quote from name="dorgeismydog" date="22 April 2010 - 05:10 AM" timestamp="1271905828" »
*The villages themselves. There are HUNDREDS of possible combination you could use, build-you-own-world much?
Except the build system is much too crude to give it any great amount of replayability. Sure you could place that house someplace else, but nothing will change really. And they still complain about things unless you build it exactly right.
Quote from name="dorgeismydog" date="22 April 2010 - 05:10 AM" timestamp="1271905828" »
*THE WEAPON SYSTEM. Every, and I mean EVERY weapon has multitudes of abilities to find, build, evolve, yea, EVOLVE and on and on. Weapon customization could constitute enough replay to last tens, even near a hundrer hours of fun play to see what you can always do for ever character.
Agreed, that part was fun.
Quote from name="dorgeismydog" date="22 April 2010 - 05:10 AM" timestamp="1271905828" »
*Game Extras. There are so many Mini-Games, even i didnt know everything I could do with the game untill an extra play or two. Extra things to do, extra missions and village missions, little mini games (and theres a multitude more in DC2) and things of that nature.
I don't recall no minigames.
Quote from name="dorgeismydog" date="22 April 2010 - 05:10 AM" timestamp="1271905828" »
*The FINAL, FINAL, FINAL dungeon. SPOILERS WILL FOLLOW, but after beating who we THINK is the true boss, theres another.... then one more, then the FINAL. BUTTTT even after that, one thing that remians, and then gives even more opportunity to the weapons and every other aspect of the game, is a HUNDRED LEVEL DUNGEON. Imagine the BUILDING possibilities with all those world items youd gain. And unless im mistaken, some people have expressed intrest in something like that in Diablo, just a level-level-level dungeon, and its quite fun.
It also runs into the problem of an endless dungeon; it could just as well have been a dungeon with five levels that you have to repeat 20 times. There's nothing new there, it's just long. This is true for all the dungeons in the game, except the other one's had the aformentioned houses to collect. Why didn't they include that in a 100 level dungeon?
Quote from name="dorgeismydog" date="22 April 2010 - 05:10 AM" timestamp="1271905828" »
And as to the fighting, admittingly it isnt always different, but what the games have to bank on THERE is the fact that the first game, has SIX characters. Some dungeons require a certain char for part, bringing change in play, weapons again, briing change in play, and then the major thing about it, is the ABILITIES you can craft into the weapons. Yes, not nearly as many as diablo, but each ability changes play in its own way and makes it alot more fun.
Yeah... except the characters don't really differ from each other. Some can shoot, some are melee, but how they handle combat is exactly the same. That's not variation, that's repetition repackaged. I played with the main guy as much as I could and skipped the rest.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
I think its really more than that, the players did vary more than you believe. Just the weapon style adds variance, true not very much, but there is. As to the custimizations of towns, half-true. and its much better in the second, in fact, soon im going to make a list of everything in the first and second just to compare and even show the evolution between games, and hell, itll bring more credibility to my claims that everyone needs to try them.
As to the mini games, they are those that had to really be FOUND and that required certain village satisfaction, or finding certain in-dungeon items for bonus levels and extras.(p.s. I dont recall NO minigames means there WERE some tehee)
I think the end dungeon wasnt as horrid as you make it seem, if it was 5 levels of repeating BS then yea id agree, but really, at very minimum the whoe layots changed every 20 levels, and compared to the originals, each dungeon was say 15-22 levels either way. AND they bring back almost the whole cast of monsters through the whole game, and add even more new ones, theres a mini-type boss every 20 levels or so also, and the difficulty is REALLY raised, it makes it fun, its almost its own hardcore mode without the single life, I mean comming off of the original end END boss fight, I couldnt go more than 7 or 8 levels without going back to old dungeons for training and weapon development, which I thought was particularly fun.
So overall as to the first game, the only thing thats an Eh, is that you were right in the aspect of not being able to change houses and villages much outside of paths trees and water and bridges. BUT I think youll find when the list is posted how much it is worth continuing the series, and as a series overall you already said you thought it was great but lacked the replayability before I mentiond a few things XD
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There are a total of 6 playable main characters, each with their own playstyle; three ranged fighters and three melee fighters each using a different weapon. The melee characters use a variety of blades, hammers, and staves and the ranged characters use magic rings, guns and slingshots.
**DUNGEONS/LEVELS**
The game (fight/play wise) consists of groups of dungeons, each containing 15-22 level of so to play through, all randomly generated and changed when re-entered, collect items and atla(next section) and develop the characters and weapons. I dont recall offhand, but Id say theres atleast 8-9 main dungeons and an ending Demon Shaft 100 Floor bonus dungeon that changes ever 20 or so levels.
**WEAPONS**
Each character as stated uses a different type of weapon, each with multiple upgrades, evolutions and possible skills to use. 39 swords, 18 slingshots, 18 hammers, 15 rings, 16 staffs/polearms, and 12 guns, each type for a different character, thats tons of fun building, using and evolving weapons all game long. Items are synthesized inrto the items, such as little rock-like charms that add to certain attributes, gems that add large bonuses to those attributes, coin-esque amulet type things that add skills.
**GEORAMA(ENVIRONMENT CONSTRUCTION)**
Dark Cloud series uses something called ATLA you collect going through the dungeons, which are all basically parts and pieces of a town or area that were destroyed and locked away in the dungeon. As you collect them, you can create and place things, and build your towns as you wish. DC1s falling point is that all the houses and such all TELL you what they need, so theres a bit less customization with them. Things you could get/use/make include"
*Houses
*People that occupy those houses
*Random items important to those houses and people, like bikes, weights, lamps, animals(pets), chimneys, toys and such
*Lakes (large body of water to place in ONE spot where you want it)
*River pieces(SINGLE smaller pieces of water to build pathways and rivers the way you want
*Natural Objects(trees, a rock or two, Hills, land paths, bridges for the river and such)
**EXTRAS**
There are a few extras throughout the game, a few games with the people in the house, building missions in which people want to be constructed certain ways and give you bonuses, Fishing(results in points per catch that can be accumulated and turned in for valuble weapon synthesis items). Extra levels and bonuses IN-DUNGEON used or unlocked by finding certain items in shops or the dungeon. And as stated before, the 100-level bonus dungeon.
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Nobody can go back and start a new beginning, but anyone can start today and make a new ending.
In THIS game, there are two main characters instead of 6, BUT there are a bunch of upsides to this. First is, that the male main character has an essential Ride-Bot which you cna customize through the whole game with a majority of things. The second, and female main character, ends up gaining these things called MONSTER BADGES which allow you to turn into its respective monster and play as them, which results in extra useable character types, AND the ability to TALK to monsters of the same type which gives you alot of important items or info through the game. There are 12 different badges. And theres one more thing, there is a cast of 27 additional support character you can get to join you throughout the game by doing things for them, wining mini-games, and things along that nature. Each character does different things, provides different skills and bonuses for the group, and add much to the gameplay.
**DUNGEONS/LEVELS**
Alot like the first game in the fact that its a grouping of levels in dungeons, and multiple dungeons through the game. Still randomly generated but now theres more throughout them, more customization, more play, and just generally a nice refresh to what it was. Basically, people thing, If It aint broke, dont fix it, well Dark Cloud 2 thought, if It aint Broke, lets keep, but improve it.
**WEAPONS**
Even though there are only TWO characters, there are even more weapons throughout this game, and less of a derogatory set per character. Different types of swords for each character, plus the male has a cast of guns, the female has a cast of bracelets that act like the rings from game one, and then many, extra, some comical, some not, weapons both can use. The same idea for what items are synthesizeable from the first game, but with one HUGE advantage, again, its not broken, but improved. This is in the fact that EVEYR ITEM you get through the game that isnt KEY ITEMS can be synthesized to provide SOME attribute to your weapons. And finally, in addition, there is an even larger cast of throwable items than the first game. Bombs, charms, useable powders for weapons, and much more.
**GEORAMA(ENVIRONMENT CONSTRUCTION)**
This is the BIGEST overhaul of the whole series, compare the first game to this, and its georama is that of pathetic kindergartners. In this game, no house belongs to anyone first off, you can put anyone anywhere aslong as it meets what there looking for, which is often as easy as painting a certain color, or a certain chimney or such. In Dark Cloud 2 you can look forward to:
*Houses
*People that occupy those houses based on wants, not need
*Random items for houses like many chimneys, barrels, torches, pots, backets, carts, lights, PAINTS (yea, you can paint it alomst any of almost 10 or so colors you want), customize roofs, fences, and much much more allowing for hundreds more potential than DC1.
*Lakes (again but good) (large body of water to place in ONE spot where you want it)
*River pieces(again but good)(SINGLE smaller pieces of water to build pathways and rivers the way you want
*MORE Natural Objects such as multiple types of trees, rocks, logs, area items(things that go with the area your in, rotten logs and mossy rocks for forrest, raw materials in an industrial area, and much more), Hills, multiple land paths, bridges for the river and such)
*The amaizng thing is that the minimal ammount of houses you could build, would be 27, for all the bonus characters to live, but you can make anything they way you want it instead of the cut-and-paste of DC1.
**EXTRAS**
Here we have many more extras. Bonus levels for the ride-bot, or monster badges, or certain extra characters, more bonus levels, fishing mini-game, Spheda mini-game(its going to sound ridiculous as always, but again its fantastic, Spheda is like a golf-meets-space-meets-TIME mini-game). More mini-games in town, and again many mini-games or side quest to get those bonus characters. I believe the georama is a bonus now too because all the extra ability leaves much much much more fun than the first game, which STILL wasnt bad. This game is based on time from beginning to end, much more so than the first game was, which also gives alot of fun in quests back and fourth through time. This game is just so much better than the first, which was still amazing, both games are legends.
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dark cloud... I keep thinking something of champions of norrath or something. I know i've played it before though..I can't remember it, title sounds very familiar
I loved Dark Cloud 1 and 2. I think I preferred the characters in 1 but two had enough noticeable improvements to keep it from being disappointing. I would definitely suggest people pick up either of them given the chance. The games are independent stories, so you don't have to start with one.
That was unnecessary, do you really think thats appropriate material? I used to like Donsro... untill he started to harass me into doing things... and trying to touch me... even more than the grandpa... and there wasnt even a grandfather, go somewhere else.
Stoaster is right though, the games can be played independently. Dirty, I love CON and RTA also, but if you have played dark cloud what did you think about it? Finaly got some guys testifying with me, everyone needs to try them.
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I am 100% willing to say that the game now will be dark cloud 3, this info based on 3 total interviews or such. First was THIS an article on another site that announced about 4-5 days ago that LEVEL-5 is revealing a new title in a week in famitsu or some magazine.
“”"In a recent tweet of Level 5’s CEO Akihiro Hino, a new game will be announced next week in the next issue of Famitsu Magazine. According to his tweet, this new game will be the one anticipated by fans and been wondering if everyone will be looking forward to this title. Level-5 has been developing a lot of games lately; Professor Layton
, Inazuma Eleven, White Knight Chronicles and more.”"”
Anticipated, and wondering if were looking forward to it means its a continuation.
Second is an interview I cannot right now post, but the important fact was that THIS TITLE there going to reveal has to do with a brand new time travel idea{DARK CLOUD!} ((yes they also want to make a special TT only game, but I dont think this is it, read on)) and that THE TITLE WOULD BE FOR SOMETHING NOT YET OF OUR WORLD(and then branch to councels), AKA not a system we currently have! {3DS maybe, like the sequel of valkyria chronicles was on PSP}
Now ^^^ heres where that NEW SYSTEM up there comes into play, the third atricle, was a video interview during work of WKC I also cannot currently post, and the gist was “Whenever we talk to media and fans, there asking about Dark Cloud 3. We currently are not working on it, but if we did it would be **AFTER PS3**………
am I the only one who got that? AFTER PS3, and a SYSTEM NOT SURRENTLY OF THIS WORLD? The ps4 is too far away, I think its going to be brought to the 3DS and then ported to consoles, I really REALLY think this is DC3.
-----------------------------------------------------
Any other major fans like me, been waiting forever and ever and ever, lets discuss, im so hyped!
So what are you trying to say?
They are amazing and ive NEVER heard of somone who spent the time playing them until the end, whos been disappointed. They are like a legacy, games just like Diablo in the fact that Ive went back and re-played them so many times, there close to eachother. These are the kind of games, that I find a new member of the family every few months who hasnt played them, so we can play them until we finish. You will not be disappointed.
If youve played Level 5's White Knight Chronicles, there similar everyone says, and im not bashing that comment, ive just never played WKC yet, but they do look similar. The DC games include amazing features, awesome level/dungeon builds, multiple characters to play as, weapon customization, you BUILD your own towns everywhere you go, thats right, BUILDING THE WORLD AS YOU LIKE IT and the games still play through. The final note, is one that may turn some people away by the idea, but I assure, it makes the games even more spectacular BELIEVE ME, and that is that the games have main plot elements that use time-travel. PLEASE dont let that discourage you, there amazing.
Saying all this, I hope and PRAY many of you who have not played will take the time to do so, and even if it doesnt seem to appeal to you immediately, PLAY THROUGH and you will thank me. I CRY OUT TO ALL DIABLOFANS MEMBERS, YOU NEED TO PLAY THESE GAMES, AN EXCELLENT TIME PASSER IN THE WAIT, AND EXCELLENT NO MATTER WHAT! I CRY TO THEE, TRUST IN ME!
The fighting in the game was not really well-developed though, so I can't say it has nearly the same lasting appeal as Diablo has. First run-through is fun, but that's it.
Replay Values Include:
*The villages themselves. There are HUNDREDS of possible combination you could use, build-you-own-world much?
*THE WEAPON SYSTEM. Every, and I mean EVERY weapon has multitudes of abilities to find, build, evolve, yea, EVOLVE and on and on. Weapon customization could constitute enough replay to last tens, even near a hundrer hours of fun play to see what you can always do for ever character.
*Game Extras. There are so many Mini-Games, even i didnt know everything I could do with the game untill an extra play or two. Extra things to do, extra missions and village missions, little mini games (and theres a multitude more in DC2) and things of that nature.
*The FINAL, FINAL, FINAL dungeon. SPOILERS WILL FOLLOW, but after beating who we THINK is the true boss, theres another.... then one more, then the FINAL. BUTTTT even after that, one thing that remians, and then gives even more opportunity to the weapons and every other aspect of the game, is a HUNDRED LEVEL DUNGEON. Imagine the BUILDING possibilities with all those world items youd gain. And unless im mistaken, some people have expressed intrest in something like that in Diablo, just a level-level-level dungeon, and its quite fun.
And as to the fighting, admittingly it isnt always different, but what the games have to bank on THERE is the fact that the first game, has SIX characters. Some dungeons require a certain char for part, bringing change in play, weapons again, briing change in play, and then the major thing about it, is the ABILITIES you can craft into the weapons. Yes, not nearly as many as diablo, but each ability changes play in its own way and makes it alot more fun.
And let me tell you, 100% definite, DC2 has even MORE ways to customize play. Even MORE changing abilities, MORE weapon customization. One thing SPOILERS FOLLOWING is that the 6 chars, drop to two. BUT theres also a WHOLE CAST of side characters you can get that all do didfferent things and change play continuously, and hell, its fun finding and figuring out how to get them all. And STILL each character can do different things that basically turn them into more chars. The main guy gets (this will sound so corny, but as I assure with the whole games, its amazing) a suite-like riding robot that can be customized the whole game, and the second main char, has an ability to to what are called (REMINDER - SPOILERS) monster badges, which TURN HER INTO different monsters during play, creating over 10 monsters to play as, each altering the style of play, its crazy. THEN the game has even more side-quests, side-missions and even more to give you so fuch fun and re-play ability and fun for aslong as you will ever play.
Ultimatly, if you know and understand everything you can do (or even a decent ammount to most) these games are fantastically amazing. Especially you having played PhrozenDragon, I challenge you to do all you can, and move into the second game, I cahllenge EVERYONE AGAIN, take my word, just play.
Agreed, that part was fun.
I don't recall no minigames.
It also runs into the problem of an endless dungeon; it could just as well have been a dungeon with five levels that you have to repeat 20 times. There's nothing new there, it's just long. This is true for all the dungeons in the game, except the other one's had the aformentioned houses to collect. Why didn't they include that in a 100 level dungeon?
Yeah... except the characters don't really differ from each other. Some can shoot, some are melee, but how they handle combat is exactly the same. That's not variation, that's repetition repackaged. I played with the main guy as much as I could and skipped the rest.
As to the mini games, they are those that had to really be FOUND and that required certain village satisfaction, or finding certain in-dungeon items for bonus levels and extras.(p.s. I dont recall NO minigames means there WERE some tehee)
I think the end dungeon wasnt as horrid as you make it seem, if it was 5 levels of repeating BS then yea id agree, but really, at very minimum the whoe layots changed every 20 levels, and compared to the originals, each dungeon was say 15-22 levels either way. AND they bring back almost the whole cast of monsters through the whole game, and add even more new ones, theres a mini-type boss every 20 levels or so also, and the difficulty is REALLY raised, it makes it fun, its almost its own hardcore mode without the single life, I mean comming off of the original end END boss fight, I couldnt go more than 7 or 8 levels without going back to old dungeons for training and weapon development, which I thought was particularly fun.
So overall as to the first game, the only thing thats an Eh, is that you were right in the aspect of not being able to change houses and villages much outside of paths trees and water and bridges. BUT I think youll find when the list is posted how much it is worth continuing the series, and as a series overall you already said you thought it was great but lacked the replayability before I mentiond a few things XD
**CHARACTERS**
There are a total of 6 playable main characters, each with their own playstyle; three ranged fighters and three melee fighters each using a different weapon. The melee characters use a variety of blades, hammers, and staves and the ranged characters use magic rings, guns and slingshots.
**DUNGEONS/LEVELS**
The game (fight/play wise) consists of groups of dungeons, each containing 15-22 level of so to play through, all randomly generated and changed when re-entered, collect items and atla(next section) and develop the characters and weapons. I dont recall offhand, but Id say theres atleast 8-9 main dungeons and an ending Demon Shaft 100 Floor bonus dungeon that changes ever 20 or so levels.
**WEAPONS**
Each character as stated uses a different type of weapon, each with multiple upgrades, evolutions and possible skills to use. 39 swords, 18 slingshots, 18 hammers, 15 rings, 16 staffs/polearms, and 12 guns, each type for a different character, thats tons of fun building, using and evolving weapons all game long. Items are synthesized inrto the items, such as little rock-like charms that add to certain attributes, gems that add large bonuses to those attributes, coin-esque amulet type things that add skills.
**GEORAMA(ENVIRONMENT CONSTRUCTION)**
Dark Cloud series uses something called ATLA you collect going through the dungeons, which are all basically parts and pieces of a town or area that were destroyed and locked away in the dungeon. As you collect them, you can create and place things, and build your towns as you wish. DC1s falling point is that all the houses and such all TELL you what they need, so theres a bit less customization with them. Things you could get/use/make include"
*Houses
*People that occupy those houses
*Random items important to those houses and people, like bikes, weights, lamps, animals(pets), chimneys, toys and such
*Lakes (large body of water to place in ONE spot where you want it)
*River pieces(SINGLE smaller pieces of water to build pathways and rivers the way you want
*Natural Objects(trees, a rock or two, Hills, land paths, bridges for the river and such)
**EXTRAS**
There are a few extras throughout the game, a few games with the people in the house, building missions in which people want to be constructed certain ways and give you bonuses, Fishing(results in points per catch that can be accumulated and turned in for valuble weapon synthesis items). Extra levels and bonuses IN-DUNGEON used or unlocked by finding certain items in shops or the dungeon. And as stated before, the 100-level bonus dungeon.
**CHARACTERS**
In THIS game, there are two main characters instead of 6, BUT there are a bunch of upsides to this. First is, that the male main character has an essential Ride-Bot which you cna customize through the whole game with a majority of things. The second, and female main character, ends up gaining these things called MONSTER BADGES which allow you to turn into its respective monster and play as them, which results in extra useable character types, AND the ability to TALK to monsters of the same type which gives you alot of important items or info through the game. There are 12 different badges. And theres one more thing, there is a cast of 27 additional support character you can get to join you throughout the game by doing things for them, wining mini-games, and things along that nature. Each character does different things, provides different skills and bonuses for the group, and add much to the gameplay.
**DUNGEONS/LEVELS**
Alot like the first game in the fact that its a grouping of levels in dungeons, and multiple dungeons through the game. Still randomly generated but now theres more throughout them, more customization, more play, and just generally a nice refresh to what it was. Basically, people thing, If It aint broke, dont fix it, well Dark Cloud 2 thought, if It aint Broke, lets keep, but improve it.
**WEAPONS**
Even though there are only TWO characters, there are even more weapons throughout this game, and less of a derogatory set per character. Different types of swords for each character, plus the male has a cast of guns, the female has a cast of bracelets that act like the rings from game one, and then many, extra, some comical, some not, weapons both can use. The same idea for what items are synthesizeable from the first game, but with one HUGE advantage, again, its not broken, but improved. This is in the fact that EVEYR ITEM you get through the game that isnt KEY ITEMS can be synthesized to provide SOME attribute to your weapons. And finally, in addition, there is an even larger cast of throwable items than the first game. Bombs, charms, useable powders for weapons, and much more.
**GEORAMA(ENVIRONMENT CONSTRUCTION)**
This is the BIGEST overhaul of the whole series, compare the first game to this, and its georama is that of pathetic kindergartners. In this game, no house belongs to anyone first off, you can put anyone anywhere aslong as it meets what there looking for, which is often as easy as painting a certain color, or a certain chimney or such. In Dark Cloud 2 you can look forward to:
*Houses
*People that occupy those houses based on wants, not need
*Random items for houses like many chimneys, barrels, torches, pots, backets, carts, lights, PAINTS (yea, you can paint it alomst any of almost 10 or so colors you want), customize roofs, fences, and much much more allowing for hundreds more potential than DC1.
*Lakes (again but good) (large body of water to place in ONE spot where you want it)
*River pieces(again but good)(SINGLE smaller pieces of water to build pathways and rivers the way you want
*MORE Natural Objects such as multiple types of trees, rocks, logs, area items(things that go with the area your in, rotten logs and mossy rocks for forrest, raw materials in an industrial area, and much more), Hills, multiple land paths, bridges for the river and such)
*The amaizng thing is that the minimal ammount of houses you could build, would be 27, for all the bonus characters to live, but you can make anything they way you want it instead of the cut-and-paste of DC1.
**EXTRAS**
Here we have many more extras. Bonus levels for the ride-bot, or monster badges, or certain extra characters, more bonus levels, fishing mini-game, Spheda mini-game(its going to sound ridiculous as always, but again its fantastic, Spheda is like a golf-meets-space-meets-TIME mini-game). More mini-games in town, and again many mini-games or side quest to get those bonus characters. I believe the georama is a bonus now too because all the extra ability leaves much much much more fun than the first game, which STILL wasnt bad. This game is based on time from beginning to end, much more so than the first game was, which also gives alot of fun in quests back and fourth through time. This game is just so much better than the first, which was still amazing, both games are legends.
♣Strength and Honor♣
Signature and avatar courtesy of Indestructible.
Stoaster is right though, the games can be played independently. Dirty, I love CON and RTA also, but if you have played dark cloud what did you think about it? Finaly got some guys testifying with me, everyone needs to try them.