If you mean by open-source that's the same editor the developers used then yes.
No, by open source it means I can modify the CODE (and release it to everybody). Which sometimes is the only way to fix and change certain things...
Although, the fact that it costs money to buy some part of it probably automatically means that it's not open source, although, who knows.
EDIT: there are .adm files and they appear to be readable (sorta), but not helpful at all in their current state. I hope the editor controls these or something.
You can create objects with 3dmax and put them in the editor... I think thats pretty powerful...
You can do that in pretty much any game to date. :confused: Morrowind and Oblivion both had that functionality via their editors, and other games permit that via file manipulation. The only reason anyone can't replace models in a given game is because the developers blocked the files.
Powerful is when you can add functionality to objects that generally just serve as doodads, or when you can modify the graphics engine, or when you can make the game change genres. So far, Galaxy editor seems to promise some of these things, but generally, it's impossible to create an editor without coding that can do everything, and the Galaxy editor does have coding in it, I believe...
And the fact that I can't even configure controls and make my skills map to ASDFG or make skills mapped to F1 fire instantly upon pressing makes me skeptical of how powerful the editor will be. (yes, allowing users to modify what keys do is essential).
You can do that in pretty much any game to date. :confused: Morrowind and Oblivion both had that functionality via their editors, and other games permit that via file manipulation. The only reason anyone can't replace models in a given game is because the developers blocked the files.
Powerful is when you can add functionality to objects that generally just serve as doodads, or when you can modify the graphics engine, or when you can make the game change genres. So far, Galaxy editor seems to promise some of these things, but generally, it's impossible to create an editor without coding that can do everything, and the Galaxy editor does have coding in it, I believe...
And the fact that I can't even configure controls and make my skills map to ASDFG or make skills mapped to F1 fire instantly upon pressing makes me skeptical of how powerful the editor will be. (yes, allowing users to modify what keys do is essential).
Thats why i said "I think". Clearly, im not that familiar with this subject
I dl'ed the game and something got fucked up, ill have it ready in an hour or so.
Well, the game is not very, err, rich should I say, but I think it has potential. It's fun to play and has engaging gameplay, that's something all Hack&Slashes excluding Diablo and Nox seem to lack - they're just not all that fun to play in general.
The reason I am bringing up the editor is because that may allow players to improve the game to a proper level. The gameplay model is there, if they can tweak the rest, this could be a pretty awesome product.
P.S.: I've never bought anything through Steam (bought HL2 in a shop). How exactly does this happen? Does Steam work with credit cards?
idk, im interested to know also, i want to buy it.
And NOTE: Watching the like 17min long demonstration video, they comment on how extremly even the normal game is, the guy goes form 3 hours of gameplay with the barbarian-like guy on normal, to doing superhard with an alchemist (all the playing hes done is the previous 3 hours) and he does fine, dies once. So id advice honestly starting at reg hard, not super hard.
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Yeah, Hard is the new Normal when Torchlight is concerned. I also feel it's harder to play the warrior than the other two classes since they can be ranged effectively...
Although, the fact that it costs money to buy some part of it probably automatically means that it's not open source, although, who knows.
EDIT: there are .adm files and they appear to be readable (sorta), but not helpful at all in their current state. I hope the editor controls these or something.
Powerful is when you can add functionality to objects that generally just serve as doodads, or when you can modify the graphics engine, or when you can make the game change genres. So far, Galaxy editor seems to promise some of these things, but generally, it's impossible to create an editor without coding that can do everything, and the Galaxy editor does have coding in it, I believe...
And the fact that I can't even configure controls and make my skills map to ASDFG or make skills mapped to F1 fire instantly upon pressing makes me skeptical of how powerful the editor will be. (yes, allowing users to modify what keys do is essential).
Now only if I can get my computer running fast enough for the game to run smoother.
>.<
Too choppy for me to really enjoy.
I'll get on that. lol
Thats why i said "I think". Clearly, im not that familiar with this subject
I dl'ed the game and something got fucked up, ill have it ready in an hour or so.
The reason I am bringing up the editor is because that may allow players to improve the game to a proper level. The gameplay model is there, if they can tweak the rest, this could be a pretty awesome product.
P.S.: I've never bought anything through Steam (bought HL2 in a shop). How exactly does this happen? Does Steam work with credit cards?
Fuck you, I'm a dragon.
And NOTE: Watching the like 17min long demonstration video, they comment on how extremly even the normal game is, the guy goes form 3 hours of gameplay with the barbarian-like guy on normal, to doing superhard with an alchemist (all the playing hes done is the previous 3 hours) and he does fine, dies once. So id advice honestly starting at reg hard, not super hard.
Yeah, Hard is the new Normal when Torchlight is concerned. I also feel it's harder to play the warrior than the other two classes since they can be ranged effectively...
Fuck you, I'm a dragon.
lvl 15 alchemist on hard also, pretty awesome game, have you done the overseer yet? tough epic battle
Lord, I thought I was further. Only on Normal mode also.
Loving it so far though, seems like one of the top dungeon crawler/hackNslash games in a long time.