Yeah, hit-and-run is pretty long. How do you fight, though? I don't imagine any other way to fight in this game, it is the only spectre of control that you get...
I have ATI Radeon X800/X850 GT. The settings at which I judged the graphics were the most that I could set, but currently I play at max detail/texture, 0 HDR, 0 AA, max resolution (1680 x 1050), lowest grass view, highest far view. Slows down a lot, but the game is not too fast paced so it's OK.
Yeah, hit-and-run is pretty long. How do you fight, though? I don't imagine any other way to fight in this game, it is the only spectre of control that you get...
I have ATI Radeon X800/X850 GT. The settings at which I judged the graphics were the most that I could set, but currently I play at max detail/texture, 0 HDR, 0 AA, max resolution (1680 x 1050), lowest grass view, highest far view. Slows down a lot, but the game is not too fast paced so it's OK.
Use the traps for tough enemies. They are your friend.
I judged the graphics with everything maxed out including draw distance. Unlike Oblivion which had hundreds of ini tweaks, this game does not (that I know of) so I don't know how to make it prettier and run faster like you could do with Oblivion.
Traps don't really work on 4-5 packs of wolves/boars which are the top annoyance. I usually got rid of them with my horse, but not I can't find mine. Doesn't seem to respond to the whistle at all. Speaking of singular enemies, I really didn't have any trouble, especially lately. I would faster kill a bear than a pack of 5 wolves. And usually I don't get hurt when I kill a bear.
As I said, I don't mind, as long as I can adore my character. Except I'll probably raise the HDR a millimeter, because light effects on weapons look weird.
Have any of you tried online play and how does it differ (if at all) from single player? The multiplayer is the main aspect i am interested in, i was never really going to get the game for the single player.
As far as I know, I believe that the multiplayer is just thing singleplayer game with friends. It's probably so you can trade and tackle difficult quests together.
A MMO is all playing people in one place, like, millions. A non-MMO is 8-12-20-100 players in one place. MMO players influence their world, non-MMO don't. I don't see anything dim here.
And the nwe have Hellgate that connect all players in chatrooms and games, but only allowes instanced playing. It's massive, it's multipayer, and it's online, but there's no fee (unless you want to) and only small batches of peope can play with each other.
Back to Two Worlds though, what I found most interesting when reading about it was the factions. In Oblvion you could just become pals with everyone after a while and even lead everything at once, and nothing really happened after the quests were done. Have you seen anything of how this plays ou tin Two Worlds?
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
Back to Two Worlds though, what I found most interesting when reading about it was the factions. In Oblvion you could just become pals with everyone after a while and even lead everything at once, and nothing really happened after the quests were done. Have you seen anything of how this plays ou tin Two Worlds?
Not yet unfortunately. I'll give a more detailed write up when I get more time to sit and play.
School + Girlfriend = Not Gaming <== kinda sucks (the school part)
And the nwe have Hellgate that connect all players in chatrooms and games, but only allowes instanced playing. It's massive, it's multipayer, and it's online, but there's no fee (unless you want to) and only small batches of peope can play with each other.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
They don't have that because they don't want to bother. But the sp aspect has always been different from the mp aspect. MMO creators just realized that. I see no dimmed lines.
They don't have that because they don't want to bother. But the sp aspect has always been different from the mp aspect. MMO creators just realized that. I see no dimmed lines.
They don't have, because game mecahnics have never been constructed around both areas. MMO's always reuire you to be in parties, because you simply cannot complete the game on your own. You cannot kill the bosses without several people helping you, and making it playable in singleplayer (and still remain viable) would require huge workthroughs that wouldn't gain them anything.
Hellgate is not an MMO in the traditional sense. What has happened is that we've gained very much faster computers, very much faster internet, and very many more people with both fast computers and fast internet. What Flagship has done is make a game playable both in singleplayer and traditional multiplayers like what existed in Diablo 2, and incorporated that with a much larger infrastructure.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
Hellgate vs WoW is like Quake vs Counter-Strike. Quake is arena-oriented, but has sp, counter-strike is arena-oriented and has no sp, but they are still arenas in terms of multiplayer. And I don't care about all the technical crap like faster computers or whatever.
And a few changes in difficulty won't make a game less MMO multiplayer wise. Yeah, SP and MP are separate. StarCraft has SP that has nothing to do with its MP, too... I disrespect MMO's partially because they don't have SP, but I am convinced they should, I am convinced that all games should have a form of Single Player, which is a trainer for multiplayer in case of some games.
Hellgate vs WoW is like Quake vs Counter-Strike. Quake is arena-oriented, but has sp, counter-strike is arena-oriented and has no sp, but they are still arenas in terms of multiplayer. And I don't care about all the technical crap like faster computers or whatever.
That "technological crap" was the inevitable reason I had for Hellgate turning into what I hold is something in-between MMO's and other games.
Quote from "Equinox" »
And a few changes in difficulty won't make a game less MMO multiplayer wise. Yeah, SP and MP are separate. StarCraft has SP that has nothing to do with its MP, too... I disrespect MMO's partially because they don't have SP, but I am convinced they should, I am convinced that all games should have a form of Single Player, which is a trainer for multiplayer in case of some games.
It's not a question of diffculty, it's a question of mecahnics leading to down-right impossibility.
You cannot raid on your own, without altering game mechanics beyong comprehension. All encouters need tanks and healers, as well as DPS (damage per second, meaning actually hurting the enemies) and buffs/debuffs/crowd control. That's four people already most of the time. The tank has to maintain aggro so that the monster/boss doesn't attack everyone else, but he can't do it alone because enemies make so much damage that without healers he wouldn't survive 10 seconds. Same goes for every other class, and making that possible for one player to beat requres developers to remake every raid encounter in the game, which however will not suit any purpose, because the whole game was originally built around groups of people playing it, not one.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
There is a huge difference between MMOs and non-MMOs.
Two Worlds and Hellgate are not MMOs. An MMO requires users to have an internet connection and play on a dedicated server at all times. If this isn't mandatory, it's not an MMO. It can be MMO-like, but not an MMO.
You keep proving my point, Phrozen. MP is not SP. They are separate. And a game is defined by one that is dominant. Rarely, the game is defined by both separate from each other. Still defined by one of. If a game is not fit for SP, it's not fit for SP, that's all. Hellgate is two different games in one, I guess.
P.S.: I can't play this boring game any longer. *deletes Two Worlds of the hard drive* Thank God for torrent.
Quote from "goodguy8705" »
An MMO requires users to have an internet connection and play on a dedicated server at all times.
No, only to play multiplayer. And the fact that a regular MMO only offers multiplayer of that kind doesn't change anything.
What about Phantasy Star Online? That was one of the first MMO games ever created and it had a single player aspect to it.
I think in the future we'll see the lines dim between the two genres, but Hellgate's idea is not origional by any means.
If it has a single-player aspect then its not an MMO by definition. While it has features of an MMO, thats doesn't really mean it is one. It may be in the genre but by my definition, it isn't purely a MMO.
The first one that came out years ago on the Dream Cast maybe, as it didn't have a monthly fee. The newest renditions however require monthly payments in order to play it online.
I have ATI Radeon X800/X850 GT. The settings at which I judged the graphics were the most that I could set, but currently I play at max detail/texture, 0 HDR, 0 AA, max resolution (1680 x 1050), lowest grass view, highest far view. Slows down a lot, but the game is not too fast paced so it's OK.
Use the traps for tough enemies. They are your friend.
I judged the graphics with everything maxed out including draw distance. Unlike Oblivion which had hundreds of ini tweaks, this game does not (that I know of) so I don't know how to make it prettier and run faster like you could do with Oblivion.
Vote:
http://www.diablofans.com/forums/showthread.php?t=17929
As I said, I don't mind, as long as I can adore my character. Except I'll probably raise the HDR a millimeter, because light effects on weapons look weird.
Have any of you tried online play and how does it differ (if at all) from single player? The multiplayer is the main aspect i am interested in, i was never really going to get the game for the single player.
--> Roo
Vote:
http://www.diablofans.com/forums/showthread.php?t=17929
Back to Two Worlds though, what I found most interesting when reading about it was the factions. In Oblvion you could just become pals with everyone after a while and even lead everything at once, and nothing really happened after the quests were done. Have you seen anything of how this plays ou tin Two Worlds?
Not yet unfortunately. I'll give a more detailed write up when I get more time to sit and play.
School + Girlfriend = Not Gaming <== kinda sucks (the school part)
Vote:
http://www.diablofans.com/forums/showthread.php?t=17929
Hellgate is not an MMO in the traditional sense. What has happened is that we've gained very much faster computers, very much faster internet, and very many more people with both fast computers and fast internet. What Flagship has done is make a game playable both in singleplayer and traditional multiplayers like what existed in Diablo 2, and incorporated that with a much larger infrastructure.
And a few changes in difficulty won't make a game less MMO multiplayer wise. Yeah, SP and MP are separate. StarCraft has SP that has nothing to do with its MP, too... I disrespect MMO's partially because they don't have SP, but I am convinced they should, I am convinced that all games should have a form of Single Player, which is a trainer for multiplayer in case of some games.
It's not a question of diffculty, it's a question of mecahnics leading to down-right impossibility.
You cannot raid on your own, without altering game mechanics beyong comprehension. All encouters need tanks and healers, as well as DPS (damage per second, meaning actually hurting the enemies) and buffs/debuffs/crowd control. That's four people already most of the time. The tank has to maintain aggro so that the monster/boss doesn't attack everyone else, but he can't do it alone because enemies make so much damage that without healers he wouldn't survive 10 seconds. Same goes for every other class, and making that possible for one player to beat requres developers to remake every raid encounter in the game, which however will not suit any purpose, because the whole game was originally built around groups of people playing it, not one.
Two Worlds and Hellgate are not MMOs. An MMO requires users to have an internet connection and play on a dedicated server at all times. If this isn't mandatory, it's not an MMO. It can be MMO-like, but not an MMO.
Vote:
http://www.diablofans.com/forums/showthread.php?t=17929
P.S.: I can't play this boring game any longer. *deletes Two Worlds of the hard drive* Thank God for torrent.
No, only to play multiplayer. And the fact that a regular MMO only offers multiplayer of that kind doesn't change anything.
What about Phantasy Star Online? That was one of the first MMO games ever created and it had a single player aspect to it.
I think in the future we'll see the lines dim between the two genres, but Hellgate's idea is not origional by any means.
Like a cat, tied to a stick
If it has a single-player aspect then its not an MMO by definition. While it has features of an MMO, thats doesn't really mean it is one. It may be in the genre but by my definition, it isn't purely a MMO.
Vote:
http://www.diablofans.com/forums/showthread.php?t=17929
Like a cat, tied to a stick