So you are saying grouping makes no sense on HC...uh why and how do you think grouping makes no sense on not only HC but also softcore? If I hostile you, your odds of living are much greater in a group and people understand this, I guess you don't?
I'm not exactly sure how you're gonna hostile me when I don't let you into my game in the first place because I'm playing solo?
If I am playing HC and hostility is allowed you will NEVER see me in a public group game ever (unless I am really eager to throw my character away, but then I'd just organize a proper duel). SC, maybe, HC, forget it. I'm not the only one.
Diablo is a PvM game, not a PvE game buddy. PvE is player vs everything which would mean hostility is correctly placed in the game, now if you want to admit that then we are fine, otherwise get the acronyms straight.
PvE and PvP are the traditionally compared modes, actually, PvE does not include PvP, if you have any doubts, check WoW and their server configuration. PvM is a rather rare term, in fact, I do not recall hearing it outside Diablo. Regardless of the semantic validity you have doubts over, PvE vs PvP is the terminology atm.
Must of gotten PK'd a lot to be so butt hurt and blind to not even recongize what hostility did offer to Diablo.
I appreciate the psychoanalysis. Let me try: you want hostility because you like jumping on people who are weaker than you in level or gear because you suck too much to actually play a proper PvP game where everyone is ready for you.
You are telling me that knowing at any moment someone could hostile you and change the way the game played that it didn't make it more dynamic and random? Really?
So do you believe Heroes of Might and Magic III should be done real time since that will make it more dynamic? I mean, obviously it's the objective of every game to be more dynamic and random, am I understanding you right? And that HAS to be implemented via forced PvP?
I'm telling you that games exist in different forms and playstyles and some of us like our PvE games to stay PvE games and if we want to PvP we load up something else. PKing is really nothing more than pushing your playstyle on someone else, that is why it got thrown out the window. Nobody here is opposed to PvP. We're opposed to PvP being forced on us when we came to kill monsters.
I'm not even going to bother with your last comments, obviously so angry you can't think straight. Do me a favor and write out your response, then walk away for an hour or so and then read it...if it still makes sense then post it.
Says the guy who can't refrain from personal attacks.
So you are saying grouping makes no sense on HC...uh why and how do you think grouping makes no sense on not only HC but also softcore? If I hostile you, your odds of living are much greater in a group and people understand this, I guess you don't?
I'm not exactly sure how you're gonna hostile me when I don't let you into my game in the first place because I'm playing solo?
If I am playing HC and hostility is allowed you will NEVER see me in a public group game ever (unless I am really eager to throw my character away, but then I'd just organize a proper duel). SC, maybe, HC, forget it. I'm not the only one.
Diablo is a PvM game, not a PvE game buddy. PvE is player vs everything which would mean hostility is correctly placed in the game, now if you want to admit that then we are fine, otherwise get the acronyms straight.
PvE and PvP are the traditionally compared modes, actually, PvE does not include PvP, if you have any doubts, check WoW and their server configuration. PvM is a rather rare term, in fact, I do not recall hearing it outside Diablo. Regardless of the semantic validity you have doubts over, PvE vs PvP is the terminology atm.
Must of gotten PK'd a lot to be so butt hurt and blind to not even recongize what hostility did offer to Diablo.
I appreciate the psychoanalysis. Let me try: you want hostility because you like jumping on people who are weaker than you in level or gear because you suck too much to actually play a proper PvP game where everyone is ready for you.
You are telling me that knowing at any moment someone could hostile you and change the way the game played that it didn't make it more dynamic and random? Really?
So do you believe Heroes of Might and Magic III should be done real time since that will make it more dynamic? I mean, obviously it's the objective of every game to be more dynamic and random, am I understanding you right? And that HAS to be implemented via forced PvP?
I'm telling you that games exist in different forms and playstyles and some of us like our PvE games to stay PvE games and if we want to PvP we load up something else. PKing is really nothing more than pushing your playstyle on someone else, that is why it got thrown out the window. Nobody here is opposed to PvP. We're opposed to PvP being forced on us when we came to kill monsters.
I'm not even going to bother with your last comments, obviously so angry you can't think straight. Do me a favor and write out your response, then walk away for an hour or so and then read it...if it still makes sense then post it.
Says the guy who can't refrain from personal attacks.
So what do you know about what hostility does to the game and community if you are to scared to even join a non private game haha? Face it, when confronted with hostility people group up, that is what they do. If you played more multiplayer, you would know that.
Good shot with that pyschoanalysis but I want hostility so I can kill people much higher level then me and kill people 1v7 like I did in D2. Good shot though, shame I can't stoop to everyone elses level and kill lower levels not much fun in that. I also play competetive fighting games and go to tournaments so to say I don't play games where people are ready for me is a complete lie haha.
You didn't answer the question, did hostility not make the game more dynamic and random? Doesn't matter wether you liked it or if it was a good function, what matters is that it gave the game a unique presentation of anything can happen at anytime so be wary. Kept people on their toes, something Diablo's PvM fails to do.
I never personally attacked anyone haha, I just commented on how you guys berrated the OP because he wasn't "Hardcore" enough, yet same people sit there like you and cry because someone picked on you with hostility haha. So hardcore eh?
Adon, you keep ignoring the truth. Hostility leads to people making passworded games and playing alone, especially in HC. It's just a fact.
Well yea, naturally people do not want to be hunted or killed or at least the majority if people don't want to be. I understand that, however for the public games hostility makes people want to team up more then run solo. Either way it is not in the game and will not be in the game. Just pointing out how double sided some posters are. Me personally, I don't know if ill enjoy HC as much in D3 as I did in D2, I liked the hunt or be hunted aspect of HC in D2, the PvM didn't thrill me much.
Adon, you keep ignoring the truth. Hostility leads to people making passworded games and playing alone, especially in HC. It's just a fact.
Well yea, naturally people do not want to be hunted or killed or at least the majority if people don't want to be. I understand that, however for the public games hostility makes people want to team up more then run solo. Either way it is not in the game and will not be in the game. Just pointing out how double sided some posters are. Me personally, I don't know if ill enjoy HC as much in D3 as I did in D2, I liked the hunt or be hunted aspect of HC in D2, the PvM didn't thrill me much.
Actually, I would argue that hostility in public games chased more people to play solo, passworded games - especially since the "hunters" were invariably hack-using cheaters. By joining a public game, you logically increase the odds of having one of those cheaters on your team, and you wouldn't stand a chance in the "hunt or be hunted aspect' that you're espousing.
Adon, you keep ignoring the truth. Hostility leads to people making passworded games and playing alone, especially in HC. It's just a fact.
Well yea, naturally people do not want to be hunted or killed or at least the majority if people don't want to be. I understand that, however for the public games hostility makes people want to team up more then run solo. Either way it is not in the game and will not be in the game. Just pointing out how double sided some posters are. Me personally, I don't know if ill enjoy HC as much in D3 as I did in D2, I liked the hunt or be hunted aspect of HC in D2, the PvM didn't thrill me much.
Actually, I would argue that hostility in public games chased more people to play solo, passworded games - especially since the "hunters" were invariably hack-using cheaters. By joining a public game, you logically increase the odds of having one of those cheaters on your team, and you wouldn't stand a chance in the "hunt or be hunted aspect' that you're espousing.
Well that is by no means hostilities fault, that is Blizzard being lazy and not securing Bnet correctly or patching it. My experience with D2, even with people hacking, they still suck and are easy to kill. I understand that is not the norm by far and there are good reasons hostility was taken out.
if not on release but within a month after, they will have some sort of escape feature or lower cast on recall, their will simply be too many people raging about being locked in with no way out, and no option but to lose their char. I can gaurentee even the people disagreeing with me in this post, will change their minds once they get locked in a room with a nightmare+ boss.
If they lose them before hell, then they'll learn to be more prepared, or, maybe run it on softcore so they know what's coming. Or just suck it up and reroll and quit whining.
Rolling hardcore is like rolling on a PvP server. You know what you're signing up for, so deal with it, or play softcore. I'm not saying softcore is only for bad players, lots of people would rather not risk their toon's life on a bad day or lag, but, if you want easy outs, then hardcore D3 is not for you.
On hostility: best decision Blizzard made for D3 was killing it. All hostility ever was for D2 was a playground for griefers. I'm glad it's not there for D3. I don't want PvP forced on me. If I want that, GW2 is around the corner, and/or I have good FPS games to play.
Sounds to me like you want to tailor Hardcore to your views .. which more or less match that of a Softcore player; why do you need all these outs? Seems to me you just want a couple of crutches in case the one youre limping on breaks.
And as for all this glorious has-been talk about D2HC "PVP" .. i must have missed it, because "PVP" games that were specifically created and called PVP<insert random word> were filled with people running Chicken at 20% HP or bridge hugging SOBs. The other side of "PVP" was TPPK for the longest time.
D2HC had no PVP -- glorified ganking of hapless noobs is more like it.
D3 will have none of that rubbish nor will it be added later on; Blizzard will not make a mistake like that again.
Sounds to me like you want to tailor Hardcore to your views .. which more or less match that of a Softcore player; why do you need all these outs? Seems to me you just want a couple of crutches in case the one youre limping on breaks.
And as for all this glorious has-been talk about D2HC "PVP" .. i must have missed it, because "PVP" games that were specifically created and called PVP<insert random word> were filled with people running Chicken at 20% HP or bridge hugging SOBs. The other side of "PVP" was TPPK for the longest time.
D2HC had no PVP -- glorified ganking of hapless noobs is more like it.
D3 will have none of that rubbish nor will it be added later on; Blizzard will not make a mistake like that again.
No HC did have PvP, it just wasn't as open as softcore was. Bringing up hacks or town hugging is a failed argument because one side is because Blizzard blows at securing their game and the other side is well people are pussies what do you expect? They did the same shit in softcore.
On hostility: best decision Blizzard made for D3 was killing it. All hostility ever was for D2 was a playground for griefers. I'm glad it's not there for D3. I don't want PvP forced on me. If I want that, GW2 is around the corner, and/or I have good FPS games to play.
...If you want PvP forced on you, you would play GW2? I am not 100% up to par on GW2 but since when did it have forced PvP? There are many great sides to hostility, just to many people have trauma over it to see them. Or they are the exact person hostility did a great job of dealing with.
I'm playing DII on HC right now and it's funny how different the mentality is.
You can definitely rely on S&E to get you out of any situation that's a bit awkward. Say, for instance, you got surrounded or something. In DII, you may not necessarily particularly care about certain situations where you are not hit very quickly but you are sort of dying. In DII, you mostly worry about bursts of damage that will kill you before you can react, you don't think about anything else.
The other thing is potions. First of all, you can get yourself a belt full of rejuv potions that fill you up instantly. Second of all, you can keep your health orb full just by drinking the normal potions whenever it's slightly less than full.
In DIII, you can't really do that. Sure, you can spend that potion but then you basically robbed yourself of the only rejuv you had. That's really not going to happen. You're going to have to use those health globes (outside of certain skills, that is). And that itself generates a bit of a problem because the logistics of getting health globes is a whole other issue that will probably influence a lot of builds.
DIII will be really punishing in terms of "trying" new areas. You don't want to be where you do not belong, because there are really no easy exits. Bosses completely lock you down iirc. A bit different from DII where you can barge into w/e and test the waters and be like "hmm, no, I can't do this" and TP the fuck away.
To me, S&E and TP's are some of the most egregious exploits in a video game, and they're so essential to the game at this point that they really water a lot of it down. I think my Diablo gaming history would look VERY different without TPs, rofl.
Well, I can't really agree with anything you're saying... including your experience with Duriel, whom I have definitely killed on many characters without TPing. Besides, Duriel is a badly balanced boss, like many things in DII, which were never fixed or rebalanced specifically due to the TP exploit anyway, so the comparison is invalid.
I really don't see how escape is relevant.
Your survivability with a boss has very little to do with how fast you move (aside from dodging attacks or what not), because you need to kill the boss, not avoid him. Your survivability is directly dependent on the rate of getting health globes out of the boss compared to how quickly you are losing health. OK, sure, you avoid damage and you are almost dead, there are no health globes anywhere, what are you going to do? I suppose if you're a Monk you can use one of your healing spells that have a cooldown, but you need Spirit for that anyway...
This is just encouraging lvling none stop just before a boss to make sure you are completely outgearing and lvling him before you try him. This goes against the general design idea, run around explore, have fun, kill shit.
Hardcore typically goes against the general idea of "play like an idiot", yes. That's the point.
I PREFER HC because I do not "run around" and mindlessly kill shit. I turtle, poke things, and run away like a little bitch. The appeal of this is that getting shut in a room with a boss you can't kill is pretty terrifying.
It seems your complaints are specific to assumptions on boss design. Boss design that doesn't make much sense. Even DS doesn't do this. In DS you can die 30 times a day to the same guy over and over again...
I kinda don't see them making a boss that penalizes pet classes or penalizes them that much that you're bound to lose. And I believe skeletons exist specifically to provide health globes. You can make your build more rounded, though, with lifesteal or whatever.
Nevertheless, if all bosses are just boringly safe that would be lame and HC won't mean shit.
No, I'm against the retreat option, and I'll probably be the first person to die to some boss like that.
It seems your complaints are specific to assumptions on boss design. Boss design that doesn't make much sense. Even DS doesn't do this. In DS you can die 30 times a day to the same guy over and over again...
I kinda don't see them making a boss that penalizes pet classes or penalizes them that much that you're bound to lose. And I believe skeletons exist specifically to provide health globes. You can make your build more rounded, though, with lifesteal or whatever.
Nevertheless, if all bosses are just boringly safe that would be lame and HC won't mean shit.
No, I'm against the retreat option, and I'll probably be the first person to die to some boss like that.
I think his point is that the SK is a pretty large jump from the mobs in the Cathedral. The only thing that comes close to how hard the SK is now is getting stuck in a group of elites in a four person game when I'm off by myself. And how often will that happen to an HC player?
I'm not really sure if I want an easy out or not, but we all know that there are GOING to be points where the difficulty jumps for some reason or another. As much as I love Blizz, they are still human, they'll make a mistake. Whether it is a boss like Duriel or the SK, or the gloams, or a bunch of elemental elites showing up in the one element your weak at.
It seems your complaints are specific to assumptions on boss design. Boss design that doesn't make much sense. Even DS doesn't do this. In DS you can die 30 times a day to the same guy over and over again...
I kinda don't see them making a boss that penalizes pet classes or penalizes them that much that you're bound to lose. And I believe skeletons exist specifically to provide health globes. You can make your build more rounded, though, with lifesteal or whatever.
Nevertheless, if all bosses are just boringly safe that would be lame and HC won't mean shit.
No, I'm against the retreat option, and I'll probably be the first person to die to some boss like that.
I think his point is that the SK is a pretty large jump from the mobs in the Cathedral. The only thing that comes close to how hard the SK is now is getting stuck in a group of elites in a four person game when I'm off by myself. And how often will that happen to an HC player?
I'm not really sure if I want an easy out or not, but we all know that there are GOING to be points where the difficulty jumps for some reason or another. As much as I love Blizz, they are still human, they'll make a mistake. Whether it is a boss like Duriel or the SK, or the gloams, or a bunch of elemental elites showing up in the one element your weak at.
If you can't handle losing a character, don't play Hardcore. It's that simple. That's why Blizzard puts up that big disclaimer when you start a hardcore toon.
If you can't handle losing a character, don't play Hardcore. It's that simple. That's why Blizzard puts up that big disclaimer when you start a hardcore toon.
I have lost plenty of characters, and so far it's almost always been due to my own failings. Except twice:
When my melee paladin died to 1 shotting damage explosion from a fire enchanted mob.
When my melee barbarian 1 shotted its self from thorns damage in Diablo's sanctum.
I never played a melee char again, due to this IMO fail in design. And guess what... they fixed it (although, most of us would agree WAY to late).
They nerfed the fire enchanted mobs explosion dmg AND they nerfed the thorns dmg from that cures you get in the sanctum and hell Baal runs.
Cause just as I had learned of these two killer effects (the hard way), others had as well, and informed Blizzard, that this was a failure in their design. And they agreed.
Edit: Spelling.
I never had problems like this when I played HC. Only time that was a real kicker death to me was when I went into worldstone with 7 other people, I just hit level 30 and we were moving as a crowd. One of those suicide monsters ran through EVERYONE and slammed me and killed me somehow ha. I loved it though, what are the odds that he would walk through 7 people and just nail me at the end and kill me.
I think his point is that the SK is a pretty large jump from the mobs in the Cathedral.
How, exactly? SK wasn't problematic. He deals low damage, he summons ads to give you free health globes, he's predictable. And unlike other bosses in previous games, he doesn't chase you around the room like mad, you have plenty of space.
The only thing that comes close to how hard the SK is now is getting stuck in a group of elites in a four person game when I'm off by myself.
Erm, no. I definitely met more dangerous elite packs than SK on /p1. How much did you play the beta? Some Waller or Nightmarish/Teleporter on the right kind of mobs can be pretty bad.
but we all know that there are GOING to be points where the difficulty jumps for some reason or another. As much as I love Blizz, they are still human, they'll make a mistake. Whether it is a boss like Duriel or the SK, or the gloams, or a bunch of elemental elites showing up in the one element your weak at.
That's quite realistic, I fail to see the problem, or how that's a "mistake". DI actually had tons of instances where a boss was stronger than its surroundings (Leoric, Butcher). That's why he's, well, a boss. That was a feature and a lot of us missed it when we met the watered down bosses of DII that made us go "that's it???". Duriel was a breath of fresh air.
And if it's not a boss, you can't whine. DI would have 30 Cabalists in a room at level start shooting lighting at you. Go back put my lighting gear on, +73% lighting resist, Cabalists can gtfo... and you don't need to die. I went through a lot of crap in DI by using Phasing rofl. "Crap, I'm surrounded!" *phase away* *phase into a room full of MORE mobs* "Crap" *phase away somewhere else* Fun times.
The only thing that I'm concerned with is that some bosses will be designed in a way that they favor some kind of gear. Duriel was an example of this, and that's why Duriel is a problem (not because Duriel is powerful). It's pretty essentially to have +cold resist and half freeze duration gear before Duriel, otherwise he's a real pain. I think the best solution to this is supply lore information about bosses before you meet them. But assuming Inferno bosses do not cardinally change from Normal bosses in this sense (i.e., Duriel doesn't suddenly become Lighting Enchanted instead), it should be fine. Dying to Duriel at level like 24 isn't a big deal IMO...
I can't believe anyone would want to make hardcore easier. Hardcore is a choice. It isn't forced on anyone. The regular game can be as easy as they want to make it but keep hardcore hardcore.
(ofc not for players such as you and me, that like to play HC first of all and have probably leveled way to may chars to +90 anyway, am I right ^^?).
I didn't play HC much in DII, and I played DII almost predominantly online. Getting someone to 90+ seemed beyond pointless... at least here it's a challenge.
I just think escapes are beyond lame and I'd rather just die to a Duriel who changed his element.
Just thought about something I forgot to test during the beta. Hopefully someone knows.
If you play solo and bring up the menu, the game will pause. Will the game unpause during the 10 secs you have to wait after clicking "leave game"? And what about if you hit "exit D3"?
If you hit exit now and don't wait for the 10 seconds, your character is still connected for 10 sec or so, and can die.
If I am playing HC and hostility is allowed you will NEVER see me in a public group game ever (unless I am really eager to throw my character away, but then I'd just organize a proper duel). SC, maybe, HC, forget it. I'm not the only one.
PvE and PvP are the traditionally compared modes, actually, PvE does not include PvP, if you have any doubts, check WoW and their server configuration. PvM is a rather rare term, in fact, I do not recall hearing it outside Diablo. Regardless of the semantic validity you have doubts over, PvE vs PvP is the terminology atm.
I appreciate the psychoanalysis. Let me try: you want hostility because you like jumping on people who are weaker than you in level or gear because you suck too much to actually play a proper PvP game where everyone is ready for you.
So do you believe Heroes of Might and Magic III should be done real time since that will make it more dynamic? I mean, obviously it's the objective of every game to be more dynamic and random, am I understanding you right? And that HAS to be implemented via forced PvP?
I'm telling you that games exist in different forms and playstyles and some of us like our PvE games to stay PvE games and if we want to PvP we load up something else. PKing is really nothing more than pushing your playstyle on someone else, that is why it got thrown out the window. Nobody here is opposed to PvP. We're opposed to PvP being forced on us when we came to kill monsters.
Says the guy who can't refrain from personal attacks.
Good shot with that pyschoanalysis but I want hostility so I can kill people much higher level then me and kill people 1v7 like I did in D2. Good shot though, shame I can't stoop to everyone elses level and kill lower levels not much fun in that. I also play competetive fighting games and go to tournaments so to say I don't play games where people are ready for me is a complete lie haha.
You didn't answer the question, did hostility not make the game more dynamic and random? Doesn't matter wether you liked it or if it was a good function, what matters is that it gave the game a unique presentation of anything can happen at anytime so be wary. Kept people on their toes, something Diablo's PvM fails to do.
I never personally attacked anyone haha, I just commented on how you guys berrated the OP because he wasn't "Hardcore" enough, yet same people sit there like you and cry because someone picked on you with hostility haha. So hardcore eh?
Actually, I would argue that hostility in public games chased more people to play solo, passworded games - especially since the "hunters" were invariably hack-using cheaters. By joining a public game, you logically increase the odds of having one of those cheaters on your team, and you wouldn't stand a chance in the "hunt or be hunted aspect' that you're espousing.
If they lose them before hell, then they'll learn to be more prepared, or, maybe run it on softcore so they know what's coming. Or just suck it up and reroll and quit whining.
Rolling hardcore is like rolling on a PvP server. You know what you're signing up for, so deal with it, or play softcore. I'm not saying softcore is only for bad players, lots of people would rather not risk their toon's life on a bad day or lag, but, if you want easy outs, then hardcore D3 is not for you.
On hostility: best decision Blizzard made for D3 was killing it. All hostility ever was for D2 was a playground for griefers. I'm glad it's not there for D3. I don't want PvP forced on me. If I want that, GW2 is around the corner, and/or I have good FPS games to play.
And as for all this glorious has-been talk about D2HC "PVP" .. i must have missed it, because "PVP" games that were specifically created and called PVP<insert random word> were filled with people running Chicken at 20% HP or bridge hugging SOBs. The other side of "PVP" was TPPK for the longest time.
D2HC had no PVP -- glorified ganking of hapless noobs is more like it.
D3 will have none of that rubbish nor will it be added later on; Blizzard will not make a mistake like that again.
...If you want PvP forced on you, you would play GW2? I am not 100% up to par on GW2 but since when did it have forced PvP? There are many great sides to hostility, just to many people have trauma over it to see them. Or they are the exact person hostility did a great job of dealing with.
So, about Save & Exit.
I'm playing DII on HC right now and it's funny how different the mentality is.
You can definitely rely on S&E to get you out of any situation that's a bit awkward. Say, for instance, you got surrounded or something. In DII, you may not necessarily particularly care about certain situations where you are not hit very quickly but you are sort of dying. In DII, you mostly worry about bursts of damage that will kill you before you can react, you don't think about anything else.
The other thing is potions. First of all, you can get yourself a belt full of rejuv potions that fill you up instantly. Second of all, you can keep your health orb full just by drinking the normal potions whenever it's slightly less than full.
In DIII, you can't really do that. Sure, you can spend that potion but then you basically robbed yourself of the only rejuv you had. That's really not going to happen. You're going to have to use those health globes (outside of certain skills, that is). And that itself generates a bit of a problem because the logistics of getting health globes is a whole other issue that will probably influence a lot of builds.
DIII will be really punishing in terms of "trying" new areas. You don't want to be where you do not belong, because there are really no easy exits. Bosses completely lock you down iirc. A bit different from DII where you can barge into w/e and test the waters and be like "hmm, no, I can't do this" and TP the fuck away.
To me, S&E and TP's are some of the most egregious exploits in a video game, and they're so essential to the game at this point that they really water a lot of it down. I think my Diablo gaming history would look VERY different without TPs, rofl.
I really don't see how escape is relevant.
Your survivability with a boss has very little to do with how fast you move (aside from dodging attacks or what not), because you need to kill the boss, not avoid him. Your survivability is directly dependent on the rate of getting health globes out of the boss compared to how quickly you are losing health. OK, sure, you avoid damage and you are almost dead, there are no health globes anywhere, what are you going to do? I suppose if you're a Monk you can use one of your healing spells that have a cooldown, but you need Spirit for that anyway...
Hardcore typically goes against the general idea of "play like an idiot", yes. That's the point.
I PREFER HC because I do not "run around" and mindlessly kill shit. I turtle, poke things, and run away like a little bitch. The appeal of this is that getting shut in a room with a boss you can't kill is pretty terrifying.
I kinda don't see them making a boss that penalizes pet classes or penalizes them that much that you're bound to lose. And I believe skeletons exist specifically to provide health globes. You can make your build more rounded, though, with lifesteal or whatever.
Nevertheless, if all bosses are just boringly safe that would be lame and HC won't mean shit.
No, I'm against the retreat option, and I'll probably be the first person to die to some boss like that.
I think his point is that the SK is a pretty large jump from the mobs in the Cathedral. The only thing that comes close to how hard the SK is now is getting stuck in a group of elites in a four person game when I'm off by myself. And how often will that happen to an HC player?
I'm not really sure if I want an easy out or not, but we all know that there are GOING to be points where the difficulty jumps for some reason or another. As much as I love Blizz, they are still human, they'll make a mistake. Whether it is a boss like Duriel or the SK, or the gloams, or a bunch of elemental elites showing up in the one element your weak at.
If you can't handle losing a character, don't play Hardcore. It's that simple. That's why Blizzard puts up that big disclaimer when you start a hardcore toon.
Erm, no. I definitely met more dangerous elite packs than SK on /p1. How much did you play the beta? Some Waller or Nightmarish/Teleporter on the right kind of mobs can be pretty bad.
That's quite realistic, I fail to see the problem, or how that's a "mistake". DI actually had tons of instances where a boss was stronger than its surroundings (Leoric, Butcher). That's why he's, well, a boss. That was a feature and a lot of us missed it when we met the watered down bosses of DII that made us go "that's it???". Duriel was a breath of fresh air.
And if it's not a boss, you can't whine. DI would have 30 Cabalists in a room at level start shooting lighting at you. Go back put my lighting gear on, +73% lighting resist, Cabalists can gtfo... and you don't need to die. I went through a lot of crap in DI by using Phasing rofl. "Crap, I'm surrounded!" *phase away* *phase into a room full of MORE mobs* "Crap" *phase away somewhere else* Fun times.
The only thing that I'm concerned with is that some bosses will be designed in a way that they favor some kind of gear. Duriel was an example of this, and that's why Duriel is a problem (not because Duriel is powerful). It's pretty essentially to have +cold resist and half freeze duration gear before Duriel, otherwise he's a real pain. I think the best solution to this is supply lore information about bosses before you meet them. But assuming Inferno bosses do not cardinally change from Normal bosses in this sense (i.e., Duriel doesn't suddenly become Lighting Enchanted instead), it should be fine. Dying to Duriel at level like 24 isn't a big deal IMO...
I just think escapes are beyond lame and I'd rather just die to a Duriel who changed his element.
If you hit exit now and don't wait for the 10 seconds, your character is still connected for 10 sec or so, and can die.