This was a crappy change, the entire trial system needs to be redone.
I don't really mind, since I'm not competing, but I can understand why some people would be miffed. As already pointed out however, this is the first season, we're bound to see some adjustments. It's a small price to pay to have a skewed first season if it helps leveling the playfield for the next ones.
I do agree about the trial system being quirky, though. I still don't get why they haven't matched the trial level with the GR level ...
Seems a pretty silly change. If they have a problem with people completing rift levels that, on the average, they shouldn't be able to complete, they should fix the actual issues with that rather than just make it more tedious/rng based to get there and still get those same rifts. People will still get there, still get full zombie rifts, still get conduit pylons on the guardian, and still rank higher than they might deserve to, it will just take more time for them to do it. Especially mid season when high ranks are established and people are reaching to beat them. This change will just frustrate those players and make them move away from the game. It isn't their fault that people got easy rifts to rank in the 40's, but if they want to compete they have to do the same thing. Isn't really an excuse that this is a throwaway season, even if it is a throwaway season on some level - this change could just as easily have been done right at the end of Season 1.
They really need to make an effort to evenly distribute monsters based on their relative difficulty, there should never be a rift entirely full of zombies and skeletons.
NO ONE WILLEVER EVEREVEREVER BE ABLE TO CHALLENGE THE TOP PLAYERS BECAUSE THEYLL HAVE TO TRY A WITTLE HARDER WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
Sidenote; Fireball never stops being awesome
It wouldn't be an issue if it was a little harder. But as soon as all stockpiled high level greater rift keys are used up, the top spots on the leaderboard are not likely to change. Making changes mid season creates an uneven playing field, its as simple as that, I'm not trying to be dramatic.
What on earth are you talking about? So because it'l take a little longer to get to the Grift you're trying to complete, that suddenly means everyone in the top 10 has cemented their spot?
You guys are high
Let me explain to you how it worked before today's patch.
In groups of 4, it was relatively easy to get high level keystones, and these keystones were really higher then what you were really capable of, but if you got a good rift or a conduit pylon they were possible. So people would collect many high level keystones and if they got lucky in just ONE of those rifts they could rank.
Now with the change to trials, instead of starting at say a 48 for example, they now start at lets say a 43. Now they must complete around 4-5 rifts in order to get the opportunity to try a 48 in the hopes of getting a good rift/conduit. And all those 4-5 rifts must be decent in order for this to happen. This makes it A LOT harder.
And no we're not High...
"In groups of four it was easy to get...keystones higher tha*n what you were capable of." <- I think this is exactly what Blizzard is trying to stop. You're talking about them patching it during the middle of a season, yet what they're patching is people who AREN'T capable of achieving the ladder rank from doing so in this case. If you aren't capable, you shouldn't be able to do so. That simple, no point in complaining about it; find a way to do it legitimately then. Should be determined by skill, not luck and by this I mean the lower rungs of the ladder are perfectly capable of being completed/competed against without those 'well-timed' conduit pylons.
And to Copealope, this is, approximately, the third thread you've started where you've bitched about something in D3, yet have supposedly still "quit". I don't get it. If you quit, leave the game and us alone from your constantly negative commentary. Someone who posts this much about changes after the fact clearly hasn't quit. Please, also refrain from using the logic that most WoW haters/ex-players used: "majority of players have quit" "no one plays the game anymore" "game x has no players" etc. You have no facts and can't support these claims. If you're trying to make people jump off D3 with you, look elsewhere besides a FAN forum for the game you're trying to hate on. It's, sorry for my language, retarded really.
Blizzard has ONE competitive game, which is starcraft.
The rest are about as competitive as dice rolling or coin flipping. It's not that I dont care about competitive aspects in d3. it's that all competitive aspects are totally overshadowed by RNG.
D3 is not a competitive game.
edit : if they wanted competition they would make standardised maps that you run with standardised gear and everybody has exactly the same starting conditions. Then it's your skill that matters.
Yes it makes it harder but it also makes the game obviously better.
It's a fucked up situation when fucked up people insist on a wrong balance to improve their chances of getting a top rank in the leaderboards. A rank most of us don't care about.
I don't give a shit who is in the top 10 of whatever useless ranking right now while i do want to play a better game. Therefor your whining and bitching around about a good chance is totaly worthless and will be ignored by Blizzard.
Rightfully so!
so just because it doesnt matter to you means it shouldnt matter to everyone? greater logic, except it DOES matter to a lot of people and the world does not revolve around what you think.
What I mean is that, it's season 1. The very first season ever in D3. They want to use this opportunity to clean up issues, tweak and adjust as needed so that all future seasons go off much smoother, without need for further adjustments.
sure you can say that, but at the same time many people are quitting the game over this and afraid to rejoin the game and put hundreds and hundreds of hours into the game thinking that this kinda crap might happen again.
NO ONE WILLEVER EVEREVEREVER BE ABLE TO CHALLENGE THE TOP PLAYERS BECAUSE THEYLL HAVE TO TRY A WITTLE HARDER WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
Sidenote; Fireball never stops being awesome
It wouldn't be an issue if it was a little harder. But as soon as all stockpiled high level greater rift keys are used up, the top spots on the leaderboard are not likely to change. Making changes mid season creates an uneven playing field, its as simple as that, I'm not trying to be dramatic.
What on earth are you talking about? So because it'l take a little longer to get to the Grift you're trying to complete, that suddenly means everyone in the top 10 has cemented their spot?
You guys are high
Let me explain to you how it worked before today's patch.
In groups of 4, it was relatively easy to get high level keystones, and these keystones were really higher then what you were really capable of, but if you got a good rift or a conduit pylon they were possible. So people would collect many high level keystones and if they got lucky in just ONE of those rifts they could rank.
Now with the change to trials, instead of starting at say a 48 for example, they now start at lets say a 43. Now they must complete around 4-5 rifts in order to get the opportunity to try a 48 in the hopes of getting a good rift/conduit. And all those 4-5 rifts must be decent in order for this to happen. This makes it A LOT harder.
And no we're not High...
"In groups of four it was easy to get...keystones higher tha*n what you were capable of." <- I think this is exactly what Blizzard is trying to stop. You're talking about them patching it during the middle of a season, yet what they're patching is people who AREN'T capable of achieving the ladder rank from doing so in this case. If you aren't capable, you shouldn't be able to do so. That simple, no point in complaining about it; find a way to do it legitimately then. Should be determined by skill, not luck and by this I mean the lower rungs of the ladder are perfectly capable of being completed/competed against without those 'well-timed' conduit pylons.
And to Copealope, this is, approximately, the third thread you've started where you've bitched about something in D3, yet have supposedly still "quit". I don't get it. If you quit, leave the game and us alone from your constantly negative commentary. Someone who posts this much about changes after the fact clearly hasn't quit. Please, also refrain from using the logic that most WoW haters/ex-players used: "majority of players have quit" "no one plays the game anymore" "game x has no players" etc. You have no facts and can't support these claims. If you're trying to make people jump off D3 with you, look elsewhere besides a FAN forum for the game you're trying to hate on. It's, sorry for my language, retarded really.
thats just the way the game was desigined, its not the players fault for playing the game the way it needs to be played to compete and get high on the leaderboards. now you CANT get high on the leaderboards, you'll see in a few weeks when all the top 10 in each class hasn't even moved. you guys act like this is a victory to the game when in fact they could have just done it at the beginning of next season. just because you dont compete doesnt mean it doesnt affect you, if you've noticed that theres only 35 people joining public games for greater rifts, i think that shows there is a problem. and there was only 650 people for regular rifts, and that was at a good time, in the middle of the night if any of you play at night im sure its half of that probably a fourth. when at the begining of hit season i was seeing thousands of people joining public games for greater rifts and regualar rifts. this also makes it a lot harder to find guilds and people in community's etc.but i can see all of you already have that "im already in a guild why should it matter to me" mentality. i guess if you want to call them losing more then half their players a victory i guess call it what you want.but i can tell you this, i doubt that most of the people that quit are coming back after this season.
proof diablo is dying "actually already dead nearly" because of exp exploits and changed to trial mid season and poor mob density and pylons in rifts...not saying the should remove pylons mid season. im saying it should have never been there to begin with, same with bad mob density and zombie skelton rifts.
I think a lot of people can agree this is a great change for later seasons and a great change for the game to really improve competition overall. That being said these drastic changes should never be made mid season for any reason and should be reverted until the end of the season. It's unfair for people willing to compete for the top spot.
One night before patch hit EU servers my friend farmed 7x47 key and 1x48 key. He could not complete 41 solo and never did. But hey after this he will have 50+ lvl gems or more. How can anyone compete with him ever?
There is much to complain about. It is unfair to compete against someone that has lvl 55 legendary gems. It is impossible for anyone to get lvl 55 gem anymore. I don't care how they got it but we cant stop them from playing solo from now on.
They have to reset lvl of legendary gems to 0 for everyone. That would be fair for competition.
These changes are pretty good imo. I always get same lvl solo, and it's exactly the difficulty where I am progressing. So couldn't be better.
Ok. but you cant get lvl 45 solo. And if you could it would not help you to upgrade your gems to lvl 55. And if you care about ladders then you have to compete with players that have lvl 55 legendary gems. It would be better if they satrted like this. But changing rules in the middle of the season is SOOOOOOOO annoying.
We also have to compete with EXP exploiters that did not get banned or rolled back.
All this trial thing is BS, have nothing to do with real things that happen in GR's.
What is the point of this "Trial" if it fail in determination the real strength of character. Why people can't just start with GR they want, capped with their max GR completed? So completing of high GR will not just be for ladderboard, but can be a starting point of ongoing achievements.
@Cope (too lazy to quote; it's late)Such anecdotal information, I'm sorry sir. First: you're looking at Hardcore numbers. I know you are, as I play Hardcore season. Secondly, you're looking at Seasons only. Sorry to tell you, but that isn't enough. This is also excluding the vast majority of games that are private. I'm sure you were saying the same kind of things when the original D3 was a couple of months in. I'm not really bothering to read your larger paragraph since I know the kind of way you argue is very uninformative, subjective, fact-and-logic lacking and dramatic.
Don't play competitive games competitively if you do not like how it requires you to play. It's that simple.
What I mean is that, it's season 1. The very first season ever in D3. They want to use this opportunity to clean up issues, tweak and adjust as needed so that all future seasons go off much smoother, without need for further adjustments.
sure you can say that, but at the same time many people are quitting the game over this and afraid to rejoin the game and put hundreds and hundreds of hours into the game thinking that this kinda crap might happen again.
Then again, "many people" are just different and have different tastes in gaming. Diablo 3 is not for everyone.
Look, people aren't quitting over "this" (whatever your supposed serious issue is). People are quitting because they're bored, they want to do something else, or maybe they never really cared for D3 in the first place.
I concur it was a bad change without any consideration to competitive environment. Those flaming the original poster likely think a GR 30 is the shit! but for those that are in the 40+ rank of gems, you know that this difference is a nerf for all except the few that allready maxed out their potential gems around 50+.. change should be rolled back IMO.
They should just do away with the trials altogether. Instead, set it up so when you use a keystone, you can select your starting rift level based on how far you've managed to go before. If you've finished 40 previously, you can start at a max of 35. That way, you still have to 'prove' you can get through the previous tiers but still be rewarded for past accomplishments. It'd also let you select lower tiers for newer and/or lesser-geared characters, so that end's covered. And for new players, the first keystone that drops for you can just be a rank 1 and your adventure begins. There's also the added bonus of no more ball-ache trial waves.
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I do agree about the trial system being quirky, though. I still don't get why they haven't matched the trial level with the GR level ...
http://eu.battle.net/d3/en/profile/Taliesyn-2517/hero/66020932
They really need to make an effort to evenly distribute monsters based on their relative difficulty, there should never be a rift entirely full of zombies and skeletons.
http://us.battle.net/d3/en/profile/Spiral-1401/hero/65250518
And to Copealope, this is, approximately, the third thread you've started where you've bitched about something in D3, yet have supposedly still "quit". I don't get it. If you quit, leave the game and us alone from your constantly negative commentary. Someone who posts this much about changes after the fact clearly hasn't quit. Please, also refrain from using the logic that most WoW haters/ex-players used: "majority of players have quit" "no one plays the game anymore" "game x has no players" etc. You have no facts and can't support these claims. If you're trying to make people jump off D3 with you, look elsewhere besides a FAN forum for the game you're trying to hate on. It's, sorry for my language, retarded really.
The rest are about as competitive as dice rolling or coin flipping. It's not that I dont care about competitive aspects in d3. it's that all competitive aspects are totally overshadowed by RNG.
D3 is not a competitive game.
edit : if they wanted competition they would make standardised maps that you run with standardised gear and everybody has exactly the same starting conditions. Then it's your skill that matters.
http://eu.battle.net/d3/en/profile/Twoflower-2131/hero/47336841
http://i48.photobucket.com/albums/f244/Dz1028/Diablogreaterrifts.png - torment 6 36 people
http://i48.photobucket.com/albums/f244/Dz1028/Torment1.png torment one 7 people....7 PEOPLE!
proof diablo is dying "actually already dead nearly" because of exp exploits and changed to trial mid season and poor mob density and pylons in rifts...not saying the should remove pylons mid season. im saying it should have never been there to begin with, same with bad mob density and zombie skelton rifts.
Granted, this change sucks... they should have tweaked hp/damage a bit.
for solo, trials are much easier not sure what there is to complain about.
makes more sense that people individually get the levels on their own and play together than get carried in group trials.
http://www.youtube.com/mannercookie
http://www.twitch.tv/mannercookie
They have to reset lvl of legendary gems to 0 for everyone. That would be fair for competition.
We also have to compete with EXP exploiters that did not get banned or rolled back.
What is the point of this "Trial" if it fail in determination the real strength of character. Why people can't just start with GR they want, capped with their max GR completed? So completing of high GR will not just be for ladderboard, but can be a starting point of ongoing achievements.
Don't play competitive games competitively if you do not like how it requires you to play. It's that simple.
Look, people aren't quitting over "this" (whatever your supposed serious issue is). People are quitting because they're bored, they want to do something else, or maybe they never really cared for D3 in the first place.
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