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    posted a message on When does S11 exactly start?

    Ahhhhh those are such good resources Baggy. Thanks ! <3

    Posted in: Diablo III General Discussion
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    posted a message on Season Journey Tracker

    In Vitality to Life % calc, there's a small typo. I'm sure you can figure it out :p

    Posted in: Diablo III General Discussion
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    posted a message on Wreath of Lightning does 4.7x Less damage than it should
    Quote from dakukengo-next

    Yeah, dmg is split between enemies. You get 5 beams each time it proccs. So you get 700% instead of 3500%. And yes, single target dmg is shit. Otherwise it works fine if you kill elite with corpselance. trashmobs die fast enough with WoL gem so you can use them on elite.


    Edit: I forgot to answer one question: No, on single target you do only the dmg of one beam. The other 4 beams are "invisible" cause there is no target to hit. Thats why you won't get the full dmg applied to one mob

    It IS supposed to proc all beams on one target. However, the problem is that if there is one target it seems to have a "chance" to hit that single target with more than one beam on occasion. So, there is a possibility to get 2 beams on one target. I haven't seen x3 damage yet, but I didn't use it for an extended period of time. I wouldn't be surprised if the Blizzard team didn't feel like fixing the code on this gem or just rewording it to state what they intended it to do from the onset.

    The tooltip for the legendary gem is very misleading:
    15% chance on hit to gain a Wreath of Lightning, dealing 1250.0% weapon damage as Lightning every second to nearby enemies for 3 seconds.

    #1 does not say it is split up, but we can tell that 5 beams /1250 seems to fit 250% as does its 25% increase in damage per rank (...such a terrible scalar) quite nicely. However, it is SUPPOSED to emulate a conduit pylon, which does not split up (4000% damage) it's damage against a single target or multiple targets.

    #2 I mentioned conduit pylon because the range, destructible objects, damage intervals and element are all the same. What is strange is the way it operates in both single target and multi-target that makes the gem different from a conduit pylon and ultimately, a major drag. If it was capable of dealing its single target damage to that maximum effect it would be better....even more so if it did what the tooltip actually literally states. :(
    Posted in: Diablo III General Discussion
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    posted a message on Any changes for other classes for S11?
    Quote from xaerobrgo-next

    Quote from Discontinued
    I think there are some clear misunderstandings..

    First, there have been more than two meta shifts in multiple seasons. Again, not a big deal. The problem is you come here claiming to be victimized, but you're not expressing your opinion, you're pushing it as a fact. This is why people rush to argue with you. This should be a pretty obvious conclusion on your part. If you're going to try to be objective, choose your wording more carefully. Opinions express someone's belief or feelings about something or someone; so, you didn't quite do that...

    Second, I think you are forgetting that there is a difference between build diversity and competitive build diversity. If you are trying to talk about #2, then you should be saying it that way. Otherwise, there are plenty of builds in RoS, with obviously stronger forms; also, what game doesn't have this concept already?! It was strange to me that you mentioned the beginning of RoS being a playground for build diversity, but it wasn't any different... the items you talked about would result in suboptimal farming. In that sense, it wasn't competitive either...

    Third, now you're expressing an "opinion" about different champions' strengths, which is a comment about class diversity not build diversity. If a Wizard is objectively stronger than a Monk for damage, then that is a problem with class diversity, not build diversity. Your point of view/opinion is so disjointed alongside the 'truth' that it makes following your reasoning and your comments very uneasy.

    I think what is really crazy is how you come here to express an opinion that is actually pushing a "fact", then using the word diversity in the most...diverse and stretched ways possible. I would've been perfectly fine with your opinion about a lack of competitive build diversity, but the way you described it and every other mistake that superseded it not only made it confusing, but even more inaccurate to your original claim.

    Nerfing all sets to make one set the clear winner (and even among LoN, there are clear choices) is also doing exactly what your "opinion" claims is a problem with the game.



    Honestly i don't need to explain my point any further, people can read into my opinion all they want and criticize my wording, english is not my primary language so i don't really mind if you're missing my point because of how i presented it in these posts.

    I'm not missing your point, it is that your point is presented in a silly way; first you claim there is a problem with the build #s, then competitive build #s, then it's class strengths...and so on. I don't see it as being a problem with your mastery of the language, as your English seems just fine to me. I didn't read into anything that you said at all, I literally repeated what you said back in a paraphrased manner. Your points just aren't very good, then you present them as a fact and that is the main issue.
    Posted in: Diablo III General Discussion
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    posted a message on Any changes for other classes for S11?
    Quote from xaerobrgo-next

    Quote from horrax1



    You guys should maybe just make up your minds and try to come up with builds that are out of the ordinary that still synergizes very well and can be played very efficiently. (may it be for speeds, pushs or bounties)





    You guys still trying to justify variety by being creative in this game, it's crazy.

    I remember there was 2 times where the "meta" has changed mid season, first with the static strike monk some player from asia just shit on everyone else with a brand new way to play the monk and i have to admit that was pretty amazing at the time, people left and right started copying the guy for that season, but you all know what happened after that, blizzard simply destroyed that play style, buffed generator builds to compensate, but it was not the same feeling.

    I can't remember which season firebird archon was crazy but when that happened, it was just stupid to level / gear out another character for the DPS spot on a 4 man group push, later on that season people figured out a weird glitch that caused huge ignites from entering archon or something similar and that entire season was a big fiasco, remember that this season is when the energy twister nerf happened which meant for 3-4 seasons before that wizard was already at the top spot on any 4man group as a DPS, this is what i mean by no variety.

    So i came here to express my point of view, i still disagree with Bagstone and you guys need to understand that there's nothing wrong with that, it's my perspective on things, for instance, i think all set buffs should be nerfed ~60% so LoN builds will always be better than sets, most people probably won't agree with me here but i'm cool with it.

    I think there are some clear misunderstandings..

    First, there have been more than two meta shifts in multiple seasons. Again, not a big deal. The problem is you come here claiming to be victimized, but you're not expressing your opinion, you're pushing it as a fact. This is why people rush to argue with you. This should be a pretty obvious conclusion on your part. If you're going to try to be objective, choose your wording more carefully. Opinions express someone's belief or feelings about something or someone; so, you didn't quite do that...

    Second, I think you are forgetting that there is a difference between build diversity and competitive build diversity. If you are trying to talk about #2, then you should be saying it that way. Otherwise, there are plenty of builds in RoS, with obviously stronger forms; also, what game doesn't have this concept already?! It was strange to me that you mentioned the beginning of RoS being a playground for build diversity, but it wasn't any different... the items you talked about would result in suboptimal farming. In that sense, it wasn't competitive either...

    Third, now you're expressing an "opinion" about different champions' strengths, which is a comment about class diversity not build diversity. If a Wizard is objectively stronger than a Monk for damage, then that is a problem with class diversity, not build diversity. Your point of view/opinion is so disjointed alongside the 'truth' that it makes following your reasoning and your comments very uneasy.

    I think what is really crazy is how you come here to express an opinion that is actually pushing a "fact", then using the word diversity in the most...diverse and stretched ways possible. I would've been perfectly fine with your opinion about a lack of competitive build diversity, but the way you described it and every other mistake that superseded it not only made it confusing, but even more inaccurate to your original claim.

    Nerfing all sets to make one set the clear winner (and even among LoN, there are clear choices) is also doing exactly what your "opinion" claims is a problem with the game.
    Posted in: Diablo III General Discussion
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    posted a message on Any changes for other classes for S11?
    Quote from xaerobrgo-next

    I still disagree about build diversity, mostly because how the game implemented greater rifts.

    You actually need to build your character with the most powerful setup in order to get the best GR, that is the endgame unfortunatelly, farming TXIII is just a means to farm higher grifts and there's no point in gearing towards a lower performing set.

    Look how RoS was in the beginning, back then you had diversity, i would pay to play in that state of the game again, hunting for the good old Shard of Hate on my Lightning WW barb, actually using procs from different legendary items like Andariel's Visage, Thunderfury, Skull of Resonance and many others.

    The loot hunt aspect was much better back then, and maybe i'm a bit mad that now we have a more streamlined gearing process.


    Except that, as Bagstone said, a lot of the time what IS most powerful at the beginning of the season does not always end up the 'most powerful' set by the end of the season. The "end game" is not just grifting. It depends on where you are for your gearing progression. LoN setups, definitely don't view the endgame at the beginning of a season as grifting. Need the items first before you can even attempt higher levels of grifts.

    And to your point about build diversity is actually proving Bagstone's point. You weren't using an optimal setup; you were using what was fun rather than what was most powerful. Perhaps, your perspective of competition for grifts has overtaken your utilization of alternative builds; as Baggy said, you could just lower your grift potential a few levels and you can go back to using those builds.

    Posted in: Diablo III General Discussion
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    posted a message on Hotfix Going Live Tomorrow, Inarius Nerf, Rathma's Buff, Exploits Stopped

    You can use bone spikes with sudden impact + APD... APD is a pretty common defensive boost for some Necro builds already. It also synergizes well with Krysbin's Sentence, defensive and offensive improvements.

    Posted in: Diablo III General Discussion
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    posted a message on OMG, GR 128 in 10 mins, crazy combo.

    Either reason for the ban would suffice, personally i can't say it is an exploit just a crazy interaction of game mechanic that players took advantage.


    it just reinforces that blizz internal testing sucks.

    They have... a REALLY small team working on D3. It took them a YEAR to release ONE character. You think their team is big enough to internally test all of the interactions? Come on. Game is meant to be competitive and fair, but don't expect balance changes to be as quick or as fair as other AAA titles.
    Posted in: Diablo III General Discussion
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    posted a message on I am baffled by Blizzard's incompetence

    So, let me understand the logic in this post.


    A) I want to be playing at the highest level in group play

    -> supports this argument by only mentioning the highest level of rankings

    -> mentions that he/she him/herself has ranked that high


    B) Cares about the competitive nature of D3

    -> supports this claim by focusing on a lackluster comparison to other classes (I say lackluster since there is little information found here other than anecdotal and personal perspective)

    -> does not talk about viability in the perspective of ability to play the game for fun, but instead, focuses on the fun of competition.


    What this logic ignores

    C) Competition and best method go hand-in-hand

    -> There will always be a 'proper' way to approach something.

    -> Methods will always have an optimal and suboptimal approach.

    -> To compete, you need to follow the best practices until new practices are made, created or changed.


    If you are playing ANY VIDEO GAME EVER or for that matter, most things found in anything relating to human beings there is always A is better and B is not. If you want to compete, you either do what is best or optimal or you do not. Simply invoking the word meta is a very basic misunderstanding of the word balance. If you expect any video game (or anything in real life) to be completely 100% balanced and fair, that's a factually inaccurate representation of reality. Everything has something that is the best way, until something mows that methodology down. Anyone who thinks that there are video games that have a perfect semblance of balance are ignoring the obvious truth. There may be games and things in life, which are significantly more fair than the structure of Diablo 3, but they also do not escape this truth.


    If you want to be competitive, do what is best to achieve that goal. If not, don't play/do anything competitively since you will always run into the same problem every single time no matter what it is. That is my advice to you.

    Posted in: Diablo III General Discussion
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    posted a message on Broken Promises struggles with any build

    3 thing. you have zero CHD, no CDR. and no ancient weaps. This is why you are stuck at your wall. Area damage is only stronger when you hit at least 10 mobs. CHD has the sustain of the dps. what the heck is the point in having 100% CHC when you proc BP and you have you 358% CHD. that lack of CHD is killing you. Shenlong is a generator build hence why it needs area dmg U6 doesnt need it as much.

    Next, if you dont have near 100% up time of SSS youll also be stuck where you are.

    There is a reason why Quin69 is able to hit 70+ with this build and you are not.


    You are missing too many specs to even be thinking about breaching 52.

    Area damage is one of the strongest secondary stats at 6 mobs, not 10. It beats out almost everything except CHC/CHD at 4. Funny that you mentioned Quin69 because he did a video explaining exactly this.
    However, the bug with EP makes it effectively worthless considering a large majority of your damage comes from SSS's interaction with EP.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on 2.4.2 Difficulty Overview

    @Bagstone I did see a graph show the drop rates of Grift keystones, somewhere. I'll try to look in my history and see if I can give it to you.

    Posted in: Diablo III General Discussion
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    posted a message on 2.4.2 Difficulty Overview

    Friend and I did some Keywardens and found that not only can you no longer split farm them (they do not drop if you are in a different act, possibly even zone but we didn't test that far), but the drop is no longer shared as well (as in you can find one and your friends may not). I know it's not exactly drop rate related but useful to know. Or maybe it's already common knowledge? I didn't play S3 so I could be behind. I know that in S2, you could both split farm and the drop was shared. :\


    Also, I personally never saw a 2x machine drop, farming wardens on T8 (which aligns with your chart, just saying). Farmed about 6-8 of each one. Did not confirm with my friend if he ever saw 2.


    We did Ubers on T10, and got 2-3 organs every time, again as expected.

    There is a pretty obvious reason for why it isn't shared. They don't want solo people to be crushed by sharing of a MACHINE dropping. The reason why they made people be able to share key drops was because of party play. It was weird to farm for a few hours with a few friends to have a large disparity/some disparity in how many machines people can produce. Now, with the machines dropping entirely, that doesn't matter at all anymore. Now it is just who has what machine, basically.
    It is also stated in the patch notes that you can no longer receive a machine if you are not in the area of the kill.
    Posted in: Diablo III General Discussion
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    posted a message on 2.3 Frenzy Barb build

    @Tsesmatas, You couldn't even use the quote system properly. The solo leaderboards and the group leaderboards are completely different. Group play is nothing like solo play. I do play D3 and I have a clue and an understanding of how things work. Also, if something was a flavour of the month, it's usually because it's powerful. There's so much wrong with what you said in so few words that it's questionably worth reading :/


    Please stick to reading rather than posting on here, as you clearly haven't read the rules for this forum:


    Flaming
    1 point - Personal Attacks. Directly attacking a/other member(s) based on their game experience, game-play style, intelligence (including "noob", "nub", and various other spellings), age, sex, post count, sitejoin date, and/or any other factor. This may include explicit cursing and profanity directed at said member(s).


    Grow up, please.

    Posted in: Barbarian: Bastion's Keep
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    posted a message on Patch 2.3: Botter's Heaven?
    Quote from Bagstonego-next

    See, that's exactly what I don't get. This attitude is the same as in D3V - "you don't like the AH? Don't use it". If the cube goes live as is, Blizzard will need to fix it so that high-end players have to do something, because with bot-supported cache supplied they'll be done gearing after a week. And I mean pitch perfect gear with everything 650 main stat ancient rolls and so on. It DOES affect you, because after a while drop rates will be lowered, material cost for re-rolling will be increased, and so on; just like the AH, where drop rates became ridiculously low in the end such that casual players found about one item per week.


    This is not the time to look the other way and say "I don't care". There's a harmful thread to the entire community.

    I understand your point of view and I can see why you view it this way; but what would you do? What alternative do you propose? Either you make the materials unfarmable by bots through placing them in a higher tiered rift unattainable to most people, which effectively makes the cube pointless or you don't implement it. Personally and I know you see things differently than I on this matter, but I do not view D3 as a highly competitive game. I compete to get higher on the grift leaderboards, sure, but those people at the top are much more likely to be under the radar of Blizzard than the majority of the people using the botting programs.


    Even in the sense of competition, those at the top have even less of a reason to cheat because they have to know that Blizzard has always operated this way; we saw this in WoW and SC as well. In my perspective, Blizzard would be handling class balance, cheating and a lot of other things drastically differently if they also placed a high amount of importance on the competitive scene of D3 (and I mean no offense by this). It seems more like Blizzard is trying to make it so people can have some form of steady progression outside of hoping for one item drop a day/week, now they can actually use their item drops in some meaningful way. What you're asking Blizzard to do is to sacrifice the enjoyment of the large majority of their player base for the small minority of the competitive players' scene. I don't know, really, it seems unfair.


    Don't get me wrong, I do enjoy climbing the ladder, but D3 doesn't feel as community, people-to-people based as it could be. I don't have a sense of attachment to the players playing as I could have, so I find other's actions not all that important to my own progress; but I don't attempt to make a living off of it as some people are doing (and I don't think that's a venture for the long-term anyway).

    Posted in: Diablo III General Discussion
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    posted a message on 2.3 Frenzy Barb build
    Quote from phuzi0ngo-next

    I'm not sure how you come to your conclusions without much proof. There are drastic damage reductions in mobs in greater rifts; this will inevitably have an effect on alternative play styles, especially with permanent CC being neutered.


    The damage reduction is not that drastic. WW barbs are still using 40% DR from wastes and 50% DR from ignore pain and taking lots of dmg. While it may be a little lower than before at any specific lvl, when you push a few lvls higher from all the extra dps you get in 2.3 then you start taking just as much or more dmg than before. You need lots of toughness/DR to handle the highest levels and you need strong AoE dps but frenzy has neither.

    Straight from the patch notes:

    • Monster damage in Greater Rifts above tier 25 has been significantly reduced.

    As for @Demonmonger; all of those DPS classes you're talking about are getting large buffs to their ability to mitigate damage. The Mage has Archon and a much better revival passive; the Demon Hunter is getting massive LoH as well as new bracers that offer 30-35% damage reduction, etc. All classes are getting some way to handle the unavoidable/high damage nukes from champion packs in the form of skills/passives/items. You will still be able to accomplish something very similar to what we have today; it just won't be as efficient since the mobs can move.


    @phuzi0n, the point is lower damage allows other playstyles to climb further. Blizzard says it is a significant reduction, you're saying 'not that drastic'. I don't know what your definition of this is, but for now I am going to respectfully side with Blizzard on this one. Even at 20% less damage, it is massively huge. I'll explain this to you in mathematical terms:


    If a mob on Greater Rift XX does 20 million damage a hit on 2.2, at 20%, it now does 16 million. What does that mean? For that Barbarian you're talking about, just on the basis of those 3 damage reducing abilities (I'm assuming 4pc IK, so another 50%) and 80% armour and 80% all resistances, he receives 84,000 damage a hit and after the patch he takes he takes 67,200 damage a hit. 16,800 less damage a hit at the same level of greater rift; that is huge. This is made even more favourable by damage reducing passives, unity/items, allied benefits/damage reduction, etc. Even if we take Blizzard's wording as "significant" to mean 10%, 8,400 damage a hit less is still massive. Since it is a straight across-the-board reduction, this only becomes increasingly better for those taking hits and climbing; not the opposite as you're trying to propose with: "we climb faster so we take more damage because we've reached higher levels of rifts"; I don't think fits here. To add to this, monsters have received some dramatic changes to some affixes as well as some rift guardians. They are reducing damage, increasing the odds of avoiding damage as well as lowering the damage on monsters themselves/fixing bugs associated with this.


    I'm sure it will be possible to fix the aoe problem; especially with sidearm and stalgrad, but that is not the problem. The problem is making the use of frenzy to the efficiency level of other comparable builds.

    Posted in: Barbarian: Bastion's Keep
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