This episode focuses on the ideas Sibcoe and Ken have for improving the game experience and content, and we hope you enjoy it. Let us know here on these forums, and in the channel, what you guys think needs improving the most.
As mentioned in other forum threads, not everyone can always watch videos, and since this is a *forum* it would be nice if you could put a summary to your videos.
There's a thread where many people posted and discussed their top 10 fixes (http://www.diablofans.com/topic/81730-my-top-10-things-that-would-make-d3-better/) and the time it takes to listen to your video you can read that thread 5 times and get input from 20 people. Don't get me wrong, many people found your previous threads to be useful, but this really feels like you're just taking an interesting thread from this forum, put it into a (WAY TOO LONG) discussion, upload an audio file on a video platform, and gain clicks by using this forum as advertising.
If anyone could summarize which ten points out of the other thread these guys found to be their top 10... thanks!
I listened to a lot of this, but I agree, some time line would serve it well so you could jump to each item on the list or at least see what is being discussed.
Some of the stuff I didn't agree with at all, but some of it sounded solid, kind of par for any D3 discussion. Listening to this I've realized there are about a million directions you could take this game, and I'm starting to realize why Blizz is slow to implement things,because they kind of need to be sure it's going to work, because you can't be putting things in then ripping them out again when they fall flat on their face. Not PvP per se, but just additional content, gems, runes, etc. If you put something in and it breaks the game, or just makes no difference to anyone or whatever, it's not good for anyone, and it's just wasted content.
However, I wholly agree, they need to be more open with us. Some sort of idiot is running their PR over there and apparently never reads the forums, because they seem to think keeping us in the dark has some benefit to them. Even a monthly, bi-weekly update would do wonders for overall community health. Even if it's, like, "We don't have anything, but here's what we're thinking about these days."
Then again, sometimes they talk about things they want to do and it somehow turns into, "YOU PROMISED ROBOTS WITH LASERS!" And they're like, "No no, we were just thinking about that..." And the community throws a fit. But that's what PR is for, and they should learn to manage that kind of stuff. I imagine they've thought about doing all kinds of stuff, invested in it for a while, tested, found it was garbage and did away with it. Blizzard, being ridiculously rich, loves their iterative process. (Trolls may insert comment about game sucking anyway, here.) If they let us know about every little thing, it could be even more disastrous...so now I don't know what to think! lol
Also agree as this is a Forum, a written explanation of the video would be nice.
I would like to give feedback, and everything, but I work a 14 hour day, and just don't have time after work to listen to videos.
I usually check these forums on lunch etc, I am sure I am not alone.
And as mentioned before, there already is a thread about "10 things to fix in D3".
- increase base movement speed to what 24% is now.
- ability to level up abilities/skills (yeah right)
- give a reason to group with players (more loot, more mf, more mob density, etc.)
- add more randomness (but take out stupid randomness)
- increase mob density in act 1/2. Give us reason to go to act 4
- fix the broken wizard class
The Top 10 list
10) give us a pvp system where we define the rules, rewards. Stop wasting 7+ months trying to design the perfect pvp system. let us just pvp and we'll build a system that comes out of it organically. Make use of ptr for pvp.
9) improve drop rates OR stop creating garbage items for garbage sake (i.e. tighten up properties, etc.)
8) cut the length of the journey to paragon 100 by 1/2 or 2/3. Or change how magic find works. And some other things we said.
7) add genuine gold sinks to the game (enchantments, socketing, buffs, etc.). Remove 15% tax bull****.
6) add more game modes - ladders, classic mode, etc.
5) improve itemization - have 15-30 legendaries per item slot that are designed around builds, uses for white items, magic items, more socketables like 20 different gems and random jewels, create healthy ecosystem of gems and depower emeralds.
4) add a crafting system that allows players to create items that don't drop and also incentivizes the destruction of items
3) add bind on equip
2) gives us something to do other than farming
1) blizzard needs to listen, interact and be honest with the community
Also, to our defense, I had a version of this top list on the official forums several days ago before we did the show - probably before it appeared on these forums as well.
As for improving things that don't work - I thought that was what the PTR was for...
- increase base movement speed to what 24% is now.
- ability to level up abilities/skills (yeah right)
- give a reason to group with players (more loot, more mf, more mob density, etc.)
- add more randomness (but take out stupid randomness)
- increase mob density in act 1/2. Give us reason to go to act 4
- fix the broken wizard class
The Top 10 list
10) give us a pvp system where we define the rules, rewards. Stop wasting 7+ months trying to design the perfect pvp system. let us just pvp and we'll build a system that comes out of it organically. Make use of ptr for pvp.
9) improve drop rates OR stop creating garbage items for garbage sake (i.e. tighten up properties, etc.)
8) cut the length of the journey to paragon 100 by 1/2 or 2/3. Or change how magic find works. And some other things we said.
7) add genuine gold sinks to the game (enchantments, socketing, buffs, etc.). Remove 15% tax bull****.
6) add more game modes - ladders, classic mode, etc.
5) improve itemization - have 15-30 legendaries per item slot that are designed around builds, uses for white items, magic items, more socketables like 20 different gems and random jewels, create healthy ecosystem of gems and depower emeralds.
4) add a crafting system that allows players to create items that don't drop and also incentivizes the destruction of items
3) add bind on equip
2) gives us something to do other than farming
1) blizzard needs to listen, interact and be honest with the community
Also, to our defense, I had a version of this top list on the official forums several days ago before we did the show - probably before it appeared on these forums as well.
As for improving things that don't work - I thought that was what the PTR was for...
Thanks for the list. Only partially agree on some of these. For example, BoE is part of WoW, not Diablo, please don't. There was also a blue post about it after it got removed from the beta; salvaging was meant as a function to take items out of the game, but this requires a working crafting system (I agree on that point).
Also, about the 15% tax system, this is absolutely necessary economy-wise to prevent extreme AH flipping (you need at least 20% benefit from flipping in order to make money).
Your very first and last points are two things that annoy me. 24% MS default? Dear god, did you ever play Diablo 1? Default MS in D1 felt like 20% of that in D3. This is similar to the "give us 5 pickup radius by default", "give me pew pew by default". Hell no. If you want to be faster, get the gear. There are people and builds that work fine with 0% MS on gear in D3 (and that are still fast enough). And about the last point: the typical Blizzard bashing topic again. Blizzard listens more, interacts more, and is more honest with the community than most other (if not all other) game companies. They don't meet people's expectations, but that's just because some people feel like Blizzard's dying as soon as they don't have a weekly email from Jay Wilson in their inbox, personally asking everyone "how are you doing, what's on your mind this week?"
- increase base movement speed to what 24% is now.
- ability to level up abilities/skills (yeah right)
- give a reason to group with players (more loot, more mf, more mob density, etc.)
- add more randomness (but take out stupid randomness)
- increase mob density in act 1/2. Give us reason to go to act 4
- fix the broken wizard class
The Top 10 list
10) give us a pvp system where we define the rules, rewards. Stop wasting 7+ months trying to design the perfect pvp system. let us just pvp and we'll build a system that comes out of it organically. Make use of ptr for pvp.
9) improve drop rates OR stop creating garbage items for garbage sake (i.e. tighten up properties, etc.)
8) cut the length of the journey to paragon 100 by 1/2 or 2/3. Or change how magic find works. And some other things we said.
7) add genuine gold sinks to the game (enchantments, socketing, buffs, etc.). Remove 15% tax bull****.
6) add more game modes - ladders, classic mode, etc.
5) improve itemization - have 15-30 legendaries per item slot that are designed around builds, uses for white items, magic items, more socketables like 20 different gems and random jewels, create healthy ecosystem of gems and depower emeralds.
4) add a crafting system that allows players to create items that don't drop and also incentivizes the destruction of items
3) add bind on equip
2) gives us something to do other than farming
1) blizzard needs to listen, interact and be honest with the community
Thanks for the list.
10) PVP in some form would be better than nothing, I agree. I think even the duel system is gonna be too restricted, probably have to meet in town, and request/accept the duel....instead of just being able to duel where you want, when you want.
9) This is by far the #1 issue for me, the game just doesnt feel rewarding at all.
8) I agree, or give reasonsto play alts. The fun of alts for me is taken away because I feel like anything I do on any character besides my main is a waste of time because it doesnt add to his paragon.....i.e. my ability to farm.
7) 2nd biggest issue for me, the AH is so inflated, you can spend hours and hours in game, and alls you end up with is vendor trash and gold which you can get really good items with.....on the AH. I just want to be able to level and gear a character as quickly as my others without the AH. The AH should be there to fill in 2-3 items that just dont drop for you, or to get 1-2 items that rounds out your build perfectly.
6) I love Diabloprogress. Seeing where I stand within the community is great fun and a great challenge. I don't understand why Blizzard is so against it now. At least add achievements for paragon and MP level bosses/ubers so websites can track and post it. I think they really underestimate how these sites bring and keep customers to their games. I dont know too many WOW players who don't know about the progression websites out there for guild progression, and didnt track their guilds progress.
5) Agree mostly, it is harder to balance all this, and makes the game unreasonably complicated....which is good for some, bad for others. More diversity would be nice without overdoing it.
4) Agree.
3) No thanks. I can see why this is a good idea, but I would rather have a true item sink that accomplishes the same goal. I agree things like hellfires should be binded, and maybe specific recipes, or "uber-type" quest rewards, as a way to incentivise players to do that content, but other than that I dont like binding.
2) Of course agree.
1) I do feel they don't put in as much effort to be transparent as other games, of course the recent PVP blog has me a bit salty right now though....so my opinion may be a bit biased against Blizz ATM.
I think that paragon shouldn't be account wide. Or better yet, make the MF/GF bonus account wide, but the stat bonuses not.
because you want a harder time grinding through levels 0-60? Try putting a hellfire ring on a level 1 character, it's the same thing.
9) I absolutely disagree with. They doubled the drop rates for legendaries and now they are worth nothing on AH unless you roll spectacularly. Yellows are the new blues
8) I agree somewhat, but honestly I don't think Paragon levels were ever intended for most players to be able to finish. At early levels, it fixes the MF/GF problem on equipment. At higher levels it just provides a sense of accomplishment... all of those wasted hours of farming legendaries that aren't worth anything has paid off with some measurable exp points
As mentioned in other forum threads, not everyone can always watch videos, and since this is a *forum* it would be nice if you could put a summary to your videos.
There's a thread where many people posted and discussed their top 10 fixes (http://www.diablofan...make-d3-better/) and the time it takes to listen to your video you can read that thread 5 times and get input from 20 people. Don't get me wrong, many people found your previous threads to be useful, but this really feels like you're just taking an interesting thread from this forum, put it into a (WAY TOO LONG) discussion, upload an audio file on a video platform, and gain clicks by using this forum as advertising.
If anyone could summarize which ten points out of the other thread these guys found to be their top 10... thanks!
I couldn't have said it better myself. Polite and to the point.
I want to thank you as a community, and part of the larger D3 community, for allowing us to post these community interest videos here. I think video is an evolution in communication, and in conveying ideas to a large audience. As a lover of text, I was amazed to discover how much I now depend on video for my information feed. I want to thank the mods and community members for participating in these discussions from the videos, and I encourage the conversation to take place here, and on our YT channel.
I don't expect everyone to agree with us 100% of the time, I do expect a polite and interesting discussion about ideas that will forward and develop Diablo 3, as a community, and as a game. I love to read everyone's feedback, both constructive criticism and positive feedback.
Going forward we will commit to providing a text list of the topics covered and main points in the thread here, for those who cannot avail themselves of video at that time. We will also do our best to contribute to the discussion here.
Thanks again Diablo Fans, and community. Here's to a stronger Diablo in 2013.
- increase base movement speed to what 24% is now.
- ability to level up abilities/skills (yeah right)
- give a reason to group with players (more loot, more mf, more mob density, etc.)
- add more randomness (but take out stupid randomness)
- increase mob density in act 1/2. Give us reason to go to act 4
- fix the broken wizard class
The Top 10 list
10) give us a pvp system where we define the rules, rewards. Stop wasting 7+ months trying to design the perfect pvp system. let us just pvp and we'll build a system that comes out of it organically. Make use of ptr for pvp.
9) improve drop rates OR stop creating garbage items for garbage sake (i.e. tighten up properties, etc.)
8) cut the length of the journey to paragon 100 by 1/2 or 2/3. Or change how magic find works. And some other things we said.
7) add genuine gold sinks to the game (enchantments, socketing, buffs, etc.). Remove 15% tax bull****.
6) add more game modes - ladders, classic mode, etc.
5) improve itemization - have 15-30 legendaries per item slot that are designed around builds, uses for white items, magic items, more socketables like 20 different gems and random jewels, create healthy ecosystem of gems and depower emeralds.
4) add a crafting system that allows players to create items that don't drop and also incentivizes the destruction of items
3) add bind on equip
2) gives us something to do other than farming
1) blizzard needs to listen, interact and be honest with the community
Also, to our defense, I had a version of this top list on the official forums several days ago before we did the show - probably before it appeared on these forums as well.
As for improving things that don't work - I thought that was what the PTR was for...
Thanks for the list. Only partially agree on some of these. For example, BoE is part of WoW, not Diablo, please don't. There was also a blue post about it after it got removed from the beta; salvaging was meant as a function to take items out of the game, but this requires a working crafting system (I agree on that point).
Also, about the 15% tax system, this is absolutely necessary economy-wise to prevent extreme AH flipping (you need at least 20% benefit from flipping in order to make money).
Your very first and last points are two things that annoy me. 24% MS default? Dear god, did you ever play Diablo 1? Default MS in D1 felt like 20% of that in D3. This is similar to the "give us 5 pickup radius by default", "give me pew pew by default". Hell no. If you want to be faster, get the gear. There are people and builds that work fine with 0% MS on gear in D3 (and that are still fast enough). And about the last point: the typical Blizzard bashing topic again. Blizzard listens more, interacts more, and is more honest with the community than most other (if not all other) game companies. They don't meet people's expectations, but that's just because some people feel like Blizzard's dying as soon as they don't have a weekly email from Jay Wilson in their inbox, personally asking everyone "how are you doing, what's on your mind this week?"
This is why I think its important to watch the shows. The reasons to support the points are in our shows already :/ I was a bit hesistant to list them for this reason :/
This is why I think its important to watch the shows. The reasons to support the points are in our shows already :/ I was a bit hesistant to list them for this reason :/
While it's absolutely understandable that people would better get your point watching the vid you have to take note your discussion is more than an hour long and some people don't have the time to go though it entirely. Considering the average Diablo gamer is 18-34 these people likely have jobs and other things to do in RL then listen to it (which I don't mind doing myself). It's a bit hard to get the forum crowd without text. It's what it's based on.
Going forward we will commit to providing a text list of the topics covered and main points in the thread here, for those who cannot avail themselves of video at that time. We will also do our best to contribute to the discussion here.
Great! Thanks very much, I'm looking forward to it! (Well, two weeks vacation w/o Internet so I'll probably miss a few discussions but will read all of them once I'm back). Would really appreciate if we can have a back-and-forth discussion about the content of your videos. As much as I agree that the means of communication are subject to change these days, I'm a frequent visitor to these forums because I prefer the old-fashioned way of debating in written text rather than having Youtube channels, for a variety of reasons.
@egervari: To be honest, I thought so, but even if I could watch the videos now, it would take way too much time (the last few vids were all well more than an hour). Like Sibcoe said, not everyone has to agree with what you say, and so I don't expect anyone to agree with my comments - in fact, it's nice if people provide a different opinion. In the end, this is what makes for a good discussion. But it can only happen if as many voices as possible are heard, and in a pre-recorded video it's only a very limited number of voices ;-)
Anyways, all of the RTG videos sparked interesting discussions, and that's something the forum needs to thrive.
Thanks for the list. Only partially agree on some of these. For example, BoE is part of WoW, not Diablo, please don't.
We have very good reasons to promote bind-on-equip, and we specifically talk about the relationship of this to WoW and why we still support it in Episode 6 and 7 (the later being the best case for it).
Ultimately, blizzard wanted to have its cake and eat it too. They want an AH for efficient item trading without having any of the item destruction/binding systems that would typically go along with it.
Just because other Diablo games didn't bind in the past does not mean newer Diablo games with auction houses should act in the same way. The existence of AH changes everything. The lack of item destruction/binding has destroyed the economy. Now everything you find in the game is worth nothing.
The same thing even happened in D2. If you were participating on d2jsp, it was *very* apparent that items lost tremendous value due to the lack of binding, including people's beloved rune-based currency. It wasn't just dupes - all items tanked. This made farming less rewarding as the ladder season went on, which is a bad thing for a game without ladders especially - i.e. Diablo 3.
Also, about the 15% tax system, this is absolutely necessary economy-wise to prevent extreme AH flipping (you need at least 20% benefit from flipping in order to make money).
There's nothing wrong with flipping though. In real markets, flipping signals to the economy the value of items. If people are willing to pay more for an item, that economy now knows the item was undervalued. It helps people value items to their true values in the future.
Taxing production is universally a bad thing. Why do you want to punish the person who spend 1500 hours farming that 2 billion gold item? That doesn't make any sense to me. Sometimes these items sell for such high values, the tax is equivalent to hundreds of hours of farming - that's a ton of stolen/wasted effort.
On top of this, the 15% tax encourages transactions to be held outside of the AH, and as gold continues to inflate, more and more transactions will occur outside of the AH. Is that the behavior we want to see in the game? Do we want to see the AH relegated to low and mid-tier items only? This will eventually happen, and is happening now. If don't want this to happen, we have to realize the AH tax is encouraging this behavior. It is an unseen consequence to this game mechanic.
Your very first and last points are two things that annoy me. 24% MS default? Dear god, did you ever play Diablo 1? Default MS in D1 felt like 20% of that in D3.
Sometimes the older games had better mechanics, and sometimes they had worse mechanics. Newer ARPGs have much faster base run speeds. If you play Torchlight 2 or Marvel Heroes, you'll realize that characters move much faster, and this really makes the game more enjoyable. It lets players experience more in limited time frames.
Ultimately what it comes down to is the game designer being respectful of the player's time. Making them walk/run very slowly is just wasting their time. In the past, movement speed might have had an impact on mechanics, but kiting builds are a thing of the past, and besides, there are ways to rebalance those encounters to take into account the movement speed boost.
And on top of this, I would rebalance the movement speed buffs to bring everything closer together, so we wouldn't see DH's vaulting around faster than they are now for example. Same with Wrath of the Berserker. Again, this is one of those things that goes unsaid by just giving a cole's notes version of our show
---
As an aside, I do encourage people to watch/listen to the shows. We put in a lot of time to make the shows, and to repeat ourselves means we spend less time making new shows and doing other things
Thanks everyone. We will for sure aim to get as much of the content expressed in text also, do please understand it can be difficult to compress an hour + podcast into a few paragraphs. I do enjoy interacting with all of you on the forums here though, and those that do make the cross over and can enjoy both text forums and video, are much appreciated.
We never have to agree on anything, so long as we do so maturely, politely, and with sensible debate. Glad those of you who have listened/watched are enjoying the shows. Do also keep in mind, there are many other shows I produce on D3 which are as short as 1 minute long, so something for everyone's time constraints.
I wanted to share with you the latest episode of The State of Diablo 3:
Top 10 Fixes for Diablo 3
This episode focuses on the ideas Sibcoe and Ken have for improving the game experience and content, and we hope you enjoy it. Let us know here on these forums, and in the channel, what you guys think needs improving the most.
Thanks for watching, Happy New Year.
Cheers 0/
RTG Sibcoe
------------------
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www.twitter.com/redteamgaming
www.facebook.com/Sibcoe
There's a thread where many people posted and discussed their top 10 fixes (http://www.diablofans.com/topic/81730-my-top-10-things-that-would-make-d3-better/) and the time it takes to listen to your video you can read that thread 5 times and get input from 20 people. Don't get me wrong, many people found your previous threads to be useful, but this really feels like you're just taking an interesting thread from this forum, put it into a (WAY TOO LONG) discussion, upload an audio file on a video platform, and gain clicks by using this forum as advertising.
If anyone could summarize which ten points out of the other thread these guys found to be their top 10... thanks!
Some of the stuff I didn't agree with at all, but some of it sounded solid, kind of par for any D3 discussion. Listening to this I've realized there are about a million directions you could take this game, and I'm starting to realize why Blizz is slow to implement things,because they kind of need to be sure it's going to work, because you can't be putting things in then ripping them out again when they fall flat on their face. Not PvP per se, but just additional content, gems, runes, etc. If you put something in and it breaks the game, or just makes no difference to anyone or whatever, it's not good for anyone, and it's just wasted content.
However, I wholly agree, they need to be more open with us. Some sort of idiot is running their PR over there and apparently never reads the forums, because they seem to think keeping us in the dark has some benefit to them. Even a monthly, bi-weekly update would do wonders for overall community health. Even if it's, like, "We don't have anything, but here's what we're thinking about these days."
Then again, sometimes they talk about things they want to do and it somehow turns into, "YOU PROMISED ROBOTS WITH LASERS!" And they're like, "No no, we were just thinking about that..." And the community throws a fit. But that's what PR is for, and they should learn to manage that kind of stuff. I imagine they've thought about doing all kinds of stuff, invested in it for a while, tested, found it was garbage and did away with it. Blizzard, being ridiculously rich, loves their iterative process. (Trolls may insert comment about game sucking anyway, here.) If they let us know about every little thing, it could be even more disastrous...so now I don't know what to think! lol
I would like to give feedback, and everything, but I work a 14 hour day, and just don't have time after work to listen to videos.
I usually check these forums on lunch etc, I am sure I am not alone.
And as mentioned before, there already is a thread about "10 things to fix in D3".
From memory, we had 6 honorable mentions:
- increase base movement speed to what 24% is now.
- ability to level up abilities/skills (yeah right)
- give a reason to group with players (more loot, more mf, more mob density, etc.)
- add more randomness (but take out stupid randomness)
- increase mob density in act 1/2. Give us reason to go to act 4
- fix the broken wizard class
The Top 10 list
10) give us a pvp system where we define the rules, rewards. Stop wasting 7+ months trying to design the perfect pvp system. let us just pvp and we'll build a system that comes out of it organically. Make use of ptr for pvp.
9) improve drop rates OR stop creating garbage items for garbage sake (i.e. tighten up properties, etc.)
8) cut the length of the journey to paragon 100 by 1/2 or 2/3. Or change how magic find works. And some other things we said.
7) add genuine gold sinks to the game (enchantments, socketing, buffs, etc.). Remove 15% tax bull****.
6) add more game modes - ladders, classic mode, etc.
5) improve itemization - have 15-30 legendaries per item slot that are designed around builds, uses for white items, magic items, more socketables like 20 different gems and random jewels, create healthy ecosystem of gems and depower emeralds.
4) add a crafting system that allows players to create items that don't drop and also incentivizes the destruction of items
3) add bind on equip
2) gives us something to do other than farming
1) blizzard needs to listen, interact and be honest with the community
Also, to our defense, I had a version of this top list on the official forums several days ago before we did the show - probably before it appeared on these forums as well.
As for improving things that don't work - I thought that was what the PTR was for...
Which Final Fantasy Character Are You?
Final Fantasy 7
Thanks for the list. Only partially agree on some of these. For example, BoE is part of WoW, not Diablo, please don't. There was also a blue post about it after it got removed from the beta; salvaging was meant as a function to take items out of the game, but this requires a working crafting system (I agree on that point).
Also, about the 15% tax system, this is absolutely necessary economy-wise to prevent extreme AH flipping (you need at least 20% benefit from flipping in order to make money).
Your very first and last points are two things that annoy me. 24% MS default? Dear god, did you ever play Diablo 1? Default MS in D1 felt like 20% of that in D3. This is similar to the "give us 5 pickup radius by default", "give me pew pew by default". Hell no. If you want to be faster, get the gear. There are people and builds that work fine with 0% MS on gear in D3 (and that are still fast enough). And about the last point: the typical Blizzard bashing topic again. Blizzard listens more, interacts more, and is more honest with the community than most other (if not all other) game companies. They don't meet people's expectations, but that's just because some people feel like Blizzard's dying as soon as they don't have a weekly email from Jay Wilson in their inbox, personally asking everyone "how are you doing, what's on your mind this week?"
Bind on Equip could be interesting if done right.
Paragon farm time is fine imo, it should just be account-wide.
Bonus for multiplayer would SUCK. People should play together because they enjoy it, not feel forced to do it.
Top 10 Solo Wizard Leaderboard - North America
Highest: Rank 6 // Greater Rift 42 12m40s
Thanks for the list.
10) PVP in some form would be better than nothing, I agree. I think even the duel system is gonna be too restricted, probably have to meet in town, and request/accept the duel....instead of just being able to duel where you want, when you want.
9) This is by far the #1 issue for me, the game just doesnt feel rewarding at all.
8) I agree, or give reasonsto play alts. The fun of alts for me is taken away because I feel like anything I do on any character besides my main is a waste of time because it doesnt add to his paragon.....i.e. my ability to farm.
7) 2nd biggest issue for me, the AH is so inflated, you can spend hours and hours in game, and alls you end up with is vendor trash and gold which you can get really good items with.....on the AH. I just want to be able to level and gear a character as quickly as my others without the AH. The AH should be there to fill in 2-3 items that just dont drop for you, or to get 1-2 items that rounds out your build perfectly.
6) I love Diabloprogress. Seeing where I stand within the community is great fun and a great challenge. I don't understand why Blizzard is so against it now. At least add achievements for paragon and MP level bosses/ubers so websites can track and post it. I think they really underestimate how these sites bring and keep customers to their games. I dont know too many WOW players who don't know about the progression websites out there for guild progression, and didnt track their guilds progress.
5) Agree mostly, it is harder to balance all this, and makes the game unreasonably complicated....which is good for some, bad for others. More diversity would be nice without overdoing it.
4) Agree.
3) No thanks. I can see why this is a good idea, but I would rather have a true item sink that accomplishes the same goal. I agree things like hellfires should be binded, and maybe specific recipes, or "uber-type" quest rewards, as a way to incentivise players to do that content, but other than that I dont like binding.
2) Of course agree.
1) I do feel they don't put in as much effort to be transparent as other games, of course the recent PVP blog has me a bit salty right now though....so my opinion may be a bit biased against Blizz ATM.
9) I absolutely disagree with. They doubled the drop rates for legendaries and now they are worth nothing on AH unless you roll spectacularly. Yellows are the new blues
8) I agree somewhat, but honestly I don't think Paragon levels were ever intended for most players to be able to finish. At early levels, it fixes the MF/GF problem on equipment. At higher levels it just provides a sense of accomplishment... all of those wasted hours of farming legendaries that aren't worth anything has paid off with some measurable exp points
7-4 and 2 are great
I couldn't have said it better myself. Polite and to the point.
I want to thank you as a community, and part of the larger D3 community, for allowing us to post these community interest videos here. I think video is an evolution in communication, and in conveying ideas to a large audience. As a lover of text, I was amazed to discover how much I now depend on video for my information feed. I want to thank the mods and community members for participating in these discussions from the videos, and I encourage the conversation to take place here, and on our YT channel.
I don't expect everyone to agree with us 100% of the time, I do expect a polite and interesting discussion about ideas that will forward and develop Diablo 3, as a community, and as a game. I love to read everyone's feedback, both constructive criticism and positive feedback.
Going forward we will commit to providing a text list of the topics covered and main points in the thread here, for those who cannot avail themselves of video at that time. We will also do our best to contribute to the discussion here.
Thanks again Diablo Fans, and community. Here's to a stronger Diablo in 2013.
Cheers 0/
RTG Sibcoe
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This is why I think its important to watch the shows. The reasons to support the points are in our shows already :/ I was a bit hesistant to list them for this reason :/
While it's absolutely understandable that people would better get your point watching the vid you have to take note your discussion is more than an hour long and some people don't have the time to go though it entirely. Considering the average Diablo gamer is 18-34 these people likely have jobs and other things to do in RL then listen to it (which I don't mind doing myself). It's a bit hard to get the forum crowd without text. It's what it's based on.
Ha. Bagstone.
Great! Thanks very much, I'm looking forward to it! (Well, two weeks vacation w/o Internet so I'll probably miss a few discussions but will read all of them once I'm back). Would really appreciate if we can have a back-and-forth discussion about the content of your videos. As much as I agree that the means of communication are subject to change these days, I'm a frequent visitor to these forums because I prefer the old-fashioned way of debating in written text rather than having Youtube channels, for a variety of reasons.
@egervari: To be honest, I thought so, but even if I could watch the videos now, it would take way too much time (the last few vids were all well more than an hour). Like Sibcoe said, not everyone has to agree with what you say, and so I don't expect anyone to agree with my comments - in fact, it's nice if people provide a different opinion. In the end, this is what makes for a good discussion. But it can only happen if as many voices as possible are heard, and in a pre-recorded video it's only a very limited number of voices ;-)
Anyways, all of the RTG videos sparked interesting discussions, and that's something the forum needs to thrive.
We have very good reasons to promote bind-on-equip, and we specifically talk about the relationship of this to WoW and why we still support it in Episode 6 and 7 (the later being the best case for it).
Ultimately, blizzard wanted to have its cake and eat it too. They want an AH for efficient item trading without having any of the item destruction/binding systems that would typically go along with it.
Just because other Diablo games didn't bind in the past does not mean newer Diablo games with auction houses should act in the same way. The existence of AH changes everything. The lack of item destruction/binding has destroyed the economy. Now everything you find in the game is worth nothing.
The same thing even happened in D2. If you were participating on d2jsp, it was *very* apparent that items lost tremendous value due to the lack of binding, including people's beloved rune-based currency. It wasn't just dupes - all items tanked. This made farming less rewarding as the ladder season went on, which is a bad thing for a game without ladders especially - i.e. Diablo 3.
There's nothing wrong with flipping though. In real markets, flipping signals to the economy the value of items. If people are willing to pay more for an item, that economy now knows the item was undervalued. It helps people value items to their true values in the future.
Taxing production is universally a bad thing. Why do you want to punish the person who spend 1500 hours farming that 2 billion gold item? That doesn't make any sense to me. Sometimes these items sell for such high values, the tax is equivalent to hundreds of hours of farming - that's a ton of stolen/wasted effort.
On top of this, the 15% tax encourages transactions to be held outside of the AH, and as gold continues to inflate, more and more transactions will occur outside of the AH. Is that the behavior we want to see in the game? Do we want to see the AH relegated to low and mid-tier items only? This will eventually happen, and is happening now. If don't want this to happen, we have to realize the AH tax is encouraging this behavior. It is an unseen consequence to this game mechanic.
Sometimes the older games had better mechanics, and sometimes they had worse mechanics. Newer ARPGs have much faster base run speeds. If you play Torchlight 2 or Marvel Heroes, you'll realize that characters move much faster, and this really makes the game more enjoyable. It lets players experience more in limited time frames.
Ultimately what it comes down to is the game designer being respectful of the player's time. Making them walk/run very slowly is just wasting their time. In the past, movement speed might have had an impact on mechanics, but kiting builds are a thing of the past, and besides, there are ways to rebalance those encounters to take into account the movement speed boost.
And on top of this, I would rebalance the movement speed buffs to bring everything closer together, so we wouldn't see DH's vaulting around faster than they are now for example. Same with Wrath of the Berserker. Again, this is one of those things that goes unsaid by just giving a cole's notes version of our show
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As an aside, I do encourage people to watch/listen to the shows. We put in a lot of time to make the shows, and to repeat ourselves means we spend less time making new shows and doing other things
We never have to agree on anything, so long as we do so maturely, politely, and with sensible debate. Glad those of you who have listened/watched are enjoying the shows. Do also keep in mind, there are many other shows I produce on D3 which are as short as 1 minute long, so something for everyone's time constraints.
Cheers 0/
RTG Sibcoe
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