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    posted a message on So who is playing hooky on Tuesday?
    Quote from hifiboi

    I've cancelled my boxing until Wednesday so I can experience launch day server delays. I have to negotiate some play time with my wife as she hates me locking myself away for hours on end :( Also, I'm a teacher so no chance of days off mid-term. But, then again, I'm an adult, I've come to "accept" that free time is not an endless commodity like it was in childhood.
    Yeah, your last sentence sums it up for me as well. I had a daughter born two months ago, so I haven't even bought RoS yet, and probably won't until sometime this summer.
    Posted in: Diablo III General Discussion
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    posted a message on Are you keeping your main hero or switching?
    I am staying with my wizard because of frozen orb.
    Posted in: Diablo III General Discussion
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    posted a message on Drop rate difference between Difficulty Settings
    Quote from krypplingur


    Also since everything is BoA I'm gonna have to farm it on all my chars I wanna play, and I wanna play them all eventually.
    You can share drops between characters on the same account - items are BoA, where the A stands for account. It's true that the smart drop system makes it harder to farm for another class, but you can share items between characters, and it wasn't clear from your post if you know this.
    Posted in: Diablo III General Discussion
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    posted a message on Drop rate difference between Difficulty Settings
    Quote from FEIF81


    Not atm....but i really hope there will be som difference bc its kind of lame how it works atm example is farm bags in normal and open them in torment 6.
    People keep saying this, but is it confirmed to actually work? There was a big debate about it in the chat on Kongor's stream a week or two ago when he farmed about 30 bags in normal, opened them all in torment 6, and got zero legendaries.
    Posted in: Diablo III General Discussion
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    posted a message on RoS numbers too big

    The only way to ensure a gear reset with an expansion is by allowing numbers to grow to crazy amounts. It's why every single WoW expansion ends up with numbers that just look insane compared to previous expansions. If the gear isn't designed to allow this, you'll end up with casuals who play very little upgrading everything two levels into the expansion but other, full-time gamers with BiS items exploding with rage on the official forums because they are still wearing half of their old gear at the new level cap.

    Posted in: Diablo III General Discussion
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    posted a message on RoS - Overpriced in EU?
    Quote from Maka


    ^^Wow, you're still seriously equating something that has both political and fiscal unity to something else that 'only' shares the same currency. Amazing.
    Are you actually reading his posts? Because it doesn't really seem like you are.
    Posted in: Diablo III General Discussion
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    posted a message on Before I purchase xpac - How long is the new act?

    Just for the record, you do know that Act 4 was supposed to be very short, right? The D2 Act 4 was more of an epilogue or short conclusion to the original storyline rather than a full, separate act, and the developers said way back during the D3 development days that they were more or less following that plan for D3. I'm not saying Act 4 is very good, because it's not, but it was supposed to be short.

    In any event, I'm also curious to hear the answer to your question.

    Posted in: Diablo III General Discussion
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    posted a message on Speculation - Inc. In-game shop?

    I would not at all mind an in-game shop for cosmetic items and other quality of life improvements, such as stash tabs, more character slots beyond the minimum required to have one of each class in each game mode, etc. I think this would be perfectly acceptable, and I would possibly be willing to spend some of my own money if the returns are worth it.

    What I would not find acceptable, however, is an in-game shop selling items that are more or less required for a decent gaming experience. The exact location of that boundary is of course subjective and open to interpretation, but I hope Blizzard would tread very carefully here if they do go this route.

    Posted in: Diablo III General Discussion
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    posted a message on RoS Release Date and Pre-Purchase
    Quote from Zero(pS)


    Guys, calm down. It's very much likely 12 base slots, and 3 extra ones for a total of 15. They wouldn't mess that shit up. Either way, there's no reason to buy it right now. We can wait some.
    Yeah, until I hear otherwise I'm operating under the assumption that this is how it will be, although I see that there are many people asking for clarification on the official forums. I won't be pre-ordering for awhile anyway, considering the various bugs people are reporting with their accounts after pre-ordering the game.
    Posted in: Diablo III General Discussion
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    posted a message on RoS Release Date and Pre-Purchase
    Quote from shaggy


    Quote from Slayerviper


    $20 extra so I can have 13 slots... goody.
    We get 12 slots even if we don't buy the CE, right? Please say yes.
    I'm trying to confirm this one way or another before I totally lose my shit, because if I'm seriously expected to either pay an additional $20 or delete two of my characters just to try a crusader on both softcore and hardcore, I'm going to be EXTREMELY pissed off. EDIT: For those of you with beta access, how many character slots do you have?
    Posted in: Diablo III General Discussion
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    posted a message on First HC character died.

    I've yet to encounter my first HC death, but I came incredibly close last night. My highest level char is a WD who just finished nightmare last night (I am mostly a SC player, although starting to play HC more and more). I went into Diablo at level 50, with about 23k HP and 2k dps. Honestly I should have had more HP, I knew that was a bit low for Diablo on nightmare, but I did it anyway.

    I was generally having no problems until very late in phase 3. I took a fair bit of damage from his fire/lightning breath because, although I saw him taking a breath to start it, I thought I could finish dpsing him down before I got hit with it. I didn't, and lost about half of my health globe to it before I managed to get out of the way. He then immediately cast the black spots that turn into bone prisons, but I was so frazzled by taking all the damage that I didn't get out in time, and got stuck (and of course my potion was still on cooldown). By the time Diablo was done lifting me up and damaging me, my screen was glowing red and I couldn't even see any red health left in my globe. I ran for the health pools first thing and managed to hit one before taking any additional damage, but I was probably one hit away from death.

    Now that I'm in hell, it's time to slow it down and actually focus more on survivability.

    Posted in: Hardcore Discussion
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    posted a message on "Advancing" Advanced Tooltips

    I don't have much to add except to echo what many others have already said: what a fantastic, simple suggestion. I would love to see this implemented.

    Unfortunately, also as others have pointed out, it would probably require significant re-coding of parts of the UI, and I doubt Blizzard could ever be convinced it was a cost-effective use of time. I could be wrong, and I hope I am, but I'm not holding my breath.

    Posted in: Diablo III General Discussion
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    posted a message on So do people here actually like the game?
    Quote from Finder


    I'm about to give up on the official forums...they are more of a cesspool than usual...filled with people who hate EVERYTHING.
    We still have our fair share of haters and trolls that show up here, and even many of us longtime fans of the series can be quite harsh on the game and the developers when they make poor decisions, but this site is called diablofans for a reason. I'm still playing more than 1.5 years after launch (albeit not nearly as regularly as I was back when it first launched), and I have no plans to quite anytime soon. The game is a lot of fun to play, it has improved significantly since launch, and RoS will be offer many additional improvements. This community isn't perfect, but there's a reason why I read and post here but stay far away from the official forums whenever possible.
    Posted in: Diablo III General Discussion
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    posted a message on How to fix D3 PVP in 1 Easy Patch
    Quote from Shrunken_Head


    i dont feel like a lot of ppl are understanding fully what i am trying to say

    example:
    my friend has a level 60 and does 400k dmg with 100k hp and crits for 1 million
    i just hit level 60 and do 1000 pathetic damage and have 16k hp
    we fight each other in arena and because skill damage in pvp are based off players total hp pool% and items are negated with flat 30k hp pools the fight is 100% even
    This is terrible, and removes all the incentive to go out and farm gear to make your character better at PVP. It sounds about as boring as brawling is now. I'm sorry, I give you credit for at least trying to think of a solution to the PvP problem, but your solution would not improve the game at all and stands no chance of ever being implemented.
    Posted in: PvP Discussion
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    posted a message on PTR
    Quote from Bernie_666


    Wonder how they missed these issues...
    Well, that is the point of a beta. Some of the more obvious bugs might just be things that are on the list to fix that they haven't gotten to, but when you open the testing pool up from a few dozen (hundred?) internal testers to the entire world, you're going to quickly find tons of things that seem obvious in retrospect.
    Posted in: Diablo III General Discussion
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