The biggest problem we currently have, as I see it, is the HUGE inflation of good items in this game.
The price difference between great items and "greater" items is waaaay too big, and that is because only perfectly rolled items sell anymore.
Items need to be soulbound if you equip them, the thing is, everytime somebody gets an upgrade, they just sell their old items for dumping prices on the AH, making great items worth less and less.
If you hit 60 with your char today, you can buy full inferno gear for less than 1million gold. Is that how this game is supposed to be?
In my opinion, make items soulbound and increase the amount of good items that drop, for example by making quivers not have int or wd offhands not have strength. People should be able to find good items in this game, but good items need to be removed from the game aswell, by soulbinding them.
I hope you guys know what I mean.
Thanks for listening.
I got the idea from an interview with David Brevik, D2 designer:
[Blizzard South] made some decisions with the loot system that were very different than the way that we did it in Diablo 2 and I think that obviously the community has been upset with some of the decisions they made. Having all of your powers work off your main weapon and things like that, to having blues that are more powerful than yellows. Eventually the auction house and how that worked, even something as simple as when you equip an item and it’s bound to your character permanently would have totally changed the dynamic of the game.
It was so clear this would happen. For example, if I plan to buy set items for my barb, for example ik belt, I wouldn't buy some low trade-off which already costs me 50 millions but instead save more gold to buy one with 170+ str and vitality on it.
This stupid random loot makes most of the legendary drops worthless and less motivating to farm for them. Just imagine a skorn dropping and you just think "not again a legendary with crap stats" or "cool a skorn, but will be worth nothing anyway because of dex or int and low dps". Actually farming for legendaries is as much of a motivation as it was before 1.0.4.
Furthermore this randomness leads to a point where nobody even wants to buy crappy, but still extremely rare legendaries just because the properties on them are totally useless.
A way to fix this would be to remove all random properties from legendaries. They are rare already, no need to further reduce the rate of actually useful ones. The result would be that all legendary drops would somehow be useful, but differentiate in quality, resulting in a linear scaling of prices in the auction house. Additionally, being less random it would be possible again to roll an item with perfect stats on it, making it worth a lot for prestige but it still is not imba because the stats are equally good to others on AH, but a bit higher.
How does this solve inflation? It doesn't, but it solves the problem with the huge gap between useful items and crappy rolls with useless random properties. Inflation could be solved by making salvaging actually useful, also on items that are too crappy to sell.
I don't consider BoP or BoE as a viable solution as it doesn't really fit into Diablo. There just needs to be a reason to destroy a legendary you could sell for plenty millions of gold.
This thing is, most cheap items dont even have random crap stats.
For example.
Legs with Example#1: 30str 125 vit, 60 AR and 2 sockets, is worthless (300k or so), while legs with Example#2: 70str, 130vit, 60AR and 2 sockets, sells for millions.
Its 40 str and 5 vit, how the fuck is that worth 10mil? You know why? Because everybody has legs with Example#1, and are now selling them (instead of vendoring/salvaging them, if they were soulbound) which leads to massive dumping prices.
50% of the playerbase complains that they can't gear enough to do Inferno and that there are no upgrades for them for less than 100 million on the AH. And Inferno is too hard!!!
The other 50% complains that it's too easy to put together a group of very good items that allow you to farm Inferno for very little gold. Inferno is too easy Blizz y u nerf gamez?!?!?!
In the end, none of this really matters: having a perfectly tuned economy is secondary to having fun with the gameplay in an action-rpg (not that it has no importance, it's just secondary), that's something you want on a MMORPG.
What matters most here is if people are having fun. If you need to see good rolled items costing 500k gold on the AH to have fun, then that's what probably needs some fixing.
I understand the benefits of having a BoE/BoP/BoA feature to the game. But like many others, I simply don't like the idea.
Allowing gold to be used on character customization would be nice. Hair styles, skin tone, facial features, etc.
Shit, they could even introduce NPCs like "the seamstress" who is capable of designing new banner patterns for gold or an "alchemist" who can take gold and salvage mats and turn them into potions that temporarily give you stat boosts or buffs.
The point is, the play experience can benefit from gold sinks that don't directly make players better or more efficient. A game can be fun for people even if they aren't "winning" as long as they have choices and can spend time in the game world doing SOMETHING that they enjoy, even if that's screwing around with the hair style and makeup of their female barbarian
One thing I would like to see, The ability to add sockets to gear.. Not on legendaries or setitems.. but the good rares you find and really wish it would have a socket..
This should not come cheap at all.. Lets say 2 mill for adding 1 socket, 5 mill for adding 2,15mill for adding 3 on items that ofc are capable of holding 2 or 3 sockets.
PS: If you want an economy where high quality items are removed on a regular basis, play hardcore
What a good argument. I guess anything that would be found in any other game in existence would have no place in Diablo. I mean, anything in the game should have to be 100% original concept or its ruining the game.
I think pre-release we all would have agreed that the item supply becoming inflated to the point that very good loot is extremely cheap is a bad thing. However, think about all the stuff that has changed about the game since then, specifically Inferno's difficulty... Most people's experience in Inferno has revealed that it really isn't that fun when it's ultra hard. What is the consequence of good gear being really cheap? Inferno becoming too easy? Well, just play at a higher Monster Power.
I think the people who want the challenge of scarcity in the economy have already experienced that by now when the game was newer. What's the point of strictly enforcing it forever? Hardcore is always available as a longer term solution to the problem for people who really take this stuff seriously.
[Blizzard South] made some decisions with the loot system that were very different than the way that we did it in Diablo 2 and I think that obviously the community has been upset with some of the decisions they made. Having all of your powers work off your main weapon and things like that, to having blues that are more powerful than yellows. Eventually the auction house and how that worked, even something as simple as when you equip an item and it’s bound to your character permanently would have totally changed the dynamic of the game.
The biggest problem we currently have, as I see it, is the HUGE inflation of good items in this game.
The price difference between great items and "greater" items is waaaay too big, and that is because only perfectly rolled items sell anymore.
Items need to be soulbound if you equip them, the thing is, everytime somebody gets an upgrade, they just sell their old items for dumping prices on the AH, making great items worth less and less.
If you hit 60 with your char today, you can buy full inferno gear for less than 1million gold. Is that how this game is supposed to be?
In my opinion, make items soulbound and increase the amount of good items that drop, for example by making quivers not have int or wd offhands not have strength. People should be able to find good items in this game, but good items need to be removed from the game aswell, by soulbinding them.
I hope you guys know what I mean.
Thanks for listening.
I got the idea from an interview with David Brevik, D2 designer:
[Blizzard South] made some decisions with the loot system that were very different than the way that we did it in Diablo 2 and I think that obviously the community has been upset with some of the decisions they made. Having all of your powers work off your main weapon and things like that, to having blues that are more powerful than yellows. Eventually the auction house and how that worked, even something as simple as when you equip an item and it’s bound to your character permanently would have totally changed the dynamic of the game.
i agree that prices are infalted but i dont see how makign items soulbound will help, increasing legendary drop rates or rng stats might help
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[Blizzard South] made some decisions with the loot system that were very different than the way that we did it in Diablo 2 and I think that obviously the community has been upset with some of the decisions they made. Having all of your powers work off your main weapon and things like that, to having blues that are more powerful than yellows. Eventually the auction house and how that worked, even something as simple as when you equip an item and it’s bound to your character permanently would have totally changed the dynamic of the game.
-David Brevik, D2
Brevik should probably have played the game before writing such nonsense. Yes a truly terrible rare can be worse than a good blue - just like in Diablo 2. You'd think that it was common for players to be using blues over rares to hear such a histrionic statement.
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The price difference between great items and "greater" items is waaaay too big, and that is because only perfectly rolled items sell anymore.
Items need to be soulbound if you equip them, the thing is, everytime somebody gets an upgrade, they just sell their old items for dumping prices on the AH, making great items worth less and less.
If you hit 60 with your char today, you can buy full inferno gear for less than 1million gold. Is that how this game is supposed to be?
In my opinion, make items soulbound and increase the amount of good items that drop, for example by making quivers not have int or wd offhands not have strength. People should be able to find good items in this game, but good items need to be removed from the game aswell, by soulbinding them.
I hope you guys know what I mean.
Thanks for listening.
I got the idea from an interview with David Brevik, D2 designer:
This thing is, most cheap items dont even have random crap stats.
For example.
Legs with Example#1: 30str 125 vit, 60 AR and 2 sockets, is worthless (300k or so), while legs with Example#2: 70str, 130vit, 60AR and 2 sockets, sells for millions.
Its 40 str and 5 vit, how the fuck is that worth 10mil? You know why? Because everybody has legs with Example#1, and are now selling them (instead of vendoring/salvaging them, if they were soulbound) which leads to massive dumping prices.
The other 50% complains that it's too easy to put together a group of very good items that allow you to farm Inferno for very little gold. Inferno is too easy Blizz y u nerf gamez?!?!?!
In the end, none of this really matters: having a perfectly tuned economy is secondary to having fun with the gameplay in an action-rpg (not that it has no importance, it's just secondary), that's something you want on a MMORPG.
What matters most here is if people are having fun. If you need to see good rolled items costing 500k gold on the AH to have fun, then that's what probably needs some fixing.
I understand the benefits of having a BoE/BoP/BoA feature to the game. But like many others, I simply don't like the idea.
It is why I think about playing hardcore a lot these days.
Shit, they could even introduce NPCs like "the seamstress" who is capable of designing new banner patterns for gold or an "alchemist" who can take gold and salvage mats and turn them into potions that temporarily give you stat boosts or buffs.
The point is, the play experience can benefit from gold sinks that don't directly make players better or more efficient. A game can be fun for people even if they aren't "winning" as long as they have choices and can spend time in the game world doing SOMETHING that they enjoy, even if that's screwing around with the hair style and makeup of their female barbarian
D/C = 2min game pause in single player mode, if your'e not reconnected in 2min you get unpaused = death = fixed hardcore.
Wow that was random stupidity, grats you got me.
This should not come cheap at all.. Lets say 2 mill for adding 1 socket, 5 mill for adding 2,15mill for adding 3 on items that ofc are capable of holding 2 or 3 sockets.
What a good argument. I guess anything that would be found in any other game in existence would have no place in Diablo. I mean, anything in the game should have to be 100% original concept or its ruining the game.
Because it's easy to apply this fix from a technical standpoint. :rolleyes:
Reconnecting lost sessions is more difficult than you'd presume.
I think the people who want the challenge of scarcity in the economy have already experienced that by now when the game was newer. What's the point of strictly enforcing it forever? Hardcore is always available as a longer term solution to the problem for people who really take this stuff seriously.
That was a beautiful fallacy sir, loved it.
i agree that prices are infalted but i dont see how makign items soulbound will help, increasing legendary drop rates or rng stats might help
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Brevik should probably have played the game before writing such nonsense. Yes a truly terrible rare can be worse than a good blue - just like in Diablo 2. You'd think that it was common for players to be using blues over rares to hear such a histrionic statement.