Im guessing you mean that "beating" inferno mode is just downing the last and final boss of the game in that mode. If so, I think it will only take a week or two to get through it the first time but the real fun for me comes from going back and gearing my character with the best of the best. To me, beating inferno will not be complete until I can roll through the mode with ease which may take quite awhile im hoping. Anyone else think this way?
Blizzard employees does in-house Beta testing all day on a daily basis as part of their game polishing
and as stated in a Blizzard Blue post: They specifically stated that Inferno Act I would take about 1 month for crazy people who play non-stop. Let's say, they do get through Act I in just 2 weeks, but there are 3 more Acts even harder than the 1st one. So that would average 4 Acts about 2 weeks each, which is around 2 months then and not less but that's only for the really crazy people who has no life and would play Inferno for 2 months straight.
So, let's see if you can really beat Inferno in two weeks or even in just a month's time. I bet you'll end up eating your pride especially if you don't get lucky with great loot drops.
Difficulty is subjective, it comes down to blizzards difficulty curve. Nobody ever said their inhouse team were good gamers. If you compare the difficulty of their other games PvE content, hard is not hard, and content gets breezed through. It might be hard for blizzard employees, but in all probability it wont be impossible for someone to beat it that fast. Actually what will probably happen is that a pro gaming team will probly run a 4 man through with some absurd comp, and just lolol their way through the game.
it's safe to assume Mobs will scale in HP and probably some numbers, but not in damage the more players that are there, else you run into being 1 shot when playing with a group of people, which doesnt promote a friendly co-op environment. I have a feeling they will run a high CC high defensive comp, and just smash their face against the wall with slow steady progress. It will be a slow, painful to "beat" the game, but it will work.
??? Chill on your rage?
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"...We few, we happy few, we band of brothers; for he to-day that sheds his blood with me
shall be my brother..."
3+ months. But as another poster said above me, this time is really subjective. A part time college student will have more time to play than someone who has 2 kids and a FT job.
I think that I will beat (BEAT, not get to) Inferno in 3+ months, but I fully expect someone to beat it within 1-2 months.
I also expect an Account to beat it within 2 weeks to a month. I'm sure out there somewhere, a group of friends will have 1 account, alternate between 4-5 friends to just rush through inferno.
Only videos we have of Inferno mode are of Blizzard demoing it off, which means they can easily gimp the gear to make it seem harder. The video I saw was of a monk and he was apparently doing no damage, he also apparently had no gear on because he looked nude. You guys overestimate Blizzards in house testers, and definitly overestimate Blizzards "hard" difficulty.
The world first inferno finish will be in 2, top 3 days from release date.
For me, about a week, taking it relatively easy (2 days off work + weekend + a few days).
For below-average little Johnny, 3-4 weeks TOPS. If its longer they will stop playing.
The whole "brutally hard" is hogwash and marketing whoring. This is not wow. Diablo fights are seconds(1-2 clicks) vs normal mobs and 1-2 minutes tops for bosses in crappy gear.
Long term Diablo has always been about the item farm, not about the initial questing. Repeat-ability is key. Initial questing will be fast and very limited, gearing up will take months/years. Lame gear will not block you from progressing, it will just slow you down. Remember thou, slow means SECONDS in the Diablo world, not weeks, not months!
Makes me question if you even played Diablo 2. I've seen entire groups of fresh hardcore (untwinked) characters from levels 25-35 wipe on Diablo on normal... and my lone Amazon ran to town dozens of times for health potions while hitting the 8 player health big D with guided arrows for over 20 minutes.
Considering a fresh Normal through Inferno run with no prior knowledge of the rest of Act I and none of II-IV without DYING would take somewhere in the neighborhood of 2 days of play time, it's highly unlikely anyone will have the gear from Hell to survive in Inferno for a while.
Exception: If a group of 50+ hardcore gamers funneled perfect Hell gear to a single player, they could get him geared in a day. Maybe he could beat act I, but now that they're making II-IV harder, unlikely he will beat big D for a while.
Going by what Diablo II's Hell was like, I'd say it'd take at least over 3 months. I doubt people can even finish Hell in 1-2 months, let alone Inferno...
If anyone is able to hit level 60 within a couple of days (read 5 or less), then the game has already failed in my opinion. Some of what made Diablo2 Classic (close to no level 99 chars) and LoD longliving was the fact, that it took you quite some time to get to a high level. Anyone claiming he will hit max-level in a certain timeframe are just plain talking bullcrap in my opinion. We haven't heard anything about the leveling curve yet afaik and it certainly won't be as linear that it takes you the same amount of time from 59 to 60 as it does from 10 to 11 in the beta right now.
I will be negatively surprised if I will be level 60 after the first week, as this is also going to spoil the fun to level those other classes. The way is the goal for me and I hope I will enjoy the time exploring the new world (even if I most likely will try to level as fast as I can :D)
We've been told that you should be level 60 by the time you finish Hell difficulty. I think 5 days is way too many, tbh.
Rofl. The only time Diablo II's hell was hard was in classic. And even then...It didn't take 2 months. Rofl'd/10.
Can't believe people actually think it'll take more than a week for hell mode x.x.
This topic is full of Heroes...I even want to know if someone at Blizzard is reading some of the posts...they must be laughing a lot imagining how they will ruin most of your plans to pass the game in 1-3 weeks and so on...
What are you going to do if we actually beat Inferno in under 7 days? I'm not saying we will - but it's worth a shot.
My goal is at the very least to clear hell mode by day 7.
They can make a boss that is impossible to defeat (think the sleeper in EQ, was not defeated for many years)
I just don't think they will
I think it will take about 2 weeks - a month to complete
1 week to hit inferno and then 1 week to defeat inferno if you have a good group comp
This is completely dependent on my friends keeping up, otherwise I will have to friend some people at the same progression level.
Alot really depends on how cc works and diminishing returns, they have mentioned stun resist but if I can still stun something for 5 sec... it will look like kite stun, kill, kite, stun, kill etc.
If you can confuse mobs and other mobs will kill them for you eventually you can make your way to a boss.
If you can run 4 monks and invulnerability doesn't debuff you such that you can't be invincible then you can be invincible for 50% of the time. If you can rez people while invincible....
With the powers they give you the difficulty would have to be insane such that your one hit (oh look wizards have force armor + familiar and take 4 hits to kill no matter how much you buff the damage coming in) or there is a gear check with the bosses healing so that you have to consistently deal damage to them and you can't just kite and run away.
The rest of the avid gamers with RL stuff (jobs, family, etc.) - just under a month.
There should be a duplicate of this poll over in the Hardcore forums. I bet the difference in votes will be considerable. Me personally, I would be shocked if I finished HC-Inferno in less than 2-3 months...
I think most people are underestimating how hard inferno could really be. I personally cant wait till 3 months after its released and see how many people say its too hard and that they could not get to inferno . Its a bit mean to say I know.
I played diablo back in 2000 without the patches ( and still do) . The patches made it easier.
Me and my brother and my friend who are all Diablo 1 vets are going to have no problem running this game in 2 weeks including inferno. 2 Barbs and a monk and possibly pick up a wizard or DH and this will be a cakewalk. Anyone thinking this game will be hard clearly never played Diablo1-2. Or they refused to learn how to play.
i highly doubt anyone is going to be able to beat this game on inferno in a 4-player group in under a month Blizzard has said many times you are gonna die alot and since inferno difficulty scales up the further you go unless you know whats going to happen before it happens youll spend most of the game time slamming your face into a wall of elites
As much as I would love to agree with the people saying 2-3 months+, I honestly believe that's wishful thinking. That very well may be how long it takes you personally to beat Inferno, but don't underestimate the skill of the extreme pro-players out there.
As much as I hate to bring WoW into the subject, we've seen time and time again how Blizz will say that they're unleashing the hardest raid content they've ever worked on whenever a new high end raid is introduced and time again we see several guilds clearing the entire thing on hardmode within a few days time. Sometimes as early as the very first day of it's release.
There's just some people who are extremely skilled and beat their heads against walls until they complete the content. When these skilled player reaches one of these walls in Inferno, they'll know pretty much immediately if they are capable of defeating it, and if they aren't they'll exactly what they need in order to do so, then either farm it up or buy it from the AH. They'll mess around with different skill combinations to give them the edge for very specific encounters or champion affix combinations. These players will probably have multiple armor sets, dedicated for specific challenges. Once these players reach Inferno difficulty, if it takes them longer than 2 full weeks to complete it, my hat's off to Blizzard for making an exceptionally challenging game.
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Oh pitiful shadow lost in the darkness,
Bringing torment and pain to others.
Your damned soul wallowing in your sin.
Perhaps... it is time to die.
For me? Over 3 months... partly because I'm in no rush. I will have at least 2 (probably 3) different L60 chars before I even try getting past Inferno Act 2.
I played so many stupid hours of Diablo 2, and that was without any real substantial "end game" short of level-grinding. I'm excited to have a challenging "end game" to chew on for a while at my leisure.
For the community in general? 2 weeks to 1 month. Pooled resources and abuse of bugs/exploits will make it fast. (Players in WoW pooled resources and operated in shifts to get realm firsts on new expacs, I expect this to happen again.)
Now... how about HC Inferno? Well over 3 months I'm guessing, pooled efforts or not, unless there is a huge bug/exploit that doesn't get fixed quickly.
^ Why are you so angry? What do I get when I do beat Inferno in 2 weeks tops...say account bet? I win I get your Bnet account including all games and all gear, you win you get mine?
Definitely going to take me a month or 2 before I clear Inferno. I'll be too obsessed unearthing everything in the game on multiple classes and farming Hell before I take the full-time plunge into Inferno progression.
Anyway it's not about who nailed it. For me the importance of this poll is only interesting with its follow up 2-3 months after the release (if we remember it xD Molster put yourself a schedule note for July or August 15th) make another poll and see if inferno was overestimated / underestimated / or nailed.
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Difficulty is subjective, it comes down to blizzards difficulty curve. Nobody ever said their inhouse team were good gamers. If you compare the difficulty of their other games PvE content, hard is not hard, and content gets breezed through. It might be hard for blizzard employees, but in all probability it wont be impossible for someone to beat it that fast. Actually what will probably happen is that a pro gaming team will probly run a 4 man through with some absurd comp, and just lolol their way through the game.
it's safe to assume Mobs will scale in HP and probably some numbers, but not in damage the more players that are there, else you run into being 1 shot when playing with a group of people, which doesnt promote a friendly co-op environment. I have a feeling they will run a high CC high defensive comp, and just smash their face against the wall with slow steady progress. It will be a slow, painful to "beat" the game, but it will work.
??? Chill on your rage?
for he to-day that sheds his blood with me
shall be my brother..."
I think that I will beat (BEAT, not get to) Inferno in 3+ months, but I fully expect someone to beat it within 1-2 months.
I also expect an Account to beat it within 2 weeks to a month. I'm sure out there somewhere, a group of friends will have 1 account, alternate between 4-5 friends to just rush through inferno.
Makes me question if you even played Diablo 2. I've seen entire groups of fresh hardcore (untwinked) characters from levels 25-35 wipe on Diablo on normal... and my lone Amazon ran to town dozens of times for health potions while hitting the 8 player health big D with guided arrows for over 20 minutes.
Considering a fresh Normal through Inferno run with no prior knowledge of the rest of Act I and none of II-IV without DYING would take somewhere in the neighborhood of 2 days of play time, it's highly unlikely anyone will have the gear from Hell to survive in Inferno for a while.
Exception: If a group of 50+ hardcore gamers funneled perfect Hell gear to a single player, they could get him geared in a day. Maybe he could beat act I, but now that they're making II-IV harder, unlikely he will beat big D for a while.
We've been told that you should be level 60 by the time you finish Hell difficulty. I think 5 days is way too many, tbh.
Rofl. The only time Diablo II's hell was hard was in classic. And even then...It didn't take 2 months. Rofl'd/10.
Can't believe people actually think it'll take more than a week for hell mode x.x.
What are you going to do if we actually beat Inferno in under 7 days? I'm not saying we will - but it's worth a shot.
My goal is at the very least to clear hell mode by day 7.
I just don't think they will
I think it will take about 2 weeks - a month to complete
1 week to hit inferno and then 1 week to defeat inferno if you have a good group comp
This is completely dependent on my friends keeping up, otherwise I will have to friend some people at the same progression level.
Alot really depends on how cc works and diminishing returns, they have mentioned stun resist but if I can still stun something for 5 sec... it will look like kite stun, kill, kite, stun, kill etc.
If you can confuse mobs and other mobs will kill them for you eventually you can make your way to a boss.
If you can run 4 monks and invulnerability doesn't debuff you such that you can't be invincible then you can be invincible for 50% of the time. If you can rez people while invincible....
With the powers they give you the difficulty would have to be insane such that your one hit (oh look wizards have force armor + familiar and take 4 hits to kill no matter how much you buff the damage coming in) or there is a gear check with the bosses healing so that you have to consistently deal damage to them and you can't just kite and run away.
We will see soon enough.
The rest of the avid gamers with RL stuff (jobs, family, etc.) - just under a month.
There should be a duplicate of this poll over in the Hardcore forums. I bet the difference in votes will be considerable. Me personally, I would be shocked if I finished HC-Inferno in less than 2-3 months...
Signature by Aranoch
I played diablo back in 2000 without the patches ( and still do) . The patches made it easier.
As much as I hate to bring WoW into the subject, we've seen time and time again how Blizz will say that they're unleashing the hardest raid content they've ever worked on whenever a new high end raid is introduced and time again we see several guilds clearing the entire thing on hardmode within a few days time. Sometimes as early as the very first day of it's release.
There's just some people who are extremely skilled and beat their heads against walls until they complete the content. When these skilled player reaches one of these walls in Inferno, they'll know pretty much immediately if they are capable of defeating it, and if they aren't they'll exactly what they need in order to do so, then either farm it up or buy it from the AH. They'll mess around with different skill combinations to give them the edge for very specific encounters or champion affix combinations. These players will probably have multiple armor sets, dedicated for specific challenges. Once these players reach Inferno difficulty, if it takes them longer than 2 full weeks to complete it, my hat's off to Blizzard for making an exceptionally challenging game.
Bringing torment and pain to others.
Your damned soul wallowing in your sin.
Perhaps...
it is time to die.
I played so many stupid hours of Diablo 2, and that was without any real substantial "end game" short of level-grinding. I'm excited to have a challenging "end game" to chew on for a while at my leisure.
For the community in general? 2 weeks to 1 month. Pooled resources and abuse of bugs/exploits will make it fast.
(Players in WoW pooled resources and operated in shifts to get realm firsts on new expacs, I expect this to happen again.)
Now... how about HC Inferno? Well over 3 months I'm guessing, pooled efforts or not, unless there is a huge bug/exploit that doesn't get fixed quickly.
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