i don't think it will make that big difference, i can't remember last time i misclicked in D2 cause my clicking speed is faster than the character attack animation yet i think making it a little bit smaller might be nice...but no big deal. also can you test it with other monsters so we can understand if it is something they are planning to do or just an anomaly.
Actualy I like it and I hate when you have to put your mouse exactly over some tiny moving monster especialy when you are a caster.
Often you end up not clicking on the monster and moving close to it insted of shooting it.
But the mesh can be a litle smaller it look to big in the video.
If any of you have pvp'ed to some hard level you would know why this is a horrible issue. Let me make this clear, if your turning corner and the person your agenst lands a critical game breaking ancient spear(BARB) pulls and nukes you when his mouse clicker shouldnt of been able to register it YOUR GOING TO FEEL CHEATED!
D3 is not Counter-Strike... you don't have to aim for head to be good. It's hack'n'slash. Just throw your (more or less) random skills in (more or less) random direction and have fun
If the game becomes more serious in the future like some people hope its going to become, it better be on point or there is going to be ALOT of patches that we'll will have to sit thought....
If any of you have pvp'ed to some hard level you would know why this is a horrible issue. Let me make this clear, if your turning corner and the person your agenst lands a critical game breaking ancient spear(BARB) pulls and nukes you when his mouse clicker shouldnt of been able to register it YOUR GOING TO FEEL CHEATED!
D3 is not Counter-Strike... you don't have to aim for head to be good. It's hack'n'slash. Just throw your (more or less) random skills in (more or less) random direction and have fun
If the game becomes more serious in the future like some people hope its going to become, it better be on point or there is going to be ALOT of patches that we'll will have to sit thought....
This doesn't let skills go through walls...
Plus if one player can take advantage of it, all players can. At a high level of PvP then both players would be proficient at targeting and it would still be an even match.
The only person that has a valid point so far is Tekkiller's about trying to move through packs of mobs. If you have a big AOE bomb you want to unleash but you want to lasso a big pile of units together before doing so, it'll be difficult to move around just because clicking on ground you'll constantly be clicking on units that are 10 feet away.
This doesn't let skills go through walls...
Plus if one player can take advantage of it, all players can. At a high level of PvP then both players would be proficient at targeting and it would still be an even match.
The only person that has a valid point so far is Tekkiller's about trying to move through packs of mobs. If you have a big AOE bomb you want to unleash but you want to lasso a big pile of units together before doing so, it'll be difficult to move around just because clicking on ground you'll constantly be clicking on units that are 10 feet away.
i'm not saying the skill goes throught walls, i'm saying your moving away from there courser but your still technically targeted. Not to mention targeting single units even in PVP is going to be a pain if you want to focus down a squishy target but pull a beefy barb instead. Bottom line is the system they have can be reduced in size. it doesn't seem hard to do, idk i could be wrong but it would do justice. It's something that should be on the polished list.
Sup guys, I'm uploading a second video for all you PvE people who don't think this sucks! watch the next video that comes out and you might change your minds
The next video which will be on the Diablo 3 Targeting System vs. Multiple Targets will be posted up here and in a new topic for people who don't like to visit old topics more than 1 time. So you can catch the video here, on top of the forum, or in my channel in about 15 mins from when this reply is posted!
Yea, I can see what you are saying. If you want to aim for the middle of two mobs you'd want to hope they are far enough appart so that your mouse doesn't target either of them or you are just going to target one of them and not be able to target both of them by aiming in the middle of them. I think that is pretty annoying.
I'm pretty sure you can shift-click that though right? Can't you target by shift-click?
shift-click only holds position, the targeting will still be the same while shift-clicking. If the mesh is still overlapping on an enemy unit the skill shot will attack the center of that targeted unit that the mesh is overlapping.
If what you're saying is true that's actually really bad. The way targeting worked in d2 was most of what kept it interesting. It's hard to remember how much time I spent shift clicking in d2 itself, because in median xl you have to shift click a crapton as the screen fills up with a horde often... But gear/build aside being able to "outplay" people in pvp was mainly decided on your ability to be quick+accurate with mobility and attacks using the mouse.
I'm curious how directional aoe's work compared to the directional aoe (IE multishot or w/e) with the positioning of the mouse cursor. IIRC, the closer your cursor was (while shift firing) the more spread your cone/directional attack would be, and the further away, the more accurate/focused your attack would be.
This turned out to be fairly useful in terms of hitting mobs to the front-sides with poison, slow, or focus firing down elites in a crowd at a range etc. You know, with some of the skills it won't matter much, as they auto target enemies or hit an equal area AOE anyways. Diablo 3 is much more flashy than it's preds. I mean yeah hitting someone face on with a frozen orb was 20 times more effective than scratching them with it, I have seen limited skills which work like that. I wonder if whilrwind will still lock onto a target, that'd be frustrating as hell to always get stuck following and just get slaughtered just because we have huge hitboxes lol.
Actualy I like it and I hate when you have to put your mouse exactly over some tiny moving monster especialy when you are a caster. Often you end up not clicking on the monster and moving close to it insted of shooting it. But the mesh can be a litle smaller it look to big in the video.
Hold down "shift" while shooting?
I know the existence of the shift key but I rather not use it and have my left hand free.
Also if you account the shift key you can easily solve the problem of the OP by pressing the shift key and choosing a direction without clicking on the monster.
Shift-click only holds position, the targeting system will still be the same while shift-clicking. Anytime the box mesh is overlapping on an enemy unit, therefore highlighting it and targeting it, the skill shot will attack the center of that targeted unit that the mesh is overlapping.
Maybe, for skills that do not directly aim at targets (aoe skills), they should remove it
/agree
If you have ever played League of Legends you know that there is an area of effect that is represented graphically by a Celtic type interlaced circle pattern that determines the area the the AoE skill will land on. This is something that I would be happy to see implemented in Diablo 3.
Again with the single target skills I think maybe those of us that are skilled with the mouse are a bit cheated by the targeting system. For instance, If a target lets say a demon hunter is attacking you and they know by clicking her you will target the center of her character, she can easily vault away as she knows that the skill shot will be coming at a direct angle going directly toward the center.
Now.. why is that bad? because with any other skill shot system like that of League of Legends for example, you have to time the skill shot which will be directly effected by the velocity that the enemy character is moving thus being able to plan exactly where the skill shot will hit is paramount in landing the skill itself. Forget about teleporting a little bit ahead of the target, what about shooting a skill shot that will compensate for the velocity of the said target and actually hit the mark. I can see Faster Run/Walk being a huge issue if this is not fixed:
whats that? Im so fast if you target me dead center then the missle will miss 100% of the time... oh? my box is so big you cant help but target me dead center? well just try to compensate for my fast velocity and attack outside of my box... whats that? my box is so big that when you try to compensate for my velocity I can easily run the opposite direction to dodge it? u mad?
The thing is with the single target skills, I am not certain that in PvP the box mesh around enemy characters is exactly like that of say a PvE unit such as the zombies or skeletons in my videos. Lets just hope Blizzard put some time into designing the box mesh of players in a PvP scenario.
How would they do this? Well being a Game Design student this would be very easy. In any 3d game editor there are options for editing the mesh used to effect your specific unit/graphic. These box's (meshes and colliders) are used to determine how far out that the specific unit that the box is effecting should be able to be effected (how close does a thing have to be to move/attack/effect this unit).They can make the box bigger, smaller, and In most cases you can use the exact graphic model as the mesh itself. This can be done very quickly and easily.
I can see Blizzard intentionally making the boxes for the PvE units huge and easy to target. Lets just hope that they have done something different with the PvP Meshes seeing as it is a quick fix.
Please tell me what you think about how the system works.
http://youtu.be/XMWI2Drl8kM
For more 1080p Videos on Diablo 3 visit my channel! http://www.youtube.com/rgdiablo3
RG's Youtube Channel a great source for Diablo III Video Tutorials, Tips, Tricks, and overall OWNAGE!
I don't like n00b things! They scare me! hehe
also can you test it with other monsters so we can understand if it is something they are planning to do or just an anomaly.
Often you end up not clicking on the monster and moving close to it insted of shooting it.
But the mesh can be a litle smaller it look to big in the video.
I think its pretty big if you target something that you dont mean to!
try to make a video on multiple mobs that are close together please! (if you have time!)
If the game becomes more serious in the future like some people hope its going to become, it better be on point or there is going to be ALOT of patches that we'll will have to sit thought....
Plus if one player can take advantage of it, all players can. At a high level of PvP then both players would be proficient at targeting and it would still be an even match.
The only person that has a valid point so far is Tekkiller's about trying to move through packs of mobs. If you have a big AOE bomb you want to unleash but you want to lasso a big pile of units together before doing so, it'll be difficult to move around just because clicking on ground you'll constantly be clicking on units that are 10 feet away.
i'm not saying the skill goes throught walls, i'm saying your moving away from there courser but your still technically targeted. Not to mention targeting single units even in PVP is going to be a pain if you want to focus down a squishy target but pull a beefy barb instead. Bottom line is the system they have can be reduced in size. it doesn't seem hard to do, idk i could be wrong but it would do justice. It's something that should be on the polished list.
The next video which will be on the Diablo 3 Targeting System vs. Multiple Targets will be posted up here and in a new topic for people who don't like to visit old topics more than 1 time. So you can catch the video here, on top of the forum, or in my channel in about 15 mins from when this reply is posted!
For more 1080p Videos on Diablo 3 visit my channel! http://www.youtube.com/rgdiablo3
RG's Youtube Channel a great source for Diablo III Video Tutorials, Tips, Tricks, and overall OWNAGE!
http://youtu.be/axopm237LyA
for more 1080p Diablo 3 Videos come visit my channel! http://www.youtube.com/rgdiablo3
RG's Youtube Channel a great source for Diablo III Video Tutorials, Tips, Tricks, and overall OWNAGE!
I'm pretty sure you can shift-click that though right? Can't you target by shift-click?
RG's Youtube Channel a great source for Diablo III Video Tutorials, Tips, Tricks, and overall OWNAGE!
I'm curious how directional aoe's work compared to the directional aoe (IE multishot or w/e) with the positioning of the mouse cursor. IIRC, the closer your cursor was (while shift firing) the more spread your cone/directional attack would be, and the further away, the more accurate/focused your attack would be.
This turned out to be fairly useful in terms of hitting mobs to the front-sides with poison, slow, or focus firing down elites in a crowd at a range etc. You know, with some of the skills it won't matter much, as they auto target enemies or hit an equal area AOE anyways. Diablo 3 is much more flashy than it's preds. I mean yeah hitting someone face on with a frozen orb was 20 times more effective than scratching them with it, I have seen limited skills which work like that. I wonder if whilrwind will still lock onto a target, that'd be frustrating as hell to always get stuck following and just get slaughtered just because we have huge hitboxes lol.
I know the existence of the shift key but I rather not use it and have my left hand free.
Also if you account the shift key you can easily solve the problem of the OP by pressing the shift key and choosing a direction without clicking on the monster.
Shift-click only holds position, the targeting system will still be the same while shift-clicking. Anytime the box mesh is overlapping on an enemy unit, therefore highlighting it and targeting it, the skill shot will attack the center of that targeted unit that the mesh is overlapping.
RG's Youtube Channel a great source for Diablo III Video Tutorials, Tips, Tricks, and overall OWNAGE!
/agree
If you have ever played League of Legends you know that there is an area of effect that is represented graphically by a Celtic type interlaced circle pattern that determines the area the the AoE skill will land on. This is something that I would be happy to see implemented in Diablo 3.
Again with the single target skills I think maybe those of us that are skilled with the mouse are a bit cheated by the targeting system. For instance, If a target lets say a demon hunter is attacking you and they know by clicking her you will target the center of her character, she can easily vault away as she knows that the skill shot will be coming at a direct angle going directly toward the center.
Now.. why is that bad? because with any other skill shot system like that of League of Legends for example, you have to time the skill shot which will be directly effected by the velocity that the enemy character is moving thus being able to plan exactly where the skill shot will hit is paramount in landing the skill itself. Forget about teleporting a little bit ahead of the target, what about shooting a skill shot that will compensate for the velocity of the said target and actually hit the mark. I can see Faster Run/Walk being a huge issue if this is not fixed:
whats that? Im so fast if you target me dead center then the missle will miss 100% of the time... oh? my box is so big you cant help but target me dead center? well just try to compensate for my fast velocity and attack outside of my box... whats that? my box is so big that when you try to compensate for my velocity I can easily run the opposite direction to dodge it? u mad?
The thing is with the single target skills, I am not certain that in PvP the box mesh around enemy characters is exactly like that of say a PvE unit such as the zombies or skeletons in my videos. Lets just hope Blizzard put some time into designing the box mesh of players in a PvP scenario.
How would they do this? Well being a Game Design student this would be very easy. In any 3d game editor there are options for editing the mesh used to effect your specific unit/graphic. These box's (meshes and colliders) are used to determine how far out that the specific unit that the box is effecting should be able to be effected (how close does a thing have to be to move/attack/effect this unit).They can make the box bigger, smaller, and In most cases you can use the exact graphic model as the mesh itself. This can be done very quickly and easily.
I can see Blizzard intentionally making the boxes for the PvE units huge and easy to target. Lets just hope that they have done something different with the PvP Meshes seeing as it is a quick fix.
RG's Youtube Channel a great source for Diablo III Video Tutorials, Tips, Tricks, and overall OWNAGE!