In D2 - Active spells boiled down to 1-2 good spells (like Hammer's for hammerdins) Everything else was used as a passive buff for 1 single spell, or 2 spells, that the player only used, ever.
In Diablo 3 you're talking about 4-8 active spells the player actually has a use for.
Everything else will buff the player or those 4 to 8 spells.
I honestly don't see a complaint here, it's not like you saw Bowazons running around in Diablo 2 using Magic arrow or fire arrow, ever, at higher levels.
I don't even know if they are replancing active for passives, how can i vote in the pool ?
Now, if you ask what I think it's better, well, it depends on the number of skill points at our disposal and how many points we need to maximize one skill.
The best amount of actives imo is something between 6 and 9, no matter the amount of passives. So if we have 100 points and every skill gets maxed with 10 points i would ask for something like one passive for 2~3 actives. But if we have 300 points and every skill gets maxed with 10 we could have something like 3~4 passives for every active.
So it really depends. I imagine a scenarium more close to the first exemple through.
If you ask me, Passives are better, as long as we keep a fair amount of Active skills, which was said already.
Its as if the 3 different kind of ice balls the Sorceress has was just one, with passive upgrading it. Still, I want a good amount of active skills. 5 is NOT enough. 10 is good.
If you ask me, Passives are better, as long as we keep a fair amount of Active skills, which was said already.
Its as if the 3 different kind of ice balls the Sorceress has was just one, with passive upgrading it. Still, I want a good amount of active skills. 5 is NOT enough. 10 is good.
I honestly Think the barbarian should be mostly passives. Monk mostly comboable actives, wizard 60% actives, 40% passive, wd 50% actives, 50% passive, and the fifth should be 30% actives, 40% passive.
I honestly Think the barbarian should be mostly passives. Monk mostly comboable actives, wizard 60% actives, 40% passive, wd 50% actives, 50% passive, and the fifth should be 30% actives, 40% passive.
??? Honestly... strange thought !!
and please said :
1. how do you know how much passive/active the fifth need when we all don't know what will be the fifth ??
2. Do you have involved a new kind of skill, something else than active or passive ? If not where are going the 30% miss for the fifth ?
and please said :
1. how do you know how much passive/active the fifth need when we all don't know what will be the fifth ??
2. Do you have involved a new kind of skill, something else than active or passive ? If not where are going the 30% miss for the fifth ?
Oops that was was a typo.... I meant 40/60.. I was kinda absent minded at the time of my reply. Sorry :(.
Basically, I just don't like the game having so many actives... it honestly eliminates the point of even making a basic melee attack skill (or shoot/throw skill for ranged attacks)
man, who cares if passives are better to 'plan your build'? active skills are much more fun, and last time i checked, this is a game we're talking about. in d2 i got annoyed because i always ran out of hotkeys, especially with the necro, all those curses would take over half the hotkeys, plus you got the summons, which sometimes it would be good to cast quickly, then corpse explosion, maybe bone spear/spirit or poison nova or whatever, plus any oskills or charged skills you may have....seriously, if they decrease the number of hotkeys you can use, i'll be seriously pissed off.
Normally when you planning your build you don't use all those skill !!! LOLLLL
"plan my build" for me it's (example) choose 1 curse, 1 skill like bone spear OR summons... Indeed always only 1 point in corpse explosion... I don't know how you beat the game if you wasted your points like that !
Normally when you planning your build you don't use all those skill !!! LOLLLL
"plan my build" for me it's (example) choose 1 curse, 1 skill like bone spear OR summons... Indeed always only 1 point in corpse explosion... I don't know how you beat the game if you wasted your points like that !
All necromancers must use all curses since they are all usefull and works well with one single point, specially in parties (soloing you can really stick with AD, LT, IM, Dec and confuse if you want, but keep in mind all your curses, allways). It only 10 points, you still can maximize poison, bone or summon synergies AND have 10+ CE.
The other character that use many skills are sorc because of the different proportions of cast time/damage/hitbox every skill have.
Good barbarians also use a decent amount of different skills since the offensive cries are not that bad when you have tons of charms with +skill.
And really, how fun is hit a enemy using no skills? Imo D3 must be builded in a way that you will ever need to use a normal attack lol. They are totally striped of visual appeal, strategy and gameplay.
man, who cares if passives are better to 'plan your build'? active skills are much more fun, and last time i checked, this is a game we're talking about. in d2 i got annoyed because i always ran out of hotkeys, especially with the necro, all those curses would take over half the hotkeys, plus you got the summons, which sometimes it would be good to cast quickly, then corpse explosion, maybe bone spear/spirit or poison nova or whatever, plus any oskills or charged skills you may have....seriously, if they decrease the number of hotkeys you can use, i'll be seriously pissed off.
Ya I totally agree..I was just saying that earlier about how I don't know if there will be enough room on the UI for all of the skills. I would really hate to manually click on my skill icon and than click it from a list to swap skills.......
And really, how fun is hit a enemy using no skills? Imo D3 must be builded in a way that you will ever need to use a normal attack lol. They are totally striped of visual appeal, strategy and gameplay.
I completly disagree. Certain classes are meant to have raw physical power making their melee buff. FFS... why not just use passives to convert their melee into something stronger. I always thought zeal should have been a passive. Lvel 1 = 25%/0/0/0/0 to hit a second time. lvl 2 = 50%/10%/0/0/0 .... lvl 20 = 100%/100%/75%/75%/75% etc.
They shouldn't even fricking make melee attacks if they are to never be used.... its just retarded....
I completly disagree. Certain classes are meant to have raw physical power making their melee buff. FFS... why not just use passives to convert their melee into something stronger. I always thought zeal should have been a passive. Lvel 1 = 25%/0/0/0/0 to hit a second time. lvl 2 = 50%/10%/0/0/0 .... lvl 20 = 100%/100%/75%/75%/75% etc.
They shouldn't even fricking make melee attacks if they are to never be used.... its just retarded....
Zealdins are already boring to play because of the lack of active skills to use...
And it meant to be used in low levels were you can't fully sustain your skills and the gameplay must remain simple. Also it exist for the fact that it would be retarded to not be able to attack without using a melee skill when you have not enough energy to use anything.
Imo melee attack are boring... One things i like in D3 videos is that people basically dont use it, they allways have enough mana/fury to use something nice and fun.
I don't see the use for active skills with one point after going to nightmare/hell difficulty. There you need to have 20 point on active skills you use to do some damage to opponents (+points from items on top of that). Let me see, 4 skills x 20 points is lvl 75-80 character... Only way to play right is to select your build and skills you're going to use and stick to them... anyone who uses 12 skill with success please tell me how you do it.
While certainly not every skill will be useful after a certain point, I imagine a lot of the skills are useful in certain areas. For instance, the Monk's ability to return projectiles to its caster might not be a particularly offensive skill, it is nonetheless indispensable when going up against mobs of casters or archers. Likewise, some skills might be better against groups while others are only effective against single targets.
Blizzard understands that Diablo 2 was plagued with min-max builds and that undercut a lot of creativity they hoped players would have. Of course there will be min-max builds with Diablo 3, but I think they will be much more flexible and broader, allowing player characters to be very diverse and yet still as effective as the next guy.
They can decide that some skills you can only put one skill point into it. Many of the Necro curses only needed one point into it to be effective. There might be skills in D3 that are like those curses and they may just decide 1 point is all you need.
We do not know what the max points you can put into a skill yet. I think it will depend on how many skills each character will have and go from there.
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I hope they don't make the mistake like one in Titan Quest. 6 skill points per one skill max... destroyed my spellcaster for sure... Fighter was rock solid to play but spellcaster was fail
Yea.. it did kinda get boring to just hold down the right mouse button
LOL I don't think D3 will be like that... I don't think melee attacks will bring to holding down your mouse button (Bashiok already said something like that(action and strategy in the way you need to kill mobs))... Use melee attacks during your skill cold down is strongly expected !!
In Diablo 3 you're talking about 4-8 active spells the player actually has a use for.
Everything else will buff the player or those 4 to 8 spells.
I honestly don't see a complaint here, it's not like you saw Bowazons running around in Diablo 2 using Magic arrow or fire arrow, ever, at higher levels.
I totally agree !!
I prefer Passive, it's the primary way to plan your build !
I think 3 passives for 1 active is a good balance
Now, if you ask what I think it's better, well, it depends on the number of skill points at our disposal and how many points we need to maximize one skill.
The best amount of actives imo is something between 6 and 9, no matter the amount of passives. So if we have 100 points and every skill gets maxed with 10 points i would ask for something like one passive for 2~3 actives. But if we have 300 points and every skill gets maxed with 10 we could have something like 3~4 passives for every active.
So it really depends. I imagine a scenarium more close to the first exemple through.
Its as if the 3 different kind of ice balls the Sorceress has was just one, with passive upgrading it. Still, I want a good amount of active skills. 5 is NOT enough. 10 is good.
I honestly Think the barbarian should be mostly passives. Monk mostly comboable actives, wizard 60% actives, 40% passive, wd 50% actives, 50% passive, and the fifth should be 30% actives, 40% passive.
21 active skills for barbarian
24 active skills for witch doctor
you can customize almost all of them with passive, enough said...
??? Honestly... strange thought !!
and please said :
1. how do you know how much passive/active the fifth need when we all don't know what will be the fifth ??
2. Do you have involved a new kind of skill, something else than active or passive ? If not where are going the 30% miss for the fifth ?
Oops that was was a typo.... I meant 40/60.. I was kinda absent minded at the time of my reply. Sorry :(.
Basically, I just don't like the game having so many actives... it honestly eliminates the point of even making a basic melee attack skill (or shoot/throw skill for ranged attacks)
Normally when you planning your build you don't use all those skill !!! LOLLLL
"plan my build" for me it's (example) choose 1 curse, 1 skill like bone spear OR summons... Indeed always only 1 point in corpse explosion... I don't know how you beat the game if you wasted your points like that !
All necromancers must use all curses since they are all usefull and works well with one single point, specially in parties (soloing you can really stick with AD, LT, IM, Dec and confuse if you want, but keep in mind all your curses, allways). It only 10 points, you still can maximize poison, bone or summon synergies AND have 10+ CE.
The other character that use many skills are sorc because of the different proportions of cast time/damage/hitbox every skill have.
Good barbarians also use a decent amount of different skills since the offensive cries are not that bad when you have tons of charms with +skill.
And really, how fun is hit a enemy using no skills? Imo D3 must be builded in a way that you will ever need to use a normal attack lol. They are totally striped of visual appeal, strategy and gameplay.
Ya I totally agree..I was just saying that earlier about how I don't know if there will be enough room on the UI for all of the skills. I would really hate to manually click on my skill icon and than click it from a list to swap skills.......
♣Strength and Honor♣
I completly disagree. Certain classes are meant to have raw physical power making their melee buff. FFS... why not just use passives to convert their melee into something stronger. I always thought zeal should have been a passive. Lvel 1 = 25%/0/0/0/0 to hit a second time. lvl 2 = 50%/10%/0/0/0 .... lvl 20 = 100%/100%/75%/75%/75% etc.
They shouldn't even fricking make melee attacks if they are to never be used.... its just retarded....
I think the same !!
Zealdins are already boring to play because of the lack of active skills to use...
And it meant to be used in low levels were you can't fully sustain your skills and the gameplay must remain simple. Also it exist for the fact that it would be retarded to not be able to attack without using a melee skill when you have not enough energy to use anything.
Imo melee attack are boring... One things i like in D3 videos is that people basically dont use it, they allways have enough mana/fury to use something nice and fun.
♣Strength and Honor♣
While certainly not every skill will be useful after a certain point, I imagine a lot of the skills are useful in certain areas. For instance, the Monk's ability to return projectiles to its caster might not be a particularly offensive skill, it is nonetheless indispensable when going up against mobs of casters or archers. Likewise, some skills might be better against groups while others are only effective against single targets.
Blizzard understands that Diablo 2 was plagued with min-max builds and that undercut a lot of creativity they hoped players would have. Of course there will be min-max builds with Diablo 3, but I think they will be much more flexible and broader, allowing player characters to be very diverse and yet still as effective as the next guy.
We do not know what the max points you can put into a skill yet. I think it will depend on how many skills each character will have and go from there.
yes that was annoying.
especially for Barbarian or Wizard
I mean, when I think of intense gameplay, I don't think of using 3 buttons at a time I know in Diablo 2 my Meteorb (old meteorb) used like 10 spells
I mean honestly, I think for Wizard the lack of the spells will ruin the gameplay of wizard
I think of wizards or casters, I think of plenty of spells to use, variety
also you didn't HAVE to get all the auras, only for the synnergies...