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    posted a message on Share some screenies!
    Posted in: Diablo III General Discussion
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    posted a message on This is what it looks like when your Hardcore character die. :P
    Awesome. Can you view dead HC characters in the career pane? Do dead HC characters take up character slots per account?
    Posted in: Diablo III General Discussion
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    posted a message on Bring on the Haters
    Making games is tough enough without having to live up to everyone's personal expectations. I don't think anyone is claiming it's the best game ever. But a lot of people, including myself, are enjoying the beta and are eagerly awaiting retail release.
    Posted in: Diablo III General Discussion
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    posted a message on Why Any Skill at Any Time is NOT bad!
    I can imagine swapping skills out for certain bosses / areas, but not constantly between individual fights. I think giving players the ability to do this can only be a good thing, though.
    Posted in: Diablo III General Discussion
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    posted a message on Auction House - Instantly outbid?
    Anyone else getting instantly outbid when making bids on loot? I bid on items that I've been outbid on, and it just stacks the price up again after being outbid nearly instantly.
    Posted in: Diablo III General Discussion
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    posted a message on Guess the expansion classes!
    Pandaren
    Posted in: Diablo III General Discussion
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    posted a message on Video games are ART. And blizzard ART IDIOTS
    Delicious tears ;_; om nom nom
    Posted in: Diablo III General Discussion
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    posted a message on Blizzard: Changing the Game
    Quote from okrane

    Are you for real?
    Nobody is complaining about the revolutionary stuff: everyone liked the idea of runes for example - a unique concept.
    What people are complaining about, in a nutshell is :

    - dumbing the game down - catering to idiots and retarded kids all over
    - incentivizing and building the game around their AH
    - turning the game into a console whack-a-mole game by removing character planning and building from the game.
    • Making the game more accessible is not a bad thing. It's an element of design.
    • How is the game built around the AH. You're not even told the AH exists unless you discover it on your own.
    • Same dumb argument as ever. You don't think there's some critical thinking going on when you decide which skills and loot to equip? Diablo 3 is not a character sheet simulator. I hope you had the same argument for Diablo 2, because stat distribution was pretty much VIT VIT VIT errday. Diablo 3 is an action RPG. You click things until they die and level up and be awesome.
    Posted in: Diablo III General Discussion
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    posted a message on Blizzard of 2012
    Although I'm not sure why you prefixed your post with inane qualifications, they do nothing but betray your obvious poor comprehension of the quote.

    3,000 items is not a technical challenge, but an organizational one. Being in software engineering, you have probably heard the term code smell, and having 3,000 individual items that are mostly similar is pretty damn odorous. It might have seemed like a good idea at whatever stage of development they were in when it was conceived: runes, much like in Diablo 2, can be dropped at varying rates and have various properties. Then the idea was pushed further, let's use them to modify skills. Initially it was to be that each rune would have a general affect on all skills (for example, one rune would increase the AoE of any skill it was attached to). This turned out to be pretty hard to shoehorn into skills 100% of the time. So they made each rune be more flexible, doing various different things on different skills.

    At this point, they were looking at a pretty complex system of skills and rune combinations. I can only imagine that someone in the office proposed eliminating the rune as a droppable item and instead being another level-based unlock. It solved a lot of complications, was more flexible, and now people don't have to stash dozens of runes in their inventory (because runes are non-consumable).
    Posted in: Diablo III General Discussion
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    posted a message on Potential Patch 13 upcoming changes to runes (Unconfirmed)
    Something might change so I will reflexively be repulsed by everything Blizzard stands for.
    Posted in: Diablo III General Discussion
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    posted a message on D3 Skill Mechanics Destroy Replayability?
    Have you played the beta? It's pretty fun, and the new approach to abilities hasn't turned me off from playing it over and over again.
    Posted in: Diablo III General Discussion
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    posted a message on obsession with being unique
    I don't understand the amorphous hate against accessibility. If you don't like Diablo 3, then that's fair and fine and you should just say that. But don't start claiming that Diablo 3 was taken in the wrong direction. Systems that Blizzard thought didn't add value to the game were removed or overhauled (skill trees, stat management), and new systems were put in that they think add value (runes, resource management, artisans). But the core gameplay is still there. I'm pretty convinced anyone who thinks Diablo 3 was "dumbed down" to the point it took away from the fun of the game is just generally upset with the game and unable to articulate why.

    I have big issues with the game, like the melodramatic dialog (King Leoric is almost evil enough to be comical) and the potential for Diablo 3 to turn into a pay 2 win auction house fest. But the streamlining of core features? How is that conceivably a negative?
    Posted in: Diablo III General Discussion
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    posted a message on obsession with being unique
    Quote from Odin

    Either you didn't play Diablo I and II or you are trying to troll, sorry.

    Just do the math and you will easily see why DII had superior customization compared to DIII.

    Although I'd love to see the math for this claim, it wouldn't make much of an argument to say one game is superior because the decision tree is larger. Diablo 3's emphasis on a smaller set of more well defined abilities that scale automatically with your progression makes more builds viable in later difficulties.

    Diablo 2 had a lot of great things about it, but uniqueness between characters of the same class is not one of those things.
    Posted in: Diablo III General Discussion
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    posted a message on was playing around with GIMP and ended up with this....=)
    Yep unfortunately when you kill demons they just go back to Hell.
    Posted in: Diablo III General Discussion
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    posted a message on DPS you achieved in beta patch 12?
    Quote from Brake Failure

    Hey, I've heard that Skeleton King only drops yellows on your first play through. Is that true?

    I think it's a guaranteed one yellow drop on the first play through.

    I have about 95dps on my Barb with Battle Rage. Found an awesome +3-4 damage amulet yesterday.
    Posted in: Diablo III General Discussion
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