Logan's Claw:
- Your attacks now ignore enemy armor and resistances.
Scarbringer:
- Attacks now leave enemies wounds open, making them take 0.5% more damage, stacking up to 30%
Rabid strike:
- With each attack you gain rabidness, making you attack faster by 3%, stacking up to 30%.
Fleshrake:
- Enemies struck by this weapon start bleeding, making them vulnerable against same spell that caused them to bleed increasing spell damage by 40%.
Flesh Tearer:
- Enemies touched by this weapon now have fresh meat on them, which summons mini Butcher that charges into them, pull them, or cleave them with his mini cleaver.
Crystal Fist:
- Your attacks now become pure and clear, each spell now deals holy damage.
or
- Damage you take, dosen't exceed 35% of your life.
Won Khim Lau:
- Release Sweeping Wind Cyclone's with each attack that deal 200-400% damage as element you are using.
Vengeful Wind:
- Sweeping wind now gains Inner Storm rune.
Monster Hunter:
- Monster killed with this weapon becomes your minion, you may have three monsters at a time.
The Ancient Bonesaber of Zumakalis:
- Your resource spender spells now cost less, but require some of your blood.
Gift of Silaria:
- Killing 200-400 enemies with this item awards you with random legendary.
Doombringer:
- Enemies that have less % health than you know they are doomed, and take 40% incresed damage.
Exarian:
- Your attacks now summon a king, a skeleton king at your side that cleaves, or summons skeletons for you.
Arreat's Law:
- Just by wielding this weapon, you feel like wannabe Barb, summoning ancient's from your ancestors.
Scrimshaw:
- Wielding this weapon is like wielding Chainsaw, Wood Wraiths are now afraid of you
The Three Hundredth Spear:
- Every 30 seconds, you cast all shouts, saying "This is Arreat".
Empyrean Messenger:
- Wielding this weapon makes you a witness to Eternal Conflict, granting you wisdom of demonic weaknesses, buffing your and allies damage by 30%.
Akanesh, the Herald of Righteousness:
This is now Templar weapon
- Your Templar becomes Grand Master of Templar order, allowing him to fallow you in group and heals all players in need of healing.
Jawbreaker:
- You now dash directly into enemies face, stunning it for 1 second.
Kill:
- Killing enemies with Kill, grants you a Kill SKill granting 100% incresed damage against same type of enemy.
The Barber:
- Male Monks and Barbs refuse to shave, thus gaining 30% beard damage reduction , therfore are not gaining this buff, all clean shaved nephalem now gain 30% damage reduction.
Pig Sticker:
- Enemies struck by this dagger now have a chance to be hexed into pigs.
Fjord Cutter:
-All elements now become cold.
Ambo's Pride:
-Wihrwind now casts Overpower-Killing Spree.
Blade of the Warlord:
- Ancients now cast spells you do.
Last Breath:
- Instead of dying, you sacrifice 10 fetish-es, if you don't have them, you die.
The Spider Queen's Grasp:
- Spiders you throw now last 15 seconds.
The Gidbin:
- Gain 2 fetish shamans that cast spells you do.
Starfire:
- Meteors now leave stardust behind which blinds enemies.
Blackhand key:
- Enemies bones are eaten by dental caries, which makes them feel unbearable pain and take 30% increased damage.
Izzuccob:
- Each attack with this item leaves a spiketrap below enemies feet.
Balefire Caster:
- Turns all elements to fire.
Dawn:
- Dealing damage with this weapon is increased by 100% only from dawn to dusk in your timezone.
Uskang:
Is now Scoundrel weapon.
- Your Scoundrel is now fallows you in a group, granting 10% damage to all female nephalem.
Cluckeye:
- Chickens can now lay egg, and enemies are now focused on attacking chicken saying "kill it before it lays an egg".
Bakkan Caster:
- Your Companion effects are now doubled.
Manticore:
- Enemies attacked by this weapon are poisoned with Manticore venom and explode on death dealing a kill-element damage in 30 yards.
Balance:
- Wielding this brings balance to damage, you cant oneshot your enemies, and they cant oneshot you.
The Paddle:
- Slapping enemies now fears them and makes them cry, making them pull other enemies to defend them.
Staff of Kyro:
- Deadly Reach spell now casts Cyclone Strike in front of you.
The Executioner:
- Killing enemies with this weapon covers you in blood, the more blood you have, the less damage you take, this buff cancels if you take a bath, or if there is rain on the map.
Messerschmidth's Reaver:
- Enemies killed by this weapon leave a huge area on ground where you have 2% life regen.
Skorn:
- Summon mini Izual, that betrays his fellow demons as he betrayed angels, and attacks them.
Madawc's Sorrow:
- Your Barbarian becomes Ancient, making all items it wears Ancient.
Arthef's Spark of Life:
- Wielding this item grants you spark of life, all your friends gain more life regen thanks to you.
Crushbane:
- Wearing this item your character talks like Bane from Batman, and deals 20% more damage.
Sledge of Athskeleng:
- Your attacks now make you go berserk, giving you 500% attack speed for 3 seconds.
Pledge of Caldeum:
- Fighting in desert area grants you 30% damage.
Standoff:
- When you character stands still, takes 15% less damage, and deals 15% more damage.
Heart Slaughter:
- Your attacks have a chance to pierce enemies heart, granting double damage.
Maloth's Focus:
Now its Eirena only.
- Your Enchantress now becomes fluffy and red as is this staff, and now joins you if you are not in a single player mode.
All Male characters gain 10% damage buff.
Ahavarion, Spear of Lycander:
This is now actually a spear.
The Broken Staff:
- This staff on equip becomes a Forgotten soul.
Autumn's Call:
This is seasonal item only, but not Diablo season, its ordinary season.
- When there is autumn, your character is fallowed by a random beast, that deals your damage.
Faithful Memory:
- This item casts most used spell you have casted in previous season on each attack.
The Zweihander:
- This weapon attacks as fast as if it was 1-hander.
Blackguard:
- This weapon disconnects you immediately if you get blackscreen.
The Sultan of Blinding Sand:
- Summons Iron Wolves to fight at your side.
The Grandfather:
- You become old and wise as Decard Cain himself, all legendaries drop identified while wielding this item.
Warmonger:
- Summon a mini siege beast to fight at your side.
Blind Faith:
-Wearing this helm makes you blurry to your enemies, you gain 20% dodge.
Mempo of Twilight:
-You become immune to any Control Impairing effects.
Profane Pauldrons:
-Health globes restore your full health.
See no Evil:
-Your enemies cant see you, you can only see them as ghosts, if you attack them, they will be able to attack you. Cooldown is 1 minute.
Erlang Shen:
- Wearing this Spirit Stone gives you third eye, your dodge is incresed.
Bezoar Stone:
- Mystic Ally gains every rune.
The Eye of the Storm:
- All your elements turn into Lightning.
Split Tusk:
- Your Zombie Bears gain tusks, increasing their damage and range.
or:
- Casting Big Bad Voodoo puts fetish shaman on your head, allowing it to move when you do.
Aquila Cuirass:
- Wearing this Ceremonial armor will make you look good, enemies will focus their attacks on you less.
Heart of Iron:
-When your health is below 75%, your heart turns to iron reducing damage for every % you loose health, stacking at 75% reduced damage.
Steady Strikers:
- Your attack speed is reduced by half, but damage is boosted by 200%
Lacuni Prowlers:
- You become savage as lacuni themselves, melee classes are teleported to target on attack, range classes are teleported away if enemies are within 10yards on attack. Spectral blade is considered as melee skill.
Stone Gauntlets:
- Wearing this gauntlets overburdens you, reducing movement speed, but increasing damage.
Saffaron Wrap:
- Clicking 40yards away from your character makes you charge like Anarch.
Hellcat Waistguard:
- Summons a mini Mallet lord at your side.
Girdle of Giants:
- You are now allowed to wield 2handers into 1 hand. If you Dual Wield two 2handers your stats are reduced by 10%.
Hammers Jammers:
Is now Crusader only item.
- Blessed hammer always spins around you, like sweeping wind.
Boj Anglers:
- You feel comfortable in this boots, movement speed can now stack to 50%
Squirt's Necklace:
- Equipping this item summons ghost of a Wirt, since he is dead, he is interested in forgotten souls to aid them, and in return he gives you random legendary.
Rondal's Locket:
- Equiping this amulet you feel like having two hearts, your health is doubled.
Holy Beacon:
Is now Crusader only amulet.
- Casting condemn is casted on all your allies also.
The Flavor of Time:
- You are able to predict future, allowing you to dodge some attacks.
Ouroboros:
Is now Witch Doctor only item.
- Casting Poison skills leaves pool of poison below enemy feet, dealing 300% weapon damage.
Hellfire Amulet:
Uber bosses now are hard as Greater rift 50, Solo play opens all portals, players that entered game after opening are unable to enter.
-Has a guaranteed socket, and when crafted you may choose passive from 3 random given skills.
Hellfire Ring:
Uber bosses now are hard as Greater rift 50, Solo play opens all portals, players that entered game after opening are unable to enter.
- A portion of Diablo's soul is stored into this ring, your attacks have a chance to summon a mini Diablo to fight for you using all his spells.
Manald Heal:
- Your Life per Hit heals your friends each time you hit.
Stolen Ring:
- Wearing this ring has 1% chance to drop strongest craftable gem each time gem drops.
Justice Lantern:
- When boss fears you, all enemies around you are feared with you.
Lidless Wall:
- This shield summons random undead minion to fight for you, you may have 3 minions at a time.
Gazing Demise:
- Killing enemies allow you to collect their eyes, increasing your pickup radious by 1 for each eye, up to 50.
Thing of the Deep:
- You are now fallowed by 10 toads that run into enemies face and explode on sight. Frogs that fallow you have all runes from plague of toads except Rain of Toads, each toad is summoned each second. Rain of Toads falls on random enemy on screen each 8 seconds.
Fletcher's Pride:
- Every third resource-generating spell now also casts Cluster Arrow.
Sin Seekers:
- Bolas release 5 homing rockets on explosion.
Holy Point Shot:
- Vengeance cooldown is reduced to 30 seconds.
I want gems to be changed, for example
Emerald:
- Socketing this gem into weapons gives you %Poison damage
- Socketing this gem into armor gives you %Poison resistance
- Socketing this gem into helm gives you Poison aura, you and your allies leave poison dot on attack.
Diamond:
- Socketing this gem into weapons gives you %Physical damage
- Socketing this gem into armor gives you %Armor and %Physical Resistance
- Socketing this gem into helm gives you Physical aura, enemies will focus their attack on you.
Ruby:
- Socketing this gem into weapons gives you %Fire damage
- Socketing this gem into armor gives you %Fire resistance
- Socketing this gem into helm gives you Fire aura, you and your allies deal periodic damage in 20yard radius.
Topaz:
- Socketing this gem into weapons gives you %Holy damage
- Socketing this gem into armor gives you %Holy resistance
- Socketing this gem into helm gives you Holy aura, you heal yourself and your allies with your presence with your current life regeneration.
Sapphire:
- Socketing this gem into weapons gives you %Cold damage
- Socketing this gem into armor gives you %Cold resistance
- Socketing this gem into helm gives you Cold aura, enemies around you are slowed by % , while you and your allies hit faster by %.
Amethyst:
- Socketing this gem into weapons gives you %Arcane damage
- Socketing this gem into armor gives you %Arcane resistance
- Socketing this gem into helm gives you Arcane aura, you and your allies gain Arcane shield which explodes when depleted and regenerates after 5 seconds when not taking damage.
Why this change? Because we have enough main stat with items, and we have enough Critical Hit Damage, no need for bigger numbers than they already are, experience gain is too fast.
i'm more for "fix old things before you bring in new", i know some of them are bad, some good, hilarious and stuff, but i am really for diversity, i want to struggle which item i should wear and not when season starts to think "ok, all i need is level 70, set and a Flying Dragon, or SMK and i'm fully geared, there is nothing better".
Yes, gearing up from the start it has a nice feeling of progression, but when you pass a certain line, all of these items just don't matter anymore, only one type of item matters, and there are hundreds that could.
I am aware that not ALL items could be competitive, but there should at least be 30%.
I'm cool with sets and what they give, but they take too much slots, which doesn't let you experiment much.
Developers are like Inarius, they want to control our nephalem powers, we need Lilith among them to let us have more power and conquer everything
I also think that damage numbers should not be bigger than health numbers, especially for pvp - this is why there is no balance sometimes.
Also, why not remove progress bar from Rifts and add a Rift Guardian on each floor of the map, this would make players explore random generated maps, not knowing how many bosses are out there would be so great, it would feel like first time playing, explore all, kill all, not just rush to RG, kill and exit, if you are lucky, you get more bosses, if not, you get less, when you kill them all, you can close rift. For Greater Rifts, your time spent / number of bosses = completion time.
These are all legendaries that dont have any interesting stats and something i would like to see in the future. I hope nobody is offended by this list, and i hope you folks like it, even thou some are serious and some are funny Thanks for reading.
Maximus - Enemies killed by the maximus have a chance to become a spawned second demon that lives for 10 minutes. equal power to the original demon, this one just lives longer.
When I opened this topic, I was expecting a discussion about what's bad, resulting in whining and no suggestions So I'm happy it turned out different.
You really did put a lot of effort into this list, and there are a lot of nice ideas on there. While not every suggestion would make the item usable (the troll ones), I like how most of them are themed with the name.
That being said, some of the suggestions should never make it (for example your suggestion for Dawn, forcing people to play at certain times), and a lot of them will need to be tested A LOT.
As for the gems, I do agree we need changes, but I don't like the suggested changes. Just a % damage buff in weapons feels "lazy" (it would allow for different gems to be used, but the effect remains the same as crit damage). A single resist in other pieces would only be helpful for monks, other classes will probably roll off the sockets to all res (since you are missing lightning, and probably only have 5 sockets for 6 types), unless they give a crazy high value (ancient chest+pants with added resist is 200 all res, so each gem should give 200+ resist and your item will need to roll lightning as a secondary to be better). For the helm, they sound more inspired (special effect), but would make the balance solo-party even worse, as you would let other people benefit from it as well. However, I really like the idea with the diamond, since you could go full tank now that they remove perma crowd control.
As for your wish that multiple things should be viable, they are working on that, and you can already see it. Different things already require different setups (in-geom monk for speed farm, the hated "xp leech" monk for speedgrifts and I think FD build(?) for high grift solo or exploding palm build(?) in groups; DH I read a lot of UE vs nat builds; at some point barbs were trying different weapons/set combos; wiz has the serpent vs teleport wand, tal rasha vs dmo vs combo, even the rings I saw discussion between F+R vs Halo of arlyse/convension of elements/rorg; and probably a lot more, haven't really gone into S3). However, 1 setup will always be "the best", and in high Grifts where every second is important, you can't make items perfectly balanced (I even read about monks changing a skill, not sure what, making it so that they have less chance finishing a Grift in time, but will clear faster if they have the right mobs/map/boss).
On your suggestion of Grifts (remove timer), I don't see how that would work. Why would you kill trash mobs if completion time=time spent/number of bosses? People would just run fast builds (teleport, dashing strike), hope for small maps, and kill the boss. Get a small map with only 3 levels and 3 times stonesinger=#1 leaderboard. So while it might seem fun if you play casual (more loot, yay!), it would destroy the game for people trying to get on leaderboards (after 3k hours, you don't really care that much about loot anymore).
Anyway, thanks for the write up, and hopefully some blizz dev will see this, if only for some inspiration.
While I do agree on a lot of your comments, I think you are missing the big picture: OP offers some affixed that (in most cases) fit the theme of the name.
You can not expect someone to give themed solution for every item (blizzard has a team to do that, still after 3+years vanilla/1+year ROS a lot of items have no affix), put it all with the correct wording (also blizzard team fails at this; best known example the "follower can not die" relic from follower, making him take no damage... so token should say "follower takes no damage", since this is what enables the double unity combo), describe what every affix does in detail (you mentioned the maximus yourself, it says "Chance on hit to summon a Demonic Slave", how high is this chance? how much damage does the demonic slave do? where does it mention there is a fire chain between you and the slave?) and balance all the numbers (blizzard runs PTR for this, and often still fails, so in a brainstorm session, you get ideas, not balance).
A lot of the suggestions can be fixed with lowering numbers, giving an internal cooldown, have "chance on hit" instead of "your attacks", ...
Other things can serve as a starting point. Example: Flesh Tearer, you don't like it summons mini butchers, because he is an iconic boss. What about those dogs from act 5 that want their piece of meat, shaking the enemy around? Even when they wouldn't do damage, it would be a funny affix! Or a chance to cast the WD piranhas skill? Or even combine it: when the dog is shaking the enemy, he takes 15% (same as piranhas) more damage from all sources. I think this example would still somehow fit the item name, be funny, pretty easy to implement (since all graphics and methods are already in the game), make the item somewhat useful while not being OP (or easy tweakable if it is, again "chance on hit" and internal cooldown).
So to summon up: Yes, a lot of the things are unrealistic or OP, but a great list as a starting point
As for your image, don't forget google makes a personal bubble. The image just shows you google a lot for diablo. When I do this, I get other sugestions.
It might be country related, google.com keeps sending me to the local version. Also tried it with incognito mode, a clean install of firefox and project spartan (Win10) in a virtual machine.
To be sure it was not related to my IP, I logged on to my dedicated server in France, and tried it with (unused) chromium, and still no diablo 3 on the list :).
However, I only get 4 lines (like your signature), not 10 like your screenshot.
When I go to youtube, over 50% of suggested videos are about D3, so it's weird that I don't see it in google.
Make Rifts and Greater Rifts appear while outside of Camps.
Apply Affixes to the unused Legendary's.
Bring back the Item Hunt for when you had to get certain items from certain named monsters to craft Legendary's .
Apply affixes to those Crafted Legendary's that have none.
Make it so you have to get to Level 99, then you start gaining Paragon Points.
Add better Suffixes and Affixes to pool of Magical and Rares.
Upgrade Uber Bosses. (Maybe have them appear in Rifts/Greater Rifts also.)
Do a Huge Stat squish.
I can agree with "Apply Affixes to the unused Legendary's" or even "Do a Huge Stat squish" but the rest is just non sense, why lvl 99? it's just an arbitrary number, they can make 99 take the same xp as 70 and just change the number what's the point?
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Those Who Do Not Know True Pain Cannot Possibly Understand True Peace...
Well I was thinking that since the monsters dynamically level with you then they would increase in strength that way and add more difficulty to game instead of adding more difficulty's. Maybe have Paragon Levels add to the dynamic of the game?
More content patches. Pay to play if that is what it takes to get shit going. i gladly pay 10 buck a month for monthly updates.
Better class balancing. More viable specs per class and not just 1 cookie cutter per class.
Crafting getting some serious love. Arcane dust to veiled crystal ratio need a serious change. Own crafting mat pane instead of having it in your stash
Stash. 4 Personal stash and one shared. Or 3 shared and 2 personal or even 1 personal. One that follows the character. Im tired of having to mule all gear on my chars when i want to play another one. Due to having too many items laying around.
Gem pane. A place where all your gems are. Kinda like the heirloom panel in wow. Where you can grab it and use it. No sell value so you cant abuse it.
Now its really annoying when you play 2-3 different classes and all use the same gems.
Leveling up 3 bane of the trapped to 40+ just aint happening. So you swap them.
Make us able to level one and use it on multiple characters. Conveniance. nothing more.
Higher torment levels. Me having to play greater rifts. Something i hate. To go higher than t6 is boring. I want to play t10 Harder mobs. More loot, more xp. Not the timer.
Res timer in greater rifts.
For solo. Instead of laying there cursing for 30 sec per death. Instant res and retract 30 sec from the time left.
In MP you should be ressed anyways.
Being forced to wait and not able to play is a terrible game design. One of the worst
I understand the technical reasons behind the res timer, but I agree it is an awful game mechanic and when playing solo, often provokes a strong urge to rage-quit -as the delay seems to serve little useful purpose apart from an almost sadistic and increasingly prolonged form of punishment for the death, which often was based on the games god-awful unavoidable damage affixes.
although it is inconsistent with the multiplayer mechanism, for single player I think they should simply subtract the time off the counter; reset all of your cooldowns, and allow you to hit the resurrect button at a time of your choosing, ie. after the current reflect cycle goes off. But no, instead the reflect kicks in the moment you resurrect. Sometimes I wish I was not so addicted to this game because I dont' recall being so frustrated with other games I've burnt serious hours on like I do with this one.
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Logan's Claw:
- Your attacks now ignore enemy armor and resistances.
Scarbringer:
- Attacks now leave enemies wounds open, making them take 0.5% more damage, stacking up to 30%
Rabid strike:
- With each attack you gain rabidness, making you attack faster by 3%, stacking up to 30%.
Fleshrake:
- Enemies struck by this weapon start bleeding, making them vulnerable against same spell that caused them to bleed increasing spell damage by 40%.
Flesh Tearer:
- Enemies touched by this weapon now have fresh meat on them, which summons mini Butcher that charges into them, pull them, or cleave them with his mini cleaver.
Crystal Fist:
- Your attacks now become pure and clear, each spell now deals holy damage.
or
- Damage you take, dosen't exceed 35% of your life.
Won Khim Lau:
- Release Sweeping Wind Cyclone's with each attack that deal 200-400% damage as element you are using.
Vengeful Wind:
- Sweeping wind now gains Inner Storm rune.
Devils Tongue:
- Monsters don't attack you, unless you attack them.
Wildwood:
- Your attacks now root enemies.
Monster Hunter:
- Monster killed with this weapon becomes your minion, you may have three monsters at a time.
The Ancient Bonesaber of Zumakalis:
- Your resource spender spells now cost less, but require some of your blood.
Gift of Silaria:
- Killing 200-400 enemies with this item awards you with random legendary.
Doombringer:
- Enemies that have less % health than you know they are doomed, and take 40% incresed damage.
Exarian:
- Your attacks now summon a king, a skeleton king at your side that cleaves, or summons skeletons for you.
Arreat's Law:
- Just by wielding this weapon, you feel like wannabe Barb, summoning ancient's from your ancestors.
Scrimshaw:
- Wielding this weapon is like wielding Chainsaw, Wood Wraiths are now afraid of you
The Three Hundredth Spear:
- Every 30 seconds, you cast all shouts, saying "This is Arreat".
Empyrean Messenger:
- Wielding this weapon makes you a witness to Eternal Conflict, granting you wisdom of demonic weaknesses, buffing your and allies damage by 30%.
Akanesh, the Herald of Righteousness:
This is now Templar weapon
- Your Templar becomes Grand Master of Templar order, allowing him to fallow you in group and heals all players in need of healing.
Jawbreaker:
- You now dash directly into enemies face, stunning it for 1 second.
Kill:
- Killing enemies with Kill, grants you a Kill SKill granting 100% incresed damage against same type of enemy.
The Barber:
- Male Monks and Barbs refuse to shave, thus gaining 30% beard damage reduction , therfore are not gaining this buff, all clean shaved nephalem now gain 30% damage reduction.
Pig Sticker:
- Enemies struck by this dagger now have a chance to be hexed into pigs.
Fjord Cutter:
-All elements now become cold.
Ambo's Pride:
-Wihrwind now casts Overpower-Killing Spree.
Blade of the Warlord:
- Ancients now cast spells you do.
Last Breath:
- Instead of dying, you sacrifice 10 fetish-es, if you don't have them, you die.
The Spider Queen's Grasp:
- Spiders you throw now last 15 seconds.
The Gidbin:
- Gain 2 fetish shamans that cast spells you do.
Starfire:
- Meteors now leave stardust behind which blinds enemies.
Blackhand key:
- Enemies bones are eaten by dental caries, which makes them feel unbearable pain and take 30% increased damage.
Izzuccob:
- Each attack with this item leaves a spiketrap below enemies feet.
Balefire Caster:
- Turns all elements to fire.
Dawn:
- Dealing damage with this weapon is increased by 100% only from dawn to dusk in your timezone.
Uskang:
Is now Scoundrel weapon.
- Your Scoundrel is now fallows you in a group, granting 10% damage to all female nephalem.
Cluckeye:
- Chickens can now lay egg, and enemies are now focused on attacking chicken saying "kill it before it lays an egg".
Bakkan Caster:
- Your Companion effects are now doubled.
Manticore:
- Enemies attacked by this weapon are poisoned with Manticore venom and explode on death dealing a kill-element damage in 30 yards.
Balance:
- Wielding this brings balance to damage, you cant oneshot your enemies, and they cant oneshot you.
The Paddle:
- Slapping enemies now fears them and makes them cry, making them pull other enemies to defend them.
Staff of Kyro:
- Deadly Reach spell now casts Cyclone Strike in front of you.
The Executioner:
- Killing enemies with this weapon covers you in blood, the more blood you have, the less damage you take, this buff cancels if you take a bath, or if there is rain on the map.
Messerschmidth's Reaver:
- Enemies killed by this weapon leave a huge area on ground where you have 2% life regen.
Skorn:
- Summon mini Izual, that betrays his fellow demons as he betrayed angels, and attacks them.
Madawc's Sorrow:
- Your Barbarian becomes Ancient, making all items it wears Ancient.
Arthef's Spark of Life:
- Wielding this item grants you spark of life, all your friends gain more life regen thanks to you.
Crushbane:
- Wearing this item your character talks like Bane from Batman, and deals 20% more damage.
Sledge of Athskeleng:
- Your attacks now make you go berserk, giving you 500% attack speed for 3 seconds.
Pledge of Caldeum:
- Fighting in desert area grants you 30% damage.
Standoff:
- When you character stands still, takes 15% less damage, and deals 15% more damage.
Heart Slaughter:
- Your attacks have a chance to pierce enemies heart, granting double damage.
Maloth's Focus:
Now its Eirena only.
- Your Enchantress now becomes fluffy and red as is this staff, and now joins you if you are not in a single player mode.
All Male characters gain 10% damage buff.
Ahavarion, Spear of Lycander:
This is now actually a spear.
The Broken Staff:
- This staff on equip becomes a Forgotten soul.
Autumn's Call:
This is seasonal item only, but not Diablo season, its ordinary season.
- When there is autumn, your character is fallowed by a random beast, that deals your damage.
Faithful Memory:
- This item casts most used spell you have casted in previous season on each attack.
The Zweihander:
- This weapon attacks as fast as if it was 1-hander.
Blackguard:
- This weapon disconnects you immediately if you get blackscreen.
The Sultan of Blinding Sand:
- Summons Iron Wolves to fight at your side.
The Grandfather:
- You become old and wise as Decard Cain himself, all legendaries drop identified while wielding this item.
Warmonger:
- Summon a mini siege beast to fight at your side.
Blind Faith:
-Wearing this helm makes you blurry to your enemies, you gain 20% dodge.
Mempo of Twilight:
-You become immune to any Control Impairing effects.
Profane Pauldrons:
-Health globes restore your full health.
See no Evil:
-Your enemies cant see you, you can only see them as ghosts, if you attack them, they will be able to attack you. Cooldown is 1 minute.
Erlang Shen:
- Wearing this Spirit Stone gives you third eye, your dodge is incresed.
Bezoar Stone:
- Mystic Ally gains every rune.
The Eye of the Storm:
- All your elements turn into Lightning.
Split Tusk:
- Your Zombie Bears gain tusks, increasing their damage and range.
or:
- Casting Big Bad Voodoo puts fetish shaman on your head, allowing it to move when you do.
Aquila Cuirass:
- Wearing this Ceremonial armor will make you look good, enemies will focus their attacks on you less.
Heart of Iron:
-When your health is below 75%, your heart turns to iron reducing damage for every % you loose health, stacking at 75% reduced damage.
Steady Strikers:
- Your attack speed is reduced by half, but damage is boosted by 200%
Lacuni Prowlers:
- You become savage as lacuni themselves, melee classes are teleported to target on attack, range classes are teleported away if enemies are within 10yards on attack. Spectral blade is considered as melee skill.
Stone Gauntlets:
- Wearing this gauntlets overburdens you, reducing movement speed, but increasing damage.
Saffaron Wrap:
- Clicking 40yards away from your character makes you charge like Anarch.
Hellcat Waistguard:
- Summons a mini Mallet lord at your side.
Girdle of Giants:
- You are now allowed to wield 2handers into 1 hand. If you Dual Wield two 2handers your stats are reduced by 10%.
Hammers Jammers:
Is now Crusader only item.
- Blessed hammer always spins around you, like sweeping wind.
Boj Anglers:
- You feel comfortable in this boots, movement speed can now stack to 50%
Squirt's Necklace:
- Equipping this item summons ghost of a Wirt, since he is dead, he is interested in forgotten souls to aid them, and in return he gives you random legendary.
Rondal's Locket:
- Equiping this amulet you feel like having two hearts, your health is doubled.
Holy Beacon:
Is now Crusader only amulet.
- Casting condemn is casted on all your allies also.
The Flavor of Time:
- You are able to predict future, allowing you to dodge some attacks.
Ouroboros:
Is now Witch Doctor only item.
- Casting Poison skills leaves pool of poison below enemy feet, dealing 300% weapon damage.
Hellfire Amulet:
Uber bosses now are hard as Greater rift 50, Solo play opens all portals, players that entered game after opening are unable to enter.
-Has a guaranteed socket, and when crafted you may choose passive from 3 random given skills.
Hellfire Ring:
Uber bosses now are hard as Greater rift 50, Solo play opens all portals, players that entered game after opening are unable to enter.
- A portion of Diablo's soul is stored into this ring, your attacks have a chance to summon a mini Diablo to fight for you using all his spells.
Manald Heal:
- Your Life per Hit heals your friends each time you hit.
Stolen Ring:
- Wearing this ring has 1% chance to drop strongest craftable gem each time gem drops.
Justice Lantern:
- When boss fears you, all enemies around you are feared with you.
Lidless Wall:
- This shield summons random undead minion to fight for you, you may have 3 minions at a time.
Gazing Demise:
- Killing enemies allow you to collect their eyes, increasing your pickup radious by 1 for each eye, up to 50.
Thing of the Deep:
- You are now fallowed by 10 toads that run into enemies face and explode on sight. Frogs that fallow you have all runes from plague of toads except Rain of Toads, each toad is summoned each second. Rain of Toads falls on random enemy on screen each 8 seconds.
Fletcher's Pride:
- Every third resource-generating spell now also casts Cluster Arrow.
Sin Seekers:
- Bolas release 5 homing rockets on explosion.
Holy Point Shot:
- Vengeance cooldown is reduced to 30 seconds.
I want gems to be changed, for example
Emerald:
- Socketing this gem into weapons gives you %Poison damage
- Socketing this gem into armor gives you %Poison resistance
- Socketing this gem into helm gives you Poison aura, you and your allies leave poison dot on attack.
Diamond:
- Socketing this gem into weapons gives you %Physical damage
- Socketing this gem into armor gives you %Armor and %Physical Resistance
- Socketing this gem into helm gives you Physical aura, enemies will focus their attack on you.
Ruby:
- Socketing this gem into weapons gives you %Fire damage
- Socketing this gem into armor gives you %Fire resistance
- Socketing this gem into helm gives you Fire aura, you and your allies deal periodic damage in 20yard radius.
Topaz:
- Socketing this gem into weapons gives you %Holy damage
- Socketing this gem into armor gives you %Holy resistance
- Socketing this gem into helm gives you Holy aura, you heal yourself and your allies with your presence with your current life regeneration.
Sapphire:
- Socketing this gem into weapons gives you %Cold damage
- Socketing this gem into armor gives you %Cold resistance
- Socketing this gem into helm gives you Cold aura, enemies around you are slowed by % , while you and your allies hit faster by %.
Amethyst:
- Socketing this gem into weapons gives you %Arcane damage
- Socketing this gem into armor gives you %Arcane resistance
- Socketing this gem into helm gives you Arcane aura, you and your allies gain Arcane shield which explodes when depleted and regenerates after 5 seconds when not taking damage.
Why this change? Because we have enough main stat with items, and we have enough Critical Hit Damage, no need for bigger numbers than they already are, experience gain is too fast.
i'm more for "fix old things before you bring in new", i know some of them are bad, some good, hilarious and stuff, but i am really for diversity, i want to struggle which item i should wear and not when season starts to think "ok, all i need is level 70, set and a Flying Dragon, or SMK and i'm fully geared, there is nothing better".
Yes, gearing up from the start it has a nice feeling of progression, but when you pass a certain line, all of these items just don't matter anymore, only one type of item matters, and there are hundreds that could.
I am aware that not ALL items could be competitive, but there should at least be 30%.
I'm cool with sets and what they give, but they take too much slots, which doesn't let you experiment much.
Developers are like Inarius, they want to control our nephalem powers, we need Lilith among them to let us have more power and conquer everything
I also think that damage numbers should not be bigger than health numbers, especially for pvp - this is why there is no balance sometimes.
Also, why not remove progress bar from Rifts and add a Rift Guardian on each floor of the map, this would make players explore random generated maps, not knowing how many bosses are out there would be so great, it would feel like first time playing, explore all, kill all, not just rush to RG, kill and exit, if you are lucky, you get more bosses, if not, you get less, when you kill them all, you can close rift. For Greater Rifts, your time spent / number of bosses = completion time.
These are all legendaries that dont have any interesting stats and something i would like to see in the future. I hope nobody is offended by this list, and i hope you folks like it, even thou some are serious and some are funny Thanks for reading.
My Youtube Channel: https://www.youtube.com/channel/UCj1PIqj93eaTK-WIKPl788w
Maximus - Enemies killed by the maximus have a chance to become a spawned second demon that lives for 10 minutes. equal power to the original demon, this one just lives longer.
Most are just fun and "trolly" but there are def. some good ones in there hehe, loved the gem idea except the aura part, and lightning gem missing
Those Who Do Not Know True Pain Cannot Possibly Understand True Peace...
When I opened this topic, I was expecting a discussion about what's bad, resulting in whining and no suggestions So I'm happy it turned out different.
You really did put a lot of effort into this list, and there are a lot of nice ideas on there. While not every suggestion would make the item usable (the troll ones), I like how most of them are themed with the name.
That being said, some of the suggestions should never make it (for example your suggestion for Dawn, forcing people to play at certain times), and a lot of them will need to be tested A LOT.
As for the gems, I do agree we need changes, but I don't like the suggested changes. Just a % damage buff in weapons feels "lazy" (it would allow for different gems to be used, but the effect remains the same as crit damage). A single resist in other pieces would only be helpful for monks, other classes will probably roll off the sockets to all res (since you are missing lightning, and probably only have 5 sockets for 6 types), unless they give a crazy high value (ancient chest+pants with added resist is 200 all res, so each gem should give 200+ resist and your item will need to roll lightning as a secondary to be better). For the helm, they sound more inspired (special effect), but would make the balance solo-party even worse, as you would let other people benefit from it as well. However, I really like the idea with the diamond, since you could go full tank now that they remove perma crowd control.
As for your wish that multiple things should be viable, they are working on that, and you can already see it. Different things already require different setups (in-geom monk for speed farm, the hated "xp leech" monk for speedgrifts and I think FD build(?) for high grift solo or exploding palm build(?) in groups; DH I read a lot of UE vs nat builds; at some point barbs were trying different weapons/set combos; wiz has the serpent vs teleport wand, tal rasha vs dmo vs combo, even the rings I saw discussion between F+R vs Halo of arlyse/convension of elements/rorg; and probably a lot more, haven't really gone into S3). However, 1 setup will always be "the best", and in high Grifts where every second is important, you can't make items perfectly balanced (I even read about monks changing a skill, not sure what, making it so that they have less chance finishing a Grift in time, but will clear faster if they have the right mobs/map/boss).
On your suggestion of Grifts (remove timer), I don't see how that would work. Why would you kill trash mobs if completion time=time spent/number of bosses? People would just run fast builds (teleport, dashing strike), hope for small maps, and kill the boss. Get a small map with only 3 levels and 3 times stonesinger=#1 leaderboard. So while it might seem fun if you play casual (more loot, yay!), it would destroy the game for people trying to get on leaderboards (after 3k hours, you don't really care that much about loot anymore).
Anyway, thanks for the write up, and hopefully some blizz dev will see this, if only for some inspiration.
@Gorok
While I do agree on a lot of your comments, I think you are missing the big picture: OP offers some affixed that (in most cases) fit the theme of the name.
You can not expect someone to give themed solution for every item (blizzard has a team to do that, still after 3+years vanilla/1+year ROS a lot of items have no affix), put it all with the correct wording (also blizzard team fails at this; best known example the "follower can not die" relic from follower, making him take no damage... so token should say "follower takes no damage", since this is what enables the double unity combo), describe what every affix does in detail (you mentioned the maximus yourself, it says "Chance on hit to summon a Demonic Slave", how high is this chance? how much damage does the demonic slave do? where does it mention there is a fire chain between you and the slave?) and balance all the numbers (blizzard runs PTR for this, and often still fails, so in a brainstorm session, you get ideas, not balance).
A lot of the suggestions can be fixed with lowering numbers, giving an internal cooldown, have "chance on hit" instead of "your attacks", ...
Other things can serve as a starting point. Example: Flesh Tearer, you don't like it summons mini butchers, because he is an iconic boss. What about those dogs from act 5 that want their piece of meat, shaking the enemy around? Even when they wouldn't do damage, it would be a funny affix! Or a chance to cast the WD piranhas skill? Or even combine it: when the dog is shaking the enemy, he takes 15% (same as piranhas) more damage from all sources. I think this example would still somehow fit the item name, be funny, pretty easy to implement (since all graphics and methods are already in the game), make the item somewhat useful while not being OP (or easy tweakable if it is, again "chance on hit" and internal cooldown).
So to summon up: Yes, a lot of the things are unrealistic or OP, but a great list as a starting point
Nice write out, have to agree.
As for your image, don't forget google makes a personal bubble. The image just shows you google a lot for diablo. When I do this, I get other sugestions.
It might be country related, google.com keeps sending me to the local version. Also tried it with incognito mode, a clean install of firefox and project spartan (Win10) in a virtual machine.
To be sure it was not related to my IP, I logged on to my dedicated server in France, and tried it with (unused) chromium, and still no diablo 3 on the list :).
However, I only get 4 lines (like your signature), not 10 like your screenshot.
When I go to youtube, over 50% of suggested videos are about D3, so it's weird that I don't see it in google.
-This is what I would like to see changed-
Combine Story Mode with Adventure Mode.
Make Rifts and Greater Rifts appear while outside of Camps.
Apply Affixes to the unused Legendary's.
Bring back the Item Hunt for when you had to get certain items from certain named monsters to craft Legendary's .
Apply affixes to those Crafted Legendary's that have none.
Make it so you have to get to Level 99, then you start gaining Paragon Points.
Add better Suffixes and Affixes to pool of Magical and Rares.
Upgrade Uber Bosses. (Maybe have them appear in Rifts/Greater Rifts also.)
Do a Huge Stat squish.
I can agree with "Apply Affixes to the unused Legendary's" or even "Do a Huge Stat squish" but the rest is just non sense, why lvl 99? it's just an arbitrary number, they can make 99 take the same xp as 70 and just change the number what's the point?
Those Who Do Not Know True Pain Cannot Possibly Understand True Peace...
Well I was thinking that since the monsters dynamically level with you then they would increase in strength that way and add more difficulty to game instead of adding more difficulty's. Maybe have Paragon Levels add to the dynamic of the game?
More content patches. Pay to play if that is what it takes to get shit going. i gladly pay 10 buck a month for monthly updates.
Better class balancing. More viable specs per class and not just 1 cookie cutter per class.
Crafting getting some serious love. Arcane dust to veiled crystal ratio need a serious change. Own crafting mat pane instead of having it in your stash
Stash. 4 Personal stash and one shared. Or 3 shared and 2 personal or even 1 personal. One that follows the character. Im tired of having to mule all gear on my chars when i want to play another one. Due to having too many items laying around.
Gem pane. A place where all your gems are. Kinda like the heirloom panel in wow. Where you can grab it and use it. No sell value so you cant abuse it.
Now its really annoying when you play 2-3 different classes and all use the same gems.
Leveling up 3 bane of the trapped to 40+ just aint happening. So you swap them.
Make us able to level one and use it on multiple characters. Conveniance. nothing more.
Higher torment levels. Me having to play greater rifts. Something i hate. To go higher than t6 is boring. I want to play t10 Harder mobs. More loot, more xp. Not the timer.
Res timer in greater rifts.
For solo. Instead of laying there cursing for 30 sec per death. Instant res and retract 30 sec from the time left.
In MP you should be ressed anyways.
Being forced to wait and not able to play is a terrible game design. One of the worst
I understand the technical reasons behind the res timer, but I agree it is an awful game mechanic and when playing solo, often provokes a strong urge to rage-quit -as the delay seems to serve little useful purpose apart from an almost sadistic and increasingly prolonged form of punishment for the death, which often was based on the games god-awful unavoidable damage affixes.
although it is inconsistent with the multiplayer mechanism, for single player I think they should simply subtract the time off the counter; reset all of your cooldowns, and allow you to hit the resurrect button at a time of your choosing, ie. after the current reflect cycle goes off. But no, instead the reflect kicks in the moment you resurrect. Sometimes I wish I was not so addicted to this game because I dont' recall being so frustrated with other games I've burnt serious hours on like I do with this one.